Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for G Booster Set 14: Divine Dragon Apocrypha.

With that said, let’s continue.

G-BT14-001-ZR-A_(Sample)
Neon Gyze

[AUTO]:When you ride on this unit, put this card into your G zone. (Does not count as Generation Break)

[CONT](G Zone):For your trigger effects, change the [Power] increase to “Choose up to one <Zeroth Dragon> from your G zone, and bind it face up”.

[CONT](G Zone):The <Zeroth Dragon> in your bind zone cannot move to other areas.

[Ultimate Stride]-“Dragon Deity of Destruction, Gyze” (Released when your vanguard is grade 3 and you have five different types of <Zeroth Dragon> in your bind zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Remove all of your other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).

G-BT14-001-ZR-B_(Sample)
Dragon Deity of Destuction, Gyze

[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC).

[CONT](VC):You cannot ride nor call any rear-guards other than <Zeroth Dragon>. All of your units do not return to the G zone, and cannot be affected by anything other than this card and your guardian. Your rear-guards cannot be attacked.

[AUTO](VC):At the beginning of your turn, deal one damage to your opponent’s vanguard for each <Zeroth Dragon> on your (RC).

G-BT14-002-ZR_(Sample)
Zeroth Dragon of Zenith Peak, Ultima

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among them to separate (RC), and put the rest on the top of your deck in any order. Until end of turn, chose all of your units for your trigger effects.

G-BT14-003-ZR_(Sample)
Zeroth Dragon of End of the World, Dust

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent’s vanguards and rear-guards lose all of their abilities, and their grade and [Power] increase or decrease to 1. If the number of cards in your opponent’s damage zone is four or less, choose one of your opponent’s vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

G-BT14-004-GR_(Sample)
Immortal Holy Sword, Fides

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC):If your opponent has only one guardian, the attacks of your units with the brave ability will hit regardless of its [Power].”.

[AUTO](VC) Generation Break 4 Brave:When this unit attacks, if you have a heart card with “Altmile” in its card name, search your deck for up to three cards, call them to separate (RC), and shuffle your deck.

G-BT14-005-GR_(Sample)
Chronovisor Heritage

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of that additional turn, and at the beginning of the main phase, Stride this card on your (VC).

G-BT14-006-RRR_(Sample)
Higher Deity Knight, Altmile

[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability not named “Higher Deity Knight, Altmile”, call it to (RC), and shuffle your deck.

[AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

G-BT14-008-RRR_(Sample)
Dragfall, Luard

[CONT](VC) Ritual X:You may pay “Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone” as the cost for Stride and Ultimate Stride.

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or lower card, call it to (RC), and shuffle your deck. If that unit has the ritual ability, choose one of your opponent’s rear-guards in the same column as that unit, and retire it.

G-BT14-010-RRR_(Sample)
Evil-eye Vidya Emperor, Shiranui “Rinne”

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate them, and attack your opponent’s vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

[CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.

G-BT14-011-RRR_(Sample)
Blazing Demonic Stealth Dragon, Shiranui “Zanki”

Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players’ rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent’s rear-guard, [Stand] and dominate it, and attack your opponent’s other unit. (You may use its abilities if you pay the cost)

[AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all fighters choose a card from their hands, and call them to (RC). Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

G-BT14-012-RRR_(Sample)
One who Hunts Souls, Balaam

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Choose one of your opponent’s rear-guards, this unit gets the [Power] of that unit, and drive+1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone.

[CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).

G-BT14-013-RRR_(Sample)
One who Proceeds Towards Daybreak, Scharhrot

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, choose a card with the darkness ability from your soul, put it into your hand, choose up to one card from your hand, and put it into your soul.

[AUTO](VC) Darkness (This ability is active if cards have been put into your soul during this turn):[Choose one of your grade 1 or greater rear-guards, and put it into your soul] At the end of your turn, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and if the number of cards in your soul is eight or more, you Counter Charge (1).

