Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for G Booster Set 14: Divine Dragon Apocrypha.

With that said, let’s continue.

G-BT14-001-ZR-A_(Sample)
Neon Gyze

[AUTO]:When you ride on this unit, put this card into your G zone. (Does not count as Generation Break)

[CONT](G Zone):For your trigger effects, change the [Power] increase to “Choose up to one <Zeroth Dragon> from your G zone, and bind it face up”.

[CONT](G Zone):The <Zeroth Dragon> in your bind zone cannot move to other areas.

[Ultimate Stride]-“Dragon Deity of Destruction, Gyze” (Released when your vanguard is grade 3 and you have five different types of <Zeroth Dragon> in your bind zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Remove all of your other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).

G-BT14-001-ZR-B_(Sample)
Dragon Deity of Destuction, Gyze

[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC).

[CONT](VC):You cannot ride nor call any rear-guards other than <Zeroth Dragon>. All of your units do not return to the G zone, and cannot be affected by anything other than this card and your guardian. Your rear-guards cannot be attacked.

[AUTO](VC):At the beginning of your turn, deal one damage to your opponent’s vanguard for each <Zeroth Dragon> on your (RC).

G-BT14-002-ZR_(Sample)
Zeroth Dragon of Zenith Peak, Ultima

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among them to separate (RC), and put the rest on the top of your deck in any order. Until end of turn, chose all of your units for your trigger effects.

G-BT14-003-ZR_(Sample)
Zeroth Dragon of End of the World, Dust

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent’s vanguards and rear-guards lose all of their abilities, and their grade and [Power] increase or decrease to 1. If the number of cards in your opponent’s damage zone is four or less, choose one of your opponent’s vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

G-BT14-004-GR_(Sample)
Immortal Holy Sword, Fides

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC):If your opponent has only one guardian, the attacks of your units with the brave ability will hit regardless of its [Power].”.

[AUTO](VC) Generation Break 4 Brave:When this unit attacks, if you have a heart card with “Altmile” in its card name, search your deck for up to three cards, call them to separate (RC), and shuffle your deck.

G-BT14-005-GR_(Sample)
Chronovisor Heritage

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of that additional turn, and at the beginning of the main phase, Stride this card on your (VC).

G-BT14-006-RRR_(Sample)
Higher Deity Knight, Altmile

[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability not named “Higher Deity Knight, Altmile”, call it to (RC), and shuffle your deck.

[AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

G-BT14-008-RRR_(Sample)
Dragfall, Luard

[CONT](VC) Ritual X:You may pay “Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone” as the cost for Stride and Ultimate Stride.

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or lower card, call it to (RC), and shuffle your deck. If that unit has the ritual ability, choose one of your opponent’s rear-guards in the same column as that unit, and retire it.

G-BT14-010-RRR_(Sample)
Evil-eye Vidya Emperor, Shiranui “Rinne”

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate them, and attack your opponent’s vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

[CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.

G-BT14-011-RRR_(Sample)
Blazing Demonic Stealth Dragon, Shiranui “Zanki”

Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players’ rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent’s rear-guard, [Stand] and dominate it, and attack your opponent’s other unit. (You may use its abilities if you pay the cost)

[AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all fighters choose a card from their hands, and call them to (RC). Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

G-BT14-012-RRR_(Sample)
One who Hunts Souls, Balaam

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Choose one of your opponent’s rear-guards, this unit gets the [Power] of that unit, and drive+1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone.

[CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).

G-BT14-013-RRR_(Sample)
One who Proceeds Towards Daybreak, Scharhrot

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, choose a card with the darkness ability from your soul, put it into your hand, choose up to one card from your hand, and put it into your soul.

[AUTO](VC) Darkness (This ability is active if cards have been put into your soul during this turn):[Choose one of your grade 1 or greater rear-guards, and put it into your soul] At the end of your turn, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and if the number of cards in your soul is eight or more, you Counter Charge (1).

G-BT14-017-RR_(Sample)
Slaptail Dragon

[AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, that placed unit and this unit get [Power]+3000 until end of turn.

[CONT](Deck/Drop Zone):If you have a grade 4 vanguard with “Luard” in its card name, this card gets grade -1.

