Cardfight #95: Dempster’s Witch Oracle Think Tank Deck Profile

Hey, Rear-guards!

Cardfight #94 sees us pit Dempster’s Witch Oracle Think Tank deck against the new G-TD13 Nubatama Trial Deck. You can check the video above to see the bout, but if you’re interested in seeing the Witch deck profile, we have it in this post.

If you want to check out what’s in the G-TD13 Trial Deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Little Witch, LuLu

Triggers:-
4 Psychic Bird (Critical)
4 Nebula Witch, NoNo (Stand)
4 Aqua Witch, NeNe (Draw)
4 Lozenge Magus (Heal)

Grade 1s:-
2 Divine Sword, Ame-no-Murakumo
4 Emerald Witch, LaLa
1 Imperial Shrine Guard, Tsunagai
2 Weather Girl, Milk
4 Arbitrator, Ame-no-Sagiri (Sentinel-PG)

Grade 2s:-
4 Battle Sister, Glace
4 Rock Witch, GaGa
4 Silent Tom

Grade 3s:-
4 Rose Red Witch, CooCoo
4 Scarlet Witch, CoCo

Strides and G Guardians:-
2 Floral Witch Master, MiMi
2 Sunrise-on-high Godhawk, Ichibyoshi

Notes:-

  • There is not much notes to point out for this deck, as it isn’t a full build of a deck. All there is to say is that MiMi is best saved as a way to AND to finish your opponent with its skill, which is what I went for. But the deck is an pre-G Era deck build. So the deck itself has a few tricks up its sleeves to deal with any persistent opponents.80

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #95: Dempster’s Witch Oracle Think Tank Deck Profile

Cardfight #81: Dempster’s Battle Sister Oracle Think Tank Deck Profile

Hey, fighters!

Cardfight #81 sees us pit Dempster’s Battle Sister Oracle Think Tank deck against JJ’s Metalborg Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Battle Sister deck profile, we have it in this post.

If you want to check out what’s in the Metalborg deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Battle Sister, Waffle

Triggers:-
4 Battle Sister, Ginger (Critical)
4 Battle Sister, Muffin (Critical)
4 Battle Sister, Tiramisu (Draw)
4 Battle Sister, Chai (Heal)

Grade 1s:-
3 Battle Sister, Syrup
4 Battle Sister, Taffy
2 Battle Sister, Rusk
4 Battle Sister, Chocolat (Sentinel-PG)

Grade 2s:-
4 Battle Sister, Pannacotta
4 Battle Sister, Berry-mousse
4 Battle Sister, Crepe

Grade 3s:-
4 Battle Sister, Madeleine
4 Battle Sister, Mille-feuille

Strides and G Guardians:-
4 Dragon Destroyer Battle Deity, Kamususanoo
1 Excite Battle Sister, Gelato
4 Excite Battle Sister, Miroir
1 Spiritual Deity of Benevolence, Ame-no-sagume
2 State Affair Subjugation Deity, Kamususanoo
3 Sun of Eternity, Amaterasu (G-Guardian)
1 Sunrise-on-high Godhawk, Ichibyoshi (G-Guardian)

Notes:-

  • Despite other viable First Vanguards, Waffle is still a good starter due to her ability to check the top 3 cards of your deck and call a unit among them, similar to Gold Paladin’s Knight of Early Dawn, Coel. You can choose to use it early to rush your opponent, or save it for when you need to save your hand for other things like maintaining Oracle.
  • Rusk is a good alternative 10000 Power attacker to Taffy, with the added bonus of Resist, for whenever you run into decks that target your rear-guards. Just keep count of the number of Soul you have.
  • Speaking of the soul, Syrup is great for Soul Charging, but be careful not to spam it too much or you’ll end up decking out through a combination of drawing and Soul Charging.
  • The deck is also very Counterblast friendly thanks to Muffin, who provides a good Countercharge engine and deck refreshing and filtering. Being able to send back your criticals always helps.
  • Berry-mousse may  be situational, but she is a perfect unit to have on the field, once you’re ready to call multiple rear-guards during your turn. With every Battle Sister called, she gains 2000 Power, so even having her there when you stride to Miroir or Gelato is also helpful in letting her hit the Vanguard on her own.
  • Since we’re talking about Striding, Madeleine, when combined with Miroir, provides a good win-win situation for you. Miroir’s skill lets you draw a card when an attack hits, or Countercharge when the attack did not hit. In any of those cases, something will happen.
  • Mirior is a good late-game unit due to her Oracle skill of adding 1000 Power to all Battle Sisters in the front row for every card in your hand. So that immediately activates when you have 5 cards, so that means an additional 5000 Power on the spot.
  • But despite all of this, it can be somewhat cumbersome to have non-Battle Sister units in the deck with it. Some of the units do require Especial costs or only provides benefits to Battle Sister units, so its best to maximise the number of Battle Sisters there is in the deck. That… and I ran out of Lozenge Magus to put in the deck. Hehe.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #81: Dempster’s Battle Sister Oracle Think Tank Deck Profile

Cardfight #79: Dempster’s Susanoo Oracle Think Tank Deck Profile

Hey, fighters!

