Cardfight #63: Dempster’s Blue Storm Aqua Force Deck Profile

Hey, fighters!

Cardfight #63 sees us pit Dempster’s Blue Storm Aqua Force deck against our friend’s Witch Shadow Paladin deck, played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Blue Storm deck profile, we have it in this post.

If you want to check out what’s in the Witch deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Officer Cadet, Erikk

Triggers:-
4 Blue Storm Battleship, “Wadatsumi” (Critical)
4 Blue Storm Battle Princess, Doris (Stand)
4 Sea Otter Soldier of the Blue Storm Fleet (Draw)
4 Medical Officer of the Blue Storm Fleet (Heal)

Grade 1s:-
2 Battle Siren, Cloris
4 Blue Storm Marine General, Hermes
2 Kelpie Rider, Nikki
1 Blue Storm Battle Princess, Electra (Sentinel)
2 Blue Storm Shield, Homerus (Sentinel)
1 Blue Storm Guardian Dragon, Icefall Dragon (Sentinel)

Grade 2s:-
4 Blue Storm Marine General, Ianis
4 Blue Storm Marine General, Milos
3 Blue Storm Marine General, Starless

Grade 3s:-
4 Blue Storm Marine General, Michael
2 Blue Storm Marine General, Sebastian
4 Blue Storm Marine General, Zaharias

Strides and G Guardians:-
2 Marine General of Heavenly Silk, Aristotle
4 Marine General of Heavenly Silk, Christos
4 Marine General of Heavenly Silk, Lambros
2 Marine General of the Heavenly Scales, Tidal Bore Dragon
4 Guard Leader of Sky and Water, Flotia (G-Guardian)

Notes:-

  • Officer Cadet, Erikk is the better First Vanguard to go with for this build instead of Blue Storm Cadet, Anos. The reason being that you would need to fish out grade 3s as soon as possible to do the following things, but not limited to: riding, striding and cost for Perfect Guards.
  • If you are unable to call out rear guards to rack up Waves consistently, Blue Storm Battle Princess, Doris is a good alternative to that. She’s the legion version of Officer Cadet, Alekbors and does not have a Generation Break limitation.
  • Battle Siren, Cloris was added to the deck for the sole purpose of betting on the chance of binding your Perfect Guard so that you can use it to bypass any guard restrictions. This is the main reason why I play Blue Storm Battle Princess, Electra and Blue Storm Shield, Homerus as their skills do not specify activating when it appears on the Guardian Circle from hand. Blue Storm Guardian Dragon, Icefall Dragon is there so that I can perform Legion at a much faster rate.
  • Because though this deck focuses on Legion and not Stride, I only play 2 Kelpie Rider, Nikki in order to increase the chance of Striding.
  • Both Milos and Starless help to rack up the number of Waves, while Ianis provides a pressure of drawing a card when the attack hits from the 3rd Wave onwards. As you can see, there is simply no place to play Gregorios (and also because I ran out of him lol).
  • As mentioned in the video, Blue Storm Wave Dragon, Tetra-burst Dragon (and Rolling Ripple, Miltiadis for obvious reasons) is the only Legion-specific grade 3 not to be played in this deck because his skill contradicts with the main purpose of this deck, which is to restand units as much as possible. The main star of this deck is Blue Storm Marine General, Zaharias, as his skill is heavily dependent on persona checking, but a great skill nonetheless in case you’re unable to check Stand triggers.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #63: Dempster’s Blue Storm Aqua Force Deck Profile

Cardfight #61: Dempster’s Raindear Bermuda Triangle Deck Profile

Hey, fighters!

Cardfight #61 sees us pit Dempster’s Raindear Bermuda Triangle deck against the new G-TD09 Gear Chronicle deck, played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Raindear deck profile, we have it in this post.

