Cardfight #127: Brian’s Royal Paladin Alfred Standard Deck

Hey, Rear-guards!

Cardfight #127 is a match between Dempster’s Oractle Think Tank Amaterasu Standard deck against Brian’s Royal Paladin Alfred Standard deck.

Click here if you want to check out what’s in the Amaterasu Standard deck!

(Note: All Standard cards will be denoted with a #V next to its name)

First Vanguard
Glyme #V

Triggers:-
3 Bringer of Good Luck, Epona #V (Critical)
3 Flogal #V (Critical)
2 Margal #V (Draw)
4 Flash Shield, Iseult #V (Draw/Perfect Guard)
4 Yggdrasil Maiden, Elaine #V (Heal)

Grade 1s:-
4 Knight Squire, Allen #V
4 Pongal #V
4 Little Sage, Marron #V

Grade 2s:-
4 Blaster Blade #V
3 Knight of Devotion, Bergius #V
3 Conjurer of Mithril #V
3 High Dog Breeder, Akane #V

Grade 3s:-
3 Alfred Early #V
3 King of Knights, Alfred #V
2 Soul Saver Dragon #V

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #127: Brian’s Royal Paladin Alfred Standard Deck

Booster Pack: Unite! Team Q4 (VG-V-BT01)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for V Booster Set 1: Unite! Team Q4

With that said, let’s continue.


 

V-BT01-001-VR_(Sample)
King of Knights, Alfred

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], search your deck for up to one “Blaster Blade”, call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.

[CONT](VC):During your turn, if you have “Blaster Blade” on (RC), this unit gets [Power]+10000.

V-BT01-003-VR_(Sample)
Dragonic Waterfall

[AUTO](VC):When placed, choose one of your opponent’s grade 2 or greater rear-guards, and retire it.

[AUTO](VC):When it attacks, COST [Soul Blast (1) with grade 3], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels from hand to (GC).

V-BT01-004-VR_(Sample)
Perfect Raizer

[AUTO](VC):When it attacks, COST [Counter Blast (2)], and [Stand] two of your rear-guards in the front row.

[AUTO](VC):When its attack hits, if you have a card with “Raizer” in its card name in your soul, Counter Charge (1), and one of your units gets [Power]+5000 until end of turn.

V-BT01-005-RRR_(Sample)
Soul Saver Dragon

[ACT](VC):COST [Soul Blast (5)] Six of your units get [Power]+15000 until end of turn.

[AUTO](VC):When it attacks, you may Soul Charge (1).

V-BT01-007-RRR_(Sample)
CEO Amaterasu

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], draw a card, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC/RC):When you look at your deck due to effects during your turn, this unit gets [Power]+5000 until end of turn. (Activates for “look”, “reveal”, and “search” effects. +5000 each time you look regardless of number of cards.)

V-BT01-010-RRR_(Sample)
Berserk Dragon

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent’s rear-guards, retire it, if this unit is on (VC), draw a card.

[AUTO](RC):When it attacks a vanguard, if the number of your rear-guards is greater than your opponent’s, this unit gets [Power]+3000 until end of that battle.

V-BT01-011-RRR_(Sample)
Flame of Hope, Aermo

[CONT](RC):During the battle it boosted, this unit gets [Power]+3000.

[AUTO](RC):When your opponent’s rear-guard is retired during your turn, COST [retire this unit], draw a card, and Counter Charge (1).

V-BT01-012-RRR_(Sample)
Asura Kaiser

[AUTO](VC):When your drive check reveals a grade 2 or greater card, [Stand] one of your rear-guards, and if the revealed card is grade 3 or greater, COST [Counter Blast (1)], and that rear-guard gets [Power]+10000 until end of turn.

V-BT01-014-RR_(Sample)
Little Sage, Marron

[AUTO](RC)[1/Turn]:When your other rear-guard is placed in the same column as this unit, COST [Counter Blast (1)], draw a card, and this unit gets [Power]+3000 until end of turn.

V-BT01-016-RR_(Sample)
Victorious Deer

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (2) grade 3 cards, discard a card from your hand], look at seven cards from the top of your deck, reveal up to two “Critical” triggers from among them, put the revealed cards on the top of your deck in any order, shuffle the rest of cards you looked at and put them on the bottom of your deck, and six of your units get [Power]+10000 until end of turn.

