Cardfight #76: ZaCaptain’s Big Bang Knuckle Narukami Deck Profile

Hey, fighters!

Cardfight #76 sees us pit ZaCaptain’s Big Bang Knuckle Narukami deck against Dempster’s Bloom Neo Nectar deck. You can check the video above to see the bout, but if you’re interested in seeing the Big Bang Knuckle deck profile, we have it in this post.

If you want to check out what’s in the Bloom deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Spark Kid Dragoon

Triggers:-
4 Brawler, Streetfight Dragon (Critical)
4 Brawler, Plasmakick Dragon (Critical)
4 Brawler, Tokohson (Draw)
4 Brawler, Green Gem Carbuncle (Heal)

Grade 1s:-
3 Rising Phoenix
4 Tonfa Brawler, Arc
2 Brawler, Thunder Arrow Dracokid
1 Threatening Brawler, Kohmei
3 Wyvern Guard, Guld (Sentinel-PG)
1 Hardship Brawler, Toshu (Sentinel-QW)

Grade 2s:-
3 Military Brawler, Lisei
4 Brawler, Big Bang Slash Dragon
4 Brawler, Big Bang Slash Buster

Grade 3s:-
4 Brawler, Big Bang Knuckle Buster
4 Brawler, Big Bang Knuckle Dragon

Strides and G Guardians:-
2 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Lightning Dragon Knight, Zorras
4 Conquering Supreme Dragon, Conquest Dragon
4 True Brawler, Big Bang Knuckle Turbo
2 Lightning King Spirit Emperor, Vritra (G-Guardian)
2 Sky Guardian Supreme Dragon, Bulwark Dragon (G-Guardian)

Notes:-

  • As mentioned, this deck was my most recent purchase at the time of the video. This is your typical build for a Big Bang Knuckle build, albeit swapping out the triggers from a 12 Critical deck to a 8 Critical-4 Draw deck. Mainly because the original seller and I want friends.
  • The combo is simple. Have a Big Bang Knuckle Vanguard, with Big Bang Slash Buster at the side and start attacking as many targets as you can to power up Big Bang Slash Buster and any other units that benefits from the hit or rear-guards getting put to the drop zone.
  • I haven’t has a chance to mod this deck yet, as it is something that is not yet suited for me. I’m a strong believer that you answer to the deck and not the other way around. So until we feature this deck again, I’m afraid I don’t have much to comment about it just yet.
  • But the one thing I can say is this. if you know the kind of person I am, you would know that I was meant to play this deck. Because only with this deck can I go out with a BIG YANG!!!!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #76: ZaCaptain’s Big Bang Knuckle Narukami Deck Profile

Cardfight #74: ZaCaptain’s Detonix Narukami Deck Profile

Hey, fighters!

Cardfight #74 sees us pit ZaCaptain’s Detonix Narukami deck against Dempster’s Raindear Bermuda Triangle deck. You can check the video above to see the bout, but if you’re interested in seeing the Detonix deck profile, we have it in this post.

If you want to check out what’s in the Raindear deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Wildrun Dragoon

Triggers:-
3 Malevolent Djinn (Critical)
2 Yellow Gem Carbuncle (Critical)
2 Djinn of Rainy Duststorm (Stand)
1 Eradicator, Blue Gem Carbuncle (Draw)
1 Brawler, Heavy Trailer Dragon (Draw)
2 Mischievous Girl, Kyon-she (Draw)
3 Demonic Dragon Nymph, Seiobo (Heal)
1 Worm Toxin Eradicator, Seiobo (Heal)

Grade 1s:-
2 Dragon Dancer, Fatine
2 Eradicator of Fire, Kohkaiji
2 Brawler, Dropkick Wyvern
3 Eradicator, Egghelm Dracokid
4 Wyvern Guard, Guld (Sentinel-PG)

Grade 2s:-
4 Hammerknuckle Dragon
1 Dragonic Deathscythe
3 Demonic Dragon Berserker, Chatura
3 Undying Eradicator, Schub
1 Martial Arts Dragon

Grade 3s:-
3 Detonix Drill Dragon
2 Armor Break Dragon
3 Detonix Stinger Dragon

Strides and G Guardians:-
2 Lightning Dragon Knight, Zorras
4 Conquering Supreme Dragon, Conquest Dragon
2 Conquering Supreme Dragon, Voltechzapper Dragon
4 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Lightning King Spirit Emperor, Vritra (G-Guardian)
2 Sky Guardian Supreme Dragon, Bulwark Dragon (G-Guardian)