Cardfight #79 sees us pit Dempster’s Susanoo Oracle Think Tank deck against Leon’s Gallop Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Susanoo deck profile, we have it in this post.

If you want to check out what’s in the Gallop deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Deity Spirit Loyalist, Ikutsu-hikone

Triggers:-
4 Divine Sword, Kusanagi (Critical)
4 Psychic Bird (Critical)
2 Handbell Purification Maiden, Ouka (Stand)
2 Windfall, Daikokuten (Draw)
4 Lozenge Magus (Heal)

Grade 0s:-
1 Deity Spirit Loyalist, Ikutsu-hikone

Grade 1s:-
3 Divine Sword, Ame-no-Murakumo
3 Imperial Shrine Guard, Sumiyoshi
3 Precious Ophidian
4 Deity Dynasty Defense Official, Amatsu-hikone (Sentinel-PG)

Grade 2s:-
3 Deity Spirit Loyalist, Ame-no-oshiho
2 Diviner, Kuroikazuchi
2 Diviner, Shinatsuhiko
2 Rigid Crane
2 Silent Tom

Grade 3s:-
4 Spiritual Sword of Rough Deity, Susanoo
4 Supreme Heavenly Battle Deity, Susanoo

Strides & G Guardians:-
4 Dragon Destroyer Battle Deity, Kamususanoo
4 Lord of Guidance, Wakahirume
2 Spiritual Deity of Benevolence, Ame-no-sagume
2 State Affair Subjugation Deity, Kamususanoo
3 Sun of Eternity, Amaterasu (G-Guardian)
1 Sunrise-on-high Godhawk, Ichibyoshi (G-Guardian)

Notes:-

  • Because of the way Oracle works (unfortunately), maintaining your hand size and draw power is of utmost importance. Even though the new boost allows you to drop your whole hand to guard and still gives you the chance to draw back the cards and maintain Oracle, I’d say it’s best if you can manage your resources well. In other words, if you can afford to take a damage, if that means you get to save your hand, then take that damage like a man!
  • With the right cards and right setup, this deck can become potentially Counterblast and Soulblast heavy, and while it’s easy to Soul Charge, Counter Charging isn’t, so manage the cards in your damage zone well. This is also the reason why I play two copies of Deity Spirit Loyalist, Ikutsu-hikone, just in case I need to utilize both of his skills or use one of them more than once.
  • I switched out Arbitrator, Ame-no-Sagiri for Deity Dynasty Defense Official, Amatsu-hikone for a very, very simple reason – and that is the fact that he has an Oracle skill. On his own, he’s a pretty crappy card, with you sacrificing one card from your hand (and at random, I might add) to add him back from the drop zone, but when combined with Deity Spirit Loyalist, Ame-no-oshiho, you can fish him out quickly and filter your deck at the same time. What’s even better is that Ame-no-oshiho’s skill is not once per turn and his +3000 Power lasts until the end of the turn, so if you check a Stand trigger, you know who to Stand.
  • Many people complained that Oracle Think Tank is badly boosted mainly because they can’t fully utilize the clan to bring out Silent Tom’s full potential. Don’t worry, I did too, until now. With Handbell Purification Maiden, Ouka making an appearance, you can essentially make any of your attacking rear-guards a Silent Tom with added skills, increasing your chance to either hit your opponent’s Vanguard or forcing an important card out from their hand. This allows me to reduce the number of Silent Toms I have in favor of adding other cards that can potentially hit harder, like Diviner, Shinatsuhiko.
  • Precious Ophidian is a great alternative cost to pay for Striding if you do not have a Grade 3 in your hand or if you just want to save your hand. The only problem about it that most of us can agree with is the fact that you need to have Oracle before you can use it, and normally if you have 5 cards or more in your hand, you can already pay the cost anyway. But an alternative is always better than not having one, right?
  • Initially I put in only 2 Draw Triggers in case I can’t keep my draw power up, but after playing a few more rounds after the filming of this video, I realized one thing: YOU WILL DECK OUT BY THE 10TH TURN IF YOU DRAW TOO MUCH. Even without Draw triggers, the chance of decking out is so high, not even Lozenge Magus can save you, so don’t draw cards unless you really need to. I have since switched out the Draw Triggers for more Handbell Purification Maiden, Ouka, and even until now I am still trying to figure out ways to slow down the deck out process.
  • Both Sun of Eternity, Amaterasu and Spiritual Sword of Rough Deity, Susanoo have the ability to let you check the top card of your deck and putting it back at the top or bottom, so use it whenever you have the chance to.
  • You would have noticed by now too that this deck isn’t meant to compete in the current competitive scene, but with the new boost from the Character Booster, it can definitely last a lot longer against decks and clans much faster, like Gurguit or even Raging Form Dragon. Try it out against lots of other builds and see how strong your Great Wall of Japanese Mythology is!
  • Huh, what? The extra 5000 Power and Critical from State Affair Subjugation Deity, Kamususanoo? It’s just a better version of Supreme Heavenly Battle Deity, Susanoo, so there really isn’t much to say other than PEE-GEE!!!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #79: Dempster’s Susanoo Oracle Think Tank Deck Profile

Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster Vol. 2: We Are!!! Trinity Dragon. You can check the video above to see what we opened up in our box of G-CHB02.

With that said, let’s continue.

g-chb02-001-gr_sample
State Affair Subjugation Deity, Kamususanoo

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+5000/[Critical]+1.

[AUTO] Generation Break 2:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a number of cards until there are five cards in your hand.

g-chb02-002-gr_sample
Great Galactic Governor, Commander Laurel D

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Burst-[ACT](VC):[Choose four of your rear-guards, and [Rest] them] If this unit’s [Power] is 20000 or greater, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:When this unit’s attack hits a vanguard, [Stand] this unit.” and then, if this unit’s [Power] is 25000 or greater, this unit gets “[AUTO](VC)[1/Turn]:At the end of the battle that this unit attacked, if the attack did not hit, choose up to four of your rear-guards, and [Stand] them.”.

g-chb02-005-rrr_sample
Spiritual Sword of Rough Deity, Susanoo

[AUTO](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):At the beginning of your ride phase, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC):At the beginning of your ride phase, if you have a face up card with “Amaterasu” or “Wakahirume” in its card name in your G zone, you may Soul Charge (1).

[AUTO](VC):[Soul Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, draw a card.

g-chb02-010-rr_sample
Excite Battle Sister, Miroir

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):[Counter Blast (1)] When your unit with “Battle Sister” in its card name’s attack hits, you may pay the cost. If you do, draw a card.” and “[CONT](VC) Generation Break 3 Oracle:All of the units with “Battle Sister” in its card name in your front row get [Power]+1000 for each card in your hand.”.

g-chb02-012-rr_sample
Deity Spirit Loyalist, Ame-no-oshiho

[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):[Put this unit into your soul] At the beginning of your main phase, if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a card.

g-chb02-015-rr_sample
Gallant Incarnation, G-O-Five

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)-card with [Power] of 5000 or greater] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle. Then, if a card was put into your damage zone during this turn, this unit gets [Shield]+5000 until end of that battle.

g-chb02-018-rr_sample
Omniscience Dragon, Al-mi’raj

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to four of your rear-guards, until end of turn, they get “[CONT](RC/GC):Resist” and “[CONT](RC):This unit cannot be retired even if it was hit.”.

g-chb02-020-rr_sample
Lesser Writer

[AUTO](RC):Success 20000 (When your rear-guard’s [Power] becomes 20000 or greater, this unit becomes successful until end of turn)

[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and “[CONT](VC/RC):Resist”.

[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.

And here are this Booster’s reprints we missed!
(Please note that the cards featured does not reflect the new art released with this booster. As of this post’s writing, full card scans for them have not been released)

bt13-s12
Honorary Professor, Chatnoir

[AUTO] Limit Break 4:When a «Great Nature» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and “[AUTO](VC):When your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, until end of turn, that unit gets [Power]+4000, and at the end of that turn, draw a card, and retire that unit.”.

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

td12-001
Super Dimensional Robo, Daikaiser

[AUTO] Limit Break 4:[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000/[Critical]+1, and “[AUTO](VC):When this unit’s drive check reveals a grade 3 «Dimension Police», choose one of your opponent’s guardians, retire it, and that unit’s effects with “cannot be hit” is nullified.”.

[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

bt02-068_c
Psychic Bird

[ACT](RC):[Put this unit into your soul] If you have an «Oracle Think Tank» vanguard, draw up to one card.

