Cardfight #122: ZaCaptain’s Chronofang Gear Chronicle Deck Profile

Hey, Rear-guards!

Cardfight #122 is a match between ZaCaptain’s Chronofang Gear Chronicle deck against Brian’s Garmore Gold Paladin deck.

Click here if you want to check out what’s in the Garmore deck!

First Vanguard
Chrono Dran Z

Triggers:-
4 Pulsar, Bombard Hog (Critical)
1 Pulsar, Thruster Bison (Critical)
1 Chronotimer Leghorn (Stand)
3 Pulsar Tamer, Mara (Stand)
2 Chronodoze Sheep (Draw)
1 Pulsar, Fickle Monkey (Draw)
1 Chronotherapy Hamster (Heal)
1 Pulsar Tamer, Annem (Heal)
2 Chronomedical Hamster (Heal)

Grade 1s:-
2 Pulsar, Nibble Rat
4 Pulsar, Merry Block Dragon
2 Forward-pressing Gear Tiger
2 Pulsar, Revolver Dracokid
4 Steam Tamer, Arka (Sentinel-PG)

Grade 2s:-
3 Steam Tamer, Nanni
3 Pulsar, Speedy Bunny
3 Pulsar Tamer, Manish
3 Pulsar, Metal Party Dragon

Grade 3s:-
4 Chronofang Tiger
1 Chronofang Tiger G
1 Pulsar, Proceed Sheep
1 Pulsar, Flarescent Dragon

Strides and G Guardians:-
2 Chronotiger Rebellion
1 Metapulsar, Altered Dragon
1 Metapulsar, Split Pegasus
1 Metapulsar, Huang-long
4 Chronotiger Gear Glare
1 Deus Ex Machina, Demiurge
2 Interdimensional Dragon, Bind Time Dragon
1 Pulsar Saver, Ilishu (G-Guardian)
1 Time Maiden of Eternity, Uluru (G-Guardian)
2 Retroactive Time Maiden, Uluru (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #122: ZaCaptain’s Chronofang Gear Chronicle Deck Profile

Cardfight #121: Brian’s Scharhrot Dark Irregulars Deck Profile

Hey, Rear-guards!

Cardfight #121 is a match between Brian’s Scharhrot Dark Irregulars deck against JJ’s Deletor Link Joker deck.

Click here if you want to check out what’s in the Deletor deck!

First Vanguard:-
Deranged Singular

Triggers:-
4 One-eyed Succubus (Critical)
2 Dark Knight of Nightmareland (Critical)
3 Werkatze Rekrut (Stand)
3 Monochrome of Nightmareland (Stand)
2 Medical Specialist, Vincent (Heal)
2 Amon’s Follower, Abysm Lust (Heal)

Grade 1s:-
3 Wertiger Plunderer
2 Succubus of Pure Love
2 Wertiger Jaeger
3 Revolting Bolt
4 Succubus of Avarice (Sentinel-PG)

Grade 2s:-
4 Baleful Repressor
4 Succubus of Jealousy
3 Doppel Vampir

Grade 3s:-
4 One who Scatters Sin, Scharhrot
4 One who Proceeds Towards Daybreak, Scharhrot

Strides and G-Guardians:-
1 One Steeped in Sin, Scharhrot
4 One who Splits Darkness, Bledermaus
4 One who Hunts Souls, Balaam
1 Mask of Demonic Frenzy, Ericrius
1 Zeroth Dragon of End of the World, Dust
1 Air Element, Sebreeze
1 Cryptid Gnaw Liege, Sabnac (G-Guardian)
1 Accumulated Attachment, Druj Nasu (G-Guardian)
1 Medical Studies of Extinction, Vincent (G-Guardian)
1 False Dark Wings, Agrat bat Mahlat (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #121: Brian’s Scharhrot Dark Irregulars Deck Profile

Cardfight #120: Rem’s Chronojet Gear Chronicle Deck Profile

Hey, Rear-guards!

Cardfight #120 is a match between Rem’s Chronojet Gear Chronicle deck against ZaCaptain’s Alfred Royal Paladin deck.

Click here if you want to check out what’s in the Alfred deck!

