Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster Vol. 2: We Are!!! Trinity Dragon. You can check the video above to see what we opened up in our box of G-CHB02.

With that said, let’s continue.

g-chb02-001-gr_sample
State Affair Subjugation Deity, Kamususanoo

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+5000/[Critical]+1.

[AUTO] Generation Break 2:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a number of cards until there are five cards in your hand.

g-chb02-002-gr_sample
Great Galactic Governor, Commander Laurel D

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Burst-[ACT](VC):[Choose four of your rear-guards, and [Rest] them] If this unit’s [Power] is 20000 or greater, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:When this unit’s attack hits a vanguard, [Stand] this unit.” and then, if this unit’s [Power] is 25000 or greater, this unit gets “[AUTO](VC)[1/Turn]:At the end of the battle that this unit attacked, if the attack did not hit, choose up to four of your rear-guards, and [Stand] them.”.

g-chb02-005-rrr_sample
Spiritual Sword of Rough Deity, Susanoo

[AUTO](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):At the beginning of your ride phase, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC):At the beginning of your ride phase, if you have a face up card with “Amaterasu” or “Wakahirume” in its card name in your G zone, you may Soul Charge (1).

[AUTO](VC):[Soul Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, draw a card.

g-chb02-010-rr_sample
Excite Battle Sister, Miroir

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):[Counter Blast (1)] When your unit with “Battle Sister” in its card name’s attack hits, you may pay the cost. If you do, draw a card.” and “[CONT](VC) Generation Break 3 Oracle:All of the units with “Battle Sister” in its card name in your front row get [Power]+1000 for each card in your hand.”.

g-chb02-012-rr_sample
Deity Spirit Loyalist, Ame-no-oshiho

[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):[Put this unit into your soul] At the beginning of your main phase, if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a card.

g-chb02-015-rr_sample
Gallant Incarnation, G-O-Five

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)-card with [Power] of 5000 or greater] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle. Then, if a card was put into your damage zone during this turn, this unit gets [Shield]+5000 until end of that battle.

g-chb02-018-rr_sample
Omniscience Dragon, Al-mi’raj

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to four of your rear-guards, until end of turn, they get “[CONT](RC/GC):Resist” and “[CONT](RC):This unit cannot be retired even if it was hit.”.

g-chb02-020-rr_sample
Lesser Writer

[AUTO](RC):Success 20000 (When your rear-guard’s [Power] becomes 20000 or greater, this unit becomes successful until end of turn)

[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and “[CONT](VC/RC):Resist”.

[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.

And here are this Booster’s reprints we missed!
(Please note that the cards featured does not reflect the new art released with this booster. As of this post’s writing, full card scans for them have not been released)

bt13-s12
Honorary Professor, Chatnoir

[AUTO] Limit Break 4:When a «Great Nature» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and “[AUTO](VC):When your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, until end of turn, that unit gets [Power]+4000, and at the end of that turn, draw a card, and retire that unit.”.

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

td12-001
Super Dimensional Robo, Daikaiser

[AUTO] Limit Break 4:[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000/[Critical]+1, and “[AUTO](VC):When this unit’s drive check reveals a grade 3 «Dimension Police», choose one of your opponent’s guardians, retire it, and that unit’s effects with “cannot be hit” is nullified.”.

[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

bt02-068_c
Psychic Bird

[ACT](RC):[Put this unit into your soul] If you have an «Oracle Think Tank» vanguard, draw up to one card.

That ends the “Booster Pack” for G-CHB02. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Cardfight #75: ZaCaptain’s Victor Nova Grappler Deck Profile

Hey, fighters!

Cardfight #75 sees us pit ZaCaptain’s Victor Nova Grappler deck against Ben’s Rising Nova Spike Brothers deck. You can check the video above to see the bout, but if you’re interested in seeing the Victor deck profile, we have it in this post.

