Cardfight #79: Leon’s Gallop Dimension Police Deck Profile

Hey, fighters!

Cardfight #79 sees us pit Leon’s Gallop Dimension Police deck against Dempster’s Susanoo Oracle Think Tank deck. You can check the video above to see the bout, but if you’re interested in seeing the Gallop deck profile, we have it in this post.

If you want to check out what’s in the Susanoo deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Cosmic Hero, Grandseed

Triggers:-
4 Cosmic Hero, Grandbeat (Critical)
4 Cosmic Hero, Grandscold (Stand)
2 Operator Girl, Reika (Stand)
2 Operator Girl, Rinka (Stand)
4 Operator Girl, Erika (Heal)

Grade 1s:-
1 Commander Laurel
2 Cosmic Hero, Grandlady
3 Cosmic Hero, Grandrope
4 Cosmic Hero, Grandvicle
4 Enigman Calm (Sentinel-PG)

Grade 2s:-
2 Cosmic Hero, Grandberet
2 Cosmic Hero, Grandfire
1 Cosmic Hero, Grandrifter
4 Cosmic Hero, Grandvolver
2 Enigman Helm

Grade 3s:-
3 Bravest Rush, Grandgallop
1 Cosmic Hero, Grandsmasher
4 Great Cosmic Hero, Grandgallop

Strides & G Guardians:-
1 Great Galactic Governor, Commander Laurel D
4 Super Cosmic Hero, X-gallop
2 Super Cosmic Hero, X-lead
1 Super Cosmic Hero, X-phoenix
4 Super Cosmic Hero, X-tiger
1 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)

Notes:-

  • The slight boost that was given to Cosmic Heroes may not be much, but it does quite a number of significant things. The new Grandgallop lets you Counterblast 1 for a total of an 8000 Power boost to the Vanguard, making it easier to hit the 2nd burst numbers for units like X-gallop.
  • Alongside the new Grandgallop’s stride skill, its second skill can shift the playstyle of Cosmic Heroes to a more aggressive type, which makes calling Commander Laurel out all the more supported, for lack of a better work. Being able to stride for free from a low-sized hand lets you not only maintain whatever few cards you have in hand, but also, with an untouched field, lets you stack up your hand size with triple and quadruple drives, not to mention additional draws from Reika and Grandseed.
  • And even beyond that, with the ease of hitting more than 45000 Power, you can get the full benefit of fetching back Enigman Calm from the drop zone back into your hand, which is always nice to remember, but do make sure you remember, so that you can save yourself in a pinch.
  • Take note that you can play the new Enigman units in a Gallop deck, turning it into a Burst deck, rather than a Gallop deck. They offer plenty of skills that Gallop can benefit from, and being able to activate all of their abilities with ease is always an assured thing.
  • Overall, the Cosmic Heroes got a nice boost in this set, so go out there and start your modifications of your super giant fighting robot!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #79: Leon’s Gallop Dimension Police Deck Profile

Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster Vol. 2: We Are!!! Trinity Dragon. You can check the video above to see what we opened up in our box of G-CHB02.

With that said, let’s continue.

g-chb02-001-gr_sample
State Affair Subjugation Deity, Kamususanoo

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+5000/[Critical]+1.

[AUTO] Generation Break 2:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a number of cards until there are five cards in your hand.

g-chb02-002-gr_sample
Great Galactic Governor, Commander Laurel D

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Burst-[ACT](VC):[Choose four of your rear-guards, and [Rest] them] If this unit’s [Power] is 20000 or greater, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:When this unit’s attack hits a vanguard, [Stand] this unit.” and then, if this unit’s [Power] is 25000 or greater, this unit gets “[AUTO](VC)[1/Turn]:At the end of the battle that this unit attacked, if the attack did not hit, choose up to four of your rear-guards, and [Stand] them.”.

g-chb02-005-rrr_sample
Spiritual Sword of Rough Deity, Susanoo

[AUTO](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):At the beginning of your ride phase, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC):At the beginning of your ride phase, if you have a face up card with “Amaterasu” or “Wakahirume” in its card name in your G zone, you may Soul Charge (1).