G-BT14-017-RR_(Sample)
Slaptail Dragon

[AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, that placed unit and this unit get [Power]+3000 until end of turn.

[CONT](Deck/Drop Zone):If you have a grade 4 vanguard with “Luard” in its card name, this card gets grade -1.

G-BT14-018
Emancipating Revenger, Allyl

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-019-RR_(Sample)
Goddess of Mercy, Inanna

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:Revelation-(VC)

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Soul Charge (3), your opponent chooses one of his or her rear-guards for each card with the revelation ability Soul Charge, and retires them.

[CONT](VC) Generation Break 3:All of your rear-guards get [Power]+2000 for each card in your soul with the revelation ability.

G-BT14-021-RR_(Sample)
Regalia of Frost, Jotun

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with “Regalia” in its card name, and it cannot be hit until end of that battle.

[AUTO] Generation Break 1:[Bind this card face up] When this card is put into your drop zone from your soul during your turn, if you have a vanguard with “Regalia” in its card name, you may pay the cost. If you do, choose a “Regalia of Frost, Jotun” from your drop zone, and you may return it into your hand.

G-BT14-023
Stealth Fiend, Quesera Basara

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-026-RR_(Sample)
Amon’s Follower, Abysm Lust

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-027
Chronomedical Hamster

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).


And here are this set’s reprints!

G-BT14-Re01
Knight of Heavenly Decree, Altmile

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.

[AUTO](VC):When your G unit Stride during your turn, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

[AUTO](VC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.

G-BT14-Re02
Dragwizard, Morfessa

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Cardfight #116: Jasmine’s Claret Sword Shadow Paladin Deck Profile

Hey, Rear-guards!

Cardfight #116 sees us pit Jasmine’s Claret Sword Shadow Paladin deck against Leon’s Overlord Kagero deck.

Click here if you want to check out what’s in the Overlord deck!

First Vanguard:-
Bassinet Knight, Oscar

Triggers:-
2 Revenger, Undead Angel (Critical)
4 Taboo Mage, Cafar (Critical)
2 Mage of the Rogue Eye, Arsur (Stand)
4 Dragwizard, Babd (Draw)
4 Illegal Alchemist (Heal)

Grade 1s:-
4 Night Sky Eagle
4 Darkquartz Dragon
3 Cherishing Knight, Branwen
2 Swift Owl
4 Karma Collector (Sentinel-PG)

Grade 2s:-
2 Knight of Brawn, Grosne
4 Morion Spear Dragon
3 Darkpride Dragon

Grade 3s:-
4 Supremacy Dragon, Claret Sword Dragon Revolt
3 Supremacy Dragon, Claret Sword Dragon

Strides and G-Guardians:-
1 Dark Knight, Irgahn Vert
1 Dark Dragon, Spectral Blaster “Diablo”
1 Dark Dragon, Carnivore Dragon
4 Supremacy True Dragon, Claret Sword Helheim
1 Supremacy Black Dragon, Aurageyser Dragon
1 Supremacy Black Dragon, Aurageyser Doomed
2 Dragstrider, Luard
1 Draganger, Ogma
3 Dark Dragon, Plotmaker Dragon (G-Guardian)
1 Dark Knight, Ludvik (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know here, or on our Discord server, which you can find the link here. If you would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. If you like what you see here and want to support us directly, you can do so over at our Patreon.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #116: Jasmine’s Claret Sword Shadow Paladin Deck Profile

Cardfight #78: Victor’s Luard Shadow Paladin Deck Profile.

Hey, fighters!

Cardfight #78 sees us pit Victor’s Luard Shadow Paladin deck, played by ZaCaptain, against Jiraiya’s Altmile Royal Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Luard deck profile, we have it in this post.

