Cardfight #119: Damien’s Dudley Spike Brothers Deck Profile

Hey, Rear-guards!

Cardfight #119 is a match between Damien’s Dudley Spike Brothers deck against Rem’s Musketeer Neo Nectar deck.

Click here if you want to check out what’s in the Musketeer deck!

First Vanguard:-
Dudley Littleroad

Triggers:-
4 Dudley Striker (Critical)
4 Mecha Advisor (Draw)
4 Ddudley Schemer (Draw)
4 Dudley Cheers, Linsey (Heal)

Grade 1s:-
1 Acrobat Verdi
4 Dudley Daisy
4 Dudley Jetter
4 Cold-blooded Advisor, Cunning Brain (Sentinel-PG)

Grade 2s:-
4 Dudley Ingram
4 Dudley Mason
2 Dudley Monty
2 Mayhem Tiger

Grade 3s:-
3 Dudley Jessica
3 Dudley Turborappler
2 Jelly Beans

Strides and G-Guardians:-
4 Black Horn King, Bullpower Agrias
2 Great Warrior, Dudley Geronimo
4 King of Sadism, Dudley Caligula
1 Temerarious Cataclysmic ROgue, Hellhard Eight
4 Durable Barrier, Hecaton Gyace (G-Guardian)
1 King of Interference, Terrible Linus (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #119: Damien’s Dudley Spike Brothers Deck Profile

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster 3: Rummy Labyrinth Under the Moonlight. You can check the video above to see what we opened up in our box of G-CHB03.

With that said, let’s continue.

g-chb03-001
Parallel Megatrick, Fairfield

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Magia-[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2) & Choose a card from your soul and drop zone, and put them on the bottom of your deck in any order] Choose a card from your soul, call it to (RC), until end of turn, it gets [Power]+10000/[Critical]+1, and “[ACT](RC):[Soul Blast (2)] Until end of turn, this unit gets [Power]+5000, and this unit cannot be chosen by card effects.”, shuffle your deck, and at the end of that turn, put that unit into your soul.

g-chb03-002
Pirate King of Redemption, Dragut

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.

g-chb03-004
Masked Phantom, Harri

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.

[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.

Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

g-chb03-007
Nightmare Doll of the Abyss, Eleanor

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down <Workeroid> from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] Look at ten cards from the top of your deck, search for up to one grade 3 <Workeroid> from among them, reveal it, place it on your (VC) as a heart or put it into your soul, and shuffle your deck. If you placed a card on your (VC) as a heart, put all of your heart cards other than that card into your drop zone.

g-chb03-013
Maltreat Shade

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO] Generation Break 1:[Put this card on the bottom of your deck] When this unit is retired from (RC) due to the effect of the hollow ability, if you have a vanguard with “Nightrose” in its card name, you may pay the cost. If you do, Counter Charge (1).

[AUTO](RC):When this unit attacks, if you have a vanguard with “Nightrose” in its card name, this unit gets [Power]+2000 for each of your hollowed units until end of that battle.

And here are this Booster’s reprints we missed!

g-chb03-re01
Masked Magician, Harri

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.

Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

g-chb03-re02
Vampire Princess of Night Fog, Nightrose

[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that card to (RC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one card from your drop zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

That ends the “Booster Pack” for G-CHB03. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Cardfight #80: Victor’s Zodiac Time Beast Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #80 sees us pit Victor’s Zodiac Time Beast Gear Chronicle deck against ZaCaptain’s Enigman Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Zodiac Time Beast deck profile, we have it in this post.

