Booster Pack: The Destructive Roar (VG-V-EB01)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for V Extra Booster 1: The Destructive Roar.

With that said, let’s continue.


V-EB01-001-VR_(Sample)
Ravenous Dragon, Gigarex

[AUTO](VC):When it attacks, put up to one card from the top of your deck face down as an equip gauge for each of your rear-guards. This unit gets [Power]+5000 until end of that battle for each of your rear-guards.

[ACT](VC):COST [Discard five equipped gauge], three of your front row rear-guards get [Power]+5000 until end of turn, and if your opponent’s damage zone has four or less cards, deal one damage to your opponent’s vanguard.

V-EB01-003-VR_(Sample)
Machining Spark Hercules

[ACT](VC)[1/Turn]:COST [Counter Blast (2)], choose five of your rear-guards, [Stand] them, they get [Power]+5000 until end of turn, choose all of your opponent’s units, [Rest] them, and they get [Power]-5000 until end of your opponent’s next turn.

[ACT](VC)[1/Turn]:COST [Put a grade 2 or less rear-guard into your soul] This unit gets [Power]+5000 for each of your opponent’s [Rest] units until end of turn.

V-EB01-004-RRR_(Sample)
Tyrant, Deathrex

[AUTO](VC/RC):When it attacks a vanguard, COST [Soul Blast (1) & retire one of your other rear-guards], choose one of your opponent’s rear-guards in the front row, and retire it. This unit gets [Power]+10000 until end of that battle for each card in the Equip Gauge of the rear-guard that was retired for the cost.

V-EB01-006-RRR_(Sample)
Juggernaut Maximum

[AUTO](VC/RC):When placed, this unit gets [Power]+10000 until end of turn.

[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one “Juggernaut Maximum”, call it to your (RC), and shuffle your deck.

V-EB01-007-RRR_(Sample)
Spike Bouncer

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], and look at cards from the top of your deck equal to the grade of your vanguard, call up to one card from among them to (RC), and put the rest on the bottom of your deck.

[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & Put this unit into your soul], and draw a card.

V-EB01-008-RRR_(Sample)
Machining Stag Beetle

[AUTO](VC/RC):When placed from hand, call up to two cards from your soul to (RC) as [Rest], and if this unit is on (VC), until end of turn, this unit gets the original [Power] of all units called by this effect.

V-EB01-010-RR_(Sample)
Assault Dragon, Blightops

[AUTO]:When it is retired from (RC), COST [Counter Blast (1)], and return up to two cards from this unit’s Equip Gauge to your hand.

V-EB01-012-RR_(Sample)
Archbird

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-EB01-014-RR_(Sample)
Gyro Slinger

[AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at cards from the top of your deck equal to your vanguard’s grade, call up to one card from among them to (RC), put the rest on the bottom of your deck in any order, and the called unit gets [Power]+5000 until end of turn.

V-EB01-016-RR_(Sample)
Death Warden Ant Lion

[AUTO](VC/RC):When it attacks, COST [Soul Blast (1) grade 3, and discard two cards from your hand], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.

V-EB01-018-RR_(Sample)
Paralyse Madonna

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.


That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: The Destructive Roar (VG-V-EB01)

Cardfight #126: Leon’s Overlord Kagero Deck Profile

Hey, Rear-guards!

Cardfight #126 is a match between Leon’s Overlord Kagero deck against ZaCaptain’s Raizer Nova Grappler deck.

Click here if you want to check out what’s in the Raizer deck!

Quick Note: To indicate which card is an older version of itself or a rebooted version, we will be indicating any of the rebooted cards with a “#V” next to its name.

First Vanguard:-
Lizard Soldier, Conroe

Triggers:-
4 Demonic Dragon Mage, Rakshasa #V (Critical)
4 Embodiment of Spear, Tahr #V (Critical)
3 Gatling Claw Dragon (Draw)
1 Red Gem Carbuncle #V (Draw)
4 Dragon Monk, Genjo #V (Heal)

GRADE 1
2 Dragon Knight, Burj #V
3 Dragon Monk, Gojo #V
3 Embodiment of Armor, Bahr #V
3 Lizard General, Conroe
3 Wyvern Guard, Barri (Sentinel-PG)

GRADE 2
3 Burning Horn Dragon
2 Dragon Armored Knight #V
3 Dragon Knight, Nehalem #V
3 Dragonic Burnout

GRADE 3
4 Dragonic Overlord #V
4 Dragonic Overlord the End

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #126: Leon’s Overlord Kagero Deck Profile

Booster Pack: Unite! Team Q4 (VG-V-BT01)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for V Booster Set 1: Unite! Team Q4

With that said, let’s continue.


