Cardfight #94: ZaCaptain’s Harri Pale Moon Deck Profile

Hey, Rear-guards!

Cardfight #94 sees us pit ZaCaptain’s Harri Pale Moon deck against JJ’s Zodiac Time Beast Gear Chronicle deck. You can check the video above to see the bout, but if you’re interested in seeing the Harri deck profile, we have it in this post.

If you want to check out what’s in the Zodiac Time Beast deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Pleasure Caster

Triggers:-
3 Poison Juggler (Critical)
1 Darkside Sword Master (Critical)
4 Prankster Girl of Mirrorland (Stand)
2 Explode Gentle (Stand)
2 Kitten Juggler (Draw)
4 Psycho Magician, Coulthard (Heal)

Grade 1s:-
4 Cutie Paratrooper
2 Dagger Magician, Ety
3 Masquerade Bunny
4 Lovely Companion (Sentinel-PG)

Grade 2s:-
2 Darkside Princess
4 Face Magician, Lappin
2 Dreaming Pegasus
1 Crescent Moon Juggler
3 Flying Peryton

Grade 3s:-
4 Masked Phantom, Harri
4 Masked Magician, Harri

Strides and G Guardians:-
4 Curtain Call Announcer, Mephisto
1 Parallel Megatick, Fairfield
2 Carnivorous Megatrick, Prana
2 Dreamiy Axel, Milward
2 Jester Demonic Dragon, Lunatec Dragon
1 Scream Dragon Master, Dolor Kimberly
1 Chainsaw Megatrick, Furnival (G-Guardian)
1 Doting Harlequin, Maja (G-Guardian)
2 Kinesis Megatrick, Coulthard (G-Guardian)

Notes:-

  • This deck, compared to what it was previously, is the return of the Pale Moon Circus show format, featuring acts (strides) that is more powerful than the last, featuring Dolor Kimberly in the finale of the show.
    • To put it into deck building words, I have reformed the deck to bring back the increasingly powerful stride turns with Prana, Milward, and Mephisto, that was the image I had when I first built the deck, while keeping the sustainability that Masked Phantom, Harri provided in his boost with G-CHB03. With the introduction of GB8, it adds to the “show” by being a penultimate stride to end the game, so the goal of this deck is to hit harder and harder until GB8, when you can hit the hardest.
  • In terms of strides, this is the first time I have been able to include Lunatec Dragon in the G Zone for this deck. It is a nice stride to be on while you are reaching GB8, but because he doesn’t come with the Magia ability, he will not contribute to Mephisto’s calling skill. Other strides all provide different approaches for most situations you are in, so there’s a nice variety.
  • Maja isn’t the most ideal G-Guardian to use, but she is still the only one that has a Magia ability. Thankfully, she makes an ideal target for Coulthard’s flip cost, so it can help you easily feed for both Mephisto and GB8.
  • Deck wise, the standard “get Cutie Paratrooper into the soul” still exists. Flying Peryton makes for a good alternative, and Dreaming Pegasus helps, even if you can’t call him out using Phantom Harri’s skill. I would suggest not using Phantom Harri’s stride skill, if you lack any junk soul, or riding up to Magician Harri before Phantom Harri, to get your soul set up. Prana is also there to help with that, in case you get the first stride and your ideal units end up in your hand instead of your soul.
  • As I have learnt, because the concentration of Stand triggers is higher, along with the fact that Prankster Girl can be sent back to the deck if you put her into the soul, it’s a good idea to make sure you have a rested unit on the field, when your Vanguard attacks, to benefit from checking a Stand. Sometimes, that means holding off on unit skills like Darkside Princess, but if you do get that stand, Darkside Princess can hit for much more harder than before.
  • And the last note to make here is that I only own 1 copy of Crescent Moon Juggler and Darkside Sword Master. I kind of like it at 1 copy, make it a little more tactical. On top of the fact that I have no means or desire to get a full playset yet.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #94: ZaCaptain’s Harri Pale Moon Deck Profile

Cardfight #89: ZaCaptain’s Luquier Pale Moon Deck Profile

Hey, Rear-guards!