Notes:-

  • This Detonix deck is still in an experimental stage, even for a one-shot one-kill deck. Originally built from any spare parts I had and could get, this deck was then upgraded using, once again, whatever spare parts I could get from G-BT09. While most units are staples in a Narukami deck, some are experimental in nature, but I’ll go through the most important notes of this deck.
  • The goal of the deck is to ride up to Detonix Stinger Dragon for its Break Ride ability, ideally with Detonix Drill Dragon, as he can help eliminate your opponent’s back row for the extra critical. But if the situation favors it, you can Break Ride with Armor Break Dragon for a true “all-in” attack.
  • Because it is one-shot, this deck can teach you how to hold your bullets and find other means to whittle down your opponent’s hand size before you get him for the killing blow. Think of it as a Instant Kill move in Guilty Gear games, where you lose your entire Tension meter if you miss your Instant Kill.
  • The problem with using Narukami is the fact that units such as my G-Guardians require Thunderstrike. So units like Martial Arts Dragon, Djinn of Rainy Duststorm and Wildrun Dragoon are there to at least help me get Vritra or Bulwark Dragon’s skills to activate.
  • Hammerknuckle Dragon and Schub are your main front line rear-guards, thanks to their ability to not be retired by Detonix or Armor Break Dragon. Although with the low count of Eradicators that can be in the soul Schub can use for his own ability, as and where you can change a unit to an Eradicator unit, you can do so, and try your utmost to ride up to that unit.
  • Even though the deck looks messy in nature, its all about making your Vanguard as powerful as possible, with power and criticals. It’s an early game kind of deck but it is also a one shot deck, because of how little recovery you have after you’ve used your shot. Have fun, Widowmakers.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #74: ZaCaptain’s Detonix Narukami Deck Profile

Cardfight #71: Leon’s Descendant Narukami Deck Profile

Hey, fighters!

Cardfight #71 sees us pit Leon’s Descendant Narukami deck against Brian’s Liberator Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Descendant deck profile, we have it in this post.

If you want to check out what’s in the Liberator deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Ascetic Dracokid

Triggers:-
4 Sacred Spear Eradicator, Pollux (Critical)
3 Ionization Eradicator, Capnis (Critical)
1 Eradicator, Yellow Gem Carbuncle (Critical)
4 Eradicator, Dragon Mage (Draw)
4 Worm Toxin Eradicator, Seiobo (Heal)

Grade 1s:-
3 Eradicator, Demolition Dragon
3 Eradicator, Strike Slasher Dragon
2 Mighty Bolt Dragoon
2 Rage Toxin Eradicator, Seiobo
3 Wyvern Defender, Guld (Sentinel-PG)

Grade 2s:-
3 Eradicator, Dragonic Deathscythe
2 Eradicator, Spark Rain Dragon
3 Supreme Army Eradicator, Zuitan
2 Demonic Dragon Berserker, Chatura
2 Eradicator, Lightning Phoenix

Grade 3s:-
4 Eradicator, Dragonic Descendant
2 Extreme Star Eradicator, Zuitan
2 Eradicator, Angercharge Dragon

Strides and G Guardians:-
4 True Eradicator, Dragonic Descendant “Zillion”
4 Conquering Supreme Dragon, Conquest Dragon
2 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Conquering Supreme Dragon, Dragonic Vanquisher “VMAX”
3 Lightning King Spirit Emperor, Vritra (G-Guardian)
1 Sky Guardian Supreme Dragon, Bluwerke Dragon (G-Guardian)

