Cardfight #118: Dempster’s Nightrose Granblue Deck Profile

Hey, Rear-guards!

Cardfight #118 is a match between Dempster’s Nightrose Granblue deck against Harri Pale Moon deck.

Click here if you want to check out what’s in the Harri deck!

First Vanguard:-
Guile Shade

Triggers:-
4 Rough Seas Banshee (Critical)
4 Screaming Banshee (Stand)
1 Mick the Ghostie and Family (Stand)
1 Graham the Ghostie (Stand)
2 Gorgeous Shade (Draw)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
1 Sea Strolling Banshee
2 Witch Doctor of the Powdered Bone, Negrobone
3 Tommy the Ghostie Brothers
2 Fatal Shade
4 Seawall Banshee (Sentinel-PG)

Grade 2s:-
2 Witch Doctor of the Rotten Sea, Negrorook
2 Witch Doctor of Languor, Negrolazy
2 Skeleton Cannoneer
2 Pirate Swordsman, Colombard
1 King Serpent
3 Maltreat Shade

Grade 3s:-
4 Vampire Princess of Starlight, Nightrose
4 Vampire Princess of Night Fog, Nightrose

Strides and G Guardians:-
2 Diabolist of Corpse, Negrosonger
4 Pirate King of the Roseate Twilight, Nightrose
1 Ghostie Great King, Obadiah
1 Pirate King of Redemption, Dragut
2 Tempest-calling Pirate King, Gouache
1 Unfading Ship, Immortal Galleon
2 Diabolist of Tombs, Negromode (G-Guardian)
1 Diabolist of Solicitation, Negronora (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolilly (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #118: Dempster’s Nightrose Granblue Deck Profile

Cardfight #85: Dempster’s Nightrose Granblue Deck Profile

Hey, Rear-guards!

Cardfight #85 sees us pit Dempster’s Nightrose Granblue deck against ZaCaptain’s Harri Pale Moon deck. You can check the video above to see the bout, but if you’re interested in seeing the Nightrose deck profile, we have it in this post.

If you want to check out what’s in the Harri deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Guile Shade

Triggers:-
4 Rough Seas Banshee (Critical)
2 Screaming Banshee (Stand)
4 Mick the Ghostie and Family (Stand)
2 Gorgeous Shade (Draw)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
1 Sea Strolling Banshee
2 Witch Doctor of the Powdered Bone, Negrobone
3 Tommy the Ghostie Brothers
2 Fatal Shade
4 Seawall Banshee (Sentinel-PG)

Grade 2s:-
2 Witch Doctor of the Rotten Sea, Negrorook
2 Witch Doctor of Languor, Negrolazy
2 Skeleton Cannoneer
2 Pirate Swordsman, Colombard
1 King Serpent
3 Maltreat Shade

Grade 3s:-
4 Vampire Princess of Starlight, Nightrose
4 Vampire Princess of Night Fog, Nightrose

Strides and G Guardians:-
Diabolist of Corpse, Negrosonger
Eclipse Dragonhulk, Jumble Dragon
Ghostie Great King, Obadiah
Mist Phantasm Pirate King, Nightrose
Pirate King of Redemption, Dragut
Diabolist of Tombs, Negromode
Eclipse Dragonhulk, Deep Corpse Dragon

Notes:-

  • Before I start, yes, I do not have Goauche, but that’s okay because that means I have more space for other strides that works with this build better.
  • I swapped out Peter the Ghostie for Guile shade because this build got a lot better in terms of sending cards to the drop zone, and even though I lose the extra draw, having a an additional attack as a pressure ensures that my opponent either takes one more hit or throws more cards to guard with.
  • Fatal Shade helps in either reinforcing your field or your deck. If she is retired due to her Hollow skill, you can either call out a grade 2 for intercepting during your opponent’s turn, or call Mick the Ghostie & Family for to send to your deck as well as to give your deck a good shuffle. Granted, the latter wastes the 10k, but I’d say it’s a good tradeoff.
  • Obadiah has always been known to be very good for sending the cards you need from the deck to the drop zone, but its second half of the skill requires you to call a Ghostie normal unit into the same column as your vanguard, and in this case, Tommy the Ghostie brothers is your only option. Jumble Dragon may not have the search to send to drop zone capability, but it’s a good first stride too as it allows you to send up to 4 cards from the top of your deck to the drop zone, and depending on what they are, you get to do something. Of course, the best combination would be 2 trigger units and 2 normal units to fully maximize its potential.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #85: Dempster’s Nightrose Granblue Deck Profile