If you want to check out what’s in the Altmile deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Dragprince, Rute

Triggers:-
3 Rabidmyu (Critical)
3 Deadcrash Dragon (Critical)
2 Knight of Ironcluster, Craiftine (Stand)
1 Mage of the Rogue Eye, Arsur (Stand)
3 Howl Owl (Draw)
4 Abyss Grail (Heal)

Grade 1s:-
2 Black-winged Swordbreaker
4 Abyssal Owl
1 Dragwizard, Knies
1 Dragwizard, Cian
1 Blezbau
2 Cherishing Knight, Branwen
4 Dragsaver, Esras (Sentinel-PG)

Grade 2s:-
4 Dragwizard, Liafail
1 Dark Night Maiden, Macha
3 Dragwizard, Morfessa
2 Direct Owlner, Debihira
1 Fiercebau

Grade 3s:-
4 Dragheart, Luard
1 Blue Thorn Heavy-slash, Valdemar
2 Mage of Enticement, Ildona

Strides and G Guardians:-
4 Dragdriver, Luard
3 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
1 Dark Dragon, Carnivore Dragon
2 Dark Knight, Ludvik (G-Guardian)
2 Dark Dragon, Plotmaker Dragon (G-Guardian)

Notes:-

  • As good as Rute is for what he does, more often than not, you wouldn’t want to retire him for Luard’s skill. Calling out Abyssal Owl early would not only help feed for Ritual, but if you chain your skills right, you can activate his skill to make Luard’s skill practically free. The great thing about playing Luard is that, depending on what you call, you can chain your skills together and delay things until you have Ritual 3.
  • The build itself is great for the original player and owner of the deck, but for me, I hoped that there was more Dragwizard, Knies to play with. Having at least 2 means I can do my best to cycle between one and the other and maintain a consistent Knies with 9000 Power.
  • With this deck, the natural soul count is just enough to be able to activate for one Swordbreaker, one Dragdriver, Luard and one Spectral Blaster “Diablo”, but the combo can be messed up very easily if you neglect keeping track of your resources. But if you need for more subsequent Soul Blast costs, Howl Owl is there.
  • As I mentioned, what the Luard deck lacks is a proper finisher, which is why we’re still using the “Diablo” strides. Dragdriver is great as a stride, but unfortunately, even if I have 3 other grade 1s there suped up with Grade 1 power, there still needs to be a fine balance you need to find between offense and defense.
  • Overall, the Luard deck is off to a good start, and we hope that future boosts to the deck will address the parts it’s missing to make it fully complete in its own way.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #78: Victor’s Luard Shadow Paladin Deck Profile.

Cardfight #69: G-TD10 Shadow Paladin Trial Deck Profile

Hey, fighters!

Cardfight #69 sees us pit the new G-TD10 Shadow Paladin Trial Deck against Dempster’s Nitou Kaigan Touken Ranbu deck. You can check the video above to see the bout, but if you’re interested in seeing the Trial Deck profile, we have it in this post.

If you want to check out what’s in the Nitou Kaigan deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Dragprince, Rute

Triggers:-
4 Dead Crush Dragon (Critical)
4 Longing Knight, Brian (Stand)
2 Dragprentice, Miaha (Draw)
2 Howl Owl (Draw)
4 Abyss Goulart (Heal)

Grade 1s:-
4 Dragwizard, Knies
3 Killermyu
4 Puzzled Owner, Kurottle
4 Demon World Castle, Furaporgun (Sentinel-PG)

Grade 2s:-
2 Demon World Castle, Irongang
4 Direct Owner, Debihilla
2 Dragwizard, Liafail
2 Stab-proof Knight, Youhal

Grade 3s:-
4 Crest Vicious Dragon
2 Heavy Judgement of Blue Thorns, Waldemar
2 Dragheart, Luard