[AUTO](VC):[Soul Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, draw a card.

g-chb02-010-rr_sample
Excite Battle Sister, Miroir

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):[Counter Blast (1)] When your unit with “Battle Sister” in its card name’s attack hits, you may pay the cost. If you do, draw a card.” and “[CONT](VC) Generation Break 3 Oracle:All of the units with “Battle Sister” in its card name in your front row get [Power]+1000 for each card in your hand.”.

g-chb02-012-rr_sample
Deity Spirit Loyalist, Ame-no-oshiho

[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):[Put this unit into your soul] At the beginning of your main phase, if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a card.

g-chb02-015-rr_sample
Gallant Incarnation, G-O-Five

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)-card with [Power] of 5000 or greater] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle. Then, if a card was put into your damage zone during this turn, this unit gets [Shield]+5000 until end of that battle.

g-chb02-018-rr_sample
Omniscience Dragon, Al-mi’raj

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to four of your rear-guards, until end of turn, they get “[CONT](RC/GC):Resist” and “[CONT](RC):This unit cannot be retired even if it was hit.”.

g-chb02-020-rr_sample
Lesser Writer

[AUTO](RC):Success 20000 (When your rear-guard’s [Power] becomes 20000 or greater, this unit becomes successful until end of turn)

[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and “[CONT](VC/RC):Resist”.

[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.

And here are this Booster’s reprints we missed!
(Please note that the cards featured does not reflect the new art released with this booster. As of this post’s writing, full card scans for them have not been released)

bt13-s12
Honorary Professor, Chatnoir

[AUTO] Limit Break 4:When a «Great Nature» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and “[AUTO](VC):When your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, until end of turn, that unit gets [Power]+4000, and at the end of that turn, draw a card, and retire that unit.”.

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

td12-001
Super Dimensional Robo, Daikaiser

[AUTO] Limit Break 4:[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000/[Critical]+1, and “[AUTO](VC):When this unit’s drive check reveals a grade 3 «Dimension Police», choose one of your opponent’s guardians, retire it, and that unit’s effects with “cannot be hit” is nullified.”.

[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

bt02-068_c
Psychic Bird

[ACT](RC):[Put this unit into your soul] If you have an «Oracle Think Tank» vanguard, draw up to one card.

That ends the “Booster Pack” for G-CHB02. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Cardfight #65: Cap’s Enigman Dimension Police Deck Profile

Hey, fighters!

Cardfight #65 sees us pit ZaCaptain’s Enigman Dimension Police deck, played by Leon, against JJ’s Battle Sister Oracle Think Tank deck, played by Dempster. You can check the video above to see the bout, but if you’re interested in seeing the Enigman deck profile, we have it in this post.

If you want to check out what’s in the Battle Sister deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Enigman Flow

Triggers:-
1 Cosmic Hero, Grandbeat (Critical)
4 Enigman Sunset (Critical)
4 Operator Girl, Reika (Stand)
3 Enigman Warm (Draw)
4 Justice Rose (Heal)

Grade 1s:-
3 Cosmic Hero, Grandlady
3 Enigman Ripple
3 Cosmic Hero, Grandrope
2 Enigman Squall
3 Cosmic Hero, Grandguard (Sentinel)
1 Cosmic Hero, Grandleaf (Sentinel)

Grade 2s:-
3 Enigman Crescent
3 Cosmic Hero, Grandfire
2 Enigman Wave
2 Cosmic Hero, Grandvolver

Grade 3s:-
1 Elegance Feather
4 Enigman Storm
3 Enigman Tornado

Strides and G Guardians:-
1 Super Cosmic Hero, X-falcon
2 Dark Superhuman, Omega
3 Super Cosmic Hero, X-tiger
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-phoenix
1 Super Cosmic Hero, X-rogue
3 Super Cosmic Hero, X-gallop
2 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)