V-BT01-018-RR
Weather Forecaster, Miss Mist

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-BT01-021-RR_(Sample)
Wyvern Guard, Barri

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-BT01-022-RR_(Sample)
Hi-powered Raizer Custom

[AUTO](VC/RC):When placed, you may call a “Battleraizer” from your soul to a (RC) in the same column as this unit.

[AUTO](VC/RC):When its attack hits a vanguard, COST [Counter Blast (1) & put a “Battleraizer” from your (RC) into your soul], and [Stand] one of your other rear-guards.

V-BT01-024-RR_(Sample)
Twin Blader

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

 


That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

Booster Pack: Unite! Team Q4 (VG-V-BT01)

Cardfight #120: ZaCaptain’s Alfred Royal Paladin Deck Profile

Hey, Rear-guards!

Cardfight #120 is a match between ZaCaptain’s Alfred Royal Paladin deck against Rem’s Chronojet Gear Chronicle deck.

Click here if you want to check out what’s in the Chronojet deck!

First Vanguard:-
Guidepost Sage, Elron

Triggers:-
4 Scion Rider (Critical)
4 Encourage Angel (Stand)
4 Margal (Draw)
4 Flash Player, Niviane (Heal)

Grade 1s:-
3 Swordsman of Light, Blaster Rapier Laura
3 Knight of Benevolence, Kay
3 Knight of the Gale, Hudiplus
1 Acute Knight, Paris
4 Flash Shield, Iseult (Sentinel-PG)

Grade 2s:-
2 Sage of Salvation, Benon
4 Swordsman of Light, Blaster Axe Grawl
2 Energetic Knight, Romus
3 Knight of Loyalty, Bedivere

Grade 3s:-
3 King of Knights, Alfred
2 Swordsman of Light, Picos
2 King’s Adjudant Knight, Galehaut
1 Emit Hammer Dragon

Strides and G-Guardians:-
2 Divine Knight King, Alfred Holy Saver
1 Great Sage of Contradiction, Jirron
1 Blazing Sword, Fides
1 Holy Dragon, Myriad Soul Saver
4 Aerial Divine Knight, Altmile
2 Holy Dragon, Luminous Hope Dragon
1 Divine Knight of Condensed Light, Olbius Avalon
2 Great Flash, Iseult (G-Guardian)
1 Holy Dragon, Laserguard Dragon (G-Guardian)
1 Divine Knight of Godly Defense, Igraine (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #120: ZaCaptain’s Alfred Royal Paladin Deck Profile

Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for G Booster Set 14: Divine Dragon Apocrypha.

With that said, let’s continue.

G-BT14-001-ZR-A_(Sample)
Neon Gyze

[AUTO]:When you ride on this unit, put this card into your G zone. (Does not count as Generation Break)

[CONT](G Zone):For your trigger effects, change the [Power] increase to “Choose up to one <Zeroth Dragon> from your G zone, and bind it face up”.

[CONT](G Zone):The <Zeroth Dragon> in your bind zone cannot move to other areas.

[Ultimate Stride]-“Dragon Deity of Destruction, Gyze” (Released when your vanguard is grade 3 and you have five different types of <Zeroth Dragon> in your bind zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Remove all of your other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).

G-BT14-001-ZR-B_(Sample)
Dragon Deity of Destuction, Gyze

[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC).

[CONT](VC):You cannot ride nor call any rear-guards other than <Zeroth Dragon>. All of your units do not return to the G zone, and cannot be affected by anything other than this card and your guardian. Your rear-guards cannot be attacked.

[AUTO](VC):At the beginning of your turn, deal one damage to your opponent’s vanguard for each <Zeroth Dragon> on your (RC).

G-BT14-002-ZR_(Sample)
Zeroth Dragon of Zenith Peak, Ultima

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among them to separate (RC), and put the rest on the top of your deck in any order. Until end of turn, chose all of your units for your trigger effects.

G-BT14-003-ZR_(Sample)
Zeroth Dragon of End of the World, Dust

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent’s vanguards and rear-guards lose all of their abilities, and their grade and [Power] increase or decrease to 1. If the number of cards in your opponent’s damage zone is four or less, choose one of your opponent’s vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

G-BT14-004-GR_(Sample)
Immortal Holy Sword, Fides

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC):If your opponent has only one guardian, the attacks of your units with the brave ability will hit regardless of its [Power].”.

