Cardfight #61: The G-TD09 Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #61 sees us pit the new G-TD09 Gear Chronicle deck, played by ZaCaptain against Dempster’s Raindear Bermuda Triangle deck. You can check the video above to see the bout, but if you’re interested in seeing the G-TD09 deck profile, we have it in this post.

If you want to check out what’s in the Raindear deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Chrono Dran G

Triggers:-
4 Chronovolley Rabbit (Critical)
4 Chronotimer Leghorn (Stand)
2 Chronodoze Sheep (Draw)
2 Luckypot Dracokid (Draw)
4 Chronotherapy Hamster (Heal)

Grade 1s:-
4 Chronodash Peccary
4 Chronoethos Jackal
3 Steam Sniper, Lishma
2 Chronocharge Unicorn
2 Repel-circuit Dragon (Sentinel)

Grade 2s:-
4 Chronobeat Buffalo
2 Chronoclaw Monkey
2 Chronospin Serpent
2 Striking Fist Colossus

Grade 3s:-
4 Steam Maiden, Imi
2 Chronofang Tiger G
2 Chronojet Dragon G

Strides and G Guardians:-
2 Metapulsar, Huang-long

Notes:-

  • As with most Trial decks, it does what it sets out to do, where it introduces a new play of the clan in question. With the G-TD09, Gear Chronicle gains a new playstyle around the Zodiac Time Beasts race, with Chronojet Dragon G’s first skill that powers up all the Zodiac Time Beasts. It is what I like to call a non-traditional GB2 skill, whereby it doesn’t have GB2, but a continuous skill that gives himself 5000 Power and other Zodiac Time Beast rear-guards 1000 Power for every two cards face up in the G Zone.
  • There is not a lot of focus towards Time Leaping in this deck, but for the most part, the ones they provided in this deck, through Chronojet Dragon G’s stride skill and Lishma’s skill, keeps it familiar for those that are used to Time Leap. You can even take apart this deck and bring these units into a Time Leap-centric deck. Lishma’s second skill, letting you draw when she comes back to the rear-guard circle from the bind zone, is excellent, if you have the Counterblasts to afford it. And Chronojet Dragon G’s stride skill will let you call out a unit from your hand before you choose a rear-guard to Time Leap. If you haven’t had a chance to set your field up for Time Leaping, he provides that on-stride chance to.
  • Strictly sticking to this deck build, the aim here is to get your Zodiac Time Beasts out on the field, as you get two G Units face up in the G Zone. Then, you will power up your Zodiac Time Beasts and Chronojet Dragon G and hit hard on your opponent, using Lishma to Time Leap herself and potentially increase the number of attacks you can do, and Chronofang Tiger G for debilitating your opponent’s field. There’s not a lot going on for it, but as a base, it’s a stable deck.
  • If there’s something I must warn about with this deck, it is Steam Maiden, Imi. Note that when it comes to skills, they must be fully resolved before you can resolve another skill. If you were to call Imi using Chronojet Dragon G’s skill, you cannot activate her second skill to grade down until you resolve the Time Leap part of Chronojet Dragon G’s stride skill. Just be careful with that timing.
  • If you boosting this up using pre-existing units, my best advice would be to wait for future boosts that support the Zodiac Time Beasts build. Right now, the deck itself is best taken apart for other deck builds. Already, the deck is taken apart for a Deus Ex Machina, Demiurge deck, but other decks it can be taken apart and introduced into is a Chronojet Dragon deck, the aforementioned Time Leap deck, Chronoscommand or otherwise, and a Chronofang Tiger deck.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Advertisements
Cardfight #61: The G-TD09 Gear Chronicle Deck Profile

Booster Pack – Gear of Fate (VG-G-CB04)

Hey, fighters!

Welcome to a new blog post series I am calling “Booster Pack”. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

Like how a trial deck cardfight is supplementary to a trial deck overview, this will act the same way to the unboxing videos, covering every RR and above card we missed out on in our unboxing videos, as well as provide our comments and opinions of the builds you can get out of the set release.