First Vanguard:-
Chrono Dran

Triggers:-
3 Chronovolley Rabbit (Critical)
4 Heart Thump Worker (Critical)
3 Pulsar, Hypnosis Sheep (Stand)
2 Chronodose Sheep (Draw)
4 Chronotherapy Hamster (Heal)

Grade 0s:-
1 Tick Tock Worker

Grade 1s:-
1 Pulsar, Transit Dragon
1 Steam Maiden, Mesh-kia
4 Steam Maiden, Arlim
4 Steam Breath Dragon
4 Steam Maiden, Arlim (Sentinel-PG)

Grade 2s:-
3 Pulsar, Speedy Bunny
4 History-maker Dragon
4 Chronobeat Buffalo

Grade 3s:-
4 Chronojet Dragon G
2 Chronojet Dragon
1 Steam Maiden, Imi

Strides and G-Guardians:-
1 Air Element, Sebreeze
1 Interdimensional Dragon, Beyond Order Dragon
1 Interdimensional Beast, Metallica Phoenix
1 Metapulsar, Huang-long
2 Interdidmensional Dragon, Warp Drive Dragon
4 Chronodragon Nextage
2 Interdimensional Dragon, Chronoscommand Revolution
1 Highbrow Steam, Raphanna (G-Guardian)
2 Retroactive Time Maiden, Uluru (G-Guardian)
1 Interdimensional Dragon, Heteroround Dragon (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #120: Rem’s Chronojet Gear Chronicle Deck Profile

Cardfight #119: Damien’s Dudley Spike Brothers Deck Profile

Hey, Rear-guards!

Cardfight #119 is a match between Damien’s Dudley Spike Brothers deck against Rem’s Musketeer Neo Nectar deck.

Click here if you want to check out what’s in the Musketeer deck!

First Vanguard:-
Dudley Littleroad

Triggers:-
4 Dudley Striker (Critical)
4 Mecha Advisor (Draw)
4 Ddudley Schemer (Draw)
4 Dudley Cheers, Linsey (Heal)

Grade 1s:-
1 Acrobat Verdi
4 Dudley Daisy
4 Dudley Jetter
4 Cold-blooded Advisor, Cunning Brain (Sentinel-PG)

Grade 2s:-
4 Dudley Ingram
4 Dudley Mason
2 Dudley Monty
2 Mayhem Tiger

Grade 3s:-
3 Dudley Jessica
3 Dudley Turborappler
2 Jelly Beans

Strides and G-Guardians:-
4 Black Horn King, Bullpower Agrias
2 Great Warrior, Dudley Geronimo
4 King of Sadism, Dudley Caligula
1 Temerarious Cataclysmic ROgue, Hellhard Eight
4 Durable Barrier, Hecaton Gyace (G-Guardian)
1 King of Interference, Terrible Linus (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #119: Damien’s Dudley Spike Brothers Deck Profile

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Character Booster 3: Rummy Labyrinth Under the Moonlight. You can check the video above to see what we opened up in our box of G-CHB03.

With that said, let’s continue.

g-chb03-001
Parallel Megatrick, Fairfield

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Magia-[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2) & Choose a card from your soul and drop zone, and put them on the bottom of your deck in any order] Choose a card from your soul, call it to (RC), until end of turn, it gets [Power]+10000/[Critical]+1, and “[ACT](RC):[Soul Blast (2)] Until end of turn, this unit gets [Power]+5000, and this unit cannot be chosen by card effects.”, shuffle your deck, and at the end of that turn, put that unit into your soul.

g-chb03-002
Pirate King of Redemption, Dragut

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.

g-chb03-004
Masked Phantom, Harri

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.

[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.

Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

g-chb03-007
Nightmare Doll of the Abyss, Eleanor

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down <Workeroid> from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] Look at ten cards from the top of your deck, search for up to one grade 3 <Workeroid> from among them, reveal it, place it on your (VC) as a heart or put it into your soul, and shuffle your deck. If you placed a card on your (VC) as a heart, put all of your heart cards other than that card into your drop zone.

g-chb03-013
Maltreat Shade

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO] Generation Break 1:[Put this card on the bottom of your deck] When this unit is retired from (RC) due to the effect of the hollow ability, if you have a vanguard with “Nightrose” in its card name, you may pay the cost. If you do, Counter Charge (1).

