Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for G Booster Set 14: Divine Dragon Apocrypha.

With that said, let’s continue.

G-BT14-001-ZR-A_(Sample)
Neon Gyze

[AUTO]:When you ride on this unit, put this card into your G zone. (Does not count as Generation Break)

[CONT](G Zone):For your trigger effects, change the [Power] increase to “Choose up to one <Zeroth Dragon> from your G zone, and bind it face up”.

[CONT](G Zone):The <Zeroth Dragon> in your bind zone cannot move to other areas.

[Ultimate Stride]-“Dragon Deity of Destruction, Gyze” (Released when your vanguard is grade 3 and you have five different types of <Zeroth Dragon> in your bind zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Remove all of your other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).

G-BT14-001-ZR-B_(Sample)
Dragon Deity of Destuction, Gyze

[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC).

[CONT](VC):You cannot ride nor call any rear-guards other than <Zeroth Dragon>. All of your units do not return to the G zone, and cannot be affected by anything other than this card and your guardian. Your rear-guards cannot be attacked.

[AUTO](VC):At the beginning of your turn, deal one damage to your opponent’s vanguard for each <Zeroth Dragon> on your (RC).

G-BT14-002-ZR_(Sample)
Zeroth Dragon of Zenith Peak, Ultima

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among them to separate (RC), and put the rest on the top of your deck in any order. Until end of turn, chose all of your units for your trigger effects.

G-BT14-003-ZR_(Sample)
Zeroth Dragon of End of the World, Dust

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent’s vanguards and rear-guards lose all of their abilities, and their grade and [Power] increase or decrease to 1. If the number of cards in your opponent’s damage zone is four or less, choose one of your opponent’s vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

G-BT14-004-GR_(Sample)
Immortal Holy Sword, Fides

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC):If your opponent has only one guardian, the attacks of your units with the brave ability will hit regardless of its [Power].”.

[AUTO](VC) Generation Break 4 Brave:When this unit attacks, if you have a heart card with “Altmile” in its card name, search your deck for up to three cards, call them to separate (RC), and shuffle your deck.

G-BT14-005-GR_(Sample)
Chronovisor Heritage

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of that additional turn, and at the beginning of the main phase, Stride this card on your (VC).

G-BT14-006-RRR_(Sample)
Higher Deity Knight, Altmile

[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability not named “Higher Deity Knight, Altmile”, call it to (RC), and shuffle your deck.

[AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

G-BT14-008-RRR_(Sample)
Dragfall, Luard

[CONT](VC) Ritual X:You may pay “Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone” as the cost for Stride and Ultimate Stride.

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or lower card, call it to (RC), and shuffle your deck. If that unit has the ritual ability, choose one of your opponent’s rear-guards in the same column as that unit, and retire it.

G-BT14-010-RRR_(Sample)
Evil-eye Vidya Emperor, Shiranui “Rinne”

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate them, and attack your opponent’s vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

[CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.

G-BT14-011-RRR_(Sample)
Blazing Demonic Stealth Dragon, Shiranui “Zanki”

Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players’ rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent’s rear-guard, [Stand] and dominate it, and attack your opponent’s other unit. (You may use its abilities if you pay the cost)

[AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all fighters choose a card from their hands, and call them to (RC). Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

G-BT14-012-RRR_(Sample)
One who Hunts Souls, Balaam

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Choose one of your opponent’s rear-guards, this unit gets the [Power] of that unit, and drive+1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone.

[CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).

G-BT14-013-RRR_(Sample)
One who Proceeds Towards Daybreak, Scharhrot

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, choose a card with the darkness ability from your soul, put it into your hand, choose up to one card from your hand, and put it into your soul.

[AUTO](VC) Darkness (This ability is active if cards have been put into your soul during this turn):[Choose one of your grade 1 or greater rear-guards, and put it into your soul] At the end of your turn, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and if the number of cards in your soul is eight or more, you Counter Charge (1).

G-BT14-017-RR_(Sample)
Slaptail Dragon

[AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, that placed unit and this unit get [Power]+3000 until end of turn.

[CONT](Deck/Drop Zone):If you have a grade 4 vanguard with “Luard” in its card name, this card gets grade -1.

G-BT14-018
Emancipating Revenger, Allyl

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-019-RR_(Sample)
Goddess of Mercy, Inanna

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:Revelation-(VC)

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Soul Charge (3), your opponent chooses one of his or her rear-guards for each card with the revelation ability Soul Charge, and retires them.