If you want to check out what’s in the Enigman deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Chrono Dran G

Triggers:-
4 Heart Thump Worker (Critical)
2 Chronovolley Rabbit (Critical)
1 Pulsar, Hypnosis Sheep (Stand)
1 Steam Battler, Ur-Watar (Stand)
1 Chronotimer Leghorn (Stand)
1 Vainglory-dream Gear Cat (Stand)
1 Luckypot Dracokid (Draw)
1 Chronodoze Sheep (Draw)
4 Chronotherapy Hamster (Heal)

Grade 1s:-
2 Chronoethos Jackal
1 Chronocharge Unicorn
3 Steam Breath Dragon
1 Chronodash Peccary
1 Steam Maiden, Mesh-kia
1 Steam Soldier, Undalulu
1 Tick-away Dragon
4 Steam Maiden, Arlim (Sentinel-PG)

Grade 2s:-
1 Chronoclaw Monkey
1 Steam Rider, Sharm
2 Pulsar Tamer, Lugal-ure
1 Pulsar, Speedy Bunny
2 Chronobeat Buffalo
2 Pulsar, Farm Peacock
1 Riot-disorder Gear Bear
1 Chronospin Serpent

Grade 3s:-
1 Chronofang Tiger G
4 Chronojet Dragon G
3 Chronojet Dragon

Strides and G Guardians:-
2 Interdimensional Dragon, Crossover Dragon
4 Metapulsar, Split Pegasus
4 Chronodragon Nextage
1 Metapulsar, Huang-long
1 Interdimensional Dragon, Chronoscommand Dragon
1 Interdimensional Dragon, Heteroround Dragon (G-Guardian)
1 Highbrow Steam, Arlim (G-Guardian)
1 Highbrow Steam, Raphanna (G-Guardian)
1 Retroactive Time Maiden, Uluru (G-Guardian)

Notes:-

  • At first glance, you may see the various amount of units in this deck build. I built my Zodiac Time Beast deck this way because I want to be able to adapt to any situation. The main strategy of the deck is to get as many strides face up to bring up Chronojet Dragon G and the front row Zodiac Time Beasts to PG-only levels of power, whilst everything else exists in the deck to adapt to any opponent.
  • As earlier mentioned, Chronojet Dragon G is the main Ace of the deck with his skill to power up from every 2 face up cards in the G Zone. Chronojet Dragon is there to give me access to using Crossover Dragon, which in turn adds a lot of on-hit threat to the deck. And because the deck does not play that much around sending opponents’ units to the bottom of the deck, Chronofang Tiger G helps with that, in case I need to get rid of a particularly pesky rear-guard.
  • I could absolutely max out the number of Lugal-ures in the deck, but because of the reasons in the first point, I kept him down to 2. Ideally, I would Lugal-ures flanking both sides of the Vanguard circle to make every column attack count. And with its ability to Time Leap on a Grade 3 ZTB check, I can increase my attack by one more.
  • Farm Peacock is really helpful, because it is immune to being sent to the bottom of the deck by skills like Split Pegasus when he is Time Leaped out. Chronobeat Buffalo is always a welcome addition to the deck, thanks to his constant 11000 Power (as long as you ride up to a ZTB Vanguard).
  • Tick-away Dragon is very helpful in filtering your deck. Whenever you Time Leap, you can send a card back to the bottom of the deck and it’s not [1/Turn] too. With the restriction on Ur-Watar in place currently, Tick-away Dragon is helpful in circumventing the restrictions, regardless of how efficient it is compared to before.
  • One thing that this deck does need is an increase in the number of Zodiac Time Beasts. Chronojet Dragon G and Split Pegasus only targets Zodiac Time Beasts, so if future releases of Gear Chronicle provides more Zodiac Time Beasts, this deck would be tremendously boosted by them.
  • Some of you may cry about Chronodragon Gear Groovy not being in the G Zone. To which I must point out that I don’t have space for him or a decent amount of Gear Dragons with AUTO abilities for him to take up.
  • But this deck does have its flaws. You need to keep track of which units’ skills can activate from. Units like Hypnosis Sheep requires to be called from hand to activate, whereas units like Farm Peacock needs to be placed from the deck. Not only that, but the deck is also Counterblast heavy and Arlim doesn’t quite help with Countercharging that much. So learning to control your Counterblasts will be key.
  • Overall, despite the flaws, the deck is playable, fun and is awaiting future boosts for more fun.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #80: Victor’s Zodiac Time Beast Gear Chronicle Deck Profile

Cardfight #75: Ben’s Rising Nova Spike Brothers Deck Profile

Hey, fighters!

