Booster Pack: The Destructive Roar (VG-V-EB01)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for V Extra Booster 1: The Destructive Roar.

With that said, let’s continue.


V-EB01-001-VR_(Sample)
Ravenous Dragon, Gigarex

[AUTO](VC):When it attacks, put up to one card from the top of your deck face down as an equip gauge for each of your rear-guards. This unit gets [Power]+5000 until end of that battle for each of your rear-guards.

[ACT](VC):COST [Discard five equipped gauge], three of your front row rear-guards get [Power]+5000 until end of turn, and if your opponent’s damage zone has four or less cards, deal one damage to your opponent’s vanguard.

V-EB01-003-VR_(Sample)
Machining Spark Hercules

[ACT](VC)[1/Turn]:COST [Counter Blast (2)], choose five of your rear-guards, [Stand] them, they get [Power]+5000 until end of turn, choose all of your opponent’s units, [Rest] them, and they get [Power]-5000 until end of your opponent’s next turn.

[ACT](VC)[1/Turn]:COST [Put a grade 2 or less rear-guard into your soul] This unit gets [Power]+5000 for each of your opponent’s [Rest] units until end of turn.

V-EB01-004-RRR_(Sample)
Tyrant, Deathrex

[AUTO](VC/RC):When it attacks a vanguard, COST [Soul Blast (1) & retire one of your other rear-guards], choose one of your opponent’s rear-guards in the front row, and retire it. This unit gets [Power]+10000 until end of that battle for each card in the Equip Gauge of the rear-guard that was retired for the cost.

V-EB01-006-RRR_(Sample)
Juggernaut Maximum

[AUTO](VC/RC):When placed, this unit gets [Power]+10000 until end of turn.

[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one “Juggernaut Maximum”, call it to your (RC), and shuffle your deck.

V-EB01-007-RRR_(Sample)
Spike Bouncer

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], and look at cards from the top of your deck equal to the grade of your vanguard, call up to one card from among them to (RC), and put the rest on the bottom of your deck.

[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & Put this unit into your soul], and draw a card.

V-EB01-008-RRR_(Sample)
Machining Stag Beetle

[AUTO](VC/RC):When placed from hand, call up to two cards from your soul to (RC) as [Rest], and if this unit is on (VC), until end of turn, this unit gets the original [Power] of all units called by this effect.

V-EB01-010-RR_(Sample)
Assault Dragon, Blightops

[AUTO]:When it is retired from (RC), COST [Counter Blast (1)], and return up to two cards from this unit’s Equip Gauge to your hand.

V-EB01-012-RR_(Sample)
Archbird

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-EB01-014-RR_(Sample)
Gyro Slinger

[AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at cards from the top of your deck equal to your vanguard’s grade, call up to one card from among them to (RC), put the rest on the bottom of your deck in any order, and the called unit gets [Power]+5000 until end of turn.

V-EB01-016-RR_(Sample)
Death Warden Ant Lion

[AUTO](VC/RC):When it attacks, COST [Soul Blast (1) grade 3, and discard two cards from your hand], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.

V-EB01-018-RR_(Sample)
Paralyse Madonna

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.


That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: The Destructive Roar (VG-V-EB01)

Cardfight #119: Damien’s Dudley Spike Brothers Deck Profile

Hey, Rear-guards!

Cardfight #119 is a match between Damien’s Dudley Spike Brothers deck against Rem’s Musketeer Neo Nectar deck.

Click here if you want to check out what’s in the Musketeer deck!

First Vanguard:-
Dudley Littleroad

Triggers:-
4 Dudley Striker (Critical)
4 Mecha Advisor (Draw)
4 Ddudley Schemer (Draw)
4 Dudley Cheers, Linsey (Heal)

Grade 1s:-
1 Acrobat Verdi
4 Dudley Daisy
4 Dudley Jetter
4 Cold-blooded Advisor, Cunning Brain (Sentinel-PG)

Grade 2s:-
4 Dudley Ingram
4 Dudley Mason
2 Dudley Monty
2 Mayhem Tiger

Grade 3s:-
3 Dudley Jessica
3 Dudley Turborappler
2 Jelly Beans

Strides and G-Guardians:-
4 Black Horn King, Bullpower Agrias
2 Great Warrior, Dudley Geronimo
4 King of Sadism, Dudley Caligula
1 Temerarious Cataclysmic ROgue, Hellhard Eight
4 Durable Barrier, Hecaton Gyace (G-Guardian)
1 King of Interference, Terrible Linus (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #119: Damien’s Dudley Spike Brothers Deck Profile

Cardfight #75: Ben’s Rising Nova Spike Brothers Deck Profile

Hey, fighters!

Cardfight #75 sees us pit Ben’s Rising Nova Spike Brothers deck against ZaCaptain’s Victor Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Rising Nova deck profile, we have it in this post.