[CONT](VC) Generation Break 3:All of your rear-guards get [Power]+2000 for each card in your soul with the revelation ability.

G-BT14-021-RR_(Sample)
Regalia of Frost, Jotun

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with “Regalia” in its card name, and it cannot be hit until end of that battle.

[AUTO] Generation Break 1:[Bind this card face up] When this card is put into your drop zone from your soul during your turn, if you have a vanguard with “Regalia” in its card name, you may pay the cost. If you do, choose a “Regalia of Frost, Jotun” from your drop zone, and you may return it into your hand.

G-BT14-023
Stealth Fiend, Quesera Basara

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-026-RR_(Sample)
Amon’s Follower, Abysm Lust

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-027
Chronomedical Hamster

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).


And here are this set’s reprints!

G-BT14-Re01
Knight of Heavenly Decree, Altmile

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.

[AUTO](VC):When your G unit Stride during your turn, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

[AUTO](VC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.

G-BT14-Re02
Dragwizard, Morfessa

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Cardfight #100: Victor’s Shiranui Nubatama Deck Profile

Hey, Rear-guards!

Cardfight #100 sees us pit Victor’s Shiranui Nubatama deck, played by JJ, against Leon’s Chronofang Gear Chronicle deck, played by ZaCaptain.

Click here if you want to check out what’s in the Chronofang deck

First Vanguard:-
Stealth Dragon, Madoi

Triggers:-
4 Hardworking Stealth Rogue, Torasada (Critical)
4 Stealth Dragon, Noroi (Critical)
2 Stealth Fiend, Daruma Collapse (Stand)
2 Almsgiving Stealth Rogue, Jirokichi (Draw)
4 Good Luck Smile, Zashikihime (Heal)

Grade 1s:-
3 Stealth Beast, Katarigitsune
3 Stealth Dragon, Tengai
4 Stealth Dragon, Tenrei
4 Stealth Dragon, Utsuroi (Sentinel-PG)

Grade 2s:-
4 Stealth Dragon, Genkai
4 Stealth Dragon, Fuurai
3 Stealth Beast, Uzuitachi

Grade 3s:-
4 Demon Stealth Dragon, Shiranui “Oboro”
4 Stealth Dragon, Shiranui

Strides and G Guardians:-
4 Enma Stealth Dragon, Mujinlord
4 Enma Stealth Dragon, Maguntenbu
2 Enma Stealth Dragon, Kingoku Tenbu
1 Rikudo Stealth Dragon, Rokushikirakan
1 Rikudo Stealth Dragon, Tsukumorakan
1 Jinx Stealth Fiend, Zashikihime (G-Guardian)
2 Rikudo Stealth Dragon, Gehourakan (G-Guardian)
1 Secret Message Stealth Hermit, Abudataishi (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know here, or on our Discord server, which you can find the link here. If you would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. If you like what you see here and want to support us directly, you can do so over at our Patreon.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #100: Victor’s Shiranui Nubatama Deck Profile

Cardfight #95: G-TD13 Nubatama Trial Deck Profile

Hey, Rear-guards!

Cardfight #95 sees us pit the new G-TD13 Nubatama Trial Deck against Dempster’s Witch Oracle Think Tank deck. You can check the video above to see the bout, but if you’re interested in seeing the G-TD13 Trial Deck profile, we have it in this post.

If you want to check out what’s in the Witch deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Stealth Dragon, Madoi

Triggers:-
4 Stealth Dragon, Kokusha (Critical)
4 Stealth Fiend, Kakuregama (Stand)
4 Almsgiving Stealth Rogue, Jirokichi (Draw)
4 Stealth Rogue of Ravenousness, Kosode (Heal)

Grade 1s:-
4 Stealth Dragon, Gouka
2 Stealth Dragon, Seizui
4 Stealth Beast, Katarigitsune
4 Blockade Stealth Rogue, Matsuba (Sentinel-PG)

Grade 2s:-
4 Stealth Dragon, Shibari Kusari
2 Stealth Dragon, Genkai
3 Stealth Rogue of Dead Souls, Toranaga
2 Stealth Beast, Kabeitachi