Cardfight #75 sees us pit Ben’s Rising Nova Spike Brothers deck against ZaCaptain’s Victor Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Rising Nova deck profile, we have it in this post.

If you want to check out what’s in the Victor deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Mecha Trainer

Triggers:-
4 Silence Joker (Critical)
4 Liar Lips (Critical)
2 Sonic Breaker (Critical)
2 Devil Watch (Stand)
4 Cheer Girl, Tiara (Heal)
Grade 1s:-
4 Acrobat Verdi
3 Frog Raider
2 Airforce Eliza
1 Fullspeed Specter
4 Kiss-mark, Alma (Sentinel-PG)

Grade 2s:-
4 Wink-killer Misery
4 Mayhem Tiger
3 Cobalt Impulse

Grade 3s:-
4 Exceptional Expertise, Rising Nova
2 Bulldozer Dobe
2 Hive Maker

Strides and G Guardians:-
4 Great Hero, Rising Supernova
2 Great Villain, Dirty Picaro
2 Shootdown King, Miracle Ace
1 Great Villainess, Dhampir Lily
1 Godly-speed, Flash Bruce
1 Air Element, Sebreeze
2 Excellent Cheer Leader, Aery (G-Guardian)
1 Juggernaut Maximum Maximum (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)
1 Light Element, Agleam (G-Guardian)

Notes:-

  • I Initially tested this build with my old G-TCB01 trigger lineup, which was with 6 Criticals, 4 Draws and 2 Stands. However, I later took out all of the Draw Triggers for more push power to force the opponent into Mayhem Tiger’s kill-range. The new build seemed less hand-intensive in comparison to the old build.
  • Untouchable, Milly was swapped out in favour of Kiss-mark, Alma as Shootdown King, Miracle Ace isn’t the deck’s main focus anymore, which resulted in never using Milly as an emergency Charge target. That and the fact that Countercharging is helpful for the amount of Counterblasts the deck consumes.
  • Devil Watch still plays an important role in making Dirty Picaro and his Counterblast-heavy plays manageable, as well as setting up for Mayhem Tiger. He is in the category of Stand triggers where their respective decks have little synergy with them but are ran mostly for their skills.
  • Rising Supernova is a more cost-efficient Super Heavy Chariot, Tiger Centurion, and more. He requires no cost in putting units in charge (other than flipping a G-Unit, whick also sets up for an early Dirty Picaro), as well as the added 10000 Power to the field when the conditions are met. He may not be able to close games in the same fashion as Miracle Ace can, but he is easier to setup.
  • Mayhem Tiger is a powerful tool in either easily forcing a PG or G-Guardian out of your opponent, or more ideally, force him to over-guard or take damage. He is one of your key players in your strategy. Despite needing at least 1 in the deck for your plays, it’s not recommended to run him as a 1-off (minimum 3 copies). This is so that you’ll always have 1 available in common scenarios where you lose your other copies via ride, drawing, damage check, KIA, etc.
  • Spike Brothers in general have a larger learning curve and are easy to make misplays with. However with enough practice and care, they are a force to be reckoned with.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #75: Ben’s Rising Nova Spike Brothers Deck Profile

Booster Pack: G Character Booster Vol. 1: TRY3 NEXT (VG-G-CHB01)

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster Vol. 1: TRY3 NEXT. You can check the video above to see what we opened up in our box of G-CHB01.

With that said, let’s continue.

 

g-chb01-001
Holy Dragon, Brave Lancer Dragon

 

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Generation Break 3:[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, search your deck for up to three cards with the brave ability, call them to separate (RC), shuffle your deck, choose a card from your hand for each called unit, and discard it. (If your hand has less cards than the called number, discard all of them)

[AUTO](VC) Brave (This ability is active when you have three or less cards in your hand):When your unit attacks, that unit gets [Power]+3000 until end of that battle.