[AUTO](RC):When this unit attacks, if you have a vanguard with “Nightrose” in its card name, this unit gets [Power]+2000 for each of your hollowed units until end of that battle.

And here are this Booster’s reprints we missed!

g-chb03-re01
Masked Magician, Harri

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.

Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

g-chb03-re02
Vampire Princess of Night Fog, Nightrose

[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that card to (RC).

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one card from your drop zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

That ends the “Booster Pack” for G-CHB03. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G-CHB03 – Rummy Labyrinth Under the Moonlight

Cardfight #80: Victor’s Zodiac Time Beast Gear Chronicle Deck Profile

Hey, fighters!

Cardfight #80 sees us pit Victor’s Zodiac Time Beast Gear Chronicle deck against ZaCaptain’s Enigman Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Zodiac Time Beast deck profile, we have it in this post.

If you want to check out what’s in the Enigman deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Chrono Dran G

Triggers:-
4 Heart Thump Worker (Critical)
2 Chronovolley Rabbit (Critical)
1 Pulsar, Hypnosis Sheep (Stand)
1 Steam Battler, Ur-Watar (Stand)
1 Chronotimer Leghorn (Stand)
1 Vainglory-dream Gear Cat (Stand)
1 Luckypot Dracokid (Draw)
1 Chronodoze Sheep (Draw)
4 Chronotherapy Hamster (Heal)

Grade 1s:-
2 Chronoethos Jackal
1 Chronocharge Unicorn
3 Steam Breath Dragon
1 Chronodash Peccary
1 Steam Maiden, Mesh-kia
1 Steam Soldier, Undalulu
1 Tick-away Dragon
4 Steam Maiden, Arlim (Sentinel-PG)

Grade 2s:-
1 Chronoclaw Monkey
1 Steam Rider, Sharm
2 Pulsar Tamer, Lugal-ure
1 Pulsar, Speedy Bunny
2 Chronobeat Buffalo
2 Pulsar, Farm Peacock
1 Riot-disorder Gear Bear
1 Chronospin Serpent

Grade 3s:-
1 Chronofang Tiger G
4 Chronojet Dragon G
3 Chronojet Dragon

Strides and G Guardians:-
2 Interdimensional Dragon, Crossover Dragon
4 Metapulsar, Split Pegasus
4 Chronodragon Nextage
1 Metapulsar, Huang-long
1 Interdimensional Dragon, Chronoscommand Dragon
1 Interdimensional Dragon, Heteroround Dragon (G-Guardian)
1 Highbrow Steam, Arlim (G-Guardian)
1 Highbrow Steam, Raphanna (G-Guardian)
1 Retroactive Time Maiden, Uluru (G-Guardian)

Notes:-

  • At first glance, you may see the various amount of units in this deck build. I built my Zodiac Time Beast deck this way because I want to be able to adapt to any situation. The main strategy of the deck is to get as many strides face up to bring up Chronojet Dragon G and the front row Zodiac Time Beasts to PG-only levels of power, whilst everything else exists in the deck to adapt to any opponent.
  • As earlier mentioned, Chronojet Dragon G is the main Ace of the deck with his skill to power up from every 2 face up cards in the G Zone. Chronojet Dragon is there to give me access to using Crossover Dragon, which in turn adds a lot of on-hit threat to the deck. And because the deck does not play that much around sending opponents’ units to the bottom of the deck, Chronofang Tiger G helps with that, in case I need to get rid of a particularly pesky rear-guard.
  • I could absolutely max out the number of Lugal-ures in the deck, but because of the reasons in the first point, I kept him down to 2. Ideally, I would Lugal-ures flanking both sides of the Vanguard circle to make every column attack count. And with its ability to Time Leap on a Grade 3 ZTB check, I can increase my attack by one more.
  • Farm Peacock is really helpful, because it is immune to being sent to the bottom of the deck by skills like Split Pegasus when he is Time Leaped out. Chronobeat Buffalo is always a welcome addition to the deck, thanks to his constant 11000 Power (as long as you ride up to a ZTB Vanguard).
  • Tick-away Dragon is very helpful in filtering your deck. Whenever you Time Leap, you can send a card back to the bottom of the deck and it’s not [1/Turn] too. With the restriction on Ur-Watar in place currently, Tick-away Dragon is helpful in circumventing the restrictions, regardless of how efficient it is compared to before.
  • One thing that this deck does need is an increase in the number of Zodiac Time Beasts. Chronojet Dragon G and Split Pegasus only targets Zodiac Time Beasts, so if future releases of Gear Chronicle provides more Zodiac Time Beasts, this deck would be tremendously boosted by them.
  • Some of you may cry about Chronodragon Gear Groovy not being in the G Zone. To which I must point out that I don’t have space for him or a decent amount of Gear Dragons with AUTO abilities for him to take up.
  • But this deck does have its flaws. You need to keep track of which units’ skills can activate from. Units like Hypnosis Sheep requires to be called from hand to activate, whereas units like Farm Peacock needs to be placed from the deck. Not only that, but the deck is also Counterblast heavy and Arlim doesn’t quite help with Countercharging that much. So learning to control your Counterblasts will be key.
  • Overall, despite the flaws, the deck is playable, fun and is awaiting future boosts for more fun.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #80: Victor’s Zodiac Time Beast Gear Chronicle Deck Profile