G-BT14-018
Emancipating Revenger, Allyl

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-019-RR_(Sample)
Goddess of Mercy, Inanna

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:Revelation-(VC)

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Soul Charge (3), your opponent chooses one of his or her rear-guards for each card with the revelation ability Soul Charge, and retires them.

[CONT](VC) Generation Break 3:All of your rear-guards get [Power]+2000 for each card in your soul with the revelation ability.

G-BT14-021-RR_(Sample)
Regalia of Frost, Jotun

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with “Regalia” in its card name, and it cannot be hit until end of that battle.

[AUTO] Generation Break 1:[Bind this card face up] When this card is put into your drop zone from your soul during your turn, if you have a vanguard with “Regalia” in its card name, you may pay the cost. If you do, choose a “Regalia of Frost, Jotun” from your drop zone, and you may return it into your hand.

G-BT14-023
Stealth Fiend, Quesera Basara

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-026-RR_(Sample)
Amon’s Follower, Abysm Lust

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-027
Chronomedical Hamster

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).


And here are this set’s reprints!

G-BT14-Re01
Knight of Heavenly Decree, Altmile

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.

[AUTO](VC):When your G unit Stride during your turn, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

[AUTO](VC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.

G-BT14-Re02
Dragwizard, Morfessa

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Cardfight #98: Dempster’s Amaruda Genesis Deck Profile

Hey, Rear-guards!

Cardfight #98 sees us pit Dempster’s Amaruda Genesis deck against Leon’s Blademaster Kagero deck. You can check the video above to see the bout, but if you’re interested in seeing the Amaruda deck profile, we have it in this post.

If you want to check out what’s in the Blademaster deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Origin Goddess, Nakisawame

Triggers:-
4 Witch of Dead Spirits, Soler (Critical)
4 Goddess of Sound Sleep, Tahro (Stand)
4 Dreaming Dragon (Stand)
4 Witch of Great Talent, Laurier (Heal)

Grade 1s:-
4 Detect Angel
2 Shackle Fetter, Gelgja
4 Goddess of Ephemeral, Awanami
4 Goddess of Adherence, Kibitsuhime (Sentinel-PG)

Grade 2s:-
4 Battle Maiden, Kotonoha
4 Goddess of Favorable Wind, Ninnil
3 Battle Maiden, Senri

Grade 3s:-
4 Prime Beauty, Amaruda
4 Ice Crest Goddess, Svava

Strides and G Guardians:-
4 Goddess of Investigation, Ishtar
1 Beast-Slayer Military Deity, Tyr
1 Great Angel, Doombrace
4 Mythical Destroyer Beast, Vanargandr
1 Goddess of Settlement, Pallas Athena
1 Witch Queen of Accomplishment, Laurier (G-Guardian)
2 Goddess of Twill, Tagut (G-Guardian)
1 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)
1 Goddess of Seven Colors, Iris (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #98: Dempster’s Amaruda Genesis Deck Profile

Cardfight #92: Dempster’s Fenrir Genesis Deck Profile

Hey, Rear-guards!

Cardfight #92 sees us pit Dempster’s Fenrir Genesis deck against Leon’s Blademaster Kagero deck. You can check the video above to see the bout, but if you’re interested in seeing the Fenrir deck profile, we have it in this post.

If you want to check out what’s in the Blademaster deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

As we announced in the previous deck profile, we will not be linking our cards back to the Wiki, and there may not be any notes on some of our future deck profiles, due to a multitude of reasons.

We hope you guys will let us know if these changes work for you or if you want it back to how we have always done them. We would like to hear your feedback on this. In the meantime, we also hope that you would continue reading and learning from all the deck profiles we have done and posted here on our blog.