If you want to check out what’s in the Rising Nova deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Extreme Battler, Kabutron

Triggers:-
4 Extreme Battler, Break-pass (Critical)
2 Energy Girl (Stand)
2 Subliminal Gray (Stand)
4 Totem Brothers (Draw)
4 Ring Girl, Ai (Heal)

Grade 1s:-
3 Extreme Battler, Arashid
3 Extreme Battler, Malyaki
3 Clay-doll Mechanic
3 Lady Cyclone (Sentinel-PG)
1 Twin Blader (Sentinel-PG)

Grade 2s:-
Extreme Battler, Sazanda
3 Starlight Hedgehog
3 Extreme Battler, Arbarail
Cool Hank

Grade 3s:-
2 Exxtreme Battler, Danshark
2 Asura Kaiser
4 Exxtreme Battler, Victor

Strides and G Guardians:-
1 War Deity, Asura Kaiser
1 Meteokaiser, Tribrut
2 Meteokaiser, Victoplasma
4 Meteokaiser, Bustered
4 Meteokaiser, Victor
2 Righteous Superhuman, Blue Prison (G-Guardian)
1 Metal Element, Scryew (G-Guardian)
1 Light Element, Agleam (G-Guardian)

Notes:-

  • At first, you may be wondering why is Asura Kaiser in this deck, of all things? Well, because in the competitive scene, there were players who would play Grade 1 rush decks. Asura Kaiser is kind of my answer as a Nova Grappler player to combat that. While I don’t have the most ideal number of Grade 3s to trigger his skill, it has proven effective enough to scare those players who chose to play that way competitively. On the off-chance that I am up against decks that do not play Grade-lock, the Asura Kaiser stride will make sure I am not without an option while playing anything other than the ace Vanguard, Victor.
  • This deck is my personal build that combines the best of G-BT01 and G-BT06 units. It has the potential to kill my opponent on my first Stride. If the right cards come into play, such as Sazanda and Arbarail/Cool Hank, with enough Counterblasts, I can (no pun intended) rush my opponent to defeat and force him into a undesirable position.
  • While most players frown upon Danshark, he provides an on-hit threat that, when paired with the power that Victor gives, can force your opponent to drop more precious guards or lose their precious units and damage advantage. I’ve tried builds with and without it, and I found that however small, on-hit threat with a lot of power behind it can be quite significant.
  • But Counterblasts can get scarce, even with Clay-doll Mechanics, Lady Cyclones and Starlight Hedgehogs. I actually played without Clay-doll Mechanic to train and learn how to use my Counterblasts effectively. On top of that, considering how underwhelming Bustered is as a Stride, sometimes I would forgo using his skill to stand another unit, just to save my Counterblasts. Meteokaiser, Victor is always a good stride for when you want to save or are out of Counterblasts to use.
  • Speaking on Starlight Hedgehog, draw power for Victor is quite weak, even with Starlight Hedgehog in the deck. You still need to draw the card out to even use its ability to draw, which is why, at least for me, I continue to play Draw Triggers, rather than more Critical Triggers. Sure, with the amount of Standing power, I can dodge my Stand Triggers, but their utility is too useful to let go. Hopefully the boosts coming to Nova Grappler in February will provide something good for the deck.
  • The one Twin Blader and lack of 2 Victoplasmas is credited to one reason. I don’t own anymore copies of Victoplasma or Lady Cyclone, and I’m too lazy to find it.
  • I am planning to change my First Vanguard to Extreme Battler, Runbhol instead of Kabutron. Kabutron is a great First Vanguard, offering another source of Standing to rear-guards, especially Sazanda. Sazanda hitting the magic number makes him much more threatening. But Runbhol might be more flexible in helping other units like Danshark maintain its magic number.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #75: ZaCaptain’s Victor Nova Grappler Deck Profile

Cardfight #65: Cap’s Enigman Dimension Police Deck Profile

Hey, fighters!

Cardfight #65 sees us pit ZaCaptain’s Enigman Dimension Police deck, played by Leon, against JJ’s Battle Sister Oracle Think Tank deck, played by Dempster. You can check the video above to see the bout, but if you’re interested in seeing the Enigman deck profile, we have it in this post.

If you want to check out what’s in the Battle Sister deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Enigman Flow

Triggers:-
1 Cosmic Hero, Grandbeat (Critical)
4 Enigman Sunset (Critical)
4 Operator Girl, Reika (Stand)
3 Enigman Warm (Draw)
4 Justice Rose (Heal)

Grade 1s:-
3 Cosmic Hero, Grandlady
3 Enigman Ripple
3 Cosmic Hero, Grandrope
2 Enigman Squall
3 Cosmic Hero, Grandguard (Sentinel)
1 Cosmic Hero, Grandleaf (Sentinel)

Grade 2s:-
3 Enigman Crescent
3 Cosmic Hero, Grandfire
2 Enigman Wave
2 Cosmic Hero, Grandvolver

Grade 3s:-
1 Elegance Feather
4 Enigman Storm
3 Enigman Tornado

Strides and G Guardians:-
1 Super Cosmic Hero, X-falcon
2 Dark Superhuman, Omega
3 Super Cosmic Hero, X-tiger
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-phoenix
1 Super Cosmic Hero, X-rogue
3 Super Cosmic Hero, X-gallop
2 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)