Cardfight #89 sees us pit ZaCaptain’s Luquier Pale Moon deck against Dempster’s Ahsha Neo Nectar deck. You can check the video above to see the bout, but if you’re interested in seeing the Luquier deck profile, we have it in this post.

If you want to check out what’s in the Ahsha deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

As we announced in the previous deck profile, we will not be linking our cards back to the Wiki, and there may not be any notes on some of our future deck profiles, due to a multitude of reasons.

We hope you guys will let us know if these changes work for you or if you want it back to how we have always done them. We would like to hear your feedback on this. In the meantime, we also hope that you would continue reading and learning from all the deck profiles we have done and posted here on our blog.

Thanks, guys. 🙂

First Vanguard:-
Silver Thorn Assistant, Ionela

Triggers:-
4 Silver Thorn Assistant, Dixie (Critical)
1 Prankster Girl of Mirrorland (Stand)
3 Silver Thorn Beast Tamer, Serge (Stand)
4 Silver Thorn Marionette, Natasha (Draw)
4 Silver Thorn Juggler, Nadia (Heal)

Grade 1s:-
3 Silver Thorn Assistant, Zelma
2 Silver Thorn Clown, Selune
1 Masquerade Bunny
2 Silver Thorn Beast Tamer, Ana
3 Silver Thorn Magician, Colette
2 Hades Hypnotist (Sentinel-PG)
2 Silver Thorn Hypnos, Lydia (Sentinel-PG)

Grade 2s:-
4 Silver Thorn Magician, Clemens
3 Silver Thorn, Upright Lion
3 Silver Thorn, Acute Dragon

Grade 3s:-
4 Silver Thorn Dragon Tamer, Luquier (Stride Bonus)
3 Silver Thorn Dragon Empress, Luquier
1 Silver Thorn Dragon Queen, Luquier “Яeverse”

Strides and G Guardians:-
4 Silver Thorn Dragon Master, Mystique Luquier
4 Silver Thorn Dragon Master, Venus Luquier
2 Parallel Megatrick, Fairfield
1 Carnivorous Megatrick, Prana
1 Crudelis Dragon Master, Janet
1 Chainsaw Megatrick, Furnival (G-Guardian)
1 Doting Harlequin, Maja (G-Guardian)
2 Jester Demonic Dragon, Wandering Dragon (G-Guardian)

Notes:-

  • The key thing about this deck and Pale Moon, in general, is that you do need to set up your soul, which is why Ionela is still my first Vanguard and why Prana is in the G Zone. However, if your Vanguard is the new Luquier and you have the cards in hand that you want in the soul, Mystique Luquier becomes more viable as a first, thanks to Luquier’s Stride skill.
  • The new Venus Luquier is a great mid to end game stride. Her additional critical makes it unsafe for an opponent sitting at 3 to 4 damage, and combined with Selune, you can rake up the number of attacks as well as have them powered up with the new Luquier’s Stride skill, while getting even more power stacked up for Upright Lion or Acute Dragon.
  • You can change up your trigger line-up to anything you are comfortable with, but I still have draws for the sake of having a hand to fight and guard with. Unlike Harri, I do not have Magia to rely on to fill my field and keep my hand count high for guarding and striding. On top of that, it’s best to be able to stride thanks to what utilities Venus Luquier and Mystique Luquier can provide, but do count your shots with Venus Luquier.
  • The dangers of a Silver Thorn deck is the namesake itself. Hades Hypnotist is holding space for Lydia and I can only afford one Masquerade Bunny, despite how beneficial striding is for this deck. Ana’s on-hit threat is dangerous for your opponent and a must need, and Colette helps with filling your soul with units you can use. But I am planning on tweaking the numbers between Selune and Colette.
  • Overall, the game for Silver Thorn is the same for me. Have a large size column with Upright Lion or Rising Dragon by getting as many calls from the soul to power them up, while having Luquier’s Stride skill power up the weaker column and making the on-hit attack much more threatening. The Pale Moon Circus is in town and Silver Thorns are the main attraction this season.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #89: ZaCaptain’s Luquier Pale Moon Deck Profile

Cardfight #85: ZaCaptain’s Harri Pale Moon Deck Profile

Hey, Rear-guards!

