Booster Pack: THE GALAXY STAR GATE (VG-G-EB03)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for G Extra Booster 3: The Galaxy Star Gate

With that said, let’s continue.

G-EB03-001-ZR_(Sample)
Zeroth Dragon of Destroy Star, Stark

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets drive-2, this unit does not [Rest] when it attacks, and this unit can attack up to three times.

G-EB03-002-GR_(Sample)
Winning Champ, Victor

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When your rear-guard [Stand], you may pay the cost. If you do, that unit and this unit get [Power]+5000 until end of turn.

[AUTO](VC) Generation Break 3:At the end of the battle that this unit attacked, draw a card, choose one of your opponent’s rear-guards with the lowest [Power], and retire it.

G-EB03-004-GR_(Sample)
Genesis Dragon, Integral Messiah

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:When this unit is placed on (VC), if the number of face up <Messiah> in your G zone is three or more, all fighters return all of the cards in their hands to their decks and shuffle them, and draw five cards.

[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit attacks, you may pay the cost. If you do, unlock all of your locked cards, if you unlocked three or more, Soul Charge (1), draw a card, and this unit gets [Power]+10000.

G-EB03-005-RRR_(Sample)
Zubat Battler, Victor

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), choose one of your units, and until end of turn, it gets “[AUTO](VC/RC)[1/Turn]:When this unit attacks, choose one of your other rear-guards, and [Stand] it.”.

[AUTO](VC):At the end of your turn, if the number of face up cards in your damage zone is one or less, Counter Charge (1). If the number of cards in your soul is one or less, Soul Charge (1). If you Counter Charge and Soul Charge, draw a card.

G-EB03-007-RRR_(Sample)
Bravest Viktor, Grandgallop

[CONT](Hand):If you do not have a grade 4 face up card with “Gallop” in its card name on your (VC) or G zone, this card cannot be normal called to (RC).

[AUTO](VC):[Soul Blast (1)] When your G unit Stride, you may pay the cost. If you do, choose one of your vanguards, and it gets [Power]+12000 until end of turn.

G-EB03-008-RRR_(Sample)
Super Dimensional Robo, Dainexus

[AUTO](VC):[Counter Blast (1) & Choose a grade 3 card with “Dimensional Robo” in its card name from your drop zone, and put it on the bottom of your deck] When your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, call up to one card with “Dimensional Robo” in its card name from among them to (RC), choose one of your vanguards, it gets the original [Power] of the called unit until end of turn, and shuffle your deck.

[CONT](VC) Generation Break 1:All of your grade 3 units with “Dimensional Robo” in their card names get [Shield]+10000 and “Intercept”.

G-EB03-009-RRR_(Sample)
Ideal Ego Messiah

[AUTO](VC)[1/Turn]:[Choose a card from your hand, put it on your (RC) as a locked card] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of turn.

[AUTO](RC):[Soul Blast (1) & Lock this unit] At the end of the battle that this unit attacked, if your vanguard is a grade 3 or greater <Messiah>, you may pay the cost. If you do, look at three cards from the top of your deck, put up to one card from among them on your (RC) as a locked card, and shuffle your deck.

G-EB03-010-RRR_(Sample)
Star-vader, Chaos Breaker Close

[AUTO](VC):[Choose a card with “Star-vader” in its card name from your hand, and discard it] When this unit is placed on (VC), or when your G unit with “Star-vader” in its original card name Stride, you may pay the cost. If you do, Soul Charge (1), choose one of your opponent’s rear-guards, and lock it.

[AUTO]:[Soul Blast (1)] When this card is discarded from hand, if you have a heart card with “Chaos” in its card name, you may pay the cost. If you do, your opponent chooses a card from his or her hand, and puts it on his or her (RC) as a locked card.

G-EB03-012-RR_(Sample)
Neumond Blaukluger

[AUTO](VC):During your turn, when your G unit with “Blau” in its original card name Stride, choose up to one of your units with “Blau” in its card name, and it gets [Power]+5000 until end of turn.

[AUTO]:[Counter Blast (1)] When your unit with “Blau” in its card name rides this unit, you may pay the cost. If you do, choose up to four of your units with “Blau” in their card names, [Stand] them, and they get [Power]+5000 until end of turn.

G-EB03-013-RR_(Sample)
Extreme Battler, Baryon

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with “Victor” in its card name, and it cannot be hit until end of that battle. Then, you may Counter Blast (1). If you do, draw a card.