If you want to check out what’s in the G-TD09 deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Colorful Smiling, Fratte

Triggers:-
4 Impact Punch, Michiru (Critical)
4 Dreamer Dreamer, Kruk (Stand)
2 Heartful Ale, Fundy (Draw)
2 Voice of Fate, Kasumi (Draw)
4 Sweet Temptation, Riko (Heal)

Grade 1s:-
4 Dash Sisters, Rabel
2 New Song Announcement, Alti
3 Piping Hot, Suifa
4 Miracle Twintail, Wyz (Sentinel)

Grade 2s:-
4 Inspect Sisters, Robel
4 Shyness Laguna, Lapla

Grade 3s:-
4 Peaceful Voice, Raindear
2 Skillful Performer, Minori
2 Splash Daughter, Rachel
4 Velvet Voice, Raindear

Strides and G Guardians:-
2 Flying Mermaid, Frederica

Notes:-

  • Building a Raindear build in the past was a nightmare. There weren’t enough viable cards that could work with her and her skill was nothing more than a gimmick. With the new supports from G-CB03, though, it is now possible to build a Raindear deck with all her supports in play.
  • A Raindear build centers around doing stuff when you drive check a Grade 3, similar to the Dimensional Robos. As such, in order to fully utilize her potential, you will need to maximise the number of Grade 3s you have as much as possible. In my current deck, I run a total of 12 Grade 3s.
  • In addition to the 12 Grade 3s, there a total of 8 cards (4 Grade 1s, 4 Grade 2s) that will become a Grade 3 in the trigger zone – Dash Sisters, Rabel and Inspect Sisters, Robel. They have their own respective skills when you drive check a Grade 3 as well, sending themselves back to the deck in order to increase your hand size or refresh your damage zone, ready for a second round of Grade 3 checking.
  • Piping Hot, Suifa is a good independent attacker as she instantly becomes an 11000 Power attacker when you activate her skill from the back row. Make sure you check a Grade 3 and that the rear-gaurd circle in front of her is empty, so that you can get yourself an extra attack. Not only that, she also makes any Velvet Voice, Raindear in front of her an 11000 Power as well.
  • Peaceful Voice, Raindear is a huge step up from Velvet Voice, Raindear for a number of reasons. The first being that she has a base power of 11000 Power, letting her sustain better on the field without the need of throwing an extra card to guard. Secondly, her rear-guard skill activates at the end of the battle that you drive check a Raindear, moving her to the Vanguard circle if she’s in Stand. In other words, you get a pseudo-restanding Vanguard, with the chance of doing an additional drive check with her Vanguard skill if you drive check a Grade 3.
  • For this deck, it is perfectly fine for you to draw triggers, because you would want to keep the number of Grade 3s in your deck as much as possible. Use the triggers you drew to help you guard, and keep the grade 3 game high.
  • Even though this build is bound by the trial deck rule and thus only plays 2 G units, you’ll quickly realise that Raindear does not work with strides very well as most useful skills exist on the Vanguard circle. It would be wiser to use Peaceful Voice, Raindear’s Vanguard skill to gain an additional drive check, albeit with the cost of one card from your hand into the soul.
  • This deck ultimately tests your luck and how much you believe in your deck, as RNG is really high. There will be times you won’t be able to drive check any Grade 3s at all, but that is all just part and parcel of Vanguard, so don’t give up and keep on pushing through.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #61: Dempster’s Raindear Bermuda Triangle Deck Profile

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Hey, fighters.

In this special relay fight, where we pitted Team AL Handsome (JJ’s Amon Dark Irregulars, Ben’s Nightrose Granblue and Jasmine’s Blaster Shadow Paladin deck) against Team Traffic Light (Leon’s Overlord the X Kagero, Brian’s Gurguit Gold Paladin and Josephine’s Ahsha Neo Nectar).

If you’re interested in seeing the deck profiles of Team AL Handsome, we have it in this post.

If you’re curious about Team Traffic Light’s deck profiles, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by their owners. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

<<JJ’s Amon Dark Irregulars Deck Profile>>

First Vanguard
Amon’s Follower, Barmaid Grace

Triggers:-
4 Amon’s Follower, Cruel Hand (Critical)
4 Amon’s Follower, Grausam (Critical)
4 Monochrome of Nightmareland (Stand)
4 Amon’s Follower, Hell’s Trick (Heal)

Grade 0s:-
2 Amon’s Follower, Barmaid Grace

Grade 1s:-
4 Amon’s Follower, Hell’s Deal
4 Amon’s Follower, Mad Eye
3 Flag Breaker (Sentinel)

Grade 2s:-
4 Amon’s Follower, Hell’s Draw
4 Amon’s Follower, Ron Geenlin
4 Demon of Aspiration, Amon

Grade 3s:-
2 Amon’s Leader, Astaroth
2 Demon Marquis, Amon “Яeverse”
4 Demon World Marquis, Amon