Notes:-

  • This deck only knows one thing. Hitting your opponent hard and restanding to power up your rear-guards. The old Dragonic Descendant deck is revived up to the G format with Zillion, but with it, some of the same old problems return back.
  • Take for instance, the defining feature of Descendant, which its ability to restand, is also it’s most defining weakness. It’s a skill made useless when your opponent lets you hit on its first attack, so it makes you rely on Strides first until the right timing for either Descendant or Zillion to come out. It is something that, if Descendant had been boosted closer to when it was released, would be great for the deck.
  • But let’s talk some positives now. Even though the boost for this deck came as late as it did, it is still a very good boost. Lightning Phoenix and the new Grade 1 Seiobo makes the deck more of a powerhouse than before. And while it may look Counterblast-heavy, remember that you do not need to use all of their skills. Run the numbers for that magic number.
  • Even if it is Counterblast-heavy, the deck has ways to recover Counterblasts, through the Grade 2 Zuitan and the new Strike Slasher Dragon. The latter is a good support for Descendant, given that its two abilities favor the two states of a Descendant attack, on hit and on miss. Zuitan may be an old card, but any Countercharging the deck can do will help Descendant. That and good Counterblast control.
  • All in all, Descendant is fun to play again with the new boosts it has. Combine that with what the rest of the G-BT09 set releases for Narukami and Descendant became fun again. Just remember that to use your G-Guardians abilities, you do need to fit in ways to bind your opponent’s cards, so that you can at least get a Thunderstrike 1 for Vritra.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #71: Leon’s Descendant Narukami Deck Profile

Cardfight #60: Team Traffic Light’s Deck Profiles (Overlord the X Kagero, Gurguit Gold Paladin, Ahsha Neo Nectar)

Hey, fighters.

In this special relay fight, where we pitted Team Traffic Light (Leon’s Overlord the X Kagero, Brian’s Gurguit Gold Paladin and Josephine’s Ahsha Neo Nectar) against Team AL Handsome (JJ’s Amon Dark Irregulars, Ben’s Nightrose Granblue and Jasmine’s Blaster Shadow Paladin deck).

If you’re interested in seeing the deck profiles of Team Traffic Light, we have it in this post.

If you’re curious about Team AL Handsome’s deck profiles, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by their owners. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

<<Leon’s Overlord the X Kagero Deck Profile>>

First Vanguard
Lizard Hero, Undeux

Triggers:-
3 Demonic Dragon Mage, Apalala (Critical)
2 Embodiment of Spear, Tahr (Critical)
3 Seal Dragon, Biella (Critical)
4 Gattling Claw Dragon (Draw)
4 Mother Orb Dragon (Heal)

Grade 1s:-
3 Lizard General, Conroe
3 Spear of the Flame Dragon, Tahr
3 Lava Flow Dragon
4 Protect Orb Dragon (Sentinel)

Grade 2s:-
3 Burning Horn Dragon
3 Dragonic Burnout
2 Dragon Knight, Nehalem
2 Emperor Dragon Knight, Nehalem

Grade 3s:-
4 Dragonic Overlord “The X”
4 Dragonic Overlord the End
2 Dragonic Overlord “The Legend”

Strides and G Guardians:-
1 Supreme Heavenly Emperor Dragon, Vortex Desire
2 Divine Dragon Knight, Mustafa
2 Flame Emperor Dragon King, Root Flare Dragon
2 Transcendence Divine Dragon, Nouvelle Vague L’Express
4 Supreme Heavenly Emperor Dragon, Dragonic Blademaster “Taiten”
2 Flame Emperor Dragon King, Asyl Orb Dragon (G-Guardian)
2 Flame Wing Steel Beast, Denial Griffin (G-Guardian)
1 Supreme Heavenly Emperor Dragon, Defeat Flare Dragon (G-Guardian)

Notes:-

  • Generally speaking, this is your well known “Overlord” build with The X, but done so to my own personal liking. Much like others, the goal is to filter your deck until it is left full of critical triggers. But it is not as simple as you’d think it would be.
  • Everyone knows how great this deck can be, but instead of retelling them, I will instead talk about the cons that this deck has.
    • First off, you don’t have a great choice of G-Guardians purely for defending yourself. Denial Griffin is great and all at retiring attacking rear-guards, but even with Conroe available, you must make sure that you plan your counterblasts so that you can retaliate the next turn. Not only that, but unlike other G-Guardians, he doesn’t get any additional shields, which is one of the biggest problems when G-Guarding.
    • On the same topic, Defeat Flare Dragon will not save you unless your opponent decides to attack with the Vanguard during his first attack step. Like Denial Griffin, he doesn’t get any additional shield. Sure, he can hinder your opponent for one turn, but just like Denial Griffin, managing your Counterblasts is another thing to keep track of.
    • Lastly, this deck does require some semblance of luck. You need to draw the right cards to handle the situation that you are in. Draw triggers, as of this build, is the only way to get some additional cards to help both offensively and defensively.
  • Beyond that, it remains a strong deck that can apply plenty of pressure on your opponent. Combo-wise, the focus is on performing Legion with “the X” as often as you can, and sending your triggers back to the deck with it. Letting the game drag on will benefit you more than your opponent will.
  • And before you ask, yes. I chose not to play Supreme Heavenly Emperor Dragon, Dragonic Overlord “the Ace”, simply because of the focus of this deck. It’s only helpful when you are unable to Legion for some reason, which is only in a few rare cases. You can have him in your G Zone if you prefer, but I’m most certain you’ll find that his place in the G Zone becomes less significant the more you play.