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster 3: Rummy Labyrinth Under the Moonlight. You can check the video above to see what we opened up in our box of G-CHB03.

With that said, let’s continue.

g-chb03-001
Parallel Megatrick, Fairfield

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Magia-[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2) & Choose a card from your soul and drop zone, and put them on the bottom of your deck in any order] Choose a card from your soul, call it to (RC), until end of turn, it gets [Power]+10000/[Critical]+1, and “[ACT](RC):[Soul Blast (2)] Until end of turn, this unit gets [Power]+5000, and this unit cannot be chosen by card effects.”, shuffle your deck, and at the end of that turn, put that unit into your soul.

g-chb03-002
Pirate King of Redemption, Dragut

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.

g-chb03-004
Masked Phantom, Harri

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.

[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.

Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

g-chb03-007
Nightmare Doll of the Abyss, Eleanor

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down <Workeroid> from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] Look at ten cards from the top of your deck, search for up to one grade 3 <Workeroid> from among them, reveal it, place it on your (VC) as a heart or put it into your soul, and shuffle your deck. If you placed a card on your (VC) as a heart, put all of your heart cards other than that card into your drop zone.

g-chb03-013
Maltreat Shade

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO] Generation Break 1:[Put this card on the bottom of your deck] When this unit is retired from (RC) due to the effect of the hollow ability, if you have a vanguard with “Nightrose” in its card name, you may pay the cost. If you do, Counter Charge (1).

[AUTO](RC):When this unit attacks, if you have a vanguard with “Nightrose” in its card name, this unit gets [Power]+2000 for each of your hollowed units until end of that battle.

And here are this Booster’s reprints we missed!

g-chb03-re01
Masked Magician, Harri

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.

Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

g-chb03-re02
Vampire Princess of Night Fog, Nightrose

[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that card to (RC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one card from your drop zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

That ends the “Booster Pack” for G-CHB03. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Hey, fighters.

In this special relay fight, where we pitted Team AL Handsome (JJ’s Amon Dark Irregulars, Ben’s Nightrose Granblue and Jasmine’s Blaster Shadow Paladin deck) against Team Traffic Light (Leon’s Overlord the X Kagero, Brian’s Gurguit Gold Paladin and Josephine’s Ahsha Neo Nectar).

If you’re interested in seeing the deck profiles of Team AL Handsome, we have it in this post.

If you’re curious about Team Traffic Light’s deck profiles, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by their owners. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

<<JJ’s Amon Dark Irregulars Deck Profile>>

First Vanguard
Amon’s Follower, Barmaid Grace

Triggers:-
4 Amon’s Follower, Cruel Hand (Critical)
4 Amon’s Follower, Grausam (Critical)
4 Monochrome of Nightmareland (Stand)
4 Amon’s Follower, Hell’s Trick (Heal)

Grade 0s:-
2 Amon’s Follower, Barmaid Grace

Grade 1s:-
4 Amon’s Follower, Hell’s Deal
4 Amon’s Follower, Mad Eye
3 Flag Breaker (Sentinel)

Grade 2s:-
4 Amon’s Follower, Hell’s Draw
4 Amon’s Follower, Ron Geenlin
4 Demon of Aspiration, Amon

Grade 3s:-
2 Amon’s Leader, Astaroth
2 Demon Marquis, Amon “Яeverse”
4 Demon World Marquis, Amon