G-EB03-015-RR_(Sample)
Dimensional Robo Battle Commander, Magna Daibird

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone with the same card name as this unit, and turn it face up] This unit gets “[AUTO](VC):[Soul Blast (1)] When your opponent places a guardian, you may pay the cost. If you do, reveal three cards from the top of your deck, if all of them are cards with “Dimensional Robo” in their card names, put up to one grade 3 card from among them into your hand, and if you do, choose one of your opponent’s guardians, and retire it. Shuffle your deck.”.

G-EB03-016-RR_(Sample)
Dimensional Robo, Daibalest

[AUTO]:When this unit is placed on (RC), choose one of your vanguards, and until end of turn, it gets “[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, draw a card.”.

G-EB03-017-RR_(Sample)
Cosmic Hero, Grandmonk

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units, and it cannot be hit until end of that battle. If your opponent’s unit’s [Power] is 30000 or greater, you draw a card.

[ACT](Drop Zone) Generation Break 1:[Bind this card face up] Choose six of your units, and until end of turn, they get “[CONT](VC/RC):Resist”.

G-EB03-018-RR_(Sample)
Dimensional Robo Outfitter, Cassie

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-EB03-020-RR_(Sample)
Death Star-vader, Chaos Universe Alththani

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Soul Blast (1) & Choose a face down card with “Chaos” in its card name from your G zone, and turn it face up] When this unit is placed on (VC), if you have a heart card with “Chaos” in its card name, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, and lock them. If he or she could not lock two cards, you draw two cards, choose two of your units, and they get [Power]+2000 until end of turn.

G-EB03-021-RR_(Sample)
Hack Deletor, Greigill

[AUTO]:[Soul Blast (2)-card with “Deletor” in its card name] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, until end of turn, this unit gets [Power]+5000, and if this unit is on your (VC), delete all of your opponent’s vanguards.

[AUTO]:When this unit is retired from (RC) for the effect or cost of your card with “Deletor” in its card name, if the number of cards in your hand is three or less, draw a card.


And here are this set’s reprints!

G-EB03-Re02-RRR_(Sample)
Cosmic Hero, Grandbeat

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with “Gallop” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

G-EB03-Re03-RRR_(Sample)
Companion Star Star-vader, Photon

[AUTO]:When this unit is placed on (RC), if you have a vanguard with “Star-vader” in its card name and your opponent has a locked card, choose one of your opponent’s rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner’s turn)

 

That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

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Booster Pack: THE GALAXY STAR GATE (VG-G-EB03)

Cardfight #106: Leon’s Burst Dimension Police Deck Profile

Hey, Rear-guards!

Cardfight #106 sees us pit Leon’s Burst Dimension Police deck against Leon’s Chronojet Gear Chronicle deck.

Click here if you want to check out what’s in the Chronojet deck!

First Vanguard:-
Cosmic Hero, Grandseed

Triggers:-
4 Cosmic Hero, Grandbeat (Critical)
4 Cosmic Hero, Grandseed (Stand)
2 Operator Girl, Linka (Stand)
2 Operator Girl, Reika (Stand)
4 Operator Girl, Erika (Heal)

Grade 1s:-
4 Cosmic Hero, Grandvicle
4 Cosmic Hero, Grandrope
2 Cosmic Hero, Grandlady
1 Commander Laurel
4 Enigman Calm (Sentinel-PG)

Grade 2s:-
2 Cosmic Hero, Grandberet
1 Cosmic Hero, Grandrifter
4 Cosmic Hero, Grandvolver
2 Cosmic Hero, Grandfire
2 Enigman Helm

Grade 3s:-
3 Bravest Rush, Grandgallop
1 Cosmic Hero, Grandsmasher
3 Great Cosmic Hero, Grandgallop

Strides and G Guardians:-
1 Super Cosmic Hero, X-lead
1 Great Galactic Governor, Commander Laurel D
1 Dimensional Robo Overall Command, Ultimate Daiking
4 Super Cosmic Hero, X-gallop
4 Super Cosmic Hero, X-tiger
1 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)
1 Oceanic Conversion, Atlantis Dolphin (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know here, or on our Discord server, which you can find the link here. If you would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. If you like what you see here and want to support us directly, you can do so over at our Patreon.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #106: Leon’s Burst Dimension Police Deck Profile

Cardfight #86: ZaCaptain’s Daiyusha Dimension Police Deck Profile

Hey, Rear-guards!