Strides and G Guardians:-
2 Abominable One, Gilles de Rais
2 Amon’s Talon, Marchocias
2 Mask of Demonic Frenzy, Ericrius
2 One Steeped in Sin, Scharhrot
2 Rebellious Retainer of Fresh Blood, Frederick
2 Nighttime Gentleman, Saint-Germain (G-Guardian)
4 False Dark Wings, Agrat bat Mahlat (G-Guardian)

Notes:-

  • Not much has changed since the last time we saw our friendly neighbourhood Amon. Besides the strides that is.
  • The general gist of the deck is simple. Deck becomes soul. Proceed to cave the opponent under the friendly might of your soul.
  • One of the key elements of the deck is the lovely Barmaid Grace so keep her alive as much as u can. However, Counterblast is limited so exercise caution.
  • As for the ride up, it is pretty obvious that u want to have the Grade 2 Amon as the Vanguard and depending on who started first you will ride into either Amon “Reverse” or Astaroth.
  • It is alright to ride into the base Amon as well. If nothing else, his innate power is nothing to laugh at late game especially if both players are unable to stride.
  • As always, my strides are catered towards various situations so feel free to use the strides for whatever board state you see fit. No doubt the finishers are pretty obvious.
  • Now go and nourish thy souls. But do not get too greedy.

<<Ben’s Nightrose Granblue Deck Profile>>

First Vanguard
Peter the Ghostie

Triggers:-
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)

Grade 2s:-
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon

Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)

Notes:-

  • Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
  • Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
  • Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
  • King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
  • While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
  • With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
  • Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
  • It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
  • Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.

<<Jasmine’s Blaster Shadow Paladin Deck Profile>>

First Vanguard
Knight of Meditation, Mac Nessa

Triggers:-
4 Revenger, Undead Angel (Critical)
4 Leaping Knight, Ligan Lumna (Critical)
4 Mage of the Rogue Eye, Arsur (Stand)
4 Illegal Alchemist (Heal)

Grade 1s:-
4 Black Chain Spirit Dance Formation, Kahedin
3 Arduous Battle Knight, Claudas
3 Pitch Black Sage, Charon
4 Karma Collector (Sentinel)

Grade 2s:-
4 Black Chain Flame Dance Formation, Hoel
3 Bloodstained Battle Knight, Dorint
3 Dark Night Maiden, Macha
1 Blaster Dark

Grade 3s:-
4 Blaster Dark “Diablo”
4 Whirlwind of Darkness, Vortimer “Diablo”

Strides and G Guardians:-
4 Supremacy Black Dragon, Aurageyser Dragon
2 Supremacy Black Dragon, Aurageyser Doomed
2 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
4 Dark Knight, Ludvik (G-Guardian)

Notes:-

  • I feel that Shadow Paladin has become really self-sustaining, yet be able to maintain pressure, even though they constantly need to retire for their skills. Cards like Kahedin add Power, as well as pressure on the opponent to guard, especially when it is combined with Mac Nessa.
  • Charon is another good card, along with Arsur, as they both count as two units when retired for a cost. This makes the retiring less painful and still maintain field presence.
  • One key combo in this deck utilizes the Dorint/Claudas units. When they’re in the same column, Dorint hits for 22k and I can Countercharge, which helps my deck a lot as Shadow Paladin decks are quite heavy on Counterblast.
  • In addition, there are many combos such as striding a Blaster unit over Blaster Dark “Diablo”, as his skill (retire on stride) can be used in many ways — to retire an interceptor or units that have useful skills, or to get rid of extra units so that they’ll be either vulnerable to Phantom Blaster “Diablo”‘s skill or be pressured to retire them to guard.
  • Spectral Blaster “Diablo” is also very self-sustaining as every Grade 3 in my deck has a “Diablo” in the name, and as such, even though I have to retire a unit for his GB3 skill, if I have a “Diablo” heart, I can superior call a Grade 1 from my deck, which is useful because most of my toolkit cards are Grade 1.
  • Unfortunately, one thing that I’ve noticed is that it cannot last very long, even with Hoel refilling the soul when Kahedin is called to the field. Spectral Blaster “Diablo” requires a Soul Blast 1, and Vortimer’s on ride skill also requires a Soul Blast 1.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Cardfight #59: Ben’s Nightrose Granblue Deck Profile

Hey, fighters!

Cardfight #59 sees us pit Ben’s Nightrose Granblue deck against Brian’s Gurguit Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Nightrose deck profile, we have it in this post.