[AUTO](VC) Generation Break 4 Brave:When this unit attacks, if you have a heart card with “Altmile” in its card name, search your deck for up to three cards, call them to separate (RC), and shuffle your deck.

G-BT14-005-GR_(Sample)
Chronovisor Heritage

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of that additional turn, and at the beginning of the main phase, Stride this card on your (VC).

G-BT14-006-RRR_(Sample)
Higher Deity Knight, Altmile

[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability not named “Higher Deity Knight, Altmile”, call it to (RC), and shuffle your deck.

[AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

G-BT14-008-RRR_(Sample)
Dragfall, Luard

[CONT](VC) Ritual X:You may pay “Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone” as the cost for Stride and Ultimate Stride.

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or lower card, call it to (RC), and shuffle your deck. If that unit has the ritual ability, choose one of your opponent’s rear-guards in the same column as that unit, and retire it.

G-BT14-010-RRR_(Sample)
Evil-eye Vidya Emperor, Shiranui “Rinne”

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate them, and attack your opponent’s vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

[CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.

G-BT14-011-RRR_(Sample)
Blazing Demonic Stealth Dragon, Shiranui “Zanki”

Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players’ rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent’s rear-guard, [Stand] and dominate it, and attack your opponent’s other unit. (You may use its abilities if you pay the cost)

[AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all fighters choose a card from their hands, and call them to (RC). Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

G-BT14-012-RRR_(Sample)
One who Hunts Souls, Balaam

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Choose one of your opponent’s rear-guards, this unit gets the [Power] of that unit, and drive+1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone.

[CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).

G-BT14-013-RRR_(Sample)
One who Proceeds Towards Daybreak, Scharhrot

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, choose a card with the darkness ability from your soul, put it into your hand, choose up to one card from your hand, and put it into your soul.

[AUTO](VC) Darkness (This ability is active if cards have been put into your soul during this turn):[Choose one of your grade 1 or greater rear-guards, and put it into your soul] At the end of your turn, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and if the number of cards in your soul is eight or more, you Counter Charge (1).

G-BT14-017-RR_(Sample)
Slaptail Dragon

[AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, that placed unit and this unit get [Power]+3000 until end of turn.

[CONT](Deck/Drop Zone):If you have a grade 4 vanguard with “Luard” in its card name, this card gets grade -1.

G-BT14-018
Emancipating Revenger, Allyl

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-019-RR_(Sample)
Goddess of Mercy, Inanna

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:Revelation-(VC)

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Soul Charge (3), your opponent chooses one of his or her rear-guards for each card with the revelation ability Soul Charge, and retires them.

[CONT](VC) Generation Break 3:All of your rear-guards get [Power]+2000 for each card in your soul with the revelation ability.

G-BT14-021-RR_(Sample)
Regalia of Frost, Jotun

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with “Regalia” in its card name, and it cannot be hit until end of that battle.

[AUTO] Generation Break 1:[Bind this card face up] When this card is put into your drop zone from your soul during your turn, if you have a vanguard with “Regalia” in its card name, you may pay the cost. If you do, choose a “Regalia of Frost, Jotun” from your drop zone, and you may return it into your hand.

G-BT14-023
Stealth Fiend, Quesera Basara

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-026-RR_(Sample)
Amon’s Follower, Abysm Lust

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-027
Chronomedical Hamster

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).


And here are this set’s reprints!

G-BT14-Re01
Knight of Heavenly Decree, Altmile

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.

[AUTO](VC):When your G unit Stride during your turn, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

[AUTO](VC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.

G-BT14-Re02
Dragwizard, Morfessa

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Cardfight #108: Jiraiya’s Blaster Royal Paladin Deck Profile

Hey, Rear-guards!

Cardfight #108 sees us pit Jiraiya’s Blaster Royal Paladin deck against JJ’s Zodiac Time Beasts Gear Chronicle deck.

Click here if you want to check out what’s in the Zodiac Time Beasts deck!