Cardfight #86 sees us pit ZaCaptain’s Daiyusha Dimension Police deck against Dempster’s Ghostie Granblue deck. You can check the video above to see the bout, but if you’re interested in seeing the Daiyusha deck profile, we have it in this post.

If you want to check out what’s in the Ghostie deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

Before we get to the deck list, we would like to announce that from this point on, we will not be linking our cards back to the Wiki, as we came to the decision that cards often have their names changed from the working translated names to the official English name, resulting in broken links from time to time. To fully avoid that problem until it comes a non-issue, we will not be doing any linking from this point on.

Another thing is that for some of the future deck profiles, they may not have any notes on them after the deck list. For some of the deck profiles that we have done, there’s barely any notes on them, due to the bulk of them having been done in a previous deck profile, or that there is not much that can be said about the deck. While we will generally try to avoid all of this, there may be some deck profile notes that won’t be there, because of said reasons.

And to top it all off, all of these reasons are also due to time constraints. These deck profiles take quite a surprising bit of time to do, and we don’t want to be in the situation where we have to rush them out, especially during busy periods like the release of a new set for that week. We hope you guys understand our decisions behind this, and hope that you will let us know if these changes work for you or if you want it back to how we have always done them. We would like to hear your feedback on this. In the meantime, we also hope that you would continue reading and learning from all the deck profiles we have done and posted here on our blog.

Thanks, guys. 🙂

First Vanguard:-
Dimensional Robo, Daihawk

Triggers:-
4 Dimensional Robo, Daibattles (Critical)
4 Operator Girl, Reika (Stand)
4 Dimensional Robo, Daicrane (Draw)
4 Dimensional Robo, Gorescue (Heal)

Grade 1s:-
3 Dimensional Robo, Dailion
2 Dimensional Robo Operator, Yuka
3 Dimensional Robo, Daimariner
1 Commander Laurel
1 Diamond Ace (Sentinel-PG)
1 Cosmic Hero, Grandleaf (Sentinel-PG)
2 Dimensional Robo, Daishield (Sentinel-PG)

Grade 2s:-
4 Dimensional Robo, Daidragon
4 Dimensional Robo, Daireson
3 Dimensional Robo, Daijet

Grade 3s:-
3 Ultimate Dimensional Robo, Great Daiyusha
4 Dark Dimensional Robo, “Яeverse” Daiyusha
2 Super Dimensional Robo, Daiyusha

Strides and G Guardians:-
1 Super Cosmic Hero, X-lead
1 Super Giant of Light, Enigman Crossray
2 99th-gen Dimensional Robo Commander, Great Daiearth
4 Dimensional Robo Commander Chief, Final Daimax
4 Super Cosmic Hero, X-tiger
1 Enigman Patriot (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #86: ZaCaptain’s Daiyusha Dimension Police Deck Profile

Cardfight #81: JJ’s Metalborg Dimension Police Deck Profile

Hey, fighters!

Cardfight #81 sees us pit JJ’s Metalborg Dimension Police deck against Dempster’s Battle Sister Oracle Think Tank deck. You can check the video above to see the bout, but if you’re interested in seeing the Metalborg deck profile, we have it in this post.

If you want to check out what’s in the Battle Sister deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Metalborg, Blackboi

Triggers:-
4 Metalborg, Battle Roller (Critical)
Metalborg, Grasscutter (Critical)
Metalborg, Devil Loader (Draw)
4 Metalborg, Black Nurse (Heal)

Grade 1s:-
2 Commander Laurel
3 Metalborg, Black Doctor
4 Metalborg, Jetcider
3 Cosmic Hero, Grandguard (Sentinel-PG)
1 Cosmic Hero, Grandleaf (Sentinel-PG)

Grade 2s:-
4 Metalborg, Blacking Burrow
4 Metalborg, Lionetter
4 Metalborg, Ur Buster

Grade 3s:-
2 Metalborg, Barrengrader
3 Metalborg, Drion
3 Metalborg, Sin Buster

Strides and G Guardians:-
4 Hyper Metalborg, Gilt Digger
3 Hyper Metalborg, Heavyduke
1 Super Cosmic Hero, X-rogue
2 Super Cosmic Hero, X-gallop
2 Super Cosmic Hero, X-tiger
2 Enigman Patriot (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)
1 Super Cosmic Hero, X-carivou (G-Guardian)