 

V-BT01-001-VR_(Sample)
King of Knights, Alfred

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], search your deck for up to one “Blaster Blade”, call it to (RC), and that unit gets [Power]+5000 until end of turn. Shuffle your deck.

[CONT](VC):During your turn, if you have “Blaster Blade” on (RC), this unit gets [Power]+10000.

V-BT01-003-VR_(Sample)
Dragonic Waterfall

[AUTO](VC):When placed, choose one of your opponent’s grade 2 or greater rear-guards, and retire it.

[AUTO](VC):When it attacks, COST [Soul Blast (1) with grade 3], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels from hand to (GC).

V-BT01-004-VR_(Sample)
Perfect Raizer

[AUTO](VC):When it attacks, COST [Counter Blast (2)], and [Stand] two of your rear-guards in the front row.

[AUTO](VC):When its attack hits, if you have a card with “Raizer” in its card name in your soul, Counter Charge (1), and one of your units gets [Power]+5000 until end of turn.

V-BT01-005-RRR_(Sample)
Soul Saver Dragon

[ACT](VC):COST [Soul Blast (5)] Six of your units get [Power]+15000 until end of turn.

[AUTO](VC):When it attacks, you may Soul Charge (1).

V-BT01-007-RRR_(Sample)
CEO Amaterasu

[ACT](VC)[1/Turn]:COST [Counter Blast (1)], draw a card, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC/RC):When you look at your deck due to effects during your turn, this unit gets [Power]+5000 until end of turn. (Activates for “look”, “reveal”, and “search” effects. +5000 each time you look regardless of number of cards.)

V-BT01-010-RRR_(Sample)
Berserk Dragon

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent’s rear-guards, retire it, if this unit is on (VC), draw a card.

[AUTO](RC):When it attacks a vanguard, if the number of your rear-guards is greater than your opponent’s, this unit gets [Power]+3000 until end of that battle.

V-BT01-011-RRR_(Sample)
Flame of Hope, Aermo

[CONT](RC):During the battle it boosted, this unit gets [Power]+3000.

[AUTO](RC):When your opponent’s rear-guard is retired during your turn, COST [retire this unit], draw a card, and Counter Charge (1).

V-BT01-012-RRR_(Sample)
Asura Kaiser

[AUTO](VC):When your drive check reveals a grade 2 or greater card, [Stand] one of your rear-guards, and if the revealed card is grade 3 or greater, COST [Counter Blast (1)], and that rear-guard gets [Power]+10000 until end of turn.

V-BT01-014-RR_(Sample)
Little Sage, Marron

[AUTO](RC)[1/Turn]:When your other rear-guard is placed in the same column as this unit, COST [Counter Blast (1)], draw a card, and this unit gets [Power]+3000 until end of turn.

V-BT01-016-RR_(Sample)
Victorious Deer

[ACT](VC/RC)[1/Turn]:COST [Soul Blast (2) grade 3 cards, discard a card from your hand], look at seven cards from the top of your deck, reveal up to two “Critical” triggers from among them, put the revealed cards on the top of your deck in any order, shuffle the rest of cards you looked at and put them on the bottom of your deck, and six of your units get [Power]+10000 until end of turn.

V-BT01-018-RR
Weather Forecaster, Miss Mist

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-BT01-021-RR_(Sample)
Wyvern Guard, Barri

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-BT01-022-RR_(Sample)
Hi-powered Raizer Custom

[AUTO](VC/RC):When placed, you may call a “Battleraizer” from your soul to a (RC) in the same column as this unit.

[AUTO](VC/RC):When its attack hits a vanguard, COST [Counter Blast (1) & put a “Battleraizer” from your (RC) into your soul], and [Stand] one of your other rear-guards.

V-BT01-024-RR_(Sample)
Twin Blader

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

 


That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

Booster Pack: Unite! Team Q4 (VG-V-BT01)

Cardfight #84: Leon’s Vanquisher Narukami Deck Profile

Hey, Rear-guards!

Cardfight #84 sees us pit Leon’s Vanquisher Narukami deck against ZaCaptain’s Gavrail Angel Feather deck. You can check the video above to see the bout, but if you’re interested in seeing the Vanquisher deck profile, we have it in this post.