Strides and G Guardians:-
2 Dark Dragon, Carnivore Dragon

Notes:-

  • We’ll start by talking about Ritual here and it is a great mechanic for Shadow Paladins. It is an easy and natural mechanic to pull off and no matter what your Vanguard is (Luard, Claret Sword, Blaster), you will be able to utilize it to its fullest (as long as they do not require “Luard” to be your Vanguard).
  • Dragheart, Luard is the “heart” of the Trial deck and Ritual Shadow Paladins in general. His Ritual ability really does let you Stride forever (*clap* *clap* *clap-clap-clap*), and as long as you can pay the retire cost, you can reinforce your field effectively and use their various skills to power up, draw more cards, or feed for Ritual and skill costs.
  • The supports themselves gives you a great idea of how Ritual-based decks are played. With units like Debihilla to help you drop one and draw, Waldemar, Liafail and Kives to help you retire units for power and draws respectively, the trial deck gives you the bare essentials to get started (again for some players) with Shadow Paladins.
  • The one weakness this deck and its potential boost has is the heavy use of Counterblats. While most veteran Shadow Paladin players are used to it, new and old players alike must be aware of when to use your Counterblasts. Not only that, but you will want to keep track of what and how many Grade 1s you have left to call from the deck. That is just as important to remember, as you may have to decide to send back Grade 1s through Luard’s Ritual 3 to call back what you want onto the field.
  • In a normal match-up, Luard will shine brighter than in his core Trial Deck set. His strength will shine once you get and maintain Ritual 3, for his costless Stride skill, and the Ritual support he has in this Trial Deck and in the new G-BT09 boosts. It is a strong base to rebuild your Shadow Paladin deck, and with Ritual’s surprising ability to integrate into other Shadow Paladin builds, it’s looking very good for not only Shadow Paladins, but also for the NEXT stage of Vanguard G.

 

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #69: G-TD10 Shadow Paladin Trial Deck Profile

Booster Pack: G Booster Set 9: Divine Dragon Caper (VG-G-BT09)

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for the G-BT09: Divine Dragon Caper. You can check the video above to see what we opened up in our box of G-BT09.

Just to update in terms of the discussions. While we would like to try our best in replicating the video experience on this blog, we found that we are not able to consistently deliver on the discussions part of this blog that this Booster Pack has.

Rather than try and deliver what could potentially be sub-par commentary about the clan and deck builds the release has to offer, we find that it will be best that we drop the discussions part entirely until we are able to ensure they are up to our standards and deliver quality commentary as consistently as we want them to be.

With that said, let’s continue.

g-bt09-001-gr_sample
Conquering Supreme Dragon, Dragonic Vanquisher “VMAX”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Generation Break 3 Thunderstrike 5 (This ability is active when your opponent’s bind zone has five or more cards):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if your opponent has no rear-guards, you may pay the cost. If you do, choose one of your opponent’s vanguards, and deal one damage.

[CONT](VC):When this unit attacks a vanguard, choose one of your opponent’s (RC) for each face up card with “Vanquisher” in its card name in your G zone, and this unit battles both the vanguard and the units on the chosen (RC) in one attack.

g-bt09-003-rrr_sample
Holy Seraph, Altiel
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) Generation Break 3:[Counter Blast (1)] All of the units in your front row get [Power]+2000 until end of turn.

Rescue-[AUTO]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, choose up to the same number of cards from your damage zone as the number of face up cards named “Holy Seraph, Altiel” in your G zone, heal them, choose one of your vanguards, and deal one damage for each card healed with this effect. (Perform a damage check. Triggers will also activate)

g-bt09-005-rrr_sample
Dragdriver, Luard
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to the same number of grade 1 cards as the number of face up cards named “Dragdriver, Luard” in your G zone, call them to separate (RC), shuffle your deck, and those units get [Power]+1000 for each grade 1 card in your drop zone until end of turn.

g-bt09-006-rrr_sample
Dragwizard, Morfessa

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

g-bt09-007
True Eradicator, Dragonic Descendant “Zillion”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “True Eradicator, Dragonic Descendant “Zillion”” from your G zone, and turn it face up] If you have a heart card with “Descendant” in its card name, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (2) & Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, [Stand] this unit, and it gets drive -1 until end of turn.”.