Cardfight #75: Ben’s Rising Nova Spike Brothers Deck Profile

Hey, fighters!

Cardfight #75 sees us pit Ben’s Rising Nova Spike Brothers deck against ZaCaptain’s Victor Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Rising Nova deck profile, we have it in this post.

If you want to check out what’s in the Victor deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Mecha Trainer

Triggers:-
4 Silence Joker (Critical)
4 Liar Lips (Critical)
2 Sonic Breaker (Critical)
2 Devil Watch (Stand)
4 Cheer Girl, Tiara (Heal)
Grade 1s:-
4 Acrobat Verdi
3 Frog Raider
2 Airforce Eliza
1 Fullspeed Specter
4 Kiss-mark, Alma (Sentinel-PG)

Grade 2s:-
4 Wink-killer Misery
4 Mayhem Tiger
3 Cobalt Impulse

Grade 3s:-
4 Exceptional Expertise, Rising Nova
2 Bulldozer Dobe
2 Hive Maker

Strides and G Guardians:-
4 Great Hero, Rising Supernova
2 Great Villain, Dirty Picaro
2 Shootdown King, Miracle Ace
1 Great Villainess, Dhampir Lily
1 Godly-speed, Flash Bruce
1 Air Element, Sebreeze
2 Excellent Cheer Leader, Aery (G-Guardian)
1 Juggernaut Maximum Maximum (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)
1 Light Element, Agleam (G-Guardian)

Notes:-

  • I Initially tested this build with my old G-TCB01 trigger lineup, which was with 6 Criticals, 4 Draws and 2 Stands. However, I later took out all of the Draw Triggers for more push power to force the opponent into Mayhem Tiger’s kill-range. The new build seemed less hand-intensive in comparison to the old build.
  • Untouchable, Milly was swapped out in favour of Kiss-mark, Alma as Shootdown King, Miracle Ace isn’t the deck’s main focus anymore, which resulted in never using Milly as an emergency Charge target. That and the fact that Countercharging is helpful for the amount of Counterblasts the deck consumes.
  • Devil Watch still plays an important role in making Dirty Picaro and his Counterblast-heavy plays manageable, as well as setting up for Mayhem Tiger. He is in the category of Stand triggers where their respective decks have little synergy with them but are ran mostly for their skills.
  • Rising Supernova is a more cost-efficient Super Heavy Chariot, Tiger Centurion, and more. He requires no cost in putting units in charge (other than flipping a G-Unit, whick also sets up for an early Dirty Picaro), as well as the added 10000 Power to the field when the conditions are met. He may not be able to close games in the same fashion as Miracle Ace can, but he is easier to setup.
  • Mayhem Tiger is a powerful tool in either easily forcing a PG or G-Guardian out of your opponent, or more ideally, force him to over-guard or take damage. He is one of your key players in your strategy. Despite needing at least 1 in the deck for your plays, it’s not recommended to run him as a 1-off (minimum 3 copies). This is so that you’ll always have 1 available in common scenarios where you lose your other copies via ride, drawing, damage check, KIA, etc.
  • Spike Brothers in general have a larger learning curve and are easy to make misplays with. However with enough practice and care, they are a force to be reckoned with.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #75: Ben’s Rising Nova Spike Brothers Deck Profile