If you want to check out what’s in the Gurguit deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Peter the Ghostie

Triggers:-
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)

Grade 2s:-
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon

Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)
Notes:-

  • Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
  • Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
  • Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
  • King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
  • While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
  • With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
  • Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
  • It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
  • Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #59: Ben’s Nightrose Granblue Deck Profile

Cardfight #54: Dempster’s Olyvia Bermuda Triangle Deck Profile

Hey, fighters!

Cardfight #54 sees us pit Dempster’s Olyvia Bermuda Triangle deck against our good friend, Sam’s Silver Thorn Pale Moon deck, as played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Olyvia deck profile, we have it in this post.

If you want to check out what’s in the Silver Thorn deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
First Lesson, Akari

Triggers:-
1 Comical Rainie (Critical)
1 Drive Quartet, Shuplu (Critical)
1 Impact Punch, Michiru (Critical)
1 Morning Impact, Lyps (Critical)
1 Dreamer Dreamer, Kruk (Stand)
1 Drive Quartet, Ressac (Stand)
1 Jump to the Water Surface, Amelie (Stand)
1 Sleeping Beauty, Mousse (Stand)
1 Drive Quartet, Bubblin (Draw)
1 Heartful Ale, Fundy (Draw)
1 Southern Harmony, Melvy (Draw)
1 Voice of Fate, Kasumi (Draw)
2 Sweet Temptation, Riko (Heal)
2 Lover of Hearts, Penelotta (Heal)

Grade 0s:-
1 Finger Magic, Mako

Grade 1s:-
1 Blazer Idols
1 Full Throttle Idol, Lurie
1 Garland Blossom, Ayna
1 New Song Announcement, Alti
1 One-round Fight, Hinata
1 Reticent Diva, Isuca
1 Superb New Student, Shizuku
1 Sweet Paradise, Manya
1 Tidal Art, Marie
1 Image Master, Kukuri (Sentinel)
1 Mermaid Idol, Elly (Sentinel)
1 Miracle Twintail, Wyz (Sentinel)
1 PR♥ISM-Duo, Aria (Sentinel)

Grade 2s:-
2 Admired Sparkle, Spica
2 Artless Charmy, Wakana
1 Diva of Clear Waters, Izumi
1 Ideal Walking Weather, Emilia
1 Intellect Polish, Seyna
2 One-stroke Art, Carla
2 Top Gear Idol, Sanya

Grade 3s:-
4 Cheerfully Etoile, Olyvia
1 Ring Arpeggio, Mikoto
1 Sincere Girl, Liddy
2 Sparkle in Her Heart, Spica

Strides and G Guardians:-
1 Air Element, Sebreeze
4 Celebrate Voice, Lauris
2 Flying Mermaid, Frederica
1 Lucky Rise, Elprina
4 School Etoile, Olyvia
2 Sailor’s Medley, Nasha (G-Guardian)
2 Hand in Hand, Leona (G-Guardian)

Notes:-

  • I’ve said this many times in the video and I’ll say it again here: This is easily one of the weirdest decks I’ve ever built in my life, and the main reason for that is because of Cheerfully Etoile, Olyvia herself. Her skill requires the top seven cards of your deck to be of different names before you can call 2 rear-guards from among them. If you play four copies of every card, it will be suicidal and a waste of her potential, so I played one copy of every single card I could find in here, with the most being two copies.
  • The magic of this deck is that even though all the cards are of different names, they all can synergise with each other, be it giving other rear-guards extra power, giving units the Harmony status and so on.
  • Sparkle in Her Heart, Spica may not be a good Vanguard to ride to (because ideally, you would want to ride to Olyvia right from the start), but her skills as a rear-guard are so good, it not only makes her heart sparkle, but it makes YOUR heart sparkle as well. Using Olyvia’s skill, you can call up to two rear-guards during your battle phase, giving herself an extra 4k and another 2k to each of the rear-guards called. Her second skill, however, requires herself to be in Harmony before she can bounce another rear-guard, ALSO with Harmony.
  • In the event where you cannot stride to Olyvia on your first stride due to not having GB2, depending on the situation, Frederica or Elprina would be good substitutes.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #54: Dempster’s Olyvia Bermuda Triangle Deck Profile

Cardfight #52: Dempster’s Harmony Bermuda Triangle Deck Profile

Hey, fighters!