Notes:-

  • Before I mention anything about this build, I will want to point out that the reason Grandbeat is in this deck is because Elegence Feather used to be Great Cosmic Hero, Grandgallop. There is a sense of hybridization with Grandgallop in this deck, but to make sure it stays as Enigman as possible for the video, I swapped it out for Elegance Feather, which helps with the power adding for Storm and Tornado.
  • In any case, the aim of this deck is to set up your units to power up Tornado and activate his skill to attack your opponent again with Storm. The problem is that Tornado’s skill never really hits as well as you would hope it would. You would have to do things two turns ago in order to catch your opponent off-guard, and even then, you would probably be facing an opponent with a decent sized hand, available to guard it off. So the aim ends up changing to going into your Strides for X-tiger and X-gallop. I’ll talk more about the strides later.
  • But for what it has, Enigman has a very good thing going for it, thanks to the boosts in G-BT07. Enigman Squall and Enigman Crescent provide the namesakes of Enigman Ripple and Enigman Wave, letting Enigman Flow and Enigman Storm’s skills to activate, respectively. Should you miss with Enigman Ripple in your hand, Squall can effectively cover for it. And if you miss either, Enigman Crescent is there to help Enigman Storm keep its 1000 power base.
  • Staying on Crescent, his skill to provide your Vanguard with a Grade 1 guard restriction makes the attack with Tornado, Storm or X-tiger more effective, forcing your opponent to G-guard or drop his grade 0s and 2s to defend it. However, that same skill can only be activated when you are at 5 damage, which makes it a last-ditch tactic to pull off.
  • Going into the strides now, while some of it is just there for situational purposes, Enigman Crossray is a nice first stride to go with before X-tiger and X-gallop. Reika is the ideal unit to use in order to gain the additional 4000 needed to activate Crossray’s skill, who will in turn help activate Reika’s own given skill to draw. The cost to rest a unit won’t be detrimental, as you can use the early turn to build your hand size and plan your defense and next move, especially if you used Reika to power up. Another good choice to power up is Elegance Feather, for the draw on-hit, (which may hit in most situations).
  • Grandlady and Grandvolver are primarily to help with X-gallop achieving the numbers he needs to Quadruple drive, given that you don’t have Grandgallop’s stride skill to help out. Just remember that for X-tiger and X-gallop’s skills, the booster also counts, so don’t overpump unnecessarily.
  • But for Grandlady and Grandvolver, they do help in an Enigman deck by helping to power up Tornado/Storm and your rear-guards, respectively. Whether you lack Enigman Sunsets in hand to return to the deck through Tornado and Sunset’s skills or not, Grandlady can help power up the Vanguard even further to make that magic number just right. Grandvolver can help make the rear-guards harder to guard off, making the extra Critical or on-hit threat easier to hit. The Counter Charge is also nice, but an Enigman deck does not have a lot of use in the Counterblast department.
  • Other than that, I believe that, personally, this deck is in the best shape it can be until the boost in the 2nd Character Booster. If you want to see what I would do with those new Enigman units, check back on this blog for that fight video with the Enigmans again for more sometime in early 2017.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #65: Cap’s Enigman Dimension Police Deck Profile

Cardfight #57: Dempster’s Beast Deity Nova Grappler Deck Profile

Hey, fighters!

Cardfight #57 sees us pit Dempster’s Beast Deity Nova Grappler deck against ZaCaptain’s Zeal Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Beast Deity deck profile, we have it in this post.

If you want to check out what’s in the Zeal deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Beast Deity, Riot Horn

Triggers:-
4 Beast Deity, Death Stinger (Critical)
4 Beast Deity, Bright Cobra (Stand)
4 Beast Deity, Great Eater (Stand)
3 Beast Deity, Rescue Bunny (Heal)
1 Ring Girl, Clara (Heal)

Grade 1s:-
4 Beast Deity, Frog Master
4 Beast Deity, Horned Hulk
2 Beast Deity, Max Beat
4 Beast Deity, Solar Falcon (Sentinel)

Grade 2s:-
4 Beast Deity, Dragotwist
3 Beast Deity, Hatred Chaos
4 Beast Deity, Jackalord

Grade 3s:-
4 Beast Deity, Ethics Buster
4 Strongest Beast Deity, Ethics Buster Extreme