If you want to check out what’s in the Gavrail deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Wildrun Dragoon

Triggers:-
4 Lightning of Triumphant Return, Reseph (Critical)
2 Plasma Dance Dragon (Critical)
4 Dragon Dancer, Vianne (Stand)
2 Djinn of Rainy Duststorm (Stand)
4 Demonic Dragon Nymph, Cordo (Heal)

Grade 0s:-
2 Wildrun Dragoon

Grade 1s:-
4 Chain-bolt Dragoon
2 Trainee Monk Dragon
3 Mighty Bolt Dragoon
4 Dragon Dancer, Anastasia (Sentinel-PG)

Grade 2s:-
3 Martial Arts Dragon
3 Voltage Horn Dragon
2 Rockclimb Dragoon
3 Demonic Dragon Berserker, Chatura

Grade 3s:-
2 Jaggy Shot Dragoon
1 One Strike Two Hits Djinn
4 Dragonic Vanquisher

Strides and G Guardians:-
4 Conquering Supreme Dragon, Conquest Dragon
4 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Conquering Supreme Dragon, Dragonic Vanquisher “VMAX”
1 Lightning Dragon Knight, Zorras
1 Conquering Supreme Dragon, Voltechzapper Dragon
2 Lightning King Spirit Emperor, Vritra (G-Guardian)
2 Sky Guardian Supreme Dragon, Bulwark Dragon (G-Guardian)

Notes:-

  • The deck may not seem like there’s much of a change from previous builds of Vanquisher. That’s because the new boosts from G-BT09 didn’t really add all that much to the deck. Cards like Chain-bolt Dragoon is still a staple, because of his ability to add one more additional bind after you’ve retired a unit, which in turn supports “VOLTAGE”‘s GB3 skill.
  • But the thing about the new boost is that while they don’t add anything new fundamentally, they do give the deck some new toys to play with. VMAX provides a nice reward for you for clearing up his rear-guards and/or a dangerous threat to an opponent who tries to play an empty field against you. Trainee Monk also helps to let your Vanguard attack additional targets, and Martial Arts Dragon is a rewarding card to ride up if your opponent plays a rush style.
  • Speaking of those that plays an empty field against you, this is the main reason why the deck build doesn’t drastically change. A lot of support for Vanquisher that  helps you build up your Thunderstrikes require that you retire a unit and then bind that unit, which is very annoying, as it can stop you right in your tracks. Not being able to stack up your Thunderstrikes means that guarding with Bulwark Dragon useless, “VOLTAGE” not getting enough power from the Bind zone to become even remotely threatening, and the list goes on.
  • My way around it is the multiple copies of Wildrun Dragoon, as it is one of few cards in Narukami that Vanquisher decks can use without needing to retire. They may choose to play an empty field, but there should always be a time when they have cards in their drop zone for Wildrun Dragoon to bind. It helps Vanquisher a lot, as achieving the Thunderstrikes you need for cards like Bulwark Dragon becomes easier. This doesn’t save the deck, but it does alleviate a lot of the limitations Vanquisher faces, and I can only hope that future boosts for Vanquisher refocuses on being able to shoot the Thunderstrikes without requiring that you don’t have to retire an opponent’s rear-guard first.
  • In terms of play, while it is beneficial to have all 4 “VOLTAGE”s face up in order to make it easier for “VMAX” to activate his Thunderstrike 5. But In this build, the one that will kill better than “VMAX” is “VOLTAGE” himself. As mentioned, Chain-bolt Dragoon is a staple card, because he helps make your field hit like fully loaded trucks. Units like Voltage Horn Dragon, Rockclimb Dragoon, Vanquisher’s Stride skill and even Voltechzapper Dragon covers your empty field needs for VMAX, but if your opponent isn’t set up to be forced to take his 6th damage, the direction to go now is towards power with “VOLTAGE”. 25 cards in the bind is my highest record. Just imagine a dinky Voltage Horn Dragon now hitting for 84000 Power on his own.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #84: Leon’s Vanquisher Narukami Deck Profile

Cardfight #83: JJ’s Gaia Tachikaze Deck Profile

Hey, fighters!

Cardfight #82 sees us JJ’s Gaia Tachikaze deck pit against Brian’s Gurguit Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Gaia deck profile, we have it in this post.