First Vanguard
Knight of Early Dawn, Coel

Triggers:-
3 Flame of Victory (Critical)
3 Scarface Lion (Critical)
4 Player of the Holy Pipe, Gerrie (Stand)
2 Gigantech Ringer (Stand)
4 Curable Angel (Heal)

Grade 1s:-
2 Player of the Holy Harp, Nimane
3 Knight of Daybreak, Holsa
3 Dawning Knight, Gorboduc
3 Sunshine Knight, Jeffrey
3 Holy Mage, Candace (Sentinel)
1 Holy Mage, Lavinia (Sentinel)

Grade 2s:-
3 Knight of the Remaining Sun, Henrinus
2 Bullrgal
3 Knight of the Faint Sun, Marcia
2 Holy Mage, Pwyll

Grade 3s:-
4 Sunrise Ray Knight, Gurguit
4 Dawnngal

Strides and G Guardians:-
2 Sunrise Ray Radiant Sword, Gurguit
4 Golden Dragon, Glorious Reigning Dragon
2 Golden Dragon, Scourge Point Dragon
1 Golden Dragon, Ray Breath Dragon
1 Golden Knight of Incandescence, Ebraucus
1 Golden Dragon, Rising Shine Dragon
1 Metal Element, Scryew (G-Guardian)
1 Sacred Heaven Prayer Master, Reia (G-Guardian)
3 Golden Beast, Sleimy Flare (G-Guardian)

Notes:-

  • First off, using Golden Dragon, Scourge Point Dragon as my first stride allows me to rush out of the gate with a strong power base. His ability to grant an extra 5000 Power to units that were superior called through unit skills like Gurguit, Henrinus and others can create rear-guard columns with high enough Power to force a 15ooo or 20000 guard, depending on the situation.
  • Proviously, I had Knight of Spring’s Light, Perimore as my main caller but now with Henrinus, I can use his skill to call it to another rear-guard instead of in the same column. The additional cost of a Soulblast is negligible.
  • I only play one Holy Mage, Lavinia because her Perfect Guard is only activated from hand instead of appearing on the RG unlike Candace and the old-style Perfect Guards. So, she’s not a viable choice to call to the Guardian Circle with Sleimy Flare’s skill. But her other skill that allows me to return her back to my hand on Unite by sending another rear-guard to the bottom of the deck is hard to ignore.
  • The combination of Glorious Reigning Dragon (#GLORIOUSBOMB!) and Holsa’s skills is strong, playing to the strength of multiple high-powered attacks. With Holsa pumping 2000 Power to itself (not sure of Holsa’s gender) and the unit in the same column as it when a unit is called, that Power grows exponentially you use Glorious Reigning Dragon’s skill. Combine it with Pwyll and, well, the hike in price for Pwyll becomes a little more justified.
  • Marcia and Gerrie remain effective in Countercharging, as well as building up soul for paying Radiant Sword, Gurguit’s skill. That, on top of Glorious Reigning Dragon’s additional ability to Countercharge and Soulcharge adds to it for the final push with Radiant Sword, Gurguit.
  • There is not that many changes between this build and the last one, but GBT08 really does help Gold Paladin in a sense with providing multi-attacking in one attack phase, something other clans can also do now. But I hope you guys can create your own ways of your Gold Paladin deck.