Cardfight #52 sees us pit Dempster’s Harmony Bermuda Triangle deck against Jasmine’s Perdition Dragon Kagero deck. You can check the video above to see the bout, but if you’re interested in seeing the Harmony deck profile, we have it in this post.

If you want to check out what’s in the Perdition Dragon deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Wholehearted Dream, Meruru

Triggers:-
4 Cherished Phrase, Reina (Critical)
4 Jump to the Water Surface, Amelie (Stand)
2 Heartful Ale, Fundy (Draw)
2 Voice of Fate, Kasumi (Draw)
4 Lover of Hearts, Penelotta (Heal)

Grade 1s:-
2 Garland Blossom, Ayna
2 Magical Yell, Nina
2 Monotone Innocence, Yuka
2 Sweet Paradise, Manya
2 Talent of Perseverance, Shandee
4 Miracle Twintail, Wyz (Sentinel)

Grade 2s:-
2 Brilliant Ocean, Elly
4 Magical Charge, Vita
2 Prestige, Cetia
3 Top Gear Idol, Sanya

Grade 3s:-
1 Great Ascent, Liddy
4 Miracle Voice, Lauris
2 Sincere Girl, Liddy
1 Whitely Noble, Fantine

Strides and G Guardians:-
1 Air Element, Sebreeze
4 Celebrate Voice, Lauris
2 Flying Mermaid, Frederica
4 School Etoile, Olyvia
1 Lucky Rise, Elprina
2 Hand in Hand, Leona (G-Guardian)
2 Sailor’s Medley, Nasha (G-Guardian)

Notes:-

  • As mentioned in the video, this build now focuses more on adding power to units rather than just bouncing units back to hand. That doesn’t mean that this deck isn’t capable of bouncing units. There is still Lauris and Elprina to do that, just to name a few.
  • I changed my First Vanguard to Meruru for this build because this deck requires more counterblast management. I no longer have cards like Kukuri to countercharge and relying solely on Nina to do that will jam me up very quickly. Plus, if I stride first and I have another rear-guard on the field other than Meruru herself, I can essentially make Lauris’ stride skill free to set up for other skills. Plus I get to draw too!
  • In addition to heavy counterblast usage, this deck also uses a lot of soulblasts as well, especially with units like Nina, Vita, Liddy and so on. Cards like Heartful Ale, Fundy and Jump on the Water Surface, Amelie will help in replenishing the soul. If all else fails, there’s always Cherish Phrase, Reina.
  • Ayna is a great card to include in this build as she gives other units Harmony when she herself goes into Harmony. Some of the cards I use do not have the Harmony skill, so by putting Ayna in Harmony and giving units like Olyvia the Harmony skill, placing a unit behind her will put both units in Harmony. From there, it allows you to proc skills like Cetia, which requires you to rest a unit in Harmony state.
    • Not only that, Ayna’s second skill is also very helpful for adding 5k to units in the same column AND row as her, which means either one more hand to throw for guarding, or one more PG forced out.
  • Yuka is a rather interesting card to include in this deck because she’s the only Harmony unit that does not require Generation Break to activate her skill. As long as she is in Harmony, she gives all other units in the same row 1k. It may not seem much at first, but putting another Yuka in the second row, and it’s all a numbers game from there.
  • Celebrate Voice, Lauris is the main G Unit for this build, especially because her skill cost allows you to flip any G Unit face up. This means you can stride to her up to 4 times. She’s also one of the main cards that will allow you to bounce units back to your hand, so choose wisely which skill you wanna activate. Since the skill she gets only kicks in when she attacks, it would be wise to attack with one side, attack with her, and then attack with the remaining side. Not only that, she needs the whole field to be in harmony to give 5k to 3 units and get the extra critical, so if your field is anything other than 2, 4 or 6 units, you can’t use her skill anymore.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #52: Dempster’s Harmony Bermuda Triangle Deck Profile

Cardfight #49: Dempster’s Maelstrom Aqua Force Deck Profile

Hey, fighters!

Cardfight #49 sees us pit Dempster’s Maelstrom Aqua Force deck against Leon’s Ezel Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Maelstrom deck profile, we have it in this post.