Notes:-

  • Before I mention anything about this build, I will want to point out that the reason Grandbeat is in this deck is because Elegence Feather used to be Great Cosmic Hero, Grandgallop. There is a sense of hybridization with Grandgallop in this deck, but to make sure it stays as Enigman as possible for the video, I swapped it out for Elegance Feather, which helps with the power adding for Storm and Tornado.
  • In any case, the aim of this deck is to set up your units to power up Tornado and activate his skill to attack your opponent again with Storm. The problem is that Tornado’s skill never really hits as well as you would hope it would. You would have to do things two turns ago in order to catch your opponent off-guard, and even then, you would probably be facing an opponent with a decent sized hand, available to guard it off. So the aim ends up changing to going into your Strides for X-tiger and X-gallop. I’ll talk more about the strides later.
  • But for what it has, Enigman has a very good thing going for it, thanks to the boosts in G-BT07. Enigman Squall and Enigman Crescent provide the namesakes of Enigman Ripple and Enigman Wave, letting Enigman Flow and Enigman Storm’s skills to activate, respectively. Should you miss with Enigman Ripple in your hand, Squall can effectively cover for it. And if you miss either, Enigman Crescent is there to help Enigman Storm keep its 1000 power base.
  • Staying on Crescent, his skill to provide your Vanguard with a Grade 1 guard restriction makes the attack with Tornado, Storm or X-tiger more effective, forcing your opponent to G-guard or drop his grade 0s and 2s to defend it. However, that same skill can only be activated when you are at 5 damage, which makes it a last-ditch tactic to pull off.
  • Going into the strides now, while some of it is just there for situational purposes, Enigman Crossray is a nice first stride to go with before X-tiger and X-gallop. Reika is the ideal unit to use in order to gain the additional 4000 needed to activate Crossray’s skill, who will in turn help activate Reika’s own given skill to draw. The cost to rest a unit won’t be detrimental, as you can use the early turn to build your hand size and plan your defense and next move, especially if you used Reika to power up. Another good choice to power up is Elegance Feather, for the draw on-hit, (which may hit in most situations).
  • Grandlady and Grandvolver are primarily to help with X-gallop achieving the numbers he needs to Quadruple drive, given that you don’t have Grandgallop’s stride skill to help out. Just remember that for X-tiger and X-gallop’s skills, the booster also counts, so don’t overpump unnecessarily.
  • But for Grandlady and Grandvolver, they do help in an Enigman deck by helping to power up Tornado/Storm and your rear-guards, respectively. Whether you lack Enigman Sunsets in hand to return to the deck through Tornado and Sunset’s skills or not, Grandlady can help power up the Vanguard even further to make that magic number just right. Grandvolver can help make the rear-guards harder to guard off, making the extra Critical or on-hit threat easier to hit. The Counter Charge is also nice, but an Enigman deck does not have a lot of use in the Counterblast department.
  • Other than that, I believe that, personally, this deck is in the best shape it can be until the boost in the 2nd Character Booster. If you want to see what I would do with those new Enigman units, check back on this blog for that fight video with the Enigmans again for more sometime in early 2017.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #65: Cap’s Enigman Dimension Police Deck Profile

Cardfight #57: ZaCaptain’s Zeal Dimension Police Deck Profile

Hey, fighters!

Cardfight #57 sees us pit ZaCaptain’s Zeal Dimension Police deck against Dempster’s Beast Deity Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Zeal deck profile, we have it in this post.

If you want to check out what’s in the Beast Deity deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Larva Beast, Zeal

Triggers:-
4 Demon-eye Monster, Gorgon (Critical)
4 Cosmic Hero, Grandscold (Stand)
4 Gem Monster, Jewelmine (Draw)
4 Dissection Monster, Kaizon (Heal)

Grade 1s:-
3 Foxy Charmy
4 Eye of Destruction, Zeal
4 Diamond Ace (Sentinel)

Grade 2s:-
4 Devourer of Planets, Zeal
3 Fusion Monster, Bugreed
3 Ionization Monster, Plazm
3 Menacing Monster, Golmenas

Grade 3s:-
3 Galactic Beast, Zeal
3 New Era Beast, Zeal
3 Elegance Feather

Strides and G-Guardians:-
1 Dark Superhuman, Omega
1 Dark Superhuman, Pretty Cat
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-rogue
2 Super Cosmic Hero, X-falcon
1 Super Cosmic Hero, X-phoenix
2 Super Cosmic Hero, X-gallop
3 Super Cosmic Hero, X-tiger
2 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)