Cardfight #85 sees us pit ZaCaptain’s Harri Pale Moon deck against Dempster’s Nightrose Granblue deck. You can check the video above to see the bout, but if you’re interested in seeing the Harri deck profile, we have it in this post.

If you want to check out what’s in the Nightrose deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Pleasure Caster

Triggers:-
3 Poison Juggler (Critical)
1 Darkside Sword Master (Critical)
4 Prankster Girl of Mirrorland (Stand)
2 Skyhigh Walker (Stand)
2 Kitten Juggler (Draw)
4 Tender Breeder (Heal)

Grade 1s:-
3 Cutie Paratrooper
3 Masquerade Bunny
3 Dagger Magician, Ety
4 Lovely Companion (Sentinel-PG)

Grade 2s:-
2 Darkside Princess
4 Face Magician, Lappin
2 Flying Peryton
3 Redstar Dualhorn
1 Crescent Moon Juggler

Grade 3s:-
4 Masked Phantom, Harri
4 Masked Magician, Harri

Strides and G Guardians:-
1 Crudelis Dragon Master, Janet
4 Jester Demonic Dragon, Lunatec Dragon
2 Parallel Megatrick, Fairfield
2 Carnivorous Megatrick, Prana
3 Dreamiy Axel, Milward
1 Jester Demonic Dragon, Wandering Dragon (G-Guardian)
1 Doting Harlequin, Maja (G-Guardian)
2 Chainsaw Megatrick, Furnival (G-Guardian)

Notes:-

  • The plan with this deck is simple. As you ride up, you set your soul up with units worth calling out from the soul, such as Cutie Paratrooper, Lappin and Darkside Princess, while keeping your hand purely for guarding purposes.
    • The first stride turn is the toughest stride to overcome, as you are, more often than not, still setting your soul up. Cutie Paratrooper, Lappin and Flying Peryton are the most ideal units that can help with setting up your soul and maintaining the soul count by soul charging through their skill. Because the new units from the Character Booster now has their resource changed to Soul Blasts, you will need that soul maintainence, with what I call “Junk Soul” to pay for that cost.
    • While building your deck, it is best to have a solid combo in mind, and add everything that’s part of it and/or supports it. In this case, it s having Cutie Paratrooper in your soul to call another unit like Lappin or Darkside Princess.
  • In terms of mods, I do plan on changing Skyhigh Walker into the other Stand trigger with the Magia ability, so that it will be easier for Lappin to soul charge a unit with the Magia ability for it’s power up. There is some semblance of how this deck used to play, which is having a high powered field. While it is not fully replicated, it does deviate enough to make it just as distinct as the old build I had.
  • Pleasure Caster is a good starting Vanguard to play or have in your deck, as Pleasure Caster can help you fetch back Magia units you believe you need for the next turn, like Lovely Companion, or ones that are stuck outside the calls of Magia, like a Cutie Paratrooper called by using Milward’s on-hit skill.
  • The one thing you have to learn with this deck is that you are on borrowed time. Because of the amount of Soul Charging you do, plus the drawing you want to do to keep your hand healthy for guarding. After the third stride, it is the a turn I dub my peak of deadliness, so chances of opponents winning is at the lowest at that point.
    • If it is an idea you like, it doesn’t matter what your game plan is or who your winning unit will be. With Pale Moon’s deck out chances being more assured as the turn goes on, it is a good concept to adopt when you play your own Pale Moon deck.
  • Another thing you have to learn is to be prepared to guard with a variety of 5000 Shields. A big hand size can fool your opponent, but there’s still an element of bluff you need to maintain in order to throw your opponent off. With Magia, your Vanguard is most likely to be along there on the field, and it is vulnerable to decks that take advantage of it like Diablo Shadow Paladin decks. Know your opponent and be prepared to come up with a new plan on the spot.
  • And one final thing. This deck is reliant on striding, so if you can’t stride, you may end up sitting like a duck during that turn. A large hand size does fix that, but exponentially, you will not want keep on striding with 2 or more cards every turn. Masquerade Bunnies are important.
  • Also, I only own one copy of Crescent Moon Juggler and Darkside Sword Master.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #85: ZaCaptain’s Harri Pale Moon Deck Profile