We will try our best to get these posts out on the same day as the unboxing video releases, so you can find the links in the description box.

In this post, we wound the Gear of Fate and discovered what this Clan Booster for Gear Chronicle contains. You can check the video above to see what we opened up in two boxes of the G Clan Booster 4.

Missed Cards

G-CB04-001-GR_(Sample).png
Deus Ex Machina, Demiurge

Skills:-
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC):[Choose twelve face up <Zodiac Time Beast> with different card names from your bind zone, and put them into your drop zone] Choose twelve cards from your drop zone, put them on the top of your deck in any order, and until end of turn, this unit gets “[AUTO](VC):When this unit attacks, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).”.

G-CB04-002-RRR_(Sample).png
Chronotiger Rebellion

Skills:-
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](VC):This unit gets [Power]+5000 for every two cards in your bind zone.

[AUTO](VC) Generation Break 2:[Soul Blast (1) & Choose a face down card named “Chronotiger Rebellion” from your G zone, and turn it face up & Choose a card from your hand and rear-guards, and bind them face up] When this unit attacks, if you have a heart card with “Chronofang” in its card name, you may pay the cost. If you do, this unit gets [Critical]+1/drive+1 until end of that battle.

G-CB04-003-RRR_(Sample).png
Chronodragon Gear Groovy

Skills:-
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn] Generation Break 2:[Choose a face down card named “Chronodragon Gear Groovy” from your G zone, and turn it face up] If you have a heart card with “Chronojet” in its card name, choose a [AUTO] ability of two face up <Gear Dragon> from your G zone, and this unit gets all of the chosen abilities until end of turn.

[ACT](VC)[1/Turn] Generation Break 3:[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] This unit gets [Power]+5000 until end of turn.

G-CB04-011-RR_(Sample).png
Steam Maiden, Mesh-kia

Skill:-
[AUTO] Generation Break 1:[[Rest] this unit] When this unit is placed on (RC) from your deck by time leap, you may pay the cost. If you do, draw a card, choose one of your other units, and it gets [Power]+4000 until end of turn.

Build Discussion

  • Demiurge, Zodiac Time Beasts and the Idea-drones

The various Idea-drones were created with the sole purpose of sending units to the bind zone, which in turn will feed for Demiurge’s cost. Despite that awesome ability of Demiurge, that cost is rather specific and expensive, to say the least. Demiurge’s skill is a goal for a finish to your opponent, and it is all about speeding through the binding as soon and as frequently as possible. You will definitely require help from Chronofang Tiger and his skills to help with the binding, because the Idea-drones can only do so much.

It is a slow build to a satisfying payoff, and how fast you get there depends on what your build is. If done right, and with the right knowledge to change out as you need to, you can activate his skill in very quick fashion. Just be sure that you can catch your opponent off guard for an easier time. So get cracking. For Demiurge, you need 12 different Zodiac Time Beasts.

I’d say that it will be nice to see this deck continue to be boosted by introducing new strides that take advantage of having a number of units in the bind zone, or that has a smaller cost for a reasonably good skill.

  • Chronojet Dragon

Chronojet Dragon has now mainly been the ace Vanguard for a Time Leap-based build. A return-to-deck based build was handed over to Chronoscommand to a certain extent, which we will get to later. Either way, so long as there’s a Chronojet Dragon on the Vanguard circle, Chronodragon Gear Groovy becomes a great choice for a finisher. Gear Groovy being able to take up the AUTO abilities of 2 Gear Dragon G Units face up on the field means that he is nothing but versatile. The choice depends on the player and what they have flipped up so far. The added bonus of his GB3 skill means that you don’t need to stride to that unit previously.

Take note, though. Gear Groovy also takes up the cost of the skill. Make sure you can pay that cost, otherwise it’s a wasted opportunity to finish off your opponent.