Strides and G Guardians:-
2 Abominable One, Gilles de Rais
2 Amon’s Talon, Marchocias
2 Mask of Demonic Frenzy, Ericrius
2 One Steeped in Sin, Scharhrot
2 Rebellious Retainer of Fresh Blood, Frederick
2 Nighttime Gentleman, Saint-Germain (G-Guardian)
4 False Dark Wings, Agrat bat Mahlat (G-Guardian)

Notes:-

  • Not much has changed since the last time we saw our friendly neighbourhood Amon. Besides the strides that is.
  • The general gist of the deck is simple. Deck becomes soul. Proceed to cave the opponent under the friendly might of your soul.
  • One of the key elements of the deck is the lovely Barmaid Grace so keep her alive as much as u can. However, Counterblast is limited so exercise caution.
  • As for the ride up, it is pretty obvious that u want to have the Grade 2 Amon as the Vanguard and depending on who started first you will ride into either Amon “Reverse” or Astaroth.
  • It is alright to ride into the base Amon as well. If nothing else, his innate power is nothing to laugh at late game especially if both players are unable to stride.
  • As always, my strides are catered towards various situations so feel free to use the strides for whatever board state you see fit. No doubt the finishers are pretty obvious.
  • Now go and nourish thy souls. But do not get too greedy.

<<Ben’s Nightrose Granblue Deck Profile>>

First Vanguard
Peter the Ghostie

Triggers:-
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)

Grade 2s:-
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon

Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)

Notes:-

  • Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
  • Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
  • Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
  • King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
  • While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
  • With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
  • Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
  • It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
  • Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.

<<Jasmine’s Blaster Shadow Paladin Deck Profile>>

First Vanguard
Knight of Meditation, Mac Nessa

Triggers:-
4 Revenger, Undead Angel (Critical)
4 Leaping Knight, Ligan Lumna (Critical)
4 Mage of the Rogue Eye, Arsur (Stand)
4 Illegal Alchemist (Heal)

Grade 1s:-
4 Black Chain Spirit Dance Formation, Kahedin
3 Arduous Battle Knight, Claudas
3 Pitch Black Sage, Charon
4 Karma Collector (Sentinel)

Grade 2s:-
4 Black Chain Flame Dance Formation, Hoel
3 Bloodstained Battle Knight, Dorint
3 Dark Night Maiden, Macha
1 Blaster Dark

Grade 3s:-
4 Blaster Dark “Diablo”
4 Whirlwind of Darkness, Vortimer “Diablo”

Strides and G Guardians:-
4 Supremacy Black Dragon, Aurageyser Dragon
2 Supremacy Black Dragon, Aurageyser Doomed
2 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
4 Dark Knight, Ludvik (G-Guardian)

Notes:-

  • I feel that Shadow Paladin has become really self-sustaining, yet be able to maintain pressure, even though they constantly need to retire for their skills. Cards like Kahedin add Power, as well as pressure on the opponent to guard, especially when it is combined with Mac Nessa.
  • Charon is another good card, along with Arsur, as they both count as two units when retired for a cost. This makes the retiring less painful and still maintain field presence.
  • One key combo in this deck utilizes the Dorint/Claudas units. When they’re in the same column, Dorint hits for 22k and I can Countercharge, which helps my deck a lot as Shadow Paladin decks are quite heavy on Counterblast.
  • In addition, there are many combos such as striding a Blaster unit over Blaster Dark “Diablo”, as his skill (retire on stride) can be used in many ways — to retire an interceptor or units that have useful skills, or to get rid of extra units so that they’ll be either vulnerable to Phantom Blaster “Diablo”‘s skill or be pressured to retire them to guard.
  • Spectral Blaster “Diablo” is also very self-sustaining as every Grade 3 in my deck has a “Diablo” in the name, and as such, even though I have to retire a unit for his GB3 skill, if I have a “Diablo” heart, I can superior call a Grade 1 from my deck, which is useful because most of my toolkit cards are Grade 1.
  • Unfortunately, one thing that I’ve noticed is that it cannot last very long, even with Hoel refilling the soul when Kahedin is called to the field. Spectral Blaster “Diablo” requires a Soul Blast 1, and Vortimer’s on ride skill also requires a Soul Blast 1.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Cardfight #59: Ben’s Nightrose Granblue Deck Profile

Hey, fighters!