That ends the “Booster Pack” for G-CHB02. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Cardfight #66: Dempster’s Magus Oracle Think Tank Deck Profile

Hey, fighters!

Cardfight #66 sees us pit two of Dempster’s decks against each other. His Magus Oracle Think Tank deck, played by ZaCaptain, against his Fenrir Genesis deck. You can check the video above to see the bout, but if you’re interested in seeing the Magus deck profile, we have it in this post.

If you want to check out what’s in the Fenrir deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Semilunar Magus

Triggers:-
2 Paisley Magus (Critical)
2 Psychic Bird (Critical)
4 Nebula Witch, NoNo (Stand)
4 Triangle Magus (Draw)
4 Lozenge Magus (Heal)

Grade 1s:-
4 Circle Magus
3 Crescent Magus
3 Octagon Magus
4 Tetra Magus (Sentinel-PG)

Grade 2s:-
3 Cuore Magus
4 Rhombus Magus
3 Stellar Magus

Grade 3s:-
4 Hexagonal Magus
2 Pentagonal Magus
3 Ring Magus

Strides and G Guardians:-
4 Dragon Destroyer Battle Deity, Kamususanoo
4 Lord of Guidance, Wakahirume
4 One Who Views the Planet, Globe Magus
2 Sunrise-on-high Godhawk, Ichibyoshi (G-Guardian)
1 Metal Element, Scryew (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)

Notes:-

  • Relatively speaking, the Magus deck is a psychedelic kind of a deck. What I mean by that is that with abilities like Circle Magus, Paisley Magus and Globe Magus, you can psyche out your opponent, depending on your body language and acting. And without them, you can do the Phoenix Wright thing and bluff your way through and hope you are right on the dot, which can happen more often than not if you remember what’s in the deck.
  • But through the latter way, you have to be careful. Revealing the top card means it’s information your opponent also knows of. When you play the Magus deck, it does pay to make sure that you can turn the reveal to your advantage, such as, in the case of revealing a trigger unit, try and force your opponent to guard more than necessary for something that is not revealed.
  • Globe Magus is a good stride for the Magus build, as you can use her skill at any time in the turn, even before the end phase and in the middle of the drive check. Use it to your advantage, especially when your opponent gives you a guard for one or two triggers.
  • Most of the time, you will be sitting on Hexagonal Magus, thannks to a lack of access to more Pentagonal Magus. Pentagonal Magus is very helpful, when you can’t stride, and combined with the break ride of Hexagonal Magus, hitting her Limit Break becomes very easy. Just be sure your opponent forgets about it.
  • Wakahirume is a complementary stride for the Magus deck, thanks to its ability to place any card in your hand on top of the deck. More “psyche” abilities at your fingertips. However, do note that her skill is an Oracle skill. You will need to have 5 cards in hand in order to use it, so plan ahead and make sure you got a way to activate her ability.
  • Psychic Bird and Nebula Witch, NoNo may not be a Magus, but the draw power from them can help you get a card you need, especially if you managed to check the top card. They are literally there to help you get that needed card on top.
  • Beyond the declaring of the top card for your skills, the deck is a very fun build, but it is quite technical, so practice and remember your card’s skills (and names) and you can enjoy it to its fullest.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #66: Dempster’s Magus Oracle Think Tank Deck Profile

Cardfight #65: JJ’s Battle Sister Oracle Think Tank Deck Profile

Hey, fighters!

Cardfight #65 sees us pit JJ’s Battle Sister Oracle Think Tank deck, played by Dempster, against ZaCaptain’s Enigman Dimension Police deck, as played by Leon. You can check the video above to see the bout, but if you’re interested in seeing the Battle Sister deck profile, we have it in this post.

If you want to check out what’s in the Enigman deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Battle Sister, Waffle

Triggers:-
4 Battle Sister, Ginger (Critical)
4 Battle Sister, Muffin (Critical)
4 Battle Sister, Tiramisu (Draw)
3 Lozenge Magus (Heal)

Grade 1s:-
3 Battle Sister, Lollipop
2 Luck Bird
3 Battle Sister, Cocoa
2 Battle Sister, Cream
4 Battle Sister, Chocolat (Sentinel)

Grade 2s:-
4 Battle Sister, Macaron
4 Battle Sister, Pudding
3 Battle Sister, Cocotte

Grade 3s:-
4 Battle Sister, Gelee
1 Battle Sister, Parfait
2 Battle Sister, Mille-feuille
1 Battle Sister, Cookie