If you want to check out what’s in the Gurguit deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Baby Camara

Triggers:-
2 Ancient Dragon, Dinodile (Critical)
4 Cannon Fire Dragon, Parasaulauncher (Criticcal)
3 Coelamagnum (Stand)
3 Louder Ammonite (Stand)
4 Savage Healer (Heal)

Grade 1s:-
4 Cold Dragon, Freezernyx
2 Fullfire Elk
4 Prism Bird
3 Savage Guardian

Grade 2s:-
3 Baking Flame Dragon, Gigant Flame
3 Beam Dragon, Apatomaser
3 Explosive Dragon, Sarcoblaze
3 Tank Mammoth

Grade 3s:-
3 Emperor Dragon, Gaia Emperor
3 Frenzy Emperor Dragon, Gaia Death Parade
2 Rage Dragon, Tyrannobrute

Strides and G Guardians:-
4 Absolute Ruler, Gluttony Dogma
2 Destruction Tyrant, Gradogigant
2 Destructive Equipment, Hammer Gewalt
4 Great Emperor Dragon, Gaia Dynast
2 Absolute Authority Giant Wall, Blockade Ganga (G-Guardian)
2 Iron-armored Chancellor, Dymorphalanx (G-Guardian)

Notes:-

  • The ride up is simple, as song as it is not a Sentinel. Ideally, you will want Gaia Emperor as your Vanguard. However, in this case I will give notes based on having to ride to Gaia Death Parade.
  • As Gaia Death Parade, you will want to be a bit more careful with your units and calling. On stride to any unit that has the engorge ability essentially makes your stride cost free with the draw.
  • Your first stride is determined by the state of the field. You will want to avoid using Gluttony Dogma too recklessly. If there are rear-guards to retire, I recommend striding to Hammer Gewalt. Otherwise, Gragogigant is good to net you an additional draw.
  • Following that, Gaia Dynast or Dogma will do the finishing blows. Gluttony gives you the edge with double attacks from the Vanguard. Gaia Dynast presents Aqua Force-level of multi attacks from rear-guards, provided you were careful with the Counterblasts.
  • As you noticed, this build runs more stands in order to promote rushing an opponent as soon as possible. The new stand, Louder Ammonite, serves as fodder that returns to the hand at a cost of a Counterblast, if used for the effect of units, and free cost, if it’s by the engorge ability.
  • Do take note that Critical Triggers do work slightly better in this build. However, I stand by the notion that the rear-guards just do not have enough power on their own, even with Criticals pumped into them. With the advent of multi rear-guard attack turns, Tachikaze has to adapt accordingly or become fossils.
  • Final note: All in all, this build is more thought oriented if you are sitting on Death Parade. However, it is a vast improvement from being stuck with Tyrannobrute on the Vanguard. And Death Parade can double as a GB2 rear-guard with 5000 Power when all else fails. Have fun rampaging!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #83: JJ’s Gaia Tachikaze Deck Profile

Cardfight #76: ZaCaptain’s Big Bang Knuckle Narukami Deck Profile

Hey, fighters!

Cardfight #76 sees us pit ZaCaptain’s Big Bang Knuckle Narukami deck against Dempster’s Bloom Neo Nectar deck. You can check the video above to see the bout, but if you’re interested in seeing the Big Bang Knuckle deck profile, we have it in this post.

If you want to check out what’s in the Bloom deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Spark Kid Dragoon

Triggers:-
4 Brawler, Streetfight Dragon (Critical)
4 Brawler, Plasmakick Dragon (Critical)
4 Brawler, Tokohson (Draw)
4 Brawler, Green Gem Carbuncle (Heal)

Grade 1s:-
3 Rising Phoenix
4 Tonfa Brawler, Arc
2 Brawler, Thunder Arrow Dracokid
1 Threatening Brawler, Kohmei
3 Wyvern Guard, Guld (Sentinel-PG)
1 Hardship Brawler, Toshu (Sentinel-QW)

Grade 2s:-
3 Military Brawler, Lisei
4 Brawler, Big Bang Slash Dragon
4 Brawler, Big Bang Slash Buster

Grade 3s:-
4 Brawler, Big Bang Knuckle Buster
4 Brawler, Big Bang Knuckle Dragon

Strides and G Guardians:-
2 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Lightning Dragon Knight, Zorras
4 Conquering Supreme Dragon, Conquest Dragon
4 True Brawler, Big Bang Knuckle Turbo
2 Lightning King Spirit Emperor, Vritra (G-Guardian)
2 Sky Guardian Supreme Dragon, Bulwark Dragon (G-Guardian)