 

g-chb01-002
Interdimensional Dragon, Crossover Dragon

 

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) Generation Break 3:[Counter Blast (2)] If you have a heart card with “Chronojet” in its card name, search your deck for up to two cards with “Chronojet” in its card name that have a different card name as each other, call them to separate (RC), shuffle your deck, and until end of turn, they get “[AUTO](RC):[Choose this unit and one of your other rear-guards with “Chronojet” in its card name, put them into your soul] When this unit’s attack hits a vanguard, you may pay the cost. If you do, [Stand] all of your vanguards.”.

g-chb01-003
Flower Princess of Beautiful Winter, Inverno

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Soul Blast (1)] Choose a total of up to five normal units from your drop zone and (RC), return them to your deck, and shuffle your deck. If you returned five cards, Counter Charge (1)/Soul Charge (1).

[AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose a card from your hand, and discard it] When your unit is placed on (RC), you may pay the cost. If you do, choose one of your units with the bloom ability, search your deck for up to two cards with the same card name as that unit, reveal them, put them into your hand, and shuffle your deck.

g-chb01-004
King of Knights’ Light Manifest, Alfred Oath

[CONT](VC) Generation Break 2:During your turn, this unit gets [Power]+2000 for each of your rear-guards.

[AUTO]:[Counter Blast (1) & Soul Blast (1) & Choose a card from your hand, and discard it] When this unit is placed on (VC), if you have a card in your soul with “Swordsman of Light” or “Blaster” in its card name, you may pay the cost. If you do, search your deck for up to two cards with “Swordsman of Light” or “Blaster” in its card name that have a different grade as each other, call them to separate (RC), and shuffle your deck.

g-chb01-007
Pulsar, Shiftbullet Dragon

[AUTO](RC) Generation Break 2:[Counter Blast (1) & Retire this unit] At the end of your turn, you may pay the cost. If you do, search your deck for up to two cards with “Chronojet” in its card name that have a different name as each other, reveal them, choose a card from among them, call it to (RC), put the rest into your hand, and shuffle your deck.

[AUTO](RC):When your vanguard with “Chronojet” in its card name attacks, this unit gets [Power]+2000 until end of turn.

g-chb01-012
Knight of Ambuscade, Redon

[CONT](RC) Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):During your turn, all of the other units in your front row get [Power]+3000.

[AUTO]:When this unit is placed on (RC) due to an effect from cards, if you have a vanguard with “Altmile” in its card name, this unit gets [Power]+3000 until end of turn. Then, if you have a face up card in your G zone, choose a card from your hand, and you may discard it. If you do, this unit gets “boost” until end of turn.

g-chb01-017
Steam Tamer, Arka

[CONT]:Sentinel

[AUTO]:[Choose a <Zodiac Time Beast> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.

[ACT](Drop Zone) Generation Break 2:[Choose one other card named “Steam Tamer, Arka” and a <Zodiac Time Beast> trigger unit from your drop zone, and bind them face up] Return this card to your hand.

g-chb01-020
White Clover Musketeer, Mia Reeta

[AUTO](VC) Generation Break 1:At the end of your turn, choose up to two normal units with “Musketeer” in its card name from your drop zone, and put them on the bottom of your deck in any order.

[AUTO](VC):During your turn, when your G unit with “Musketeer” in its original card name Stride, choose one of your vanguards, and until end of turn, it gets “[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose one of your rear-guards with “Musketeer” in its card name, and retire it] Look at four cards from the top of your deck, search for up to two cards with “Musketeer” in its card name from among them, call them to separate (RC), and put the rest into your drop zone.”.

g-chb01-021
Flower Keeper Dragon

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle. If the chosen unit with this effect has “Ranunculus” in its card name, look at five cards from the top of your deck, search for up to one card with the same card name as your vanguard or rear-guard from among them, reveal it, put it into your hand, and shuffle your deck.