Strides and G Guardians:-
2 Meteokaiser, Tribrut
4 Meteokaiser, Vic-Ten
2 Meteokaiser, Victoplasma
4 Ultimate Beast Deity, Ethics Buster Catastrophe
4 Righteous Superhuman, Blue Prison (G-Guardian)

Notes:-

  • Believe it or not, this is actually what I would consider a pretty common Beast Deity build, because most of the cards from the older sets remain. There weren’t that many boosts given for Beast Deities except for a handful of newer cards, so there really isn’t much to say about it. All I can say is that cards like Beast Deity, Golden Anglet and Beast Deity, Desert Gator could be switched out for better cards like Dragotwist and Jackalord and so on.
  • Horned Hulk is a rather interesting card, but his skill is a little costly. You have to rest him in order to give 5000 Power to another unit. Considering where you put him on the field, you either lose a viable 7000 Power booster or lose an extra attack. I understand that with Beasty Deity, there exists a very high chance of standing your rear-guards, but I digress.
  • Dragotwist is a good alternative to Tribrut and works very well here as you’re able to use his skill to retire one of your opponent’s rear-guards with equal or lower Power than him. The only drawback is that he does not get extra power when standing, but with a deck that focuses a lot on standing, it makes almost no significant difference.
  • With standing being the main focus here, Ethics Buster Extreme is the main Vanguard to ride to, of course. Even though Ethics Buster’s Break Ride skill only works best with Ethics Buster Reverse, there isn’t really any other Grade 3s to put in with Extreme. At the very least, having the extra permanent 2000 Power from Extreme’s skill by having Ethics Buster in the soul can be helpful against low power attacking units.
  • In order to maximise the standing potential, playing 12 stands or even 16 stands is common. However, I only play 8 stands and 4 criticals because having extra Criticals against my opponent will help against those that can take the multiple attacks.
  • Ethics Buster Catastrophe is a very much needed stride for Beast Deities, giving the same skill as Ethics Buster Extreme, as well as 3000 Power to the rear-guard that stood if you have 2 or more Ethics Buster Catastrophe in the G Zone. Not only that, you get to check one extra card compared to just having Ethics Buster Extreme, which greatly increases your chances to stand an extra rear-guard. Couple that with Max Beat and Riot Horn, all your rear-guards will stand again, ready for another barrage.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #57: Dempster’s Beast Deity Nova Grappler Deck Profile

Cardfight #57: ZaCaptain’s Zeal Dimension Police Deck Profile

Hey, fighters!

Cardfight #57 sees us pit ZaCaptain’s Zeal Dimension Police deck against Dempster’s Beast Deity Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Zeal deck profile, we have it in this post.

If you want to check out what’s in the Beast Deity deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Larva Beast, Zeal

Triggers:-
4 Demon-eye Monster, Gorgon (Critical)
4 Cosmic Hero, Grandscold (Stand)
4 Gem Monster, Jewelmine (Draw)
4 Dissection Monster, Kaizon (Heal)

Grade 1s:-
3 Foxy Charmy
4 Eye of Destruction, Zeal
4 Diamond Ace (Sentinel)

Grade 2s:-
4 Devourer of Planets, Zeal
3 Fusion Monster, Bugreed
3 Ionization Monster, Plazm
3 Menacing Monster, Golmenas

Grade 3s:-
3 Galactic Beast, Zeal
3 New Era Beast, Zeal
3 Elegance Feather

Strides and G-Guardians:-
1 Dark Superhuman, Omega
1 Dark Superhuman, Pretty Cat
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-rogue
2 Super Cosmic Hero, X-falcon
1 Super Cosmic Hero, X-phoenix
2 Super Cosmic Hero, X-gallop
3 Super Cosmic Hero, X-tiger
2 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)