Grade 3s:-
2 Demon Stealth Dragon, Shiranui “Oboro”
2 Demon Stealth Dragon, Jakenmyo-ou
4 Demon Stealth Rogue, Genba

Strides and G Guardians:-
2 Enma Stealth Dragon, Kingoku Tenbu
2 Secret Message Stealth Hermit, Abudataishi (G-Guardian)

Notes:-

  • The trial deck, to say the least, is scary to deal with. As a trial deck, the basic needs to take advantage of Domination are there to deal with most situations, with the rest of it being covered in its boost in G-BT11.
  • The increase in value makes a lot of sense, considering that it not only has added in G-Guardians, but also stride fodders for Shiranui. This is the most complete Trial deck that they have released. And rightfully so, as the game has evolved quite enough to warrant that they help cater to new players coming into the game.
  • Onto the deck itself, the idea is to take advantage of the Dominate ability to trigger more power onto your side, with Seizui, Jakenmyo-ou and Genkai. While it’s limited to a few turns with this build, a full deck build will want to take advantage of that increase in power and potentially hand size as well, through Genkai.
  • When you Dominate an opponent’s unit, your target should be something you can use. A dominated unit’s CONT and AUTO skills can be used, if you pay for their cost and meet their conditions, so knowing the skills of the units your opponent uses will be beneficial to your strategies as a Domination player.
  • If you strip it down to its bare essentials, the deck is a multi-attack type of deck, similar to an Aqua Force deck. The added ability of being able to use your opponent’s skills is where it edges out against them, but it is essentially that at its core.
  • Overall, the Trial Deck is a nice deck to play with and it is somewhat rewarding to play, if you are knowledgeable of all decks and builds in Vanguard. Just don’t suddenly decide to destroy Vanguard and we’ll be good. 🙂

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #95: G-TD13 Nubatama Trial Deck Profile

Cardfight #56: Josephine’s Afterimage Nubatama Deck Profile

Hey, fighters!

Cardfight #56 sees us pit two of Josephine’s decks against each other. Her Afterimage Nubatama deck, as played by Dempster, against her Shadowstitch Murakumo deck, as played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Afterimage deck profile, we have it in this post.

If you want to check out what’s in the Shadowstitch deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Stealth Rogue of the Wintry Wind, Kamojigusa

Triggers:-
3 Killing Method Stealth Rogue, Samidare (Critical)
4 Stealth Dragon, Onibidoushi (Stand)
3 Stealth Dragon, Noroi (Critical)
4 Stealth Fiend, Zashikihime (Heal)

Grade 0s:-
1 Stealth Beast, Hagakure

Grade 1s:-
3 Stealth Beast, Katarigitsune
3 Stealth Dragon, Dreadmaster
3 Tempest Stealth Rogue, Fuuki
4 Stealth Rogue of Veils, Kurenai (Sentinel)

Grade 2s:-
3 Stealth Beast, Tamahagane
3 Stealth Dragon, Nibikatabira
3 Stealth Rogue of Night Fog, Miyabi
3 Stealth Rogue of Night Fog, Agitomaru

Grade 3s:-
3 Stealth Dragon, Kegareshinmyo
4 Stealth Dragon, Shiranui

Strides and G Guardians:-
2 Rikudo Stealth Dragon, Gedatsurakan
3 Rikudo Stealth Dragon, Gounrakan
1 Rikudo Stealth Dragon, Tsukumorakan
4 Rikudo Stealth Dragon, Zaramerakan
2 Rikudo Stealth Rogue, Atagolord
3 Jinx Stealth Hermit, Abudataishi (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)

Notes:-

  • There hasn’t been much changes between this deck and the last time you have seen it. But since there were no notes back then, I’ll provide them here.
  • With Afterimage, it only adds the ability to bounce units back to your hand from the field, but that only works when your opponent retrieves back units you forced him to put into the bind zone. Shiranui’s stride skill is a perfect way to ensure that your opponent does so, and with the added abilities from units such as Kamojigusa, which forces your opponent to send a bound unit to the drop zone, it makes the aim of the game with this Nubatama build one where you limit his choice of guards.
  • You will still have to deal with his full hand during his turns, but again, with Afterimage, as long as you have 6 or less cards in your hand, you can reinforce your hands with more guards. And if they still remain in your hand at that time, any on-call skills they would have can be reactivated once again.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #56: Josephine’s Afterimage Nubatama Deck Profile