If you want to check out what’s in the Victor deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Mecha Trainer

Triggers:-
4 Silence Joker (Critical)
4 Liar Lips (Critical)
2 Sonic Breaker (Critical)
2 Devil Watch (Stand)
4 Cheer Girl, Tiara (Heal)
Grade 1s:-
4 Acrobat Verdi
3 Frog Raider
2 Airforce Eliza
1 Fullspeed Specter
4 Kiss-mark, Alma (Sentinel-PG)

Grade 2s:-
4 Wink-killer Misery
4 Mayhem Tiger
3 Cobalt Impulse

Grade 3s:-
4 Exceptional Expertise, Rising Nova
2 Bulldozer Dobe
2 Hive Maker

Strides and G Guardians:-
4 Great Hero, Rising Supernova
2 Great Villain, Dirty Picaro
2 Shootdown King, Miracle Ace
1 Great Villainess, Dhampir Lily
1 Godly-speed, Flash Bruce
1 Air Element, Sebreeze
2 Excellent Cheer Leader, Aery (G-Guardian)
1 Juggernaut Maximum Maximum (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)
1 Light Element, Agleam (G-Guardian)

Notes:-

  • I Initially tested this build with my old G-TCB01 trigger lineup, which was with 6 Criticals, 4 Draws and 2 Stands. However, I later took out all of the Draw Triggers for more push power to force the opponent into Mayhem Tiger’s kill-range. The new build seemed less hand-intensive in comparison to the old build.
  • Untouchable, Milly was swapped out in favour of Kiss-mark, Alma as Shootdown King, Miracle Ace isn’t the deck’s main focus anymore, which resulted in never using Milly as an emergency Charge target. That and the fact that Countercharging is helpful for the amount of Counterblasts the deck consumes.
  • Devil Watch still plays an important role in making Dirty Picaro and his Counterblast-heavy plays manageable, as well as setting up for Mayhem Tiger. He is in the category of Stand triggers where their respective decks have little synergy with them but are ran mostly for their skills.
  • Rising Supernova is a more cost-efficient Super Heavy Chariot, Tiger Centurion, and more. He requires no cost in putting units in charge (other than flipping a G-Unit, whick also sets up for an early Dirty Picaro), as well as the added 10000 Power to the field when the conditions are met. He may not be able to close games in the same fashion as Miracle Ace can, but he is easier to setup.
  • Mayhem Tiger is a powerful tool in either easily forcing a PG or G-Guardian out of your opponent, or more ideally, force him to over-guard or take damage. He is one of your key players in your strategy. Despite needing at least 1 in the deck for your plays, it’s not recommended to run him as a 1-off (minimum 3 copies). This is so that you’ll always have 1 available in common scenarios where you lose your other copies via ride, drawing, damage check, KIA, etc.
  • Spike Brothers in general have a larger learning curve and are easy to make misplays with. However with enough practice and care, they are a force to be reckoned with.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #75: Ben’s Rising Nova Spike Brothers Deck Profile

Booster Pack: G Booster Set 9: Divine Dragon Caper (VG-G-BT09)

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for the G-BT09: Divine Dragon Caper. You can check the video above to see what we opened up in our box of G-BT09.

Just to update in terms of the discussions. While we would like to try our best in replicating the video experience on this blog, we found that we are not able to consistently deliver on the discussions part of this blog that this Booster Pack has.

Rather than try and deliver what could potentially be sub-par commentary about the clan and deck builds the release has to offer, we find that it will be best that we drop the discussions part entirely until we are able to ensure they are up to our standards and deliver quality commentary as consistently as we want them to be.

With that said, let’s continue.

g-bt09-001-gr_sample
Conquering Supreme Dragon, Dragonic Vanquisher “VMAX”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Generation Break 3 Thunderstrike 5 (This ability is active when your opponent’s bind zone has five or more cards):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if your opponent has no rear-guards, you may pay the cost. If you do, choose one of your opponent’s vanguards, and deal one damage.

[CONT](VC):When this unit attacks a vanguard, choose one of your opponent’s (RC) for each face up card with “Vanquisher” in its card name in your G zone, and this unit battles both the vanguard and the units on the chosen (RC) in one attack.

g-bt09-003-rrr_sample
Holy Seraph, Altiel
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) Generation Break 3:[Counter Blast (1)] All of the units in your front row get [Power]+2000 until end of turn.

Rescue-[AUTO]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, choose up to the same number of cards from your damage zone as the number of face up cards named “Holy Seraph, Altiel” in your G zone, heal them, choose one of your vanguards, and deal one damage for each card healed with this effect. (Perform a damage check. Triggers will also activate)

g-bt09-005-rrr_sample
Dragdriver, Luard
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to the same number of grade 1 cards as the number of face up cards named “Dragdriver, Luard” in your G zone, call them to separate (RC), shuffle your deck, and those units get [Power]+1000 for each grade 1 card in your drop zone until end of turn.

g-bt09-006-rrr_sample
Dragwizard, Morfessa

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

g-bt09-007
True Eradicator, Dragonic Descendant “Zillion”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “True Eradicator, Dragonic Descendant “Zillion”” from your G zone, and turn it face up] If you have a heart card with “Descendant” in its card name, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (2) & Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, [Stand] this unit, and it gets drive -1 until end of turn.”.