Other than that, there’s only a few cards that are specific boosts for Chronojet Dragon. Even then, they are boosts that benefit Time Leap-based decks. Considering we already had 3 seasons full of boosts for him, I’d say that’s fair.

  • Chronofang Tiger

With G-BT07, Chronofang Tiger was shaping up to be a build of its own, playing by the idea of sending cards into the bind zone. Originally, the thing to look forward to with Chronofang Tiger was the Zodiac Time Beasts and Demiurge. But Chronofang’s support in this boost meant that you can play a Chronofang Tiger build without have to get the Zodiac Time Beasts from G-TD09.

Simply put, their support revolves around being sent to the bind zone, and then they can either return back to the field from the bind zone, or activate benefits for being sent to the bind zone. It’s a constant switching between bind zone and field that creates the combos that Chronofang Tiger players can use, and with Chronotiger Rebellion hovering in that G zone, it becomes scary to think what can be of this build.

  • Chronoscommand

These days, we have been seeing some Grade 3s that has stride skills for units with specific names. Chronoscommand, you can say, is the one for Gear Chronicle, starting with Reform-calling Gear Eagle. Ephemeral-wand Dragon provides added support for Chronoscommand, by making it 10000 Power stronger. There’s only going to be more added pressure on the opponent when they have to deal with a 36000 Power Interdimensional Dragon, Chronoscommand Dragon.

The support given in this set offers skills that benefit from having a Chronoscommand Vanguard during your turn, but one of the most prominent is protection from skills with Chronoscommand in its name, which for now is Interdimensional Dragon, Chronoscommand Revolution. The added units means that you use less in your hand to call, and you even have ways of recovering your Counterblasts and hand, if you are low.

Safe to say, Chronoscommand is a lot stronger now than it was before.

  • Legion

The weirdest build there is to talk about in this set is the Legion set. Even if I have questions, such as why are they giving a clan of the Stride era a Legion-based build, I must cover it anyway.

Simply put, the new Legion unit, Sorrow Divider Dragon, plays on sending your opponent’s rear-guards back to the deck based on the Grades of the units that you checked. It’s a random-based kind of build and play, but nonetheless still something different from how the other decks play. The support given in this set for Legion follows suit with what Sorrow Divider Dragon does, so in a way, a full Legion Gear Chronicle deck is viable in a way.

That ends the first edition of “Booster Pack” for G-CB04. Despite not maining the clan, I hope that I am able to shed some insight on this set for you guys. As a cardfighter, I consider it important to know what you are up against. But I am prone to mistakes here and there, regardless of what I main. So if there’s something that piques your curiousity about this post, I’m very happy to discuss in the comments below. But let’s keep it healthy and helpful down there, okay? The more we learn together, instead of against each other, the better we can understand.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack – Gear of Fate (VG-G-CB04)

Cardfight #47: Halim’s Chronofang Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #47 sees us pit Halim’s Chronofang Gear Chronicle deck (as played by ZaCaptain) against JJ’s Chronojet Gear Chronicle deck (as played by Leon). You can check the video above to see the bout, but if you’re interested in seeing the Chronofang deck profile, we have it in this post.

If you want to check out what’s in the Chronojet deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

The notes that are featured in this deck profile will be provided by myself, as the owner of the deck is unavailable to provide them.

First Vanguard
Tooth-edge Dracokid

Triggers:-
2 Heart Thump Worker (Critical)
2 Steam Scara, Ka-lanma (Critical)
4 Gear Cat Meshing Cogs (Stand)
4 Steam Scara, Udul (Draw)
4 Scintillating Worker (Heal)

Grade 1s:-
2 Parallel Barrel Dragon
2 Steam Breath Dragon
2 Steam Fighter, Attab
3 Steam Fighter, Nanneya
2 Steam Maiden, Danish
2 Steam Maiden, Sanilar (Sentinel)
2 Steam Scalar, Emellanna (Sentinel)

Grade 2s:-
2 Drain-valve Dragon
2 History-maker Dragon
2 Quiet Sleep-calling Gear Tapir
2 Steam Knight, Mudar
2 Steam Maiden, Merianna