Notes:-

  • For this round, despite getting only 1 card out of the G Character Booster 2: We Are Trinity Dragon, Metalborgs, surprisingly, now has a much higher damage output.
  • With the current meta being what it is (I’m looking at you Seven Seas), Blackboi remains viable as a First vanguard because of its ability. It doesn’t matter what you ride up to, as long as you have either Ur Buster or Lionetter as your Grade 2 Vanguard. Blackboi can do the rest, as long as you have enough units to use his skill. Even if your opponent isn’t playing a Grade 1 rush deck, using this strategy is helpful in the situation when you have the 2 Counterblasts and 3 other Metalborg units to pay for it.
  • The strategy here is to bypass the turn you need to perform Legion. So Gilt Digger is another unit you can use to do that. In fact, Gilt Digger is more viable to use than Blackboi, since Gilt Digger can draw a card after you set your heart as Legion. Just note that you may end up having less triggers in the deck than usual, since you don’t send cards back to the deck for the Legion ability.
  • Once you are in Legion, preferably as Sin Buster, the time becomes ripe to call Commander Laurel onto the field. The combination of Commander Laurel’s skill and Sin Buster’s guard restriction ability makes it easier to pressure your opponent into guard earlier than he planned to. Nothing beats the sound of internal screaming from that.
  • But honestly, the real ace in the deck is actually Blacking Burrow. He becomes an 11000 Power attacker, while your Metalborg Vangaurd is in Legion, and he can give whatever power he has on him to the Vanguard, when it attacks. You will lose that Blacking Burrow, but achieving the numbers needed for Sin Buster to get all of his skills in effect has never been easier, thanks to him.
  • Overall, this Metalborg deck is a relatively simple deck to use but it’s easy to enter autopilot mode when playing this deck. Stay aware, as situations can change and you will need to adapt accordingly.
  • So, have fun and continue crushing Sin with the power of Vigilante Justice!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #81: JJ’s Metalborg Dimension Police Deck Profile

Cardfight #80: ZaCaptain’s Enigman Dimension Police Deck Profile

Hey, fighters!

Cardfight #80 sees us pit ZaCaptain’s Enigman Dimension Police deck against Victor’s Zodiac Time Beast Gear Chronicle deck. You can check the video above to see the bout, but if you’re interested in seeing the Enigman deck profile, we have it in this post.

If you want to check out what’s in the Zodiac Time Beast deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Cosmic Hero, Grandseed

Triggers:-
4 Enigman Sunset (Critical)
3 Operator Girl, Reika (Stand)
1 Cosmic Hero, Grandscold (Stand)
4 Enigman Mistral (Draw)
4 Enigman Foehn (Heal)

Grade 1s:-
3 Enigman Cloud
3 Cosmic Hero, Grandrope
2 Cosmic Hero, Grandlady
2 Enigman Blanc
4 Enigman Calm (Sentinel-PG)

Grade 2s:-
3 Enigman Night Sky
2 Cosmic Hero, Grandvolver
3 Enigman Crescent
3 Cosmic Hero, Grandsub

Grade 3s:-
4 Enigman Gigastorm
2 Enigman Mega Current
2 Elegance Feather

Strides and G Guardians:-
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-lead
1 Super Cosmic Hero, X-phoenix
2 Great Galactic Governor, Commander Laurel D
3 Super Cosmic Hero, X-gallop
4 Super Cosmic Hero, X-tiger
1 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)