Notes:-

  • With this deck, the main focus, obviously, is to depower your opponent as much as you can, while attacking with units that have on-hit effects. Putting in Draw Triggers in this deck helps to get more cards into your hand for calling onto the field and defending.
  • For Stand Triggers, The choice of Grandscold against Operator Girl, Reika is very hard, but I went with Grandscold for the extra power he can give to a Stride unit, and as an extra count in the soul. With Golmenas, you would want to avoid blasting out Devourer of Planets, Zeal, so that you can keep the permanent 1000 Power on Galactic Beast, Zeal. But as long as you can get a 7000 Power booster behind the Vanguard, Reika is not a bad choice just for her guaranteed draw.
  • Looking back at the fight, this deck’s main weakness is fighting an opponent who doesn’t want to hit you to 4 damage. Galactic Zeal’s Limit Break is the only guarantee of power drop that you have. Plasm has become unfavorable as of late, so it may be worth switching him out for Dimensional Robo, Dailion.
  • Dropping Evolution Monster, Davain, due to space, dealt a strong blow to the deck’s impact. But with the potential reintroduction of Dailion in the next iteration, Davain can also return. His ability to switch your Vanguard from Zeal to Zeal will help proc unit skills like Bugreed even easier.
  • To review the new cards given in G-BT08 for Zeal, Elegance Feather, Golmenas and Foxy Charmy gave the Zeal deck a good refresh. Golmenas’ power drop during your opponent’s turn greatly helps with defences, as long as what’s in your soul. Foxy Charmy, with the magic number in mind, also helps both offensively and defensively, when dealing with a nasty column of rear-guards. Elegance Feather is the odd one out here, but her skill adds that on-hit pressure onto the Vanguard. It’s one off, but in the event that you need that power or on-hit threat, she’s your girl.
    • On a side note, Elegance Feather replaced Miracle Beauty. The lack of Stand power was the deciding factor.
  • Overall, it is a fun deck to use to mess around with your opponent and their ability to calculate numbers for guarding. It is possible to introduce a couple of Cosmic Heroes that will power up your rear-guards or Vanguard, but ultimately, it’s important to keep the deck fun.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #57: ZaCaptain’s Zeal Dimension Police Deck Profile

Cardfight #50: Leon’s Cosmic Hero Dimension Police Deck Profile

Hey, fighters!

Cardfight #50 sees us pit Leon’s Cosmic Hero Dimension Police deck against JJ’s Blade Wing Dark Irregulars deck. You can check the video above to see the bout, but if you’re interested in seeing the Cosmic Hero deck profile, we have it in this post.

If you want to check out what’s in the Blade Wing deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Cosmic Hero, Grandhop

Triggers:-
4 Cosmic Hero, Grandbeat (Critical)
4 Dimensional Robo, Daiwolf (Critical)
2 Operator Girl, Reika (Stand)
2 Cosmic Hero, Grandscold (Stand)
4 Operator Girl, Erika (Heal)

Grade 1s:-
3 Cosmic Hero, Grandrope
1 Cosmic Hero, Grandvicle
3 Cosmic Hero, Grandwagon
2 Cosmic Hero, Grandlady
1 Commander Laurel
4 Cosmic Hero, Grandleaf (Sentinel)

Grade 2s:-
4 Cosmic Hero, Grandvolver
4 Cosmic Hero, Grandfire
3 Cosmic Hero, Grandrifter

Grade 3s:-
4 Great Cosmic Hero, Grandgallop
4 Great Cosmic Hero, Grandmantle

Strides and G Guardians:-
2 Super Cosmic Hero, X-phoenix
4 Super Cosmic Hero, X-tiger
4 Super Cosmic Hero, X-gallop
3 Enigman Patriot
4 Super Cosmic Hero, X-carivou