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster 3: Rummy Labyrinth Under the Moonlight. You can check the video above to see what we opened up in our box of G-CHB03.

With that said, let’s continue.

g-chb03-001
Parallel Megatrick, Fairfield

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Magia-[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2) & Choose a card from your soul and drop zone, and put them on the bottom of your deck in any order] Choose a card from your soul, call it to (RC), until end of turn, it gets [Power]+10000/[Critical]+1, and “[ACT](RC):[Soul Blast (2)] Until end of turn, this unit gets [Power]+5000, and this unit cannot be chosen by card effects.”, shuffle your deck, and at the end of that turn, put that unit into your soul.

g-chb03-002
Pirate King of Redemption, Dragut

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.

g-chb03-004
Masked Phantom, Harri

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.

[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.

Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

g-chb03-007
Nightmare Doll of the Abyss, Eleanor

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down <Workeroid> from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] Look at ten cards from the top of your deck, search for up to one grade 3 <Workeroid> from among them, reveal it, place it on your (VC) as a heart or put it into your soul, and shuffle your deck. If you placed a card on your (VC) as a heart, put all of your heart cards other than that card into your drop zone.

g-chb03-013
Maltreat Shade

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO] Generation Break 1:[Put this card on the bottom of your deck] When this unit is retired from (RC) due to the effect of the hollow ability, if you have a vanguard with “Nightrose” in its card name, you may pay the cost. If you do, Counter Charge (1).

[AUTO](RC):When this unit attacks, if you have a vanguard with “Nightrose” in its card name, this unit gets [Power]+2000 for each of your hollowed units until end of that battle.

And here are this Booster’s reprints we missed!

g-chb03-re01
Masked Magician, Harri

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.

Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

g-chb03-re02
Vampire Princess of Night Fog, Nightrose

[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that card to (RC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one card from your drop zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

That ends the “Booster Pack” for G-CHB03. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Cardfight #54: Sam’s Silver Thorn Pale Moon Deck Profile

Hey, fighters!

Cardfight #54 sees us pit our good friend, Sam’s Silver Thorn Pale Moon deck, as played by ZaCaptain against Dempster’s Olyvia Bermuda Triangle deck. You can check the video above to see the bout, but if you’re interested in seeing the Silver Thorn deck profile, we have it in this post.

If you want to check out what’s in the Olyvia deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Silver Thorn Assistant, Ionela

Triggers:-
2 Silver Thorn Assistant, Dixie (Critical)
2 Silver Thorn, Barking Dragon (Critical)
3 Silver Thorn Beast Tamer, Serge (Stand)
1 Skyhigh Walker (Stand)
4 Silver Thorn Marionette, Natasha (Draw)
4 Silver Thorn Juggler, Nadia (Heal)

Grade 1s:-
3 Silver Thorn Assistant, Irina
3 Silver Thorn Assistant, Zelma
2 Silver Thorn Beast Tamer, Ana
2 Silver Thorn Magician, Colette
4 Silver Thorn Hypnos, Lydia (Sentinel)

Grade 2s:-
3 Silver Thorn Beast Tamer, Maricica
1 Silver Thorn Magician, Clemens
1 Silver Thorn Marionette, Lillian
3 Silver Thorn, Rising Dragon
3 Silver Thorn, Upright Lion