Grade 3s:-
4 Chronofang Tiger
4 Classicgun Dragon

Strides and G Guardians:-
1 Air Element, Sebreeze
1 Fiery March Colossus
2 Interdimensional Beast, Float-gear Hippogriff
4 Interdimensional Dragon, Bind Time Dragon
2 Interdimensional Dragon, Warp Drive Dragon
2 Retroactive Time Maiden, Uluru
2 Highbrow Steam, Raphanna

Notes:-

  • It’s easy to tell that this deck does need some work. Halim recently started playing Gear Chronicle, so before GBT07, he does not have a lot of access to many cards. But as a framework for what you need to look to do for a Chronofang Tiger deck, this is a good deck to build from.
  • First off, the deck focuses mostly on sending units to the bind zone to make use of either skills that can activate from the Bind Zone, like Parallel Barrel Dragon, or to feed for Interdimensional Dragon, Bind Time Dragon’s skill.
    • It’s a bit of a hybrid of the two playstyles of Gear Chronicle, with Time Leap and debilitating your opponent’s field. Time Leap plays well in a Chronofang Tiger deck because of the mechanic of sending your units to your Bind Zone.
  • As such, having a large hand size would benefit this deck the most. Draw triggers are the first line, but Gear Cat Meshing Cogs can be swapped out entirely for Steam Battler, Ur-watar, thanks to his skill to draw two cards, then send one card back from your hand to the deck.
  • From Chronofang Tiger’s GB2 skill to Time Leaping, it is easy to fill your Bind Zone up to wipe your opponent’s field of rear-guards through Bind Time Dragon’s skill. Making the Vanguard stand alone and then coming after him with double Critical is the current ideal way to finish off your opponent.
  • And if you feel that your opponent has some Perfect Guards ready, there’s Fiery March Colossus to mess up his day. As long as your opponent has a grade 1 on the field, you can deny your opponent from using them thanks to Fiery March Colossus’s skill. Just be sure you have a strong attacking force.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #47: Halim’s Chronofang Gear Chronicle Deck Profile

Cardfight #47: JJ’s Chronojet Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #47 sees us pit JJ’s Chronojet Gear Chronicle deck (as played by Leon) against Halim’s Chronofang Gear Chronicle deck (as played by me, ZaCaptain). You can check the video above to see the bout, but if you’re interested in seeing the Chronojet deck profile, we have it in this post.

If you want to check out what’s in the Chronofang deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

The notes that are featured in this deck profile will be provided by myself, as the owner of the deck is unavailable to provide them.

First Vanguard
Chrono Dran

Triggers:-
4 Heart Thump Worker (Critical)
1 Steam Fighter, Lugalbanda (Critical)
1 Steam Battler, Meshda (Critical)
4 Vainglory-dream Gear Cat (Stand)
2 Steam Scara, Udul (Draw)
4 Steam Maiden, Uluru (Heal)

Grade 1s:-
3 Mist Geyser Dragon
3 Summit Crest Gear Wolf
4 Steam Breath Dragon
4 Steam Maiden, Arlim (Sentinel)

Grade 2s:-
4 Steam Knight, Kalibum
4 Glimmer Breath Dragon
4 Twinmaser Dragon

Grade 3s:-
4 Chronojet Dragon
4 Steam Fighter, Balih

Strides and G Guardians:-
1 Interdimensional Beast, Metallica Phoenix
2 Chronodragon Nextage
2 Interdimensional Dragon, Ragnaclock Dragon
4 Interdimensional Dragon, Warp Drive Dragon
1 Interdimensional Dragon, Mystery-flare Dragon
1 Interdimensional Dragon, Epoch-maker Dragon
1 Interdimensional Beast, Upheaval Pegasus
4 Retroactive Time Maiden, Uluru