Thanks, guys. 🙂

First Vanguard:-
Fetter Creator, Van

Triggers:-
4 Stake Fetter, Thviti (Critical)
4 Goddess of Soun Sleep, Tahro (Stand)
2 Dreaming Dragon (Stand)
2 Goddess of Fruition, Carpo (Draw)
4 Goddess of Youth, Hebe (Heal)

Grade 1s:-
3 Mythic Beast, Skoll
3 Battle Maiden, Touka
4 Shackle Fetter, Gelgja
4 Goddess of Decline, Hel (Sentinel-PG)

Grade 2s:-
4 Battle Maiden, Kotonoha
3 Unappeasable Biter, Gleipnir
4 Boulder Fetter, Gjoll

Grade 3s:-
4 Mythic Beast, Fenrir
4 Ice Crest Goddess, Svava

Strides and G Guardians:-
4 Mythical Destroyer Beast, Vanargandr
2 Beast-Slayer Military Deity, Tyr
2 Mythical Hellsky Beast, Fenrir
4 Great Angel, Doom Brace
2 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)
2 Goddess of Seven Colors, Iris (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #92: Dempster’s Fenrir Genesis Deck Profile

Cardfight #67: ZaCaptain’s Revelation Genesis Deck Profile

Hey, fighters!

Cardfight #67 sees us pit ZaCaptain’s Revelation Genesis deck against Leon’s Idea-drone Gear Chronicle deck. You can check the video above to see the bout, but if you’re interested in seeing the Revelation deck profile, we have it in this post.

If you want to check out what’s in the Idea-drone deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Fetter Creator, Van

Triggers:-
4 Battle Maiden, Kukurihime (Critical)
2 Dreaming Dragon (Stand)
2 Goddess of Sound Sleep, Tahro (Stand)
4 Goddess of Fruition, Carpo (Draw)
2 Goddess of Youth, Hebe (Heal)
2 Regalia of Compassion, Eir (Heal)

Grade 1s:-
3 Shackle Fetter, Gelgja
3 Battle Maiden, Touka
2 Claimer Harry
4 Goddess of Self-sacrifice, Kushinada (Sentinel-PG)

Grade 2s:-
3 Battle Maiden, Kotonoha
3 Twilight Hunter, Artemis
3 Battle Maiden, Sahohime
3 Flying Lapwing

Grade 3s:-
2 Ice Crest Goddess, Svava
2 Wisdom Keeper, Metis
2 Eternal Goddess, Iwanagahime
3 Battle Deity of the Night, Artemis

Strides and G Guardians:-
4 Great Angel, Doom Brace
4 Beast-slayer Military Deity, Tyr
3 Goddess of the Firmament, Dione
1 Mythical Hellsky Beast, Fenrir
2 Goddess of Seven Colors, Iris (G-Guardian)
2 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)

Notes:-

  • First off, this deck is still in an experimental state. While ideally, this deck will greatly benefit with a proper Fenrir build, the experiment is to try and revive the Artemis build introduced back when Genesis was first introduced, using the new boosts such as Revelation to build around it. The fact that, at the time of us building it, the Idea-drones could not face against any other deck because of how slow it was to build up enough to activate Deus Ex Machina, Demiurge, it made sense to us that this experimental deck can fight against it on an even playing field long enough for Demiurge to “emerge”. (ba dum tss)
  • In any case, talking more about the deck itself, the deck is focused on building up your hand and soul using a combination of strides, Artemis’s Limit Break and Revelation. For a long time, I have been lost in my balance of grade 3s, until Svava came along. He (or she) helps fill in as a rear-guard, thanks to their ability being able to activate in the Vanguard or rear-guard circles; albeit being better to do so as a Vanguard. Svava does help in filtering your soul out and keeping units like Gelgja and Tahro in your soul to activate their abilities as and when you need them to.
  • Tahro is fantastic in achieving a multi-attack during a battle phase. Although she doesn’t give any power, Tahro, combined with Svava’s +5000 Power ability in the main phase, can force your opponent to drop extra cards. But despite that, the deck is still very vulnerable to deckout. Dreaming Dragon is there to counteract it, but that means I lose out in having a strong or at least a significant 4th and 5th attack.
  • Revelation is helpful in charging up the soul if you need be, although sometimes it’s best to leave the trigger on top instead of increasing your soul count. Small cost Soul Blasts like Artemis, Tyr and Doom Brace is more than enough to help you last for the long game.
  • Going forward, there is a lot that can be done with this build. Perhaps the deck is too spread out to handle as many situations as it can, and it needs to be focused on a singular Vanguard. Strides will always be “eternal”, so it may come down to the choice between keeping Artemis or Iwanagahime. Not only that, it is worth mentioning that at times, it may be worth looking into adding more units with Revelation or more units that have some form of guaranteed Soul Charge. The build isn’t as moronic as I initially thought it would be, but there is a lot of directions that can be taken with this build to improve upon.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #67: ZaCaptain’s Revelation Genesis Deck Profile

Cardfight #66: Dempster’s Fenrir Genesis Deck Profile

Hey, fighters!