Strides and G Guardians:-
4 Dragon Destroyer Battle Deity, Kamususanoo
4 Lord of Guidance, Wakahirume
2 Sword Deity of the Thunder Break, Takemikazuchi
2 Soaring Auspicious Beast, Kirin
2 Sunrise-on-high Godhawk, Ichibyoshi (G-Guardian)
1 Metal Element, Scryew (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)

Notes:-

  • The Battle Sisters play a more power-focused build, with some elements that an Oracle Think Tank is known for with its hand size. Because of such, they excel in having a hard-hitting offense and a strong defense.
  • But the power is lackluster in this day and age of Vanguard, considering strides and G-Guardians. Mille-feuille was mainly created to support Susanoo as an alternate Vanguard, but in a Battle Sisters deck, she does offer a cheaper and cost-efficient skill compared to Gelee, Cookie and Parfait.
  • In terms of the Vanguard, Legioning with Gelee will net you the most power, outside of striding. And while she has a Counterblast 3 for her skill, the deck does not require too many Counterblasts to begin with, especially with Muffin’s Oracle skill to Counter Charge 2, which helps.
  • Stride-wise, it’s a usual set of Strides you’d see in most Oracle Think Tank decks. Excite Battle Sister, Gelato is a promo card that we were not able to obtain in time for the fight, but she would have provided an alternate means of playing Battle Sisters in terms of filtering. Getting your usable units in your hand, while keeping your triggers in your deck. Something Susanoo players are familiar with.
  • As Oracle Think Tank has not gotten a proper boost since G-BT05, there is not a lot of cards this deck can play around with, G or main deck. As such, playing Scryew and Dizmel helps with the extra guarding and rear-guard protection, which Battle Sisters need.
  • Support-wise, the only thing you would lack is the soul needed to fund for Luck Bird and Cream’s skills. Reriding will resolve that issue easily. As for the Grade 2s, they do provide some on-hot threat, which can be helpful in the early game, but they do lose a bit of their effectiveness in the late game. Still, if you are hitting with strong power, you can still go far with the Battle Sisters deck.
  • With boosts coming to Battle Sisters in the upcoming Character Booster 2, it’s tempting to see how it will turn out in that boost. We can only anticipate what awaits this deck in a future boost.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #65: JJ’s Battle Sister Oracle Think Tank Deck Profile

Cardfight #64: Tsukuyomi Oracle Think Tank Deck Profile

Hey, fighters!

Cardfight #64 sees us pit Dempster’s Tsukuyomi Oracle Think Tank deck against the new Title Trial Deck for Touken Ranbu, played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Tsukuyomi deck profile, we have it in this post.

If you want to check out what’s in the Title Trial deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Godhawk, Ichibyoshi

Triggers:-
4 Oracle Guardian, Nike (Critical)
4 Psychic Bird (Critical)
4 Dream Eater (Draw)
4 Lozenge Magus (Heal)

Grade 1s:-
4 Goddess of the Crescent Moon, Tsukuyomi
3 Virtuoso Housekeeper
2 Weather Girl, Milk
4 Battle Sister, Chocolat (Sentinel)

Grade 2s:-
3 Battle Maiden, Tagitsuhime
4 Goddess of the Half Moon, Tsukuyomi
4 Shrewd Concierge

Grade 3s:-
3 CEO Amaterasu
4 Goddess of the Full Moon, Tsukuyomi
2 Goddess of the Treasured Mirror, Ohirume

Strides and G Guardians:-
4 Moon Deity Who Governs Night, Tsukuyomi

Notes:-

  • This is a very classic build with a few new toys. In other words, don’t expect to get into the tournaments with this like Misaki did. But in all seriousness, this is a very interesting build to play because it’s one of the few decks that require you to remember your card placements in order to fully utilize them in the next few turns.
  • Previously, this deck has been quite an issue in terms of riding up because if you don’t have the cards you need in your hand, your only bet is the top 5 at the start of every turn, and even that requires lots of luck. However, with cards like Virtuoso Housekeeper, you are able to get another chance to add the needed card into your hand with a simple counterblast.
  • Shrewd Concierge is a good 11000 Power attacker for Tsukuyomi with a decent on-hit threat. If his attack hits, you get to draw two cards and put a card from your hand into the soul, preparing your soul for Tagitsuhime’s glorious 12000 Power as well as filling up any of the Tsukuyomi cards should you miss a ride up.
  • Tsukuyomi is a great ride up to build up enough souls for Ohirume and CEO Amaterasu. With them in Legion, you will have enough power to hit your opponent’s rear-guard in order to easily proc CEO Amaterasu’s Mega Blast. You will deck out rather fast, but that’s also why you have Ohirume to send cards back to the deck.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #64: Tsukuyomi Oracle Think Tank Deck Profile