First Vanguard:-
Wingal Brave

Triggers:-
4 Floral Paladin, Flogal (Critical)
4 Pink Comet, Flogal (Critical)
4 Flogal (Stand)
4 Maskkgal (Heal)

Grade 1s:-
4 Blaster-friend, Barcgal
3 Swordsman of Light, Blaster Rapier Laura
2 Little Tactician, Marron
2 Laurel Knight, Sicilus
3 Maiden of Divine Spring, Lien (Sentinel-PG)
1 Flash Shield, Iseult (Sentinel-PG)

Grade 2s:-
4 Blaster Blade
2 Blaster Dark
4 Favored Pupil of Light and Dark, Llew

Grade 3s:-
4 Blaster Blade Exceed
2 New Style Blaster, Llew
2 Majesty Lord Blaster

Strides and G-Guardians:-
4 Holy Divine Knight, Gancelot Peace Saver
4 Divine Knight King, Alfred Holy Saver
4 Holy Dragon, Religious Soul Saver
2 Great Flash, Iseult (G-Guardian)
1 Holy Beast, Divine Maskkgal (G-Guardian)
1 Little Great Sage, Marron (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know here, or on our Discord server, which you can find the link here. If you would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. If you like what you see here and want to support us directly, you can do so over at our Patreon.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #108: Jiraiya’s Blaster Royal Paladin Deck Profile

Cardfight #82: ZaCaptain’s Garmore Royal Paladin Deck Profile

Hey, fighters!

Cardfight #82 sees us pit ZaCaptain’s Garmore Royal Paladin deck against Brian’s Garmore Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Royal Paladin Garmore deck profile, we have it in this post.

If you want to check out what’s in the Gold Paladin Garmore deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Jumpgal

Triggers:-
4 Burning Mane Lion (Critical)
4 Sarugal (Stand)
2 Jewel Knight, Sacred Unicorn (Draw)
2 Gliding Eagle (Draw)
4 Healing Pegasus (Heal)

Grade 1s:-
2 Tamamy
3 Battlesong Angel
4 Snogal
2 Milky Way Unicorn
4 Walgal (Sentinel-PG)

Grade 2s:-
4 Scramble Griffin
3 Shyngal
3 Ashhgal

Grade 3s:-
3 Sanctuary Guard Arc
1 Sanctuary Guard Dragon
4 Fang of Light, Garmore

Strides and G-Guardians:-
2 Holy Dragon, Sanctuary Guard Imperial
2 Holy Dragon, Sanctuary Guard Regalie
4 Aerial Divine Knight, Altmile
2 Golden Knight of Gleaming Fang, Garmore
2 Divine Knight of Lore, Selfes
2 Holy Dragon, Laserguard Dragon (G-Guardian)
Vivid Sacred Staff, Andragius (G-Guardian)

Notes:-

  • With Royal Paladin, it is a lot more easier to build a full High Beast deck, and not being tied down to a namesake such as Liberators gives players a lot of freedom to build the deck how they want to, but such a thing is a double-edged sword. You do need to make sure you have a focus on what your deck is going to play like. Garmore isn’t an ideal unit to be sitting on, due to his 10000 Power base, so you do need to prepare a plan B in the deck.
  • In my case, plan B is Sanctuary Guard Arc. Given that Garmore plays on calling Snogal, Snogal complements the style of Sanctuary Guard Arc, and vice versa. Once you are ready to switch back to plan A, which is Garmore, you should have a strong field that can hit hard and will hit harder after using Gleaming Fang Garmore’s skill.
  • Some of the more helpful High Beasts present in Royal Paladin comes with good skills that activate on Brave, such as Sarugal, Scramble Griffin and Shyngal. Again, you can choose your Plan B to be anything from Altmile to Blaster to even Sanctuary of Light, so if you decide to support your High Beasts with Brave abilities, it is just as viable.
  • In the case of my deck, the Brave abilities will help out in low hand situations, both offensive and defensive.
    • Offensively, with Garmore’s skill of needing to drop a card to call out a Snogal, it helps to bring that hand down to make it easier to activate Brave abilities during your turn, such as with Sarugal or Shyngal.
    • Defensively, when you’ve used up your hand to guard your opponent’s attack, Scramble Griffin helps with giving you a strong defense for one attack. With units like that, you definitely want them protected from attacks, so Tamamy helps with making sure that they stay in the back row, while still contributing to the attacking turn.
  • Royal Paladin got very lucky that they have a Perfect Guard that is a High Beast, so it’s not impossible to have a full High Beast deck. Just be sure to keep yourself open to adding some important non-High Beast units into the deck, if you really need it, such as Stride fodders or a more useful Perfect Guard. A full count is perfect, but you really can settle for a high count, if needed.
  • Overall, the Garmore deck is a super fun deck to play. You will have a ton of fun checking that top 6 for High Beasts, and when it comes down to the wire, where it may be make or break, the suspense is exhilarating, in my opinion. So do give it a chance, if you can or are on the fence about building it.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #82: ZaCaptain’s Garmore Royal Paladin Deck Profile

Cardfight #78: Jiraiya’s Altmile Royal Paladin Deck Profile

Hey, fighters!