Cardfight #66 sees us pit two of Dempster’s decks against each other. His Fenrir Genesis deck against his Magus Oracle Think Tank deck, played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Fenrir deck profile, we have it in this post.

If you want to check out what’s in the Magus deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Fetter Creator, Van

Triggers:-
4 Stake Fetter, Thviti (Critical)
2 Dreaming Dragon (Stand)
4 Goddess of Sound Sleep, Tahro (Stand)
2 Goddess of Fruition, Carpo (Draw)
4 Goddess of Youth, Hebe (Heal)

Grade 1s:-
3 Battle Maiden, Touka
3 Mythic Beast, Skoll
4 Shackle Fetter, Gelgja
4 Goddess of Decline, Hel (Sentinel-PG)

Grade 2s:-
4 Battle Maiden, Kotonoha
4 Boulder Fetter, Gjoll
3 Unappeasable Biter, Gleipnir

Grade 3s:-
4 Ice Crest Goddess, Svava
4 Mythic Beast, Fenrir

Strides and G Guardians:-
2 Beast-Slayer Military Deity, Tyr
4 Great Angel, Doom Brace
4 Mythical Destroyer Beast, Vanargandr
2 Mythical Hellsky Beast, Fenrir
2 Goddess of Seven Colors, Iris (G-Guardian)
2 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)

Notes:-

  • The Revelation build is a huge step up from the previous Fenrir build, and in a good way too. In the previous build, you’ll find yourself having a lot of cards in the soul to work with, but not a lot of ways of using them. In the Revelation build, however, the balance between Soul Charging and Soul Blasting instantly becomes evident. You’ll find yourself using Dreaming Dragon’s skill more often.
  • There is a way for the Revelation build to pull off an infinite combo, but this deck is not built for that. Instead, it’s built for high power beatdown and deck refresh. In short, you do not wanna drag the game on against this deck.
  • Shackle Fetter, Gelgja is very helpful in helping you filter your deck via Soul Charging, and also making sure that your entire field is in Stand before your proceed to attack your opponent. It would help greatly to ride up to him to make sure you have at least one of him in your soul to proc his skill.
  • Goddess of Sound Sleep, Tahro duoubles up on her status as a Stand trigger from her skill, where when she’s sent to the drop zone from the soul, you can Stand a rear-guard. This can enable you to perform multiple hard-hitting attacks.
  • With most of the Soul Blasting coming from the Vanguard, having Gjoll’s on-call skill helps in keeping the multiple attacks consistent, as well as increasing your hand size for better guarding.
  • If you want an additional on-hit pressure of being able to re-use Revelation without having to call over your existing rear guards, Battle Maiden, Touka is the card for you.
  • Battle Maiden, Kotonoha is a must have in every Revelation build. On top of having Revelation herself, her other skill powers herself up when a card goes into the soul, and even more so if it’s through Revelation. During your turn, her minimum power could potentially be 12000 Power and above on a consistent level.
  • Ice Crest Goddess, Svava is a good alternative Vanguard to Fenrir as she is the only card with a Vanguard Circle Revelation skill. Additionaly, with a cost of Soul Blasting 3 normal units, she gets an additional 5000 Power and an additional draw if she’s on the Vanguard Circle.
  • Mythical Hellsky Beast, Fenrir is a card that can be very rewarding if you know how to play him right. His second skill (or first, if you don’t count the stride skill text) essentially changes all of your rear-guards’ Revelation skill into a much more beneficial one. His third (or second) skill is spammable, either letting you draw the needed cards or to power up your rear-guards. Do take note that you do not have to put a card from the top card into your soul in order to add 3000 Power to both himself and a rear-guard.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #66: Dempster’s Fenrir Genesis Deck Profile

Cardfight #58: Dempster’s Regalia Genesis Deck Profile

Hey, fighters!