g-bt09-008-rrr_sample
Great Hero, Rising Supernova
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up cards named “Great Hero, Rising Supernova” in your G zone, they become charging, and if the number of your rear-guards that are charging is four or more, all of your units get [Power]+10000 until end of turn. (Units without charge can also become charging)

g-bt09-009-rrr_sample
Metapulsar, Split Pegasus
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](G Zone):During your turn, if this card is face up, all of the <Zodiac Time Beast> units in your front row get [Power]+1000.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a <Zodiac Time Beast> heart card, choose one of your grade 1 or greater rear-guards, return it to your deck, search your deck for up to two <Zodiac Time Beast> with grade -1 than that card, call them to separate (RC), and shuffle your deck.

g-bt09-013-rr_sample
Dark Dragon, Plotmaker Dragon
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[CONT](GC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):This unit gets [Shield]+10000.

g-bt09-014-rr_sample
Dragsaver, Esras
[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[ACT](Drop Zone) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose one of your rear-guards, and retire it & Choose one other card named “Dragsaver, Esras” from your drop zone, and put it on the bottom of your deck] Return this card to your hand.

g-bt09-016
Wyvern Defender, Guld
[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[AUTO](RC) Generation Break 1 Thunderstrike 2 (This ability is active when your opponent’s bind zone has two or more cards):[Soul Blast (1) & Choose one of your other rear-guards, and retire it] At the end of the battle that this unit boosted a unit with the thunderstrike ability, you may pay the cost. If you do, return this card to your hand, your opponent chooses one of his or her rear-guards, and retires it.

g-bt09-018
Juggernaut Maximum Maximum
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:When this unit is placed on (GC), choose one of your grade 2 or less rear-guards, and you may have that unit get [Power]+10000 until end of turn. If you do, this unit gets [Shield]+10000 until end of that battle, and at the end of that turn, put that rear-guard on the bottom of your deck.

g-bt09-019
Pulsar Tamer, Lugal-Ure
[AUTO](RC):When this unit attacks a vanguard, if you have a <Zodiac Time Beast> vanguard, this unit gets [Power]+2000 until end of that battle.

Time Leap-[AUTO](RC) Generation Break 1:[Soul Blast (1)] When your drive check reveals a grade 3 <Zodiac Time Beast>, you may pay the cost. If you do, time leap this unit. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)

g-bt09-021-rr_sample
Blue Storm Barrier Dragon, Ice Barrier Dragon
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO] Wave-1st or 4th time or more (This ability is active during the specified battles of each turn):When this unit is placed on (GC), this unit gets [Shield]+10000

g-bt09-022en-rr_sample

Battle Siren, Janka
(Actual card scan/Japanese sample was not available, as of this post)
[AUTO](RC) Generation Break 1 Wave-3rd time or more (This ability is active during the specified battles of each turn):[Soul Blast (1)] When this unit attacks a vanguard, if you have a vanguard with “Thavas” in its card name, you may pay the cost. If you do, for each of your other units with the wave ability, this unit gets [Power]+4000 until end of that battle.

As we have mentioned in the video, we will update again in regards to the other 4 reprinted cards this set is releasing. We’ve opened a second box from the same carton and got another reprinted card. While it may seem as it may be one of the 5 reprinted cards in each box, we cannot confirm as of this moment.

Here are the other reprinted cards.

g-bt09-re03_sample
Revenger, Raging Form Dragon
[AUTO](VC) Limit Break 4:[Choose three of your rear-guards with “Revenger” in its card name, and retire them] At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one card named “Revenger, Raging Form Dragon” from your hand, ride it as [Stand], and choose your vanguard, and that unit gets [Power]+10000 until end of turn.

[AUTO](VC):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.