Notes:-

  • As mentioned, this deck was my most recent purchase at the time of the video. This is your typical build for a Big Bang Knuckle build, albeit swapping out the triggers from a 12 Critical deck to a 8 Critical-4 Draw deck. Mainly because the original seller and I want friends.
  • The combo is simple. Have a Big Bang Knuckle Vanguard, with Big Bang Slash Buster at the side and start attacking as many targets as you can to power up Big Bang Slash Buster and any other units that benefits from the hit or rear-guards getting put to the drop zone.
  • I haven’t has a chance to mod this deck yet, as it is something that is not yet suited for me. I’m a strong believer that you answer to the deck and not the other way around. So until we feature this deck again, I’m afraid I don’t have much to comment about it just yet.
  • But the one thing I can say is this. if you know the kind of person I am, you would know that I was meant to play this deck. Because only with this deck can I go out with a BIG YANG!!!!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #76: ZaCaptain’s Big Bang Knuckle Narukami Deck Profile

Cardfight #74: ZaCaptain’s Detonix Narukami Deck Profile

Hey, fighters!

Cardfight #74 sees us pit ZaCaptain’s Detonix Narukami deck against Dempster’s Raindear Bermuda Triangle deck. You can check the video above to see the bout, but if you’re interested in seeing the Detonix deck profile, we have it in this post.

If you want to check out what’s in the Raindear deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Wildrun Dragoon

Triggers:-
3 Malevolent Djinn (Critical)
2 Yellow Gem Carbuncle (Critical)
2 Djinn of Rainy Duststorm (Stand)
1 Eradicator, Blue Gem Carbuncle (Draw)
1 Brawler, Heavy Trailer Dragon (Draw)
2 Mischievous Girl, Kyon-she (Draw)
3 Demonic Dragon Nymph, Seiobo (Heal)
1 Worm Toxin Eradicator, Seiobo (Heal)

Grade 1s:-
2 Dragon Dancer, Fatine
2 Eradicator of Fire, Kohkaiji
2 Brawler, Dropkick Wyvern
3 Eradicator, Egghelm Dracokid
4 Wyvern Guard, Guld (Sentinel-PG)

Grade 2s:-
4 Hammerknuckle Dragon
1 Dragonic Deathscythe
3 Demonic Dragon Berserker, Chatura
3 Undying Eradicator, Schub
1 Martial Arts Dragon

Grade 3s:-
3 Detonix Drill Dragon
2 Armor Break Dragon
3 Detonix Stinger Dragon

Strides and G Guardians:-
2 Lightning Dragon Knight, Zorras
4 Conquering Supreme Dragon, Conquest Dragon
2 Conquering Supreme Dragon, Voltechzapper Dragon
4 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Lightning King Spirit Emperor, Vritra (G-Guardian)
2 Sky Guardian Supreme Dragon, Bulwark Dragon (G-Guardian)

Notes:-

  • This Detonix deck is still in an experimental stage, even for a one-shot one-kill deck. Originally built from any spare parts I had and could get, this deck was then upgraded using, once again, whatever spare parts I could get from G-BT09. While most units are staples in a Narukami deck, some are experimental in nature, but I’ll go through the most important notes of this deck.
  • The goal of the deck is to ride up to Detonix Stinger Dragon for its Break Ride ability, ideally with Detonix Drill Dragon, as he can help eliminate your opponent’s back row for the extra critical. But if the situation favors it, you can Break Ride with Armor Break Dragon for a true “all-in” attack.
  • Because it is one-shot, this deck can teach you how to hold your bullets and find other means to whittle down your opponent’s hand size before you get him for the killing blow. Think of it as a Instant Kill move in Guilty Gear games, where you lose your entire Tension meter if you miss your Instant Kill.
  • The problem with using Narukami is the fact that units such as my G-Guardians require Thunderstrike. So units like Martial Arts Dragon, Djinn of Rainy Duststorm and Wildrun Dragoon are there to at least help me get Vritra or Bulwark Dragon’s skills to activate.
  • Hammerknuckle Dragon and Schub are your main front line rear-guards, thanks to their ability to not be retired by Detonix or Armor Break Dragon. Although with the low count of Eradicators that can be in the soul Schub can use for his own ability, as and where you can change a unit to an Eradicator unit, you can do so, and try your utmost to ride up to that unit.
  • Even though the deck looks messy in nature, its all about making your Vanguard as powerful as possible, with power and criticals. It’s an early game kind of deck but it is also a one shot deck, because of how little recovery you have after you’ve used your shot. Have fun, Widowmakers.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #74: ZaCaptain’s Detonix Narukami Deck Profile