Notes:-

  • As mentioned in the video, this deck revolves around the first playstyle of Gear Chronicle, which is to send your opponent’s rear-guards back to the bottom of his deck. There are some Time Leap abilities included in there through strides, but it isn’t the most prominent focus.
    • The focus of this deck is mainly on getting units like Summit Crest Gear Wolf and Mist Geyser Dragon out onto the field and start sending units to the bottom of the deck with Glimmer Breath Dragon, Chronojet Dragon’s on-stride skill, among others. Essentially this is a Kagero-style deck, powering up while making your opponents lose their reinforcements.
  • The deck relies on the namesake of “Chronojet” for units like Interdimensional Beast, Metallica Phoenix and Chronodragon Nextage. So it’s a natural decision to pair Chronojet Dragon with Steam Fighter, Balih to be able to switch your heart to a Chronojet heart.
  • The strides help to cater to a few situations, from providing Time Leap to further supporting the playstyle of sending units to the bottom of the deck. Some of which, like Interdimensional Dragon, Mystery-flare Dragon, are there more for the off chance you use G-Assist, but if you are feeling lucky, you are free to use them as you will.
  • There isn’t much left to say about this deck, as the deck list can tell you everything you need to know. It’s very straightforward.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #47: JJ’s Chronojet Gear Chronicle Deck Profile

Deck Profile: Chronojetting – Leon’s Gear Chronicle Deck Profile

Hey, fighters!

With JJ’s Gear Chronicle deck finally here, so did Leon’s deck profile as well, that you have seen in Cardfight #37. Here is Leon’s Chronojet Dragon Gear Chronicle Deck Profile

Apologies that it took as long as it did.

Take note that this build is one that Leon built to his style. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Chrono Dran

Triggers:-
4 Steam Battler, Meshda (Critical)
4 Steam Scara, Ka-lanma (Critical)
4 Steam Scara, Udul (Draw)
4 Steam Maiden, Uluru (Heal)

Grade 1s:-
3 Steam Breath Dragon
3 Timebreak Dragon
3 Steam Maiden, Danish
2 Mist Geyser Dragon
1 Steam Fighter, Ur-ningin
2 Steam Maiden, Sanilar (Sentinel)
1 Withdrawn Gear Raven (Sentinel)

Grade 2s:-
2 Twinmaser Dragon
2 History-maker Dragon
2 Steam Knight, Kalibum
2 Steam Knight, Puzur-Ili
2 Relic Master Dragon

Grade 3s:-
2 Reform-calling Gear Eagle
2 Ruin Disposal Dragon
3 Chronojet Dragon
1 Classicgun Dragon

Grade 4s:-
1 Interdimensional Beast, Upheaval Pegasus
2 Chronodragon Nextage
1 Interdimensional Dragon, Chronoscommand Dragon
2 Interdimensional Dragon, Chronoscommand Revolution
2 Interdimensional Dragon, Ragnaclock Dragon

Notes:-

  • This deck is built for multi-purpose battles and is less reliant on its Generation Break cards to disturb the opponent’s field during early to mid game or when you are unable to stride.
    • For example, my grade 2 lineup consist of most units that’s not bound by the GB1 limitations. It allows me to operate the deck’s basic function without being hindered.
  • When you do enter into GB1, units with the “Time Leap” abilities will be able to help bring out other units that can send cards away, and then return back into the deck at the end of the turn for later use. Their skills can also activate from returning them to the field from the bind zone.
  • Because of their importance, I find that using Sanilar and Gear Raven as my PGs will allow me to protect those key units, when I need to. You can replace a couple of them with Steam Maiden, Arlim, but a later point will elaborate more.
  • The stride setup consists of mostly units that can send units back into the deck, with Chronodragon Nextage and Ragnaclock there to finish my opponent off.
  • However, do note that the deck has very little firepower and even with Ur-ningin’s skill to help you unflip, the deck’s heavy counterblast nature will result in
    a lack of counterblast to pay when not controlled well. I highly recommend learning how to control your counterblasts by knowing when would be the best opportunities to use them
  • As some may have noticed, the deck is played very much like a Kagero deck. So its biggest flaw is shown when my opponent leaves nothing for me to send away. It becomes problematic for the deck to fully function in that regard, but feel free to mod it in a way you think will work for you.