And here are the reprints that this set offers! (The ones we missed in our boxes)

g-chb01-re01
Laurel Knight, Sicilus

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with “Altmile” in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

g-chb01-re02
Holy Knight Guardian

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if there is a card named “Holy Knight Guardian” in your drop zone, choose a card from your damage zone, and turn it face up.

g-chb01-re03
Bringer of Dreams, Belenus

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with “Altmile” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

g-chb01-re04
Steam Breath Dragon

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with “Chronojet” in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

g-chb01-re06
Heart Thump Worker

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with “Chronojet” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

g-chb01-re07
Valkyrie of Reclamation, Padmini

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with “Ranunculus” in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

g-chb01-re08
Maiden of Passionflower

 

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if there is a card named “Maiden of Passionflower” in your drop zone, choose a card from your damage zone, and turn it face up.

That ends the “Booster Pack” for G-CHB01. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G Character Booster Vol. 1: TRY3 NEXT (VG-G-CHB01)

Cardfight #70: Leon’s Legion Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #70 sees us pit Leon’s Legion Gear Chronicle deck against Dempster’s Hammsuke Great Nature deck. You can check the video above to see the bout, but if you’re interested in seeing the Legion deck profile, we have it in this post.

If you want to check out what’s in the Hammsuke deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Steam Worker, Kuda

Triggers:-
4 Steam Battler, Meshda (Critical)
4 Steam Maiden, Sadum (Critical)
2 Steam Scara, Udul (Draw)
2 Luckypot Dracokid (Draw)
4 Scintillating Worker (Heal)

Grade 1s:-
4 Steam Fighter, Agar
4 Trumpeting Worker
1 Steam Rider, Burnham
3 Steam Maiden, Sanilar (Sentinel-PG)
1 Withdrawn Gear Raven (Sentinel-PG)

Grade 2s:-
2 Smokegear Dragon
4 Steam Knight, Puzur-Ili
3 Steam Maiden, Limer
3 Prompturret Dragon

Grade 3s:-
4 Slow Divider Dragon
4 Ruin Disposal Dragon

Strides and G Guardians:-
2 Interdimensional Dragon, Chronoscommand Dragon
2 Interdimensional Dragon, Chronoscommand Revolution
2 Interdimensional Dragon, Epoch-maker Dragon
2 Interdimensional Dragon, Faterider Dragon
2 Interdimensional Dragon, Mystery-flare Dragon
2 Interdimensional Dragon, Ragnaclock Dragon
2 Retroactive Time Maiden, Uluru (G-Guardian)
1 Highbrow Steam, Raphanna (G-Guardian)
1 Interdimensional Beast, Pandora Chimera (G-Guardian)

Notes:-

  • The Legion deck is, to put it nicely, unique. The support a Gear Chronicle Legion deck was given in G-CB04 was an odd addition to the deck, but we have it here nonetheless. (Any further comments deserve their own “Grind My Rear-Guards” episode)
  • And the verdict we have with this Legion deck is that it is surprisingly fun. Whenever you want a cheap deck, or just want to have fun with chance in Vanguard, the Legion deck adds a nice amount of suspense in every play you make.
  • Slow Divider Dragon would be your ideal ride up, thanks to his on-ride ability. You have the chance to add one card to your hand, if both units you sent from the top of the deck to the drop zone are of the same grade. Otherwise, it helps to pay for Legion cost. Rightfully so, as both Slow Divider Dragon and Ruin Disposal Dragon has on-Legion abilities. Slow Divider’s on-Legion is better, as you can add a card in your hand, while simultaneously sending your opponent’s unit back to the bottom of his/her deck. It adds an element of strategy to it.
  • With the theme of this particular cardfight being Mystery-flare Dragon against Sage-saint Professor, Bigbelly, you would think that this deck would be built to maximize the ability to activate Mystery-flare’s skill with ease by balancing out between the Grade 1s, 2s and 3s. While you are free to do so, note that with abilities like performing Legion and G-Guardians Uluru and Raphanna, you can perform pseudo deck filtering to send back Grade 3s to increase your chance to proc Mystery-flare Dragon.
  • The reason why we are able to play Mystery-flare in this deck is because it has not a lot of units that uses Counterblasts, and units that does a good amount of Counter Charging too, such as Trumpeting Worker.
  • Lastly, while you may end up with a lot of soul to work with, it is all for Puzur-Ili’s use. When you know you can catch your opponent, popping his ability to stop your opponent from calling Grade 0s puts the cherry on top of this deck. Just be sure to take note of how many Puzur-Ilis you have, as both Slow Divider Dragon and Ruin Disposal Dragon’s Legion Mate is Puzur-Ili.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #70: Leon’s Legion Gear Chronicle Deck Profile