Notes:-

  • There’s nothing in Vanguard that says “High Vanguard Power” quite like a Cosmic Hero deck. With the new Burst mechanic, it’s all about powering up your Vanguard high enough so their skills can work. That also means if you’re not counting it right, you can end up falling flat on your face, after you realise you don’t have enough to fulfill the Burst conditions. So as you play and practice with this deck, learn your additions at the same time.
  • Stand triggers like Reika and Grandscold carry and add a lot of utility power to a Cosmic Hero deck, in terms of adding power to your Vanguard to fulfill Burst abilities, powering up rear guards, and automatic drawing on attack. When you play with Burst abilities, its more important to have these skills available to you, because of how much they can provide to the deck as a whole throughout the game.
  • This deck does have a lot of draw power to it, with X-gallop and his quadruple drive and Grandrifter’s draw, among others. Taking advantage of these as early as the first stride up to X-phoenix could potentially throw off your opponent’s plan and buy you another turn in the late game. But you can deck out in a drawn out match, if you get carried away with the drawing, so keep that in mind.
  • One thing to note that this deck is a bit heavy on counterblasting. You find yourself relying mainly on taking damage and using Grandvolver’s countercharge skill to recover back. But you aren’t entirely locked down when you are out of counterblasts thanks to the relatively cheap cost of X-tiger’s skill. X-tiger can maintain the pressure on your opponent, as you wait for resources to come. Additionally, you can swap out Grandleaf for Cosmic Hero, Grandguard to help with the countercharging, but sticking to Grandleaf to “stick it to your opponent” is not a bad choice either.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #50: Leon’s Cosmic Hero Dimension Police Deck Profile

Deck Profile: Captain’s Dimensional Robo Deck

Hello everyone 🙂

So I’d like to share my deck profile of my Dimensional Robo deck build that you see in the video below, when Leon and I had a Dimensional Robo Mirror Match.

So my deck is purely focused on the Great Daikaiser build. This deck includes boosts from as far as G-EB01, the latest booster release for Dimension Police.

First Vanguard: Dimensional Robo, Daishoot (GB1)

Triggers:-
4 Dimensional Robo, Daibattles (Critical)
4 Dimensional Robo, Daiwolf (Critical)
4 Dimensional Robo, Daicrane (Draw)
4 Dimensional Robo, Gorescue (Heal)

Grade 1s:-
2 Dimensional Robo, Daishield (Sentinel)
1 Diamond Ace (Sentinel)
2 Dimensional Robo Operator, Yuuka (GB1)
3 Dimensional Robo, Dailion
1 Glory Maker
2 Dimensional Robo, Daimariner
1 Commander Laurel

Grade 2s:-
4 Dimensional Robo, Daijet (GB1)
3 Dimensional Robo, Daidragon
2 Dimensional Robo, Daifighter

Grade 3s:-
2 Super Dimensional Robo, Shadowkaiser
2 Ultimate Dimensional Robo, Great Daiyusha
4 Super Dimensional Robo, Dakaiser
3 Ultimate Dimensional Robo, Great Daikaser
1 True Ultimate Dimensional Robo, Great Daikaiser

Some thoughts will be placed here as to the decisions made for some of my choices.

  • Most of the reasons is because I don’t have more copies of the card. So that’s why Diamond Ace is in there, instead of a third Daishield
  • Daishoot gives a good mid game pressure on Generation Break 1, giving your Vanguard the skill to retire one opponent rear guard on hit to Vanguard. Glory Maker fills in the spot that Daishoot will leave behind, doubling your Vanguard boost power on 4 damage.
  • Operator, Yuuka is a promo card that can be replaced with another Daimariner, Dailion or Daishield. Also a human with Dimensional Robo in her name.
  • You only ever need one Commaner Laurel, even though it’s restricted to one.
  • Stride units I play: (See first point as to why I don’t play 99th-gen Dimensional Robo Commander, Daiearth)
    • Dark Superman, Omega
    • Super Cosmic Hero, X-tiger
    • Dark Superman, Pretty Cat

That’s all I have for you. If you like this, be sure to let us know, and Dempster, Leon and myself will do more of these. We may even get some of our other friends to jump in and do their deck profile.

If you like us to do a video of it and talk more technically, do let us know as well 🙂

Also, if you haven’t subscribed to our Youtube Channel, please be sure to do so, and follow us here at crossbonevanguards.wordpress.com and our Twitter @CrossboneVGs for more Cardfight Vanguard stuff.

Stand up, my Vanguard.
Raizer Power!
– Captain

Deck Profile: Captain’s Dimensional Robo Deck