Cardfight #58 sees us pit Dempster’s Regalia Genesis deck against Josephine’s Arboros Neo Nectar deck. You can check the video above to see the bout, but if you’re interested in seeing the Regalia deck profile, we have it in this post.

If you want to check out what’s in the Arboros deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Battle Maiden, Amenohoakari

Triggers:-
4 Regalia of Far-sight, Clear Angel (Critical)
4 Mirror Regalia, Achlis (Stand)
4 Regalia of Foredoom, Lot Angel (Draw)
4 Regalia of Compassion, Eir (Heal)

Grade 1s:-
2 Apple Witch, Cider
4 Exorcism Regalia, Shiny Angel
3 Next Era Regalia, Skuld
2 Witch of Strawberries, Framboise (Sentinel)
2 Cold Blast Regalia, Svalinn (Sentinel)

Grade 2s:-
4 Midday Regalia, Hemera
2 Regalia of Fertility, Freyja
4 Regalia of Fate, Norn
2 Twilight Regalia, Hesperis

Grade 3s:-
4 Cosmic Regalia, CEO Yggdrasil
4 Present Era Regalia, Verthandi

Strides and G Guardians:-
4 Prehistoric Regalia, Urthr
1 Sacred Flame Ultimate Regalia, Demeter
1 Beast-Slayer Military Deity, Tyr
4 Mythical Destroyer Beast, Vanargandr
2 Mythical Hellsky Beast, Fenrir
2 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)
2 Goddess of Seven Colors, Iris (G-Guardian)

Notes:-

  • Right off the bat, I just wanna say that the original Regalia build was good enough on its own prior to G-BT08, but with the new boost, its capability is further expanded with the inclusion of Stride support. It’s not like certain clans/builds where you get only 1 or 2 cards which don’t really do much; Regalia’s support in G-BT08 can be game-changing.
  • Of course, that doesn’t mean it’s not without its weaknesses. In fact, it still suffers from the same problem the original Regalia build had: hand size. The problem mainly stemmed from the fact that there is virtually no way to draw extra cards other than checking Draw Triggers and Next Era Regalia, Skuld’s skill, but they can only help so much.
  • Present Era Regalia, Verthandi is a great companion to CEO Yggdrassil, simply because of her “stride skill”. While not really a stride skill per se compared to other ace Vanguards like Fenrir or Chronojet Dragon, she does give the Vanguard a valuable skill of add 1000 Power to up to three Regalia units in the front row when a card is sent to the soul by any means. Couple this with Prehistoric Regalia, Urthr’s skill and other cards that let you put cards from the drop zone to the soul, and you get a very big front row.
  • Urthr is one of the best finishers a Regalia user could ever ask for, apart from CEO Yggdrassil, of course. Her initial skill on-stride of sending all your Regalia cards from the drop zone into the soul helps prepare for her other skill, which at the same time activates Verthandi’s “stride skill” of adding 1000 Power to up to three Regalia units in the front row. Her second skill of adding 10000 Power and 1 critical to herself at the cost of a Soul Blast 6 is also spammable, potentially making your column at least 100,000 Power if you play your cards well. If your opponent has no Perfect Guards in their hand, that’s when you see your criticals hit them hard.
  • You have two choices for a first stride: Beast-Slayer Military Deity, Tyr or Sacred Flame Ultimate Regalia, Demeter. Both strides let you soul charge to prepare for CEO Yggdrassil’s Legion skill in case you can’t stride the next turn, but Demeter is a more consistent Soul Charger because of her free cost since you’re sure to Counter Charge at least once with her skill. Tyr is a good alternative, but it relies more on the luck of getting a Grade 1 or higher in order to Soul Charge. Plus he can’t set up for Urthr for your next stride like Demeter can.
  • Believe it or not, Vanagandr works quite well with this build with his ability to help you check for Triggers with a cost of a Soul Blast 6. He makes sure that you get the cards you need and since he takes the Regalia namesake as well, Norn and Achlis’ skills will also add 5000 Power to your Vanguard, which adds extra pressure on your opponent.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #58: Dempster’s Regalia Genesis Deck Profile

Cardfight!! Online: New Screenshots and Impressions

So, there has been some new screenshots that surfaced in regards to Cardfight!! Online. I happened to visit their website, which you can visit here. And it was vastly different than from what it was before, with the banging header image of Amnesty Messiah, Chronoscommand Dragon and Dragonic Overlord the Ace.