Notes:-

  • With this deck, the main focus, obviously, is to depower your opponent as much as you can, while attacking with units that have on-hit effects. Putting in Draw Triggers in this deck helps to get more cards into your hand for calling onto the field and defending.
  • For Stand Triggers, The choice of Grandscold against Operator Girl, Reika is very hard, but I went with Grandscold for the extra power he can give to a Stride unit, and as an extra count in the soul. With Golmenas, you would want to avoid blasting out Devourer of Planets, Zeal, so that you can keep the permanent 1000 Power on Galactic Beast, Zeal. But as long as you can get a 7000 Power booster behind the Vanguard, Reika is not a bad choice just for her guaranteed draw.
  • Looking back at the fight, this deck’s main weakness is fighting an opponent who doesn’t want to hit you to 4 damage. Galactic Zeal’s Limit Break is the only guarantee of power drop that you have. Plasm has become unfavorable as of late, so it may be worth switching him out for Dimensional Robo, Dailion.
  • Dropping Evolution Monster, Davain, due to space, dealt a strong blow to the deck’s impact. But with the potential reintroduction of Dailion in the next iteration, Davain can also return. His ability to switch your Vanguard from Zeal to Zeal will help proc unit skills like Bugreed even easier.
  • To review the new cards given in G-BT08 for Zeal, Elegance Feather, Golmenas and Foxy Charmy gave the Zeal deck a good refresh. Golmenas’ power drop during your opponent’s turn greatly helps with defences, as long as what’s in your soul. Foxy Charmy, with the magic number in mind, also helps both offensively and defensively, when dealing with a nasty column of rear-guards. Elegance Feather is the odd one out here, but her skill adds that on-hit pressure onto the Vanguard. It’s one off, but in the event that you need that power or on-hit threat, she’s your girl.
    • On a side note, Elegance Feather replaced Miracle Beauty. The lack of Stand power was the deciding factor.
  • Overall, it is a fun deck to use to mess around with your opponent and their ability to calculate numbers for guarding. It is possible to introduce a couple of Cosmic Heroes that will power up your rear-guards or Vanguard, but ultimately, it’s important to keep the deck fun.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #57: ZaCaptain’s Zeal Dimension Police Deck Profile

Cardfight #50: Leon’s Cosmic Hero Dimension Police Deck Profile

Hey, fighters!

Cardfight #50 sees us pit Leon’s Cosmic Hero Dimension Police deck against JJ’s Blade Wing Dark Irregulars deck. You can check the video above to see the bout, but if you’re interested in seeing the Cosmic Hero deck profile, we have it in this post.

If you want to check out what’s in the Blade Wing deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Cosmic Hero, Grandhop

Triggers:-
4 Cosmic Hero, Grandbeat (Critical)
4 Dimensional Robo, Daiwolf (Critical)
2 Operator Girl, Reika (Stand)
2 Cosmic Hero, Grandscold (Stand)
4 Operator Girl, Erika (Heal)

Grade 1s:-
3 Cosmic Hero, Grandrope
1 Cosmic Hero, Grandvicle
3 Cosmic Hero, Grandwagon
2 Cosmic Hero, Grandlady
1 Commander Laurel
4 Cosmic Hero, Grandleaf (Sentinel)

Grade 2s:-
4 Cosmic Hero, Grandvolver
4 Cosmic Hero, Grandfire
3 Cosmic Hero, Grandrifter

Grade 3s:-
4 Great Cosmic Hero, Grandgallop
4 Great Cosmic Hero, Grandmantle

Strides and G Guardians:-
2 Super Cosmic Hero, X-phoenix
4 Super Cosmic Hero, X-tiger
4 Super Cosmic Hero, X-gallop
3 Enigman Patriot
4 Super Cosmic Hero, X-carivou

Notes:-

  • There’s nothing in Vanguard that says “High Vanguard Power” quite like a Cosmic Hero deck. With the new Burst mechanic, it’s all about powering up your Vanguard high enough so their skills can work. That also means if you’re not counting it right, you can end up falling flat on your face, after you realise you don’t have enough to fulfill the Burst conditions. So as you play and practice with this deck, learn your additions at the same time.
  • Stand triggers like Reika and Grandscold carry and add a lot of utility power to a Cosmic Hero deck, in terms of adding power to your Vanguard to fulfill Burst abilities, powering up rear guards, and automatic drawing on attack. When you play with Burst abilities, its more important to have these skills available to you, because of how much they can provide to the deck as a whole throughout the game.
  • This deck does have a lot of draw power to it, with X-gallop and his quadruple drive and Grandrifter’s draw, among others. Taking advantage of these as early as the first stride up to X-phoenix could potentially throw off your opponent’s plan and buy you another turn in the late game. But you can deck out in a drawn out match, if you get carried away with the drawing, so keep that in mind.
  • One thing to note that this deck is a bit heavy on counterblasting. You find yourself relying mainly on taking damage and using Grandvolver’s countercharge skill to recover back. But you aren’t entirely locked down when you are out of counterblasts thanks to the relatively cheap cost of X-tiger’s skill. X-tiger can maintain the pressure on your opponent, as you wait for resources to come. Additionally, you can swap out Grandleaf for Cosmic Hero, Grandguard to help with the countercharging, but sticking to Grandleaf to “stick it to your opponent” is not a bad choice either.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #50: Leon’s Cosmic Hero Dimension Police Deck Profile

Cardfight #45: JJ’s Trans-else Messiah Link Joker Deck Profile

Hey, fighters!