Notes:-

  • Before I talk about the current build of my deck, I must bring up something important, which is the reason why this deck isn’t a full Enigman deck. To put it simply, most of the Enigman units released in the Character Booster were designed to be played with a Burst-based deck build. Not only that, because the new units are all designed with Burst abilities, even if I were to achieve the first part of its skill, most, if not all, of them gives themselves Power first before they give the Vanguard something in the form of Power or a skill. I really tried my best to maintain the deck to be as much Enigman as possible, but with the shortcomings of the new units and the fact that I needed to find ways to power up my Vanguard just so that I can achieve the conditions for Burst, this is the end result of that struggle.
  • Anyways, onto the current deck itself. As I mentioned earlier, the deck does require units that can provide Power to the Vanguard, especially for units with the Burst ability like X-gallop and Commander Laurel D. The optimal amount of Power a Vanguard or the center column will need in this deck is 16000 Power, which translates to 4 units’ skills. Last counted, I have 12 different types of units that can add power, so being short of units to add Power becomes less likely.
  • The deck also needs a healthy amount of hand to achieve this. Reika, Elegance Feather and Grandseed are the units that can help achieve, with Draw triggers being there to make sure that should my opponent choose to guard off the attack with on-hit draws, I am not stuck without a low hand size.
  • On that note, the best time I found that I could activate the on-hit skills of X-lead, Elegence Feather and Grandseed is when my opponent is sitting at 2 damage, which is usually on your first turn. Depending on the deck, they may value their need for Counterblasts more than you drawing extra cards, so they will begrudgingly no guard their opponent. But of course, even with this in mind, you do need to analyse the situation and work your strategy around it.
  • Enigman Crossray was a last minute addition to the deck. The note I made here is that with Reika needing a Vanguard to be 37000 in order to get the auto-draw, Enigman Crossray has a very cheap cost to be able to achieve the number I needed for it, without resorting to wasting an X-tiger for it.
  • The lesson I learnt way too late after editing the video was the following. Enigman Calm needs a Vanguard with the Burst ability to reach 40000 in order to fetch it back from the Drop Zone. That drops the number of units I could use to be able to do that is X-gallop and X-lead. I am currently back to the drawing board on that, but this just reinforces the notion that in a deck like this, you need to be sure of what requires a Burst Vanguard and what doesn’t.
  • But overall, it is a very fun deck to play. During the cycle of building this deck, I had a lot of close matches with my friends with it. If you enjoy heart thumping moments in Vanguard, this deck can definitely provide.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #80: ZaCaptain’s Enigman Dimension Police Deck Profile

Cardfight #79: Leon’s Gallop Dimension Police Deck Profile

Hey, fighters!

Cardfight #79 sees us pit Leon’s Gallop Dimension Police deck against Dempster’s Susanoo Oracle Think Tank deck. You can check the video above to see the bout, but if you’re interested in seeing the Gallop deck profile, we have it in this post.

If you want to check out what’s in the Susanoo deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Cosmic Hero, Grandseed

Triggers:-
4 Cosmic Hero, Grandbeat (Critical)
4 Cosmic Hero, Grandscold (Stand)
2 Operator Girl, Reika (Stand)
2 Operator Girl, Rinka (Stand)
4 Operator Girl, Erika (Heal)

Grade 1s:-
1 Commander Laurel
2 Cosmic Hero, Grandlady
3 Cosmic Hero, Grandrope
4 Cosmic Hero, Grandvicle
4 Enigman Calm (Sentinel-PG)

Grade 2s:-
2 Cosmic Hero, Grandberet
2 Cosmic Hero, Grandfire
1 Cosmic Hero, Grandrifter
4 Cosmic Hero, Grandvolver
2 Enigman Helm

Grade 3s:-
3 Bravest Rush, Grandgallop
1 Cosmic Hero, Grandsmasher
4 Great Cosmic Hero, Grandgallop

Strides & G Guardians:-
1 Great Galactic Governor, Commander Laurel D
4 Super Cosmic Hero, X-gallop
2 Super Cosmic Hero, X-lead
1 Super Cosmic Hero, X-phoenix
4 Super Cosmic Hero, X-tiger
1 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)

Notes:-

  • The slight boost that was given to Cosmic Heroes may not be much, but it does quite a number of significant things. The new Grandgallop lets you Counterblast 1 for a total of an 8000 Power boost to the Vanguard, making it easier to hit the 2nd burst numbers for units like X-gallop.
  • Alongside the new Grandgallop’s stride skill, its second skill can shift the playstyle of Cosmic Heroes to a more aggressive type, which makes calling Commander Laurel out all the more supported, for lack of a better work. Being able to stride for free from a low-sized hand lets you not only maintain whatever few cards you have in hand, but also, with an untouched field, lets you stack up your hand size with triple and quadruple drives, not to mention additional draws from Reika and Grandseed.
  • And even beyond that, with the ease of hitting more than 45000 Power, you can get the full benefit of fetching back Enigman Calm from the drop zone back into your hand, which is always nice to remember, but do make sure you remember, so that you can save yourself in a pinch.
  • Take note that you can play the new Enigman units in a Gallop deck, turning it into a Burst deck, rather than a Gallop deck. They offer plenty of skills that Gallop can benefit from, and being able to activate all of their abilities with ease is always an assured thing.
  • Overall, the Cosmic Heroes got a nice boost in this set, so go out there and start your modifications of your super giant fighting robot!