Cardfight #67: Leon’s Idea-drone Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #67 sees us pit Leon’s Idea-drone Gear Chronicle deck against ZaCaptain’s Revelation Genesis deck. You can check the video above to see the bout, but if you’re interested in seeing the Idea-drone deck profile, we have it in this post.

If you want to check out what’s in the Revelation deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Chrono Tigar

Triggers:-
4 Chronovolley Rabbit (Critical)
4 Anarchia Idea-drone (Critical)
2 Chronotimer Leghorn (Stand)
2 Chronodoze Sheep (Draw)
4 Chronotherapy Hamster (Heal)

Grade 0s:-
1 Chrono Dran G

Grade 1s:-
2 Chronoethos Jackal
1 Chronocharge Unicorn
1 Chronodash Peccary
2 Voltaro Idea-drone
1 Alithinos Idea-drone
1 Repel-circuit Dragon (Sentinel-PG)
2 Steam Scalar, Emellanna (Sentinel-QW)
1 Chanomai Idea-drone (Sentinel-QW)

Grade 2s:-
2 Chronobeat Buffalo
2 Chronoclaw Monkey
2 Chronospin Serpent
4 Diaperno Idea-drone
2 Kaigomai Idea-drone

Grade 3s:-
2 Chronofang Tiger
3 Prospatheia Idea-drone
1 Chronofang Tiger G
1 Chronojet Dragon G

Strides and G Guardians:-
1 Deus Ex Machina, Demiurge
2 Deus Ex Machina, Ergos
2 Metapulsar, Huang-long
3 Chronotiger Rebellion
4 Interdimensional Dragon, Bind Time Dragon
1 Retroactive Time Maiden, Uluru (G-Guardian)
2 Highbrow Steam, Raphanna (G-Guardian)
1 Interdimensional Beast, Pandora Chimera (G-Guardian)

Notes:-

  • The Idea Drone deck, to say the least, is a little tricky to build and use. I tried to follow the recommended recipe printed on the papers in the Clan Booster, but like what we always say about deck profiles, I managed to use that as a base and made adjustments to the deck to better fit my style. What you see here is the end result of that, so hopefully with this deck profile, I pay it forward to you guys, so that you can learn from it and build it to your style of play.
  • In any case, this deck focuses on speed binding. The faster the cards goes in the bind zone, the better it will be later in the game, but of course, the ideal units to bind would be Zodiac Time Beast units.
  • Diaperno is a pretty interesting card but it is way too important to remove from the deck as it works a double binder at the end phase. At the same time, it is a high powered defender against Vanguard attacks.
  • As strong Prospatheia Idea-drone looks on paper, things will get very hairy quickly. When it does, don’t hesitate to switch to Chronofang Tiger as soon as you can. Demiurge is a fantastic finish to use, but against an opponent who knows what you are doing, it’s best to give up on that strategy and try to end the game with Rebellion. The mass bindings that you have done so far will help feed Rebellion’s CONT skill, making that quad drive with double critical much more painful to guard for your opponent. Sticking to Prospatheia for the long haul may not last you until the end of the game. So, always prepare a Plan B.
  • The cons that this deck has is that things can get out of hand pretty quickly, if you have bad RNG. Once you can’t get the right cards in the bind zone, the right units called using Chanomai Idea-drone (this card asks that you bind 2 units from the 5 you called BEFORE the end step), you are a sitting duck with a hunter’s crosshairs in your sights.
  • But despite all that, the set is pretty interesting nevertheless, why not give it a try yourself? With the release of Metapulsar, Altered Dragon, there is no way else this deck can go but up.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #67: Leon’s Idea-drone Gear Chronicle Deck Profile