[CONT](VC/RC):Lord

g-bt09-re02
Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”” from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):When this unit’s attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, and you choose up to two cards from your opponent’s drop zone, and bind them face up.” and “[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent’s bind zone.”.

g-bt09-re01
Storm Dominator, Commander Thavas
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “Storm Dominator, Commander Thavas” from your G zone, and turn it face up] Choose up to one of your rear-guards, until end of turn, it gets [Power]+5000 and “[CONT](RC):This unit can attack from the back row.”, and until end of turn, this unit gets “[AUTO](VC) Generation Break 3 Wave-4th time only (This ability is active during the specified battles of each turn):When your unit attacks a vanguard, choose three of your opponent’s rear-guards, your opponent chooses one rear-guard from among them, and retires it.”.

g-bt09-re05_sample
Blue Storm Supreme Dragon, Glory Maelstrom
[AUTO](VC) Limit Break 5:[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.

[CONT](VC):If you have a card named “Blue Storm Dragon, Maelstrom” in your soul, this unit gets [Power]+2000.

[CONT](VC/RC):Lord

 –

That ends the “Booster Pack” for G-BT09. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G Booster Set 9: Divine Dragon Caper (VG-G-BT09)

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Hey, fighters.

In this special relay fight, where we pitted Team AL Handsome (JJ’s Amon Dark Irregulars, Ben’s Nightrose Granblue and Jasmine’s Blaster Shadow Paladin deck) against Team Traffic Light (Leon’s Overlord the X Kagero, Brian’s Gurguit Gold Paladin and Josephine’s Ahsha Neo Nectar).

If you’re interested in seeing the deck profiles of Team AL Handsome, we have it in this post.

If you’re curious about Team Traffic Light’s deck profiles, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by their owners. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

<<JJ’s Amon Dark Irregulars Deck Profile>>

First Vanguard
Amon’s Follower, Barmaid Grace

Triggers:-
4 Amon’s Follower, Cruel Hand (Critical)
4 Amon’s Follower, Grausam (Critical)
4 Monochrome of Nightmareland (Stand)
4 Amon’s Follower, Hell’s Trick (Heal)

Grade 0s:-
2 Amon’s Follower, Barmaid Grace

Grade 1s:-
4 Amon’s Follower, Hell’s Deal
4 Amon’s Follower, Mad Eye
3 Flag Breaker (Sentinel)

Grade 2s:-
4 Amon’s Follower, Hell’s Draw
4 Amon’s Follower, Ron Geenlin
4 Demon of Aspiration, Amon

Grade 3s:-
2 Amon’s Leader, Astaroth
2 Demon Marquis, Amon “Яeverse”
4 Demon World Marquis, Amon

Strides and G Guardians:-
2 Abominable One, Gilles de Rais
2 Amon’s Talon, Marchocias
2 Mask of Demonic Frenzy, Ericrius
2 One Steeped in Sin, Scharhrot
2 Rebellious Retainer of Fresh Blood, Frederick
2 Nighttime Gentleman, Saint-Germain (G-Guardian)
4 False Dark Wings, Agrat bat Mahlat (G-Guardian)

Notes:-

  • Not much has changed since the last time we saw our friendly neighbourhood Amon. Besides the strides that is.
  • The general gist of the deck is simple. Deck becomes soul. Proceed to cave the opponent under the friendly might of your soul.
  • One of the key elements of the deck is the lovely Barmaid Grace so keep her alive as much as u can. However, Counterblast is limited so exercise caution.
  • As for the ride up, it is pretty obvious that u want to have the Grade 2 Amon as the Vanguard and depending on who started first you will ride into either Amon “Reverse” or Astaroth.
  • It is alright to ride into the base Amon as well. If nothing else, his innate power is nothing to laugh at late game especially if both players are unable to stride.
  • As always, my strides are catered towards various situations so feel free to use the strides for whatever board state you see fit. No doubt the finishers are pretty obvious.
  • Now go and nourish thy souls. But do not get too greedy.