And there we have it! Two different styles of Gear Chronicle, right there for your viewing.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Deck Profile: Chronojetting – Leon’s Gear Chronicle Deck Profile

Deck Profile: To The Future And Back! – JJ’s Gear Eagle Gear Chronicle Deck

Hey, fighters!

Today, we are finally bringing you JJ’s Gear Chronicle deck, that you have seen in Cardfight #37. Apologies that it took as long as it did, but it’s here now.

Take note that this build is one that JJ built to his style. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.

With that said, here’s JJ’s Gear Eagle Gear Chronicle deck.

First Vanguard
Tick Tock Worker

Triggers:-
4 Paradox-cannon Dracokid (Critical)
4 Steam Battler, Dadasig (Critical)
4 Steam Battler, Ur-Watar (Stand)
4 Scintillating Worker (Heal)

Grade 0s:-
1 Tick Tock Worker

Grade 1s:-
4 Cornerstone Gear Turtle
3 Steam Breath Dragon
2 Steam Maiden, Melem
3 Steam Maiden, Arlim (Sentinel)

Grade 2s:-
2 Clockfencer Dragon
4 History-maker Dragon
2 Steam Knight, Kalibum
4 Twice-talented Gear Hound

Grade 3s:-
Classicgun Dragon
2 Heavy Ironhammer Colossus
4 Reform-calling Gear Eagle

Grade 4s:-
2 Interdimensional Dragon, Chronoscommand Dragon
2 Interdimensional Dragon, Chronoscommand Revolution
2 Interdimensional Dragon, Faterider Dragon
2 Interdimensional Dragon, Ragnaclock Dragon

Notes:-

  • Ideally, you want to ride up to Gear Eagle and start filtering your deck, but Heavy Ironhammer Colossus is a good way to start Time Leaping units early.
  • You do not want to go overboard with Time Leaping units, especially when you force yourself to call over units that were called using Time Leap. You’d lose the card in the bind zone and it can result in loss of resources for future attacks.
  • The stride focus is mainly on Chronoscommand Dragon and Revolution, but they are there to debilitate your opponent’s field. The strides that will finish your opponent off is Ragnaclock and Faterider Dragon.

That’s all JJ has to say about his deck. It’s not much but it is enough for you guys to get the idea you need, should you look to build a Gear Chronicle deck of this kind.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Deck Profile: To The Future And Back! – JJ’s Gear Eagle Gear Chronicle Deck

Cardfight!! Online – First Impressions: Stand up, Cardfight!! Online!

Well, Cardfight!! Online Closed Beta has been in my hands for about…

Screenshot (8)

… That’s not a lot of hours, considering how hyped up I was about this game. But hey, I got a lot of gameplay in, right in between editing videos and planning for recording sessions for this week’s upcoming releases for the Granblue Trial Deck and GBT06.

So as I wait for the latest maintenance to come off, here are my first impressions of Cardfight!! Online, so far…

In a one-line summary, so far, so good.

Look and Aesthetics:

My game screen on the left, the promotional picture on the right.

The game looks great. It is as what was advertised during the hype build up to this game.

vlcsnap-2016-02-16-15h51m08s470
Dempster, be proud of me! My first win was with Thavas’ trial deck!

 

I made an earlier criticism about fight information like player hand sizes and number of cards in the deck and drop zone being to the side. I have to say that I didn’t mind being proven wrong about that. I spent most of the time looking at the field and planning my next move than wondering those small details, which I could pick up at a quick glance. Font size could be a little bigger, but it does its job well.

The cards are clear and accessing their information by right-clicking them in the menus and cardfight is made natural to the player.

vlcsnap-2016-02-16-15h50m48s892
Clear information that I need to see well enough.