Now I will admit that, in my last post, I was wrong to say that Cardfight!! Online didn’t put out enough to tide fans over the new wait. They still need to put up a gameplay demo to give us a preview of how much they have done as well as show off what it is that people can expect from the game. But with the slew of images that I have found on their website, it seems like I can begin dissecting them and figuring out what we can expect.

This is gonna be a long post, because there is a lot to talk about here. So…

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So this image has to be the top menu. The menu you see when you first come online to Cardfight!! Online. Quite a lot to take in but let’s break things down here.

At the top, you have a avatar picture and your user name display next to what looks like Gold Coins and CP. Changing your avatar is common place. Nothing special about that. As for the Gold Coins and CP, we know for sure that Gold Coins are the in-game currency, which I will touch upon later.

Below that, you have 4 buttons. “Information”, “Inbox”, “DailyQuest” and “Achievement”. “Information” and “Inbox” are inconsequential. Nothing noteworthy. But as I had predicted before, there is a “DailyQuest” system. This is a good step in the right direction, I feel, because in this day and age, daily quest systems is a standard inclusion in most games these days. It makes the game worth coming back everyday to play. But the “Achievement” button is a big surprise. I do realize that it is on Steam and there most likely will be an achievement system, but if completing those achievements allow players to earn rewards, that will be phenomenal. Imagine the rewards you can get for achieving some of the more difficult ones. If they do put a reward system for achievements, this game already blows my expectations sky high.

Moving on now, you’ll see Chronojet Dragon on the front screen, with the “Card of the Day” area and the “Generation Stride” booster pack image. I’m not sure if you can customise your front screen to change Chronojet Dragon to another unit, but one can only hope. The “Card of the Day” is a nice touch, as well as the GBT-01 image. I would gander a guess that they are clickable and you can go to the card information and game shop respectively when you click on them.

At the bottom, we see buttons for “Card Fight” and “Deck Build”. And below them, there’s “Top Page”, “Shop”, “Crafting”, “Profile”, “Community” and “Function”. Self explanatory for each one. But what does “Crafting” mean? Are they implementing a crafting system of some kind? Where you can craft specific cards? Did they actually read my blog post and took my advice in modelling after Hearthstone?! QAQ

Okay, I’ll just put that aside and move on. I can only speculate what “Crafting” could mean, as there is not that much that would lead us to a conclusive answer. Taking it into mind, we can only assume that CP would stand for “Crafting Points”, and if it does, it would play a huge part in “Crafting”.

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Moving on, we have the shop screen. As I said, it is pretty safe to assume that Gold Coins are the currency. One can speculate that you can buy more Gold Coins with real money. It makes the currency system simple, which is good. On the tabs, you see “All”, “Campaign”, “New”, “Pack”, “Pre Built Deck” and “Other”. Now “Other” could mean that purchase of Gold Coins that I mentioned earlier. “Campaign” is hard to guess. One I can think of right now would be limited release packs and/or decks. That raises one of my fears, in the fact that they will sell packs, cards and decks during a certain period of time and if you miss it, you either won’t be able to get it and have to craft it, or have to wait for its next cycle to purchase it. Now that we know that there is a “DailyQuest” system in place, I’m not so fussy about this, but I still wish the “Campaign” tab means something other than that.

Moving on, we see that one of the tabs says “Pre Built Deck” and not “Trial Deck”. I assume it generally means a tab where players can purchase Trial Decks, but it would be interesting to broaden that idea of “Pre Built Deck”, like say being able to buy deck recipes that the anime characters use, from Aichi to Chrono, Kai to Mamoru, Ren to Kanzaki, and so on. It makes the game tie in with the anime nicely, but my guess is that’s not gonna be the case, due to the following…

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Here is the Deck Build screen. Super sleek and neatly designed. It reminds me of the YuGiOh Tag Force games on the Playstation Portable. It does borrow heavily from the 3DS games that are out on Japanese 3DSes, but that’s not a bad thing at all.