Grade 3s:-
2 Fire Ring Griffin
2 Nightmare Doll, Chelsea
1 Silver Thorn Dragon Empress, Venus Luquier
3 Silver Thorn Dragon Queen, Luquier “Яeverse”

Strides and G Guardians:-
1 Ardor Dragon Master, Amanda
1 Miracle of Luna Square, Clifford
3 Dreamiy Axel, Milward
4 Jester Demonic Dragon, Lunatec Dragon
3 Silver Thorn Dragon Master, Mystique Luquier
4 Chainsaw Megatrick, Furnival

Notes:-

  • As mentioned in the video, this deck is not complete at all. Parts like Venus Luquier, one copy of Luquier “Яeverse” and 2 Lydias were borrowed from the albums of our friends at Dueller’s Point for the sake of this fight. Beyond that, there were releases in the G era that supports Silver Thorns, so until I have a hold of them, the deck isn’t in a complete state.
  • But despite that, the deck’s functionality is still present. Upright Lion is the key card in the deck, due to his ability to power up every time a unit gets called from the soul to the rear-guard circle, main phase or battle phase. So the ride up to (hopefully) a Silver Thorn Luquier Vanguard should be focused on putting units into the soul and filtering your deck out, using skills like Ionela’s, Irina’s, and Colette’s to charge it up.
  • Not only that, but the deck does possess a lot of on-hit threats through Maricica, Ana and Clemens. Your opponent has to be aware of that and decide whether its best to guard or let it hit and deal with whatever is coming later. And depending on how much power they have, it can force your opponent into the hard decision of losing cards in his hand or having to deal with another incoming attack.
  • I favor Ionela over Emile mainly because of Zelma. Whenever you’re done with Ionela or need that space she’s taking up, she is a good target for Zelma to send back into the soul. Colette is also another good target since Zelma’s skill says “…choose a card with ‘Silver Thorn’ in its card name other than a card named ‘Silver Thorn Assistant, Zelma’ from your soul…”. You can essentially send Colette into the soul and then back out again so that you can proc her skill to Soul Charge and potentially gain +3000 Power.
  • In this day and age of Vanguard, I find the skills from Luquier “Яeverse” lackluster from time to time. Venus Luquier is more viable with her ability since it can effectively buff Upright Lion a few times in one go. Either way, one thing you must keep note of is that no matter which one you are, they both do not have a strong attacking presence, which is where Mystique Luquier and Lunatec Dragon comes in. Delaying their Limit Break 4s would be beneficial in the long run, whether you have what you need in the soul or not. Not only that, if you have any units in your hand that you want in the soul, Mystique Luquier can send them into the soul for later use. And because Silver Thorns have plenty of ways for units to come out of the soul, they benefit greatly from Lunatec Dragon’s skill.
  • If I have to reveal what the ideal plan is for this Silver Thorn deck in terms of calling it “completed”, I’d say it pays to have Silver Thorn Dragon Tamer, Luquier in this deck.
  • Overall, the deck shines best when the circus act is ready to go. Every turn needs you to plan your step accordingly so that you can make the best use out of all your units at once. If you do that, then come curtain rise, they can devastate your opponent with several on-hit threats and a dangerous Vanguard.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #54: Sam’s Silver Thorn Pale Moon Deck Profile

Cardfight #43: Dempster’s Magia Pale Moon Deck Profile

Hey, fighters!

Cardfight #43 sees us pit Dempster’s two decks, his Magia Pale Moon and Hollow Granblue decks, against each other. You can check the video above to see the bout, but if you’re interested in seeing the Granblue profile, we have it in this post.