They even included the tiniest of details that, when noticed, is quite amazing to see. With the first gold coins I received, I bought myself a sleeve from the shop. I went and equipped the sleeve on, and the small detail of a white/grey border around the card was visible. It was a realistic depiction of a card sleeve being used in a deck. So when you use a sleeve, you’re really putting your cards into that sleeve. What I thought at first was a graphical error turned out to be more than just a picture slapped onto the back of a card like a skin.

vlcsnap-2016-02-16-15h49m55s324
The hand may be bad, but the sleeve is oh so good!

Gameplay (Cardfights):

The gameplay is very solid so far. As far as I have played, there has been no problems with the turns of the game. Every step is not missed out at all, and aside from a hiccup or two in regards to rulings and aesthetics due to bugs, the game system is very solid.

The online component is great, it’s rare that I encounter a player who disconnects mid-battle, so it’s a solid net code. Though I have to point out that if your own connection isn’t strong, you may end up disconnecting mid-fight.

Shop and Crafting:

Screenshot (9)
A little shopping for your needs!

The shop, while limited currently in the closed beta, is easy to access and filter. Everything is sorted in their categories and it’s easy to click a tab to find what you are specifically looking for in the shop, from booster packs to trial decks to sleeves and avatars.

The packs are different from real life, in that you get 7 cards in 1 pack, with 1 being Rare and above. You’ll definitely have a lot of commons coming in, but the game is smart and automatically disenchant your extra cards into CP.

Screenshot (10)
Ahh, the crafting page. I’ll see you every pack buy!

The crafting UI isn’t the same as the shop where cards are not so sorted well enough. There’s so many cards in the closed beta, some with different rarities, that it’s already a bit of hassle to find the card you are looking for to craft or disenchant into CP. Definitely way too many for the filter to work as robustly as it did in deck build and shop, and it’s only going to get worse when more cards are introduced into the game.

There needs to be a better system in play. Case in point being that I never knew that there was Aqua Force and Link Joker promo cards that I could create. I only found out when I happened to filter for PR rarity cards only. Boosts for those two clans start in GCB02 and GBT03, respectively. Because I didn’t know I could craft Dark Metal Chameleon for my Link Joker deck, I ended up crafting Atmos instead. Only because it was sitting between Arborea and Altmile, as a Grade 4 G unit.

All that aside, it is still nice to be able to specifically craft the one card you need, instead of grinding quests and testing your luck everyday on packs, hoping you find what you want. Granted, the higher rarities are a little expensive, but there was mention that tournaments reward players with CP as well as gold coins. So maybe the cards you are looking for is just a release date away.

(I don’t have a screenshot of either the shop or crafting pages. But I will update the blog with them soon)

Other Goods:

Originally, when you wanted to challenge, say, a friend. There used to be a limited number of challenges that you could do a day. But after the maintenance patch, it was removed, and we even get notifications on when we are challenged.

vlcsnap-2016-02-16-15h51m39s651
Gee, I wonder who that could be?

The daily quests are challenging, but fairly rewarding for the time you put in for them. It’s always hard to earn enough through playing, so the quest system is a very welcome and naturally fitting addition to the game.

While I understand the inevitable fate that is to come, I like that you could challenge your friends to clear your quests. Sure, it does open the door to win trading, but I don’t mind it either way if they fix it or not. Earning 300 gold to buy yourself a pack isn’t easy, but it gives the space the game needs to give to players, so they don’t burn themselves out of the game on day three. Like I said before, the quests fit naturally into the game and they may be tough but rewarding. So far, the only challenging one I had to clear was defeat 7 rear guards for 200 gold coins. Not a bad challenge for good coin, I’d say.

Other Bads:

The criticism that I really have with Cardfight!! Online mainly revolves around two things. Clunkiness and consistency.

When you type in the game for, let’s say, renaming your deck name. I can’t type at the normal speed I usually do, so there is a cutoff point for when it can’t register. Half the time that happens, you think there is a character limit, when it actually is client-to-server lag. It makes typing in stuff clunky.