Cardfight #59 sees us pit Ben’s Nightrose Granblue deck against Brian’s Gurguit Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Nightrose deck profile, we have it in this post.

If you want to check out what’s in the Gurguit deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Peter the Ghostie

Triggers:-
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)

Grade 2s:-
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon

Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)
Notes:-

  • Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
  • Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
  • Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
  • King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
  • While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
  • With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
  • Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
  • It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
  • Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #59: Ben’s Nightrose Granblue Deck Profile

Cardfight #43: Dempster’s Hollow Granblue Deck Profile

Hey, fighters!

Cardfight #43 sees us pit Dempster’s two decks, his Hollow Granblue and Magia Pale Moon decks, against each other. You can check the video above to see the bout, but if you’re interested in seeing the Granblue profile, we have it in this post.

If you want to check out what’s in Dempster’s Magia Pale Moon deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Undying Departed, Grenache

Triggers:-
4 Rough Seas Banshee (Critical)
4 Graham the Ghostie (Stand)
4 Gorgeous Shade (Draw)
4 Good Luck Charm Banshee (Heal)

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Greedy Mimic
1 Sea Strolling Banshee
2 Witch Doctor of the Powdered Bone, Negrobone
4 Freddy the Ghostie (Sentinel)

Grade 2s:-
2 Ruin Shade
3 Witch Doctor of the Rotten Sea, Negrorook
2 Skeleton Cannoneer
2 Witch Doctor of Languor, Negrolazy
3 Pirate Swordsman, Colombard

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Ghoul Dragon, Gast Dragon
2 Master Swordsman, Nightstorm

Grade 4s:-
4 Pirate King of Secret Schemes, Bandit Rum
2 Ghostie Great King, Obadiah
2 Mist Phantasm Pirate King, Nightrose

Notes:-

  • As Tommy the Ghostie Brothers is the only normal Ghostie unit in my deck, striding to Obadiah can be quite challenging. Assuming that you drop Tommy the Ghostie Brothers for striding, you can choose Sea Strolling Banshee (assuming she isn’t in your hand or damage zone by then), Negrolazy and Gast Dragon and send them to the drop zone. Any unit is okay, but make sure that you have at least 2 Hollow units sent to the drop zone this way in order to call Tommy the Ghostie Brothers to the back of Obadiah.
  • Greedy Mimic is a good choice for an early game rush game due to its ability to hit the Vanguard for 9k without any requirements. This becomes moot, however, when your opponent is grade 3 and above, so when that time comes, calling it as a booster works fine too.
  • Ruin Shade is a good early game miller (unit that sends the top card of the deck to the drop zone). Most of the time, you will not be guarding attacks until grade 3. The only drawback is saying goodbye to your triggers as they sink to the bottom of Davy Jones’ locker—I mean the drop zone.
  • I only play 1 Sea Strolling Banshee because I only ever need that one copy, but if by any chance she ends up in the damage zone, hand or soul, Skeleton Cannoneer is a good alternative to drawing cards due to his Hollow skill bonus. However, you have to Counterblast 1 first in order to do that. Unless you have Grenache ready in your drop zone, be careful not to spam his skill too much.
  • Since Nightrose is the ace Vanguard in this build, having her ready for a ride up in your hand is always great, though Nightstorm is a good alternative as his on-ride skill helps you add a Hollow unit into your hand either for guarding or for calling. Whatever you do, avoid riding up to Gast Dragon. You’ll be a goner before the pirates even finish singing “Yo Ho Ho and a Bottle of Rum”.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #43: Dempster’s Hollow Granblue Deck Profile