<<Ben’s Nightrose Granblue Deck Profile>>

First Vanguard
Peter the Ghostie

Triggers:-
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)

Grade 2s:-
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon

Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)

Notes:-

  • Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
  • Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
  • Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
  • King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
  • While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
  • With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
  • Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
  • It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
  • Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.

<<Jasmine’s Blaster Shadow Paladin Deck Profile>>

First Vanguard
Knight of Meditation, Mac Nessa

Triggers:-
4 Revenger, Undead Angel (Critical)
4 Leaping Knight, Ligan Lumna (Critical)
4 Mage of the Rogue Eye, Arsur (Stand)
4 Illegal Alchemist (Heal)

Grade 1s:-
4 Black Chain Spirit Dance Formation, Kahedin
3 Arduous Battle Knight, Claudas
3 Pitch Black Sage, Charon
4 Karma Collector (Sentinel)

Grade 2s:-
4 Black Chain Flame Dance Formation, Hoel
3 Bloodstained Battle Knight, Dorint
3 Dark Night Maiden, Macha
1 Blaster Dark

Grade 3s:-
4 Blaster Dark “Diablo”
4 Whirlwind of Darkness, Vortimer “Diablo”

Strides and G Guardians:-
4 Supremacy Black Dragon, Aurageyser Dragon
2 Supremacy Black Dragon, Aurageyser Doomed
2 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
4 Dark Knight, Ludvik (G-Guardian)

Notes:-

  • I feel that Shadow Paladin has become really self-sustaining, yet be able to maintain pressure, even though they constantly need to retire for their skills. Cards like Kahedin add Power, as well as pressure on the opponent to guard, especially when it is combined with Mac Nessa.
  • Charon is another good card, along with Arsur, as they both count as two units when retired for a cost. This makes the retiring less painful and still maintain field presence.
  • One key combo in this deck utilizes the Dorint/Claudas units. When they’re in the same column, Dorint hits for 22k and I can Countercharge, which helps my deck a lot as Shadow Paladin decks are quite heavy on Counterblast.
  • In addition, there are many combos such as striding a Blaster unit over Blaster Dark “Diablo”, as his skill (retire on stride) can be used in many ways — to retire an interceptor or units that have useful skills, or to get rid of extra units so that they’ll be either vulnerable to Phantom Blaster “Diablo”‘s skill or be pressured to retire them to guard.
  • Spectral Blaster “Diablo” is also very self-sustaining as every Grade 3 in my deck has a “Diablo” in the name, and as such, even though I have to retire a unit for his GB3 skill, if I have a “Diablo” heart, I can superior call a Grade 1 from my deck, which is useful because most of my toolkit cards are Grade 1.
  • Unfortunately, one thing that I’ve noticed is that it cannot last very long, even with Hoel refilling the soul when Kahedin is called to the field. Spectral Blaster “Diablo” requires a Soul Blast 1, and Vortimer’s on ride skill also requires a Soul Blast 1.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Deck Profile: Weakness is A Sin! – Jasmine’s Kanzaki Inspired Shadow Paladin Deck

Hello everybody,

I hope you have watched and enjoyed this video between JJ’s Chrono-inspired Gear Chronicle deck and Jasmine’s Kanzaki-inspired Shadow Paladin deck. It was a fun match to be a part of and a fun video to work with.

But right now, we have a request from Youtube handle, Christoffer Cruz, asking for the following deck profile. We have managed to get Jasmine to provide us with her deck list.

So, without further ado, this is Jasmine’s Kanzaki-inspired Shadow Paladin deck!