Then there’s the buttons, which, when you press it, sometimes doesn’t register as a button hit. There is the pros and cons to consider when deciding on whether or not the button activates on click or on click-release, if you get what I’m saying.

I am completely theorising here by saying that it may be because there is a memory leak somewhere. It’s still closed beta and the purpose of the closed beta is to learn from people what kind of bugs are still in the code and squish them. I don’t have definite proof that it is. It could be because my game window minimises whenever I use another program that causes it. (I have a second screen by the way) I don’t know. But that leads me to another thing about clunkiness, which is a lack of various resolutions and a windowed fullscreen mode.

Currently, there is full screen and windowed mode, but not a windowed fullscreen mode, which makes it a little frustrating for me, when I did my livestream. Because it is in fullscreen mode, the game window minimises down to reveal my desktop, even though I had my program up on my second screen. There’s also not a lot of various screen resolutions available. Currently I have 1024, 1360 and 1366, all by 768. (The last one is my max screen resolution.), and what’s funny is that it is the game itself that changes, not the window, so you will see black borders around the game when you change resolution.

Another thing about that is that when I first launched Cardfight!! Online, the game was set just nicely in windowed mode that fills up my entire first screen, without me needing to adjust my window or anything. But when I changed my game resolution. I could not reset it back to the original window size that it once was. So it forces me to fullscreen mode, and that’s when the lack of a windowed fullscreen mode becomes something slightly more important than what it was once before.

Now, in terms of consistency, I refer to the gameplay. I’ve been playing Link Joker a lot, and when they prompt you to counterblast or soul blast, they pop up a screen for you to choose your cards to blast with. But when you get a heal trigger, and you are able to heal, where was that pop up?

Actually, my gripe isn’t the lack of a pop up for healing. The problem I have is that half the time I’m playing and paying counterblast costs, I’m actually clicking on the card in the damage zone to select it for counterblast, and then realising that there is a pop up for that. Not only that, but there is inconsistencies with choosing your rear guards too. In one scenario, you get a pop up for when you need to choose a rear guard, but in another scenario, you choose a selected card on your field, and even then, it’s hard to see if what you have selected is really chosen.

They should just keep the pop up in specific situations that deals isn’t clickable on the field, like at the start of the game when you choose the cards you want to return back, when you G assist and reveal the hand to your opponent or when you soulblast. Counterblasts and unit choice should being selected on the field when the time comes to use them.

The clunkiness and consistency are the major ones for me that brings the game down a bit. The other minor problems include the aforementioned hard-to-see selection border, tooltips on buttons in the menus so that we can know what they do, as well as some suggestions to make the game a little more user-friendly, among other stuff.

Conclusion:

But overall, the game is solidly built and is refined for a closed beta stage release. They learnt from what’s already out there. Hearthstone, the 3DS games, you can see what they clearly learnt in the game’s presentation. If the speed of the fight could be hastened in terms of the speed of the data being sent from client to server, the game would be much better, among other fixed issues, in my opinion.
Cardfight!! Vanguard looks like it can shine well on Steam, and with any luck, it can bring eyes to more people around the world to the game. Cardfight!! Vanguard is fun, as I’m sure most of you will agree, and I’m glad that it being on Steam will open more eyes to that.

After all, the game is not celebrating it’s 5th anniversary for nothing, am I right?

I give Cardfight!! Online’s Closed Beta a Perfect Raizer/10 for its strong presentation. Despite its shortcomings, it can only be improved further in its lifespan. I only hope that it does once the game is released.
(Real rating: 8.5/10)

If you have anything to ask about Cardfight!! Online, be sure to leave them here in the comments for us to answer. We’ll do our best to answer them.

Now if you’ll excuse me, I have a Victor deck to try and build up, once the game comes off maintenance.

Stand up, my Vanguard!
– Captain

Cardfight!! Online – First Impressions: Stand up, Cardfight!! Online!