Cardfight #78 sees us pit Jiraiya’s Altmile Royal Paladin deck against Victor’s Luard Shadow Paladin deck, played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Altmile deck profile, we have it in this post.

If you want to check out what’s in the Luard deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Resurgent Knight, Stius

Triggers:-
4 Bringer of Dreams, Belenus (Critical)
4 Encourage Angel (Stand)
4 Sarugal (Stand)
4 Yggdrasil Maiden, Elaine (Heal)

Grade 1s:-
3 Headwind Knight, Selim
1 Knight of Powercharge
3 Laurel Knight, Sicilus
1 Scouting Owl
2 Soniccgal
2 Hope Keeper (Sentinel-PG)
2 Security Knight, Regius (Sentinel-PG)

Grade 2s:-
3 Counteroffensive Knight, Suleiman
2 Escort Eagle
2 Hopesong Angel
2 Knight of Ambuscade, Redon
2 Sage of Salvation, Benon

Grade 3s:-
4 Blue Sky Knight, Altmile
3 Knight of Heavenly Decree, Altmile
1 Knight of Mastery, Glenus

Strides and G Guardians:-
4 Aerial Divine Knight, Altmile
3 Blazing Sword, Fides
1 Divine Knight of Lore, Selfes
2 Holy Dragon, Brave Lancer Dragon
2 Transcending the Heavens, Altmile
1 Holy Dragon, Laserguard Dragon (G-Guardian)
1 Vivid Sacred Staff, Andragius (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)
1 Divine Knight of Godly Defense, Igraine (G-Guardian)

Notes:-

  • This deck is an Altmile deck that fuses both the old and new cards Royal Paladins have. Overall, the build can allow you to start rushing your opponent, if you have Hopesong Angel in hand to ride or call. Thanks to his ability, he can call out even a Grade 3 unit, as long as it has the Brave ability. So you can potentially catch your opponent off-guard and swarm the board. Come later in the game, the strategy changes to hitting multiple times with semi-powerful units, finishing off with units like Transcending the Heavens, Altmile, or the new Holy Dragon, Brave Lancer Dragon.
  • A few key cards I would like to highlight are the following:-
    • Sage of Salvation, Benon
      • His main purpose is to call out Knight of Powercharge or Hope Keeper, depending on the situation.
    • Hope Keeper or Security Knight, Regius
      • Both their abilities are great to have for various purposes. Hope Keeper to have an additional booster and bounce back on Brave, while Regius is helpful on Brave. So why not?
    • Hopesong Angel
      • His ability to call ANY Brave unit is an impeccable skill, especially ones that you need most for the moment, like Soniccgal or Hope Keeper.
    • Sarugal and Encourage Angel
      • These two units can be sent back to the deck, making trigger checks more likely. Encourage Angel gives Power to two units, while Sarugal gets a draw.
  • Between the 2 Altmiles, I much prefer Blue Sky Knight, Altmile because of his flat 5000 Power boost to two units. Knight of Heavenly Decree, Altmile split that skill into 2 parts. Start of turn and Stride skill and plus 4000 Power. But at least the unit called at the start of the turn can be done, even if your opponent is sitting on Grade 2.
  • A combo I can highlight is with Knight of Powercharge and Brave Lancer Dragon. Because of Brave Lancer’s skill, where you need to drop a card for every unit called from his skill. Knight of Powercharge can help you drop all of your current hand to the bottom of the deck, you don’t lose any useful cards to Brave Lancer’s skill.
  • And of course, an easy +8000 Power 3 turn stride combo is to first stride to Blazing Sword, Fides and flip Aerial Divine Knight, Altmile, then stride to Aerial Altmile and flip himself, and finally stride to Transcending the Heavens, Altmile and flip the last copy of Aerial Altmile.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #78: Jiraiya’s Altmile Royal Paladin Deck Profile