If you want to check out what’s in the Ezel deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Blue Storm Cadet, Marios

Triggers:-
4 Blue Storm Battleship, “Wadatsumi” (Critical)
4 Blue Storm Marine General, Despina (Critical)
4 Sea Otter Soldier of the Blue Storm Fleet (Draw)
4 Medical Officer of the Blue Storm Fleet (Heal)

Grade 1s:-
4 Blue Storm Battle Princess, Theta
2 Blue Storm Marine General, Hermes
2 Blue Storm Soldier, Tempest Blader
2 Mako Shark Soldier of the Blue Storm Fleet
2 Blue Storm Battle Princess, Electra (Sentinel)
2 Blue Storm Shield, Homerus (Sentinel)

Grade 2s:-
4 Blue Storm Marine General, Gregorios
3 Blue Storm Marine General, Spyros
4 Blue Storm Soldier, Rascal Sweeper

Grade 3s:-
Blue Storm Dragon, Maelstrom (Break Ride)
Blue Storm Dragon, Maelstrom
2 Blue Storm Karma Dragon, Maelstrom “Яeverse”
2 Blue Storm Supreme Dragon, Glory Maelstrom

Strides and G Guardians:-
1 Air Element, Sebreeze
4 Blue Storm Marshal Dragon, Admiral Maelstrom
2 Marine General of Heavenly Silk, Aristotle
4 Marine General of Heavenly Silk, Christos
1 Marine General of the Heavenly Scales, Tidal Bore Dragon
2 Guard Leader of Sky and Water, Flotia
1 Dark Element, Dizmel
1 Metal Element, Scryew

Notes:-

  • This deck focuses on fast beatdown without giving your opponent a chance to breathe, as well as having both on hit and on miss pressures, similar to what would happen to them if they were to plunge to the bottom of the sea without any oxygen tanks. This is also the reason why this deck doesn’t play any stands, as by the time I hit the 4th wave, a lot of skills would have kicked in.
  • Draw triggers are very important to this deck because your extra drawing ability only comes from Maelstrom. Given the fact that it’s all pressure-based, relying on just that for a good hand isn’t always the best thing.
  • Theta is a great addition to the deck from G-CB02 as on 2nd wave, she easily hits 12k. It may not seem much at first, but considering this deck focuses on quick pokes, you can force more cards out of your opponent’s hand than you can imagine. Combine this with Rascal Sweeper, and you’ve got a column of death.
  • As this deck focuses a lot on Limit Break, it is paramount to have Mako Shark Soldier in your deck as a surefire way of catching your opponent off guard early game. However, as this deck is also very counterblast heavy, sometimes it’s better to reach 4 damage first and pull all of your combos. Adapting to the situation and figuring out what’s the best course of action is important when playing this deck.
  • The reason why I play Spyros and not Tidal Assault as the latter suffers from a power drop when he restands, which is the last thing I would want in a Maelstrom deck. With the card releases up till today, you would want to increase your waves AND manage to hit your opponent at the same time.
  • The break ride Maelstrom is another great addition as he gives your Vanguard a guaranteed draw, retire and guard restriction. The most feasible but extremely risky combo is to break ride to Glory Maelstrom when you’re at 5 damage, making your Vanguard a 26k powerhouse with complete guard restriction at the 4th wave or more. Remember when I said earlier that I don’t play stands? THIS is the reason why.
  • Admiral Maelstrom is a good card that has extremely good on hit pressure, but his reign ends there. Considering how late it’ll be when you stride to him, your opponent would have enough to guard against his attack, and in order to fully utilize his retiring skill, you’ll have to stride to him again later. If you ask me, the GR is a lie.
  • Christos is not, I repeat, NOT a good stride to use with the Maelstrom deck. So why do I still play him? First of all, it’s so that I can showcase him in the video. Secondly, he provides a secondary alternative for my field. Since (again) I don’t play stands in this deck, all triggers can be pumped to the side, and especially since Spyros’ skill can kick in on the 2nd wave, restanding him for a potential on-hit pressure on the 3rd wave makes him stand out in this deck, pun not intended.
  • Aristotle is like a staple in all my Aqua Force decks thanks to his 3rd wave retiring ability, especially if you feel that you need to wipe out something on your opponent’s field you’re normally not able to. But of course, make sure you have enough counterblasts to pay for his skill.
  • Dizmel was thrown in as a last minute attempt to make up for me not finding my second copy of Scryew (lol), but he does have a use in that if your opponent is trying to target any of your important units, he makes sure your opponent doesn’t touch it.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #49: Dempster’s Maelstrom Aqua Force Deck Profile