<<Josephine’s Ahsha Deck Profile>>

First Vanguard
Triggers:-
Grade 0s:-
Grade 1s:-
Grade 2s:-
Grade 3s:-
Strides and G-Guardians:-
Notes:
  • There have been almost no changes made to this deck from the previous build other than the addition of Lisbeth, which has been restricted to one copy, in accordance to tournament rulings, as well as the G-units.
  • With the addition of Ilmatar, this deck is gunning towards using Bloom as its focus. However, at the moment changes for that have yet to be made.
  • When you work with units that have multiple copies remaining on the field, Verna actually helps to raise your guarding ability as well as preserve the number of cards in hand which could be left to boost your offense.
  • The rest of the notes are similar to the previous list, so refer to that for more details.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #60: Team Traffic Light’s Deck Profiles (Overlord the X Kagero, Gurguit Gold Paladin, Ahsha Neo Nectar)

Cardfight #56: Josephine’s Afterimage Nubatama Deck Profile

Hey, fighters!

Cardfight #56 sees us pit two of Josephine’s decks against each other. Her Afterimage Nubatama deck, as played by Dempster, against her Shadowstitch Murakumo deck, as played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Afterimage deck profile, we have it in this post.

If you want to check out what’s in the Shadowstitch deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Stealth Rogue of the Wintry Wind, Kamojigusa

Triggers:-
3 Killing Method Stealth Rogue, Samidare (Critical)
4 Stealth Dragon, Onibidoushi (Stand)
3 Stealth Dragon, Noroi (Critical)
4 Stealth Fiend, Zashikihime (Heal)

Grade 0s:-
1 Stealth Beast, Hagakure

Grade 1s:-
3 Stealth Beast, Katarigitsune
3 Stealth Dragon, Dreadmaster
3 Tempest Stealth Rogue, Fuuki
4 Stealth Rogue of Veils, Kurenai (Sentinel)

Grade 2s:-
3 Stealth Beast, Tamahagane
3 Stealth Dragon, Nibikatabira
3 Stealth Rogue of Night Fog, Miyabi
3 Stealth Rogue of Night Fog, Agitomaru

Grade 3s:-
3 Stealth Dragon, Kegareshinmyo
4 Stealth Dragon, Shiranui

Strides and G Guardians:-
2 Rikudo Stealth Dragon, Gedatsurakan
3 Rikudo Stealth Dragon, Gounrakan
1 Rikudo Stealth Dragon, Tsukumorakan
4 Rikudo Stealth Dragon, Zaramerakan
2 Rikudo Stealth Rogue, Atagolord
3 Jinx Stealth Hermit, Abudataishi (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)

Notes:-

  • There hasn’t been much changes between this deck and the last time you have seen it. But since there were no notes back then, I’ll provide them here.
  • With Afterimage, it only adds the ability to bounce units back to your hand from the field, but that only works when your opponent retrieves back units you forced him to put into the bind zone. Shiranui’s stride skill is a perfect way to ensure that your opponent does so, and with the added abilities from units such as Kamojigusa, which forces your opponent to send a bound unit to the drop zone, it makes the aim of the game with this Nubatama build one where you limit his choice of guards.
  • You will still have to deal with his full hand during his turns, but again, with Afterimage, as long as you have 6 or less cards in your hand, you can reinforce your hands with more guards. And if they still remain in your hand at that time, any on-call skills they would have can be reactivated once again.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #56: Josephine’s Afterimage Nubatama Deck Profile

Cardfight #55: JJ’s Gaia Emperor Tachikaze Deck Profile

Hey, fighters!

Cardfight #55 sees us pit JJ’s Gaia Emperor Tachikaze deck against our John’s Nociel Angel Feather deck. You can check the video above to see the bout, but if you’re interested in seeing the Gaia Emperor deck profile, we have it in this post.

If you want to check out what’s in the Nociel deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Baby Camara

Triggers:-
4 Cannon Fire Dragon, Parasaulauncher (Critical)
2 Ancient Dragon, Dinodile (Critical)
4 Coelamagnum (Stand)
2 Cannon Fire Dragon, Sledge Ankylo (Draw)
4 Savage Healer (Heal)

Grade 1s:-
4 Cold Dragon, Freezernyx
4 Prism Bird
2 Savage Heroine
3 Savage Guardian (Sentinel)

Grade 2s:-
3 Beam Dragon, Apatomaser
3 Blade Dragon, Jigsawsaurus
3 Explosive Dragon, Sarcoblaze
3 Tank Mammoth

Grade 3s:-
4 Emperor Dragon, Gaia Emperor
4 Rage Dragon, Tyrannobrute

Strides and G Guardians:-
4 Absolute Ruler, Gluttony Dogma
1 Air Element, Sebreeze
1 Destruction Tyrant, Archraider
2 Destruction Tyrant, Gradogigant
1 Destruction Tyrant, Twintempest
2 Destructive Equipment, Hammer Gewalt
4 Iron-armored Chancellor, Dymorphalanx (G-Guardian)
1 Metal Element, Scryew (G-Guardian)

