Booster Pack: The Destructive Roar (VG-V-EB01)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for V Extra Booster 1: The Destructive Roar.

With that said, let’s continue.


V-EB01-001-VR_(Sample)
Ravenous Dragon, Gigarex

[AUTO](VC):When it attacks, put up to one card from the top of your deck face down as an equip gauge for each of your rear-guards. This unit gets [Power]+5000 until end of that battle for each of your rear-guards.

[ACT](VC):COST [Discard five equipped gauge], three of your front row rear-guards get [Power]+5000 until end of turn, and if your opponent’s damage zone has four or less cards, deal one damage to your opponent’s vanguard.

V-EB01-003-VR_(Sample)
Machining Spark Hercules

[ACT](VC)[1/Turn]:COST [Counter Blast (2)], choose five of your rear-guards, [Stand] them, they get [Power]+5000 until end of turn, choose all of your opponent’s units, [Rest] them, and they get [Power]-5000 until end of your opponent’s next turn.

[ACT](VC)[1/Turn]:COST [Put a grade 2 or less rear-guard into your soul] This unit gets [Power]+5000 for each of your opponent’s [Rest] units until end of turn.

V-EB01-004-RRR_(Sample)
Tyrant, Deathrex

[AUTO](VC/RC):When it attacks a vanguard, COST [Soul Blast (1) & retire one of your other rear-guards], choose one of your opponent’s rear-guards in the front row, and retire it. This unit gets [Power]+10000 until end of that battle for each card in the Equip Gauge of the rear-guard that was retired for the cost.

V-EB01-006-RRR_(Sample)
Juggernaut Maximum

[AUTO](VC/RC):When placed, this unit gets [Power]+10000 until end of turn.

[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one “Juggernaut Maximum”, call it to your (RC), and shuffle your deck.

V-EB01-007-RRR_(Sample)
Spike Bouncer

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], and look at cards from the top of your deck equal to the grade of your vanguard, call up to one card from among them to (RC), and put the rest on the bottom of your deck.

[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & Put this unit into your soul], and draw a card.

V-EB01-008-RRR_(Sample)
Machining Stag Beetle

[AUTO](VC/RC):When placed from hand, call up to two cards from your soul to (RC) as [Rest], and if this unit is on (VC), until end of turn, this unit gets the original [Power] of all units called by this effect.

V-EB01-010-RR_(Sample)
Assault Dragon, Blightops

[AUTO]:When it is retired from (RC), COST [Counter Blast (1)], and return up to two cards from this unit’s Equip Gauge to your hand.

V-EB01-012-RR_(Sample)
Archbird

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-EB01-014-RR_(Sample)
Gyro Slinger

[AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at cards from the top of your deck equal to your vanguard’s grade, call up to one card from among them to (RC), put the rest on the bottom of your deck in any order, and the called unit gets [Power]+5000 until end of turn.

V-EB01-016-RR_(Sample)
Death Warden Ant Lion

[AUTO](VC/RC):When it attacks, COST [Soul Blast (1) grade 3, and discard two cards from your hand], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.

V-EB01-018-RR_(Sample)
Paralyse Madonna

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.


That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: The Destructive Roar (VG-V-EB01)

Cardfight #83: JJ’s Gaia Tachikaze Deck Profile

Hey, fighters!

Cardfight #82 sees us JJ’s Gaia Tachikaze deck pit against Brian’s Gurguit Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Gaia deck profile, we have it in this post.

If you want to check out what’s in the Gurguit deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Baby Camara

Triggers:-
2 Ancient Dragon, Dinodile (Critical)
4 Cannon Fire Dragon, Parasaulauncher (Criticcal)
3 Coelamagnum (Stand)
3 Louder Ammonite (Stand)
4 Savage Healer (Heal)

Grade 1s:-
4 Cold Dragon, Freezernyx
2 Fullfire Elk
4 Prism Bird
3 Savage Guardian

Grade 2s:-
3 Baking Flame Dragon, Gigant Flame
3 Beam Dragon, Apatomaser
3 Explosive Dragon, Sarcoblaze
3 Tank Mammoth

Grade 3s:-
3 Emperor Dragon, Gaia Emperor
3 Frenzy Emperor Dragon, Gaia Death Parade
2 Rage Dragon, Tyrannobrute