g-bt09-008-rrr_sample
Great Hero, Rising Supernova
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up cards named “Great Hero, Rising Supernova” in your G zone, they become charging, and if the number of your rear-guards that are charging is four or more, all of your units get [Power]+10000 until end of turn. (Units without charge can also become charging)

g-bt09-009-rrr_sample
Metapulsar, Split Pegasus
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](G Zone):During your turn, if this card is face up, all of the <Zodiac Time Beast> units in your front row get [Power]+1000.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a <Zodiac Time Beast> heart card, choose one of your grade 1 or greater rear-guards, return it to your deck, search your deck for up to two <Zodiac Time Beast> with grade -1 than that card, call them to separate (RC), and shuffle your deck.

g-bt09-013-rr_sample
Dark Dragon, Plotmaker Dragon
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[CONT](GC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):This unit gets [Shield]+10000.

g-bt09-014-rr_sample
Dragsaver, Esras
[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[ACT](Drop Zone) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose one of your rear-guards, and retire it & Choose one other card named “Dragsaver, Esras” from your drop zone, and put it on the bottom of your deck] Return this card to your hand.

g-bt09-016
Wyvern Defender, Guld
[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[AUTO](RC) Generation Break 1 Thunderstrike 2 (This ability is active when your opponent’s bind zone has two or more cards):[Soul Blast (1) & Choose one of your other rear-guards, and retire it] At the end of the battle that this unit boosted a unit with the thunderstrike ability, you may pay the cost. If you do, return this card to your hand, your opponent chooses one of his or her rear-guards, and retires it.

g-bt09-018
Juggernaut Maximum Maximum
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:When this unit is placed on (GC), choose one of your grade 2 or less rear-guards, and you may have that unit get [Power]+10000 until end of turn. If you do, this unit gets [Shield]+10000 until end of that battle, and at the end of that turn, put that rear-guard on the bottom of your deck.

g-bt09-019
Pulsar Tamer, Lugal-Ure
[AUTO](RC):When this unit attacks a vanguard, if you have a <Zodiac Time Beast> vanguard, this unit gets [Power]+2000 until end of that battle.

Time Leap-[AUTO](RC) Generation Break 1:[Soul Blast (1)] When your drive check reveals a grade 3 <Zodiac Time Beast>, you may pay the cost. If you do, time leap this unit. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)

g-bt09-021-rr_sample
Blue Storm Barrier Dragon, Ice Barrier Dragon
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO] Wave-1st or 4th time or more (This ability is active during the specified battles of each turn):When this unit is placed on (GC), this unit gets [Shield]+10000

g-bt09-022en-rr_sample

Battle Siren, Janka
(Actual card scan/Japanese sample was not available, as of this post)
[AUTO](RC) Generation Break 1 Wave-3rd time or more (This ability is active during the specified battles of each turn):[Soul Blast (1)] When this unit attacks a vanguard, if you have a vanguard with “Thavas” in its card name, you may pay the cost. If you do, for each of your other units with the wave ability, this unit gets [Power]+4000 until end of that battle.

As we have mentioned in the video, we will update again in regards to the other 4 reprinted cards this set is releasing. We’ve opened a second box from the same carton and got another reprinted card. While it may seem as it may be one of the 5 reprinted cards in each box, we cannot confirm as of this moment.

Here are the other reprinted cards.

g-bt09-re03_sample
Revenger, Raging Form Dragon
[AUTO](VC) Limit Break 4:[Choose three of your rear-guards with “Revenger” in its card name, and retire them] At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one card named “Revenger, Raging Form Dragon” from your hand, ride it as [Stand], and choose your vanguard, and that unit gets [Power]+10000 until end of turn.

[AUTO](VC):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.

[CONT](VC/RC):Lord

g-bt09-re02
Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”” from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):When this unit’s attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, and you choose up to two cards from your opponent’s drop zone, and bind them face up.” and “[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent’s bind zone.”.

g-bt09-re01
Storm Dominator, Commander Thavas
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “Storm Dominator, Commander Thavas” from your G zone, and turn it face up] Choose up to one of your rear-guards, until end of turn, it gets [Power]+5000 and “[CONT](RC):This unit can attack from the back row.”, and until end of turn, this unit gets “[AUTO](VC) Generation Break 3 Wave-4th time only (This ability is active during the specified battles of each turn):When your unit attacks a vanguard, choose three of your opponent’s rear-guards, your opponent chooses one rear-guard from among them, and retires it.”.

g-bt09-re05_sample
Blue Storm Supreme Dragon, Glory Maelstrom
[AUTO](VC) Limit Break 5:[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.

[CONT](VC):If you have a card named “Blue Storm Dragon, Maelstrom” in your soul, this unit gets [Power]+2000.

[CONT](VC/RC):Lord

 –

That ends the “Booster Pack” for G-BT09. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G Booster Set 9: Divine Dragon Caper (VG-G-BT09)