Notes:-

  • The point of the deck is to be selective on what you Stride to. Against an opponent that requires a field, Hammer Gewalt, Archraider and Twintempest is the way to go. If u need to finish your opponent fast, then Gluttony Dogma is the way to go if you can call a G-guardian early in the game. Depending on the board state, choosing a relevant first stride will be the key.
  • One of the issues Tachikaze has is the need for field presence while requiring you to retire your own. So, as much as possible, commit enough Counterblast to keep using Gaia Emperor’s stride ability to return units for free. Making use of Baby Camara to bring in a unit to replace itself when it gets retired is a good way to both maintain field presence and filter the deck.
  • Keep in mind that although most cards came from the Reckless Rampage Technical Booster Set, this deck is anything but reckless. Overextend and you may find yourself spent and vulnerable while the opponent returns the favor. Exercise caution, but rampage when the time is right! Have fun!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #55: JJ’s Gaia Emperor Tachikaze Deck Profile

Cardfight #53: Jasmine’s Blademaster Kagero Deck Profile

Hey, fighters!

Cardfight #53 sees us pit Jasmine’s Blademaster Kagero deck against Josephine’s Ahsha Neo Nectar deck. You can check the video above to see the bout, but if you’re interested in seeing the Blademaster deck profile, we have it in this post.

If you want to check out what’s in the Ahsha deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Dragon Knight, Sadegh

Triggers:-
2 Magnum Shot Dracokid (Critical)
4 Dragon Knight, Jannat (Critical)
4 Inspire Yell Dragon (Stand)
2 Gattling Claw Dragon (Draw)
4 Mother Orb Dragon (Heal)

Grade 1s:-
3 Dragon Knight, Nadel
2 Dragon Dancer, Marcel
2 Energy Flame, Aethonic
3 Lava Flow Dragon
4 Escort Dragon Attendant, Reas (Sentinel)

Grade 2s:-
4 Radiant Dragon
3 Twilight Arrow Dragon
2 Dragon Knight, Nadim
2 Apex Dragon Mage, Kinnara

Grade 3s:-
4 Dragonic Blademaster
2 Dragon Knight, Basuit
2 Dragonic Overlord “The Legend”

Strides and G Guardians:-
4 Supreme Heavenly Emperor Dragon, Dragonic Blademaster “Taiten”
4 Transcendence Divine Dragon, Nouvelle Vague L’Express
2 Flame Emperor Dragon King, Root Flare Dragon
2 Divine Dragon Knight, Mustafa
1 Flame Emperor Dragon King, Asyl Orb Dragon (G-Guardian)
3 Flame Wing Steel Beast, Denial Griffin (G-Guardian)

Notes:-

  • The deck makes very good use of the Blaze mechanic. It has a decent amount of pressure when it comes to attacking, and benefits well from opponents who call or don’t call rear-guards.
  • There are many units in the deck offering different grades of retiring such as Gattling Claw Dragon, for retiring an opponent’s First Vanguard in the early game, and Kinnara, for retiring Grade 1 and above units. Sadegh helps as a chain retire, especially during the opponent’s turn if I use Denial Griffin, which empties my opponent’s field and sets me up for activating Blaze easily in my next turn, as well as Radiant Dragon, who benefits from the empty field due to his skill.
  • If I ever run out of counterblasts, I have Aethonic to replenish them. Aethonic is another good addition to the deck due to the deck’s focus on retiring, which makes countercharging with him rather doable.Nadim and Nadel are also other good units that can countercharge, making the deck very self-sustaining.
  • I’ve been asked questions as to why I don’t run a full playset of Protect Orb Dragon in this deck, and the answer is because Reas has the Blaze ability, and I can search her out with Marcel’s ability.
  • Cards like Inspire Yell Dragon, Jannat and Basuit are a few of the cards that give me extra power when I attack, so Dragonic Blademaster’s GB2 skill is more potent on Blaze.
  • All in all, I found that it’s a rather balanced deck between critical power, high power, retiring capability and pressure, and playing this deck has always been very fun to play with.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #53: Jasmine’s Blademaster Kagero Deck Profile