We don’t have much of an idea on how many deck recipes we can save, but from what I see here, the UI looks friendly and easy to use to start building your decks from the ground up.

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For this one, I am not too certain what this screen is. Perhaps the “Profile” screen? I’m not certain. The information you see here shows your rank and tournament wins from bronze onwards, your chosen playmat and sleeves, and your fight results, which shows you how many wins you have in specific categories. The self introduction box is unique. I believe that they have that in as a default intro that each player will do once they go into a fight. Which might hint at the notion that there won’t be any sort of chat system, like Hearthstone, where you are limited to certain emotes and such. Perhaps it is limited to the “Community” tab, but like some of the stuff we’ve seen, it’s hard to say.

I find it odd that you can change your “player name”. In this instance, you can change your name from Jaime_Alcaraz to something else with that option. I don’t know the reason as to why they would have that option. Perhaps someone might want their player name to be Soryu_Leon,  but hey, as long as they have their word filter system, the only thing one can be insulted about player names is how uninspired they can be. No offense.

As you can see, there are 4 types of fights you can take part in. “Tournament” and “Rank” as well as two types of “Free Battle”.

Clan Fight and Extreme Fight. Personally, I’m not a big fan of Extreme Fight, but it does give players the option to play they way they want to. If you aren’t familiar with Extreme Fight at all, Extreme Fight is where players can build a deck with any units from any clan. Currently the default fight rule is Clan Fight, where you are limited to using the clan you are building for, with some exceptions, such as the case of Majesty Lord Blaster decks allowing up to 4 copies of Blaster Dark. Extreme Fight rules lifts that restriction and you can build and play as and how you like.

I like how aesthetically pleasing these versus screen are, and how it looks like the screens you’d see in fighting games like Street Fighter.

Now these are the in-game fight screens. I don’t have that much to say about them, except for a couple of critiques, which is that the numbers for Damage, Hand, Deck and Drop are too small and/or can’t be seen with the background being the Vanguard circle. While all of the information you want to know are all on screen and you don’t necessary need to look at that in text, it should be information that you should be able to see properly at a glance. It would work better with a solid background, even though I know you are going with the cyber theme in your look of the game.

I noticed that in the second picture, there seems to be a countdown timer. I assume that it’s a timer that will immediate end the phase or step if you let it expire. It is a welcome addition in a way that it avoids “AFKers” from holding up the game on purpose. I hope that they are generous with the time.

There’s only one image left to talk about, and that is this screen.

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A tutorial screen and list, which all games must have. What’s nice about it is that they reward you for completing the tutorials, so that you can get started immediately after learning the game. This is good for people who are curious on how to play Vanguard. They can easily learn from this for free without any commitments at all. And with the reward being a Trial Deck, they feel at ease investing more time into the game.

Okay well, that’s a doosy of a post I have typed out, but being able to talk about it gets me very pumped up to play it, seeing how well designed it looks and some of the features we can expect from it. Amazingly, it’s shaping up better than I ever expected and the direction it is going ticks every box on my list for this game looking good. If there is ever a chance that Dempster, Leon and/or myself can get access to the beta, we will be sure to talk about how the actual game is, if they let us. And be sure to keep up to date with us on our full review of this game.

Also to note, there will be a Cardfight!! Online Twitter Q&A on November 20th, between 11am to 11:30am Japan Standard Time (GMT+9). During that time, you can tweet them your questions @cfvangaurd_en. We’re not certain if we will take part in that Q& A, but we may be able to pick out certain questions from the Q&A and put them here for you.

Cardfight!! Online has been postponed to Early 2016, but after seeing all of this, I don’t mind the wait at all. Take the time to need to shine it up real nice, developers. We’ll be waiting!

Stand up, my Vanguard and Raizer Power!
– Captain

Cardfight!! Online: New Screenshots and Impressions