In this special relay fight, where we pitted Team AL Handsome (JJ’s Amon Dark Irregulars, Ben’s Nightrose Granblue and Jasmine’s Blaster Shadow Paladin deck) against Team Traffic Light (Leon’s Overlord the X Kagero, Brian’s Gurguit Gold Paladin and Josephine’s Ahsha Neo Nectar).
If you’re interested in seeing the deck profiles of Team AL Handsome, we have it in this post.
If you’re curious about Team Traffic Light’s deck profiles, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by their owners. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
<<JJ’s Amon Dark Irregulars Deck Profile>>
Amon’s Follower, Barmaid Grace
4 Amon’s Follower, Cruel Hand (Critical)
4 Amon’s Follower, Grausam (Critical)
4 Monochrome of Nightmareland (Stand)
4 Amon’s Follower, Hell’s Trick (Heal)
2 Amon’s Follower, Barmaid Grace
4 Amon’s Follower, Hell’s Deal
4 Amon’s Follower, Mad Eye
3 Flag Breaker (Sentinel)
4 Amon’s Follower, Hell’s Draw
4 Amon’s Follower, Ron Geenlin
4 Demon of Aspiration, Amon
2 Amon’s Leader, Astaroth
2 Demon Marquis, Amon “Яeverse”
4 Demon World Marquis, Amon
Strides and G Guardians:-
2 Abominable One, Gilles de Rais
2 Amon’s Talon, Marchocias
2 Mask of Demonic Frenzy, Ericrius
2 One Steeped in Sin, Scharhrot
2 Rebellious Retainer of Fresh Blood, Frederick
2 Nighttime Gentleman, Saint-Germain (G-Guardian)
4 False Dark Wings, Agrat bat Mahlat (G-Guardian)
- Not much has changed since the last time we saw our friendly neighbourhood Amon. Besides the strides that is.
- The general gist of the deck is simple. Deck becomes soul. Proceed to cave the opponent under the friendly might of your soul.
- One of the key elements of the deck is the lovely Barmaid Grace so keep her alive as much as u can. However, Counterblast is limited so exercise caution.
- As for the ride up, it is pretty obvious that u want to have the Grade 2 Amon as the Vanguard and depending on who started first you will ride into either Amon “Reverse” or Astaroth.
- It is alright to ride into the base Amon as well. If nothing else, his innate power is nothing to laugh at late game especially if both players are unable to stride.
- As always, my strides are catered towards various situations so feel free to use the strides for whatever board state you see fit. No doubt the finishers are pretty obvious.
- Now go and nourish thy souls. But do not get too greedy.
<<Ben’s Nightrose Granblue Deck Profile>>
Peter the Ghostie
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)
1 Undying Departed, Grenache
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon
Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)
- Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
- Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
- Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
- King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
- While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
- With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
- Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
- It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
- Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.
<<Jasmine’s Blaster Shadow Paladin Deck Profile>>
Knight of Meditation, Mac Nessa
4 Revenger, Undead Angel (Critical)
4 Leaping Knight, Ligan Lumna (Critical)
4 Mage of the Rogue Eye, Arsur (Stand)
4 Illegal Alchemist (Heal)
4 Black Chain Spirit Dance Formation, Kahedin
3 Arduous Battle Knight, Claudas
3 Pitch Black Sage, Charon
4 Karma Collector (Sentinel)
4 Black Chain Flame Dance Formation, Hoel
3 Bloodstained Battle Knight, Dorint
3 Dark Night Maiden, Macha
1 Blaster Dark
4 Blaster Dark “Diablo”
4 Whirlwind of Darkness, Vortimer “Diablo”
Strides and G Guardians:-
4 Supremacy Black Dragon, Aurageyser Dragon
2 Supremacy Black Dragon, Aurageyser Doomed
2 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
4 Dark Knight, Ludvik (G-Guardian)
- I feel that Shadow Paladin has become really self-sustaining, yet be able to maintain pressure, even though they constantly need to retire for their skills. Cards like Kahedin add Power, as well as pressure on the opponent to guard, especially when it is combined with Mac Nessa.
- Charon is another good card, along with Arsur, as they both count as two units when retired for a cost. This makes the retiring less painful and still maintain field presence.
- One key combo in this deck utilizes the Dorint/Claudas units. When they’re in the same column, Dorint hits for 22k and I can Countercharge, which helps my deck a lot as Shadow Paladin decks are quite heavy on Counterblast.
- In addition, there are many combos such as striding a Blaster unit over Blaster Dark “Diablo”, as his skill (retire on stride) can be used in many ways — to retire an interceptor or units that have useful skills, or to get rid of extra units so that they’ll be either vulnerable to Phantom Blaster “Diablo”‘s skill or be pressured to retire them to guard.
- Spectral Blaster “Diablo” is also very self-sustaining as every Grade 3 in my deck has a “Diablo” in the name, and as such, even though I have to retire a unit for his GB3 skill, if I have a “Diablo” heart, I can superior call a Grade 1 from my deck, which is useful because most of my toolkit cards are Grade 1.
- Unfortunately, one thing that I’ve noticed is that it cannot last very long, even with Hoel refilling the soul when Kahedin is called to the field. Spectral Blaster “Diablo” requires a Soul Blast 1, and Vortimer’s on ride skill also requires a Soul Blast 1.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!