First Vanguard
Knight of Meditation, Mac Nessa

Triggers:-
Taboo Mage, Cafar (Critical)
Revenger, Undead Angel (Critical)
Leaping Knight, Ligan Lumna (Critical)
Flatbau (Heal)

Grade 0s:-
Promising Knight, David

Grade 1s:-
Cherishing Knight, Branwen
Darkquartz Dragon
Night Sky Eagle
4 Karma Collector (Sentinel)

Grade 2s:-
4 Darkpride Dragon
2 Cursed Lancer
3 Dark Night Maiden, Macha
2 Fair Knight, Gwawl

Grade 3s:-
3 Overbearing Knight, Gilvaese
4 Supremacy Dragon, Claret Sword Dragon

Grade 4s:-
2 Dark Dragon, Phantom Blaster “Diablo”
4 Supremacy Black Dragon, Aurageyser Dragon
2 Supremacy Black Dragon, Aurageyser Doomed [Damned (JP)]

Some points to take note:

  • This deck plays a mix of the Ren Legend Deck and the G Format cards from GBT03 and GBT04. Cards such as Dark Night Maiden, Macha, the critical triggers and Dark Dragon, Phantom Blaster “Diablo” help complement the G Format deck in a positive way.
  • This deck favors the 12 critical triggers play, as the play style favors the quick and decisive finish. But if you are looking to play stand triggers like Cursed Eye Raven, you can do so as it can help to pay the retire cost for Claret Sword Dragon on GB2, Phantom Blaster “Diablo” and the two Aurageyser units. But playing this stand trigger does require a bit of luck and forward planning. More so when you have to retire units during your attack phase. Draw triggers aren’t that needed, since you have Aurageyser Dragon and Doomed helping to reinforce your hand with its abilities.
  • Overbearing Knight, Gilvaese is a great alternative if you aren’t able to find Claret Sword Dragon. His on-stride skill makes your opponent have to guard 5000 more, and his GB1 isn’t too shabby. Ideally, you would want Claret Sword Dragon for the +10000 and +1 Critical, if you can’t stride.
  • On the point about finishing your opponent, if he happens to still be alive, Phantom Blaster “Diablo” is the card to finish off your opponent in this deck. Aurageyser Dragon and Doomed can also finish off, but once they are out, “Diablo” makes for a great unit to stride up to.
  • You only ever need 2 Aurageyser Doomed, because of his skill cost, which include the need to flip up one Aurageyser Dragon. Once he makes an appearance, you’d want to make sure that you have his increased critical there for that threat. There is nothing that says you can’t play more, but you will either be under-utilizing Doomed twice or run out of Aurageyser Dragons to unflip for his retiring and skills. Favorably, you will want to stride up to Aurageyser Dragon for the added power to fool your opponent into a false sense of safety, especially when you run 8 or 12 criticals.
  • You can sub out Fair Knight, Gwawl for Knight of Brawn, Grosne. There are a lot of units in this deck that calls on units guaranteed to be grade 1 or less, which will proc Grosne’s +3000. It also fits the theme of this deck being more power based, with units like gaining power on call, like Night Sky Eagle, which is a guaranteed 11000 on the turn that it is called to (RC). With Gwawl, the idea is that he would be the best grade 2 you can ride up to and lose to the soul without any qualms.
  • Cursed Lancer is there to help Karma Collector counter-charge, since it is quite a counterblast heavy deck, even without Macha.
  • The choice between using Promising Knight, David and Knight of Meditation, Mac Nessa as your first vanguard is entirely up to the player. With David, you can count on the fact that when you use Aurageyser Dragon’s skill, he is there to act as 2 units for the retire. Mac Nessa, in that same situation, can give him 5000 power and the ability to retire your opponent’s rear guard on hit. Choosing between either one of them comes down to the player’s choice.

Okay, that’s all that I have for you with this post. If you have any queries, comments or suggestions, feel free to let Dempster, Leon or myself know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page here.

If you have any cardfight or deck profile requests, do leave them on our videos, and we will try our best to bring them to you. Thank you for reading, and we’ll see you soon!

Weakness is a sin…buster! ( Just joking, Metalborgs 🙂 )

Stand up, my Vanguard!
– Captain

Deck Profile: Weakness is A Sin! – Jasmine’s Kanzaki Inspired Shadow Paladin Deck