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #79: Leon’s Gallop Dimension Police Deck Profile

Booster Pack: G-CHB02 – We Are!!! Trinity Dragon

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster Vol. 2: We Are!!! Trinity Dragon. You can check the video above to see what we opened up in our box of G-CHB02.

With that said, let’s continue.

g-chb02-001-gr_sample
State Affair Subjugation Deity, Kamususanoo

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):This unit gets [Power]+5000/[Critical]+1.

[AUTO] Generation Break 2:[Counter Blast (2)] When this unit is placed on (VC), if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a number of cards until there are five cards in your hand.

g-chb02-002-gr_sample
Great Galactic Governor, Commander Laurel D

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Burst-[ACT](VC):[Choose four of your rear-guards, and [Rest] them] If this unit’s [Power] is 20000 or greater, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:When this unit’s attack hits a vanguard, [Stand] this unit.” and then, if this unit’s [Power] is 25000 or greater, this unit gets “[AUTO](VC)[1/Turn]:At the end of the battle that this unit attacked, if the attack did not hit, choose up to four of your rear-guards, and [Stand] them.”.

g-chb02-005-rrr_sample
Spiritual Sword of Rough Deity, Susanoo

[AUTO](VC) Generation Break 2 Oracle (This ability is active when you have five or more cards in your hand):At the beginning of your ride phase, look at the top card of your deck, and put it on the top or the bottom of your deck.

[AUTO](VC):At the beginning of your ride phase, if you have a face up card with “Amaterasu” or “Wakahirume” in its card name in your G zone, you may Soul Charge (1).

[AUTO](VC):[Soul Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, draw a card.

g-chb02-010-rr_sample
Excite Battle Sister, Miroir

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):[Counter Blast (1)] When your unit with “Battle Sister” in its card name’s attack hits, you may pay the cost. If you do, draw a card.” and “[CONT](VC) Generation Break 3 Oracle:All of the units with “Battle Sister” in its card name in your front row get [Power]+1000 for each card in your hand.”.

g-chb02-012-rr_sample
Deity Spirit Loyalist, Ame-no-oshiho

[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the oracle ability from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, this unit gets [Power]+3000 until end of turn.

[AUTO](RC):[Put this unit into your soul] At the beginning of your main phase, if the number of cards in your hand is four or less, you may pay the cost. If you do, draw a card.

g-chb02-015-rr_sample
Gallant Incarnation, G-O-Five

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)-card with [Power] of 5000 or greater] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle. Then, if a card was put into your damage zone during this turn, this unit gets [Shield]+5000 until end of that battle.

g-chb02-018-rr_sample
Omniscience Dragon, Al-mi’raj

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to four of your rear-guards, until end of turn, they get “[CONT](RC/GC):Resist” and “[CONT](RC):This unit cannot be retired even if it was hit.”.

g-chb02-020-rr_sample
Lesser Writer

[AUTO](RC):Success 20000 (When your rear-guard’s [Power] becomes 20000 or greater, this unit becomes successful until end of turn)

[CONT](RC):If this unit is successful, all of your units with the success ability get [Power]+2000, and “[CONT](VC/RC):Resist”.

[ACT](RC)[1/Turn]:[Soul Blast (1)] This unit becomes successful until end of turn, and at the end of that turn, retire this unit.

And here are this Booster’s reprints we missed!
(Please note that the cards featured does not reflect the new art released with this booster. As of this post’s writing, full card scans for them have not been released)

bt13-s12
Honorary Professor, Chatnoir

[AUTO] Limit Break 4:When a «Great Nature» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and “[AUTO](VC):When your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, until end of turn, that unit gets [Power]+4000, and at the end of that turn, draw a card, and retire that unit.”.

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

td12-001
Super Dimensional Robo, Daikaiser

[AUTO] Limit Break 4:[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000/[Critical]+1, and “[AUTO](VC):When this unit’s drive check reveals a grade 3 «Dimension Police», choose one of your opponent’s guardians, retire it, and that unit’s effects with “cannot be hit” is nullified.”.

[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC):Lord

bt02-068_c
Psychic Bird

[ACT](RC):[Put this unit into your soul] If you have an «Oracle Think Tank» vanguard, draw up to one card.

That ends the “Booster Pack” for G-CHB02. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB02 – We Are!!! Trinity Dragon