If you want to check out what’s in Dempster’s Magia Pale Moon deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Cat Knight in High Boots

Triggers:-
4 Poison Juggler (Critical)
2 Darkside Sword Master (Critical)
4 Kitten Juggler (Draw)
4 Tender Breeder (Heal)
2 Prankster Girl of Mirrorland (Stand)

Grade 0s:-
1 Dreaming Bicorn

Grade 1s:-
3 Fire Ring Wyvern
2 Cutie Paratrooper
4 Masquerade Bunny
4 Hoop Master (Sentinel)

Grade 2s:-
4 Flying Peryton
1 Dreaming Pegasus
2 Hellsgate Magician
2 Crescent Moon Juggler
2 Darkside Princess

Grade 3s:-
4 Masked Magician, Harri
4 Flying Manticore

Grade 4s:-
1 Dragon Masquerade, Harri
4 Jester Demonic Dragon, Lunatec Dragon
3 Ardor Dragon Master, Amanda

Notes:-

  • As mentioned in the video, changing out Mephisto for Lunatec Dragon is the only difference in this build since the last time this deck was featured. (You can check out the deck profile with Mephisto here)
  • Lunatech Dragon’s skill is really useful in building up the power of your rearguards since you will be calling out a lot of units in one turn. Not only that, the extra critical from its GB3 skill forces your opponent to throw out a Perfect Guard, enabling you to focus your triggers to other units.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #43: Dempster’s Magia Pale Moon Deck Profile

Today’s Show Is All About Magia! – Dempster’s Magia Pale Moon Deck

Hey, Fighters!

For the next couple of days, we shall be following up on some of the requests for deck profiles made in the comments of our videos. In this post, we will bring you Dempster’s Magia Pale Moon deck, as seen in Cardfight #36, The Battle of the Prime Evils.

As we always point out, there are many different ways to build a Magia Pale Moon deck, and this is how Dempster does it for him. Feel free to get a few ideas from it, but ultimately, build yours as how you like to build it, one that fits for you.

With that said, let us pull the curtains back on the secrets of Dempster’s Magia deck.

First Vanguard
Cat Knight in High Boots

Triggers:-
Darkside Sword Master (Critical)
4 Poison Juggler (Critical)
Prankster Girl of Mirrorland (Stand)
4 Tender Breeder (Heal)

Grade 0s:-
1 Dreaming Bicorn

Grade 1s:-
2 Cutie Paratrooper
4 Masquerade Bunny
3 Fire Ring Wyvern
4 Hoop Master (Sentinel)

Grade 2s:-
1 Dreaming Pegasus
2 Hellsgate Magician
2 Crescent Moon Juggler
2 Darkside Princess
4 Flying Peryton

Grade 3s:-
4 Flying Manticore
4 Masked Magician, Harri

Grade 4s:-
1 Dragon Masquerade, Harri
3 Ardor Dragon Master, Amanda
4 Curtain Call Announcer, Mephisto

Some points to take note:

  • Cat Knight in High Boots is a huge godsend because of its ability to chain call multiple units from the soul. With it, you can effectively combo it into any situation you need for the turn. With units like Crescent Moon Juggler and Flying Peryton, you can potentially amass a full field of units without calling any from your hand. If power is what you need, nothing says more than Darkside Princess and Fire Ring Wyvern.
  • Speaking of Fire Ring Wyvern and Darkside Princess, Dreaming Bicorn is very useful when you have them on the field, among others like Darkside Sword Master. Playing the numbers game by having that extra power from him could potentially force your opponent to throw an extra card to guard.
  • Hoop Master is a great alternative PG to Darkside Mirror Master in that she can call out units from the soul to either increase your guard or create units to retire (especially against Phantom Blaster “Diablo”). The deck is a little bit easy on your counterblasts, but if you feel it’s a little too heavy, nothing says you cannot go with Darkside Mirror Master instead.
  • Prankster Girl of Mirrorland and Dreaming Pegasus adds an extra assurance that you can send the units you need from the deck to the soul, with Prankster Girl being more viable than the other. A good Pale Moon player knows how to use the units in the soul, favorable or not, to their advantage.

Now given the news of the increased size of the G zone come Fighter’s Collection 2016 and the G Guardians, we’ll only cover that the next time Harri comes by with his Magia show. For now, we shall make our curtain call.

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Stand up, my Vanguard!
– ZaCaptain

Today’s Show Is All About Magia! – Dempster’s Magia Pale Moon Deck