Strides and G Guardians:-
4 Absolute Ruler, Gluttony Dogma
2 Destruction Tyrant, Gradogigant
2 Destructive Equipment, Hammer Gewalt
4 Great Emperor Dragon, Gaia Dynast
2 Absolute Authority Giant Wall, Blockade Ganga (G-Guardian)
2 Iron-armored Chancellor, Dymorphalanx (G-Guardian)

Notes:-

  • The ride up is simple, as song as it is not a Sentinel. Ideally, you will want Gaia Emperor as your Vanguard. However, in this case I will give notes based on having to ride to Gaia Death Parade.
  • As Gaia Death Parade, you will want to be a bit more careful with your units and calling. On stride to any unit that has the engorge ability essentially makes your stride cost free with the draw.
  • Your first stride is determined by the state of the field. You will want to avoid using Gluttony Dogma too recklessly. If there are rear-guards to retire, I recommend striding to Hammer Gewalt. Otherwise, Gragogigant is good to net you an additional draw.
  • Following that, Gaia Dynast or Dogma will do the finishing blows. Gluttony gives you the edge with double attacks from the Vanguard. Gaia Dynast presents Aqua Force-level of multi attacks from rear-guards, provided you were careful with the Counterblasts.
  • As you noticed, this build runs more stands in order to promote rushing an opponent as soon as possible. The new stand, Louder Ammonite, serves as fodder that returns to the hand at a cost of a Counterblast, if used for the effect of units, and free cost, if it’s by the engorge ability.
  • Do take note that Critical Triggers do work slightly better in this build. However, I stand by the notion that the rear-guards just do not have enough power on their own, even with Criticals pumped into them. With the advent of multi rear-guard attack turns, Tachikaze has to adapt accordingly or become fossils.
  • Final note: All in all, this build is more thought oriented if you are sitting on Death Parade. However, it is a vast improvement from being stuck with Tyrannobrute on the Vanguard. And Death Parade can double as a GB2 rear-guard with 5000 Power when all else fails. Have fun rampaging!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #83: JJ’s Gaia Tachikaze Deck Profile

Cardfight #55: JJ’s Gaia Emperor Tachikaze Deck Profile

Hey, fighters!

Cardfight #55 sees us pit JJ’s Gaia Emperor Tachikaze deck against our John’s Nociel Angel Feather deck. You can check the video above to see the bout, but if you’re interested in seeing the Gaia Emperor deck profile, we have it in this post.

If you want to check out what’s in the Nociel deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Baby Camara

Triggers:-
4 Cannon Fire Dragon, Parasaulauncher (Critical)
2 Ancient Dragon, Dinodile (Critical)
4 Coelamagnum (Stand)
2 Cannon Fire Dragon, Sledge Ankylo (Draw)
4 Savage Healer (Heal)

Grade 1s:-
4 Cold Dragon, Freezernyx
4 Prism Bird
2 Savage Heroine
3 Savage Guardian (Sentinel)

Grade 2s:-
3 Beam Dragon, Apatomaser
3 Blade Dragon, Jigsawsaurus
3 Explosive Dragon, Sarcoblaze
3 Tank Mammoth

Grade 3s:-
4 Emperor Dragon, Gaia Emperor
4 Rage Dragon, Tyrannobrute

Strides and G Guardians:-
4 Absolute Ruler, Gluttony Dogma
1 Air Element, Sebreeze
1 Destruction Tyrant, Archraider
2 Destruction Tyrant, Gradogigant
1 Destruction Tyrant, Twintempest
2 Destructive Equipment, Hammer Gewalt
4 Iron-armored Chancellor, Dymorphalanx (G-Guardian)
1 Metal Element, Scryew (G-Guardian)

Notes:-

  • The point of the deck is to be selective on what you Stride to. Against an opponent that requires a field, Hammer Gewalt, Archraider and Twintempest is the way to go. If u need to finish your opponent fast, then Gluttony Dogma is the way to go if you can call a G-guardian early in the game. Depending on the board state, choosing a relevant first stride will be the key.
  • One of the issues Tachikaze has is the need for field presence while requiring you to retire your own. So, as much as possible, commit enough Counterblast to keep using Gaia Emperor’s stride ability to return units for free. Making use of Baby Camara to bring in a unit to replace itself when it gets retired is a good way to both maintain field presence and filter the deck.
  • Keep in mind that although most cards came from the Reckless Rampage Technical Booster Set, this deck is anything but reckless. Overextend and you may find yourself spent and vulnerable while the opponent returns the favor. Exercise caution, but rampage when the time is right! Have fun!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #55: JJ’s Gaia Emperor Tachikaze Deck Profile