Cardfight #45 sees us pit JJ’s Trans-else Messiah Link Joker deck against Dempster’s Verano Neo Nectar deck. You can check the video above to see the bout, but if you’re interested in seeing the Link Joker deck profile, we have it in this post.

If you want to check out what’s in Dempster’s Verano deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Neon Messiah

Triggers:-
Asteroid Wolf (Critical)
3 Pulse Monk of the Quaking Foot (Critical)
4 Blink Messiah (Critical)
2 Beloved Child of Superstring Theory (Draw)
4 Lady Healer of the Torn World (Heal)

Grade 1s:-
3 Dark Metal Chameleon
4 Destiny Dealer
3 Sacrifice Messiah
3 Lady Keeper of Virtual Reality (Sentinel)

Grade 2s:-
3 Arrester Messiah
3 Awaking Messiah
3 Blast Monk of the Thundering Foot
3 Lady Battler of the Gravity Well

Grade 3s:-
4 Alter Ego Messiah
4 Lady Gunner of the Neutron Star

Strides and G Guardians:-
1 Air Element, Sebreeze
4 Genesis Dragon, Amnesty Messiah
2 Genesis Dragon, Excelics Messiah
1 Genesis Dragon, Judgement Messiah
4 Genesis Dragon, Trans-else Messiah
1 Metal Element, Scryew
3 Death Star-vader, Demon Maxwell

Notes:-

  • The main strategy is to swing in straight with Amnesty Messiah to set up for Excelics or Trans-else depending on the situation on hand. Excelics would be ideal when the opponent has a substantial field and you have the ability to set up at least 5 locked units on the field.
  • This combo works when you have Lady Battler of the Gravity Well with Sacrifice Messiah on one column and Arrester Messiah and Awaking Messiah on the other. The best unit behind the Vanguard would be Dark Metal Chameleon, but it can be switched with Awaking for maximum columns.
  • If you are missing Lady Battler of the Gravity Well or Arrester Messiah, Lady Gunner of the Neutron Star can make up for them, with her ability to rack up the lock unit count.
  • Trans-else Messiah is best used in a situation where you have almost nothing to lock with and the opponent has an excellent field set up. He is excellent when you have at least 2 Awaking Messiahs on the field waiting to be locked. For the combo to be fully effective, you would need Blast Monk of the Thundering Foot in hand before striding to Trans-else.
  • For maximum output for this combo, make sure at least 1 or 2 Awaking Messiah is locked. (ideally 3 but we all know how hard that is right?) Attack with Trans-else first, then pump all triggers to Blast Monk. With any luck, you might check a double critical trigger and enjoy the thundering of critical feet as Blast Monk kicks away.
  • I always like to try and create alternative ways to achieve my combos, and in this case its still Lady Gunner of the Neutron Star! A round of applause for the new VIP. With Lady Gunner, she is so excellent in racking up the lock count, that in the event that you run out of strides, Lady Gunner can be your last ditch attempt at locking units. Do note that she is sadly lacking in the power department. In the case that Awaking Messiah was stuck in your hand when Trans-else hits the field, drop Awaking in the main phase and then watch as Lady Gunner locks him up.
  • On the off chance you are stuck as Alter Ego Messiah, Lady Battler of the Gravity Well can still lock Awaking Messiah. Blast Monk can provide you with the mid-turn unlocking of Awaking, and then proccing Alter Ego’s GB2 skill, for those much needed cards in hand. As this deck doesn’t play any stands, remember that the Vanguard always attacks first. You do not want to risk drawing a trigger you could used on another standing unit.
  • Seeing the importance of Lady Battler of the Gravity Well in some situations, I have chosen to use Neon Messiah as the First Vanguard simply to generate soul and fish out a Grade 3 Messiah from the deck.
  • With the inclusion of G-guardians, I have chosen to use 3 Death Star-vader, Demon Maxwell and 1 Metal Element, Scryew. Demon Maxwell is excellent as a back up for locking Awaking Messiah as they are likely to stay in the back row. However do note that over-committing on Demon Maxwell could result in lack of defenses in the future.
  • The premise of the deck is to ascertain the field situation and make an appropriate response, punishing the opponent’s transgressions or setting up for the following turn whilst defending yourself.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #45: JJ’s Trans-else Messiah Link Joker Deck Profile