Cardfight #133: Dempster’s Death Anchor Dark Irregulars Standard Deck Profile

Hey, Rear-guards!

Cardfight #133 is a match between the Death Anchor Dark Irregulars deck, played by Dempster, against the ZANBAKU Murakumo Standard deck, played by Rem.

(Note: All Standard cards will be denoted with a #V next to its name)

First Vanguard
Vermillion Gatekeeper #V

Triggers:-
4 Werluchs Gefreiter #V (Critical)
2 Blitzritter #V (Critical)
2 Hysteric Shirley #V (Draw)
4 March Rabbit of Nightmareland #V (Draw/Perfect Guard)
4 Cursed Doctor #V (Heal)

Grade 1s:-
4 Doreen the Thruster #V
4 Vroukalakas #V
4 Prisoner Beast #V

Grade 2s:-
3 Werbear Verfolger #V
3 Werwolf Sieger #V
4 Blood Sacrifice, Ruthven #V
2 Gwynn the Ripper #V

Grade 3s:-
4 No Life King, Death Anchor #V
3 Ghouish Despoiler #V
2 Stealth Fiend, Hyakume Shadow #V

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #133: Dempster’s Death Anchor Dark Irregulars Standard Deck Profile

Cardfight #121: Brian’s Scharhrot Dark Irregulars Deck Profile

Hey, Rear-guards!

Cardfight #121 is a match between Brian’s Scharhrot Dark Irregulars deck against JJ’s Deletor Link Joker deck.

Click here if you want to check out what’s in the Deletor deck!

First Vanguard:-
Deranged Singular

Triggers:-
4 One-eyed Succubus (Critical)
2 Dark Knight of Nightmareland (Critical)
3 Werkatze Rekrut (Stand)
3 Monochrome of Nightmareland (Stand)
2 Medical Specialist, Vincent (Heal)
2 Amon’s Follower, Abysm Lust (Heal)

Grade 1s:-
3 Wertiger Plunderer
2 Succubus of Pure Love
2 Wertiger Jaeger
3 Revolting Bolt
4 Succubus of Avarice (Sentinel-PG)

Grade 2s:-
4 Baleful Repressor
4 Succubus of Jealousy
3 Doppel Vampir

Grade 3s:-
4 One who Scatters Sin, Scharhrot
4 One who Proceeds Towards Daybreak, Scharhrot

Strides and G-Guardians:-
1 One Steeped in Sin, Scharhrot
4 One who Splits Darkness, Bledermaus
4 One who Hunts Souls, Balaam
1 Mask of Demonic Frenzy, Ericrius
1 Zeroth Dragon of End of the World, Dust
1 Air Element, Sebreeze
1 Cryptid Gnaw Liege, Sabnac (G-Guardian)
1 Accumulated Attachment, Druj Nasu (G-Guardian)
1 Medical Studies of Extinction, Vincent (G-Guardian)
1 False Dark Wings, Agrat bat Mahlat (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #121: Brian’s Scharhrot Dark Irregulars Deck Profile

Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for G Booster Set 14: Divine Dragon Apocrypha.

With that said, let’s continue.

G-BT14-001-ZR-A_(Sample)
Neon Gyze

[AUTO]:When you ride on this unit, put this card into your G zone. (Does not count as Generation Break)

[CONT](G Zone):For your trigger effects, change the [Power] increase to “Choose up to one <Zeroth Dragon> from your G zone, and bind it face up”.

[CONT](G Zone):The <Zeroth Dragon> in your bind zone cannot move to other areas.

[Ultimate Stride]-“Dragon Deity of Destruction, Gyze” (Released when your vanguard is grade 3 and you have five different types of <Zeroth Dragon> in your bind zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Remove all of your other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).

G-BT14-001-ZR-B_(Sample)
Dragon Deity of Destuction, Gyze

[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC).

[CONT](VC):You cannot ride nor call any rear-guards other than <Zeroth Dragon>. All of your units do not return to the G zone, and cannot be affected by anything other than this card and your guardian. Your rear-guards cannot be attacked.

[AUTO](VC):At the beginning of your turn, deal one damage to your opponent’s vanguard for each <Zeroth Dragon> on your (RC).

G-BT14-002-ZR_(Sample)
Zeroth Dragon of Zenith Peak, Ultima

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among them to separate (RC), and put the rest on the top of your deck in any order. Until end of turn, chose all of your units for your trigger effects.

G-BT14-003-ZR_(Sample)
Zeroth Dragon of End of the World, Dust

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent’s vanguards and rear-guards lose all of their abilities, and their grade and [Power] increase or decrease to 1. If the number of cards in your opponent’s damage zone is four or less, choose one of your opponent’s vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

G-BT14-004-GR_(Sample)
Immortal Holy Sword, Fides

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC):If your opponent has only one guardian, the attacks of your units with the brave ability will hit regardless of its [Power].”.

[AUTO](VC) Generation Break 4 Brave:When this unit attacks, if you have a heart card with “Altmile” in its card name, search your deck for up to three cards, call them to separate (RC), and shuffle your deck.

G-BT14-005-GR_(Sample)
Chronovisor Heritage

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Choose four other face up <Zodiac Time Beast> from your G zone, and turn them face down] When this unit is put into your G zone from (VC), you may pay the cost. If you do, you get an additional turn. Skip the ride phase of that additional turn, and at the beginning of the main phase, Stride this card on your (VC).

G-BT14-006-RRR_(Sample)
Higher Deity Knight, Altmile

[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability not named “Higher Deity Knight, Altmile”, call it to (RC), and shuffle your deck.

[AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

G-BT14-008-RRR_(Sample)
Dragfall, Luard

[CONT](VC) Ritual X:You may pay “Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone” as the cost for Stride and Ultimate Stride.

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or lower card, call it to (RC), and shuffle your deck. If that unit has the ritual ability, choose one of your opponent’s rear-guards in the same column as that unit, and retire it.

G-BT14-010-RRR_(Sample)
Evil-eye Vidya Emperor, Shiranui “Rinne”

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate them, and attack your opponent’s vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

[CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.

G-BT14-011-RRR_(Sample)
Blazing Demonic Stealth Dragon, Shiranui “Zanki”

Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players’ rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent’s rear-guard, [Stand] and dominate it, and attack your opponent’s other unit. (You may use its abilities if you pay the cost)

[AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all fighters choose a card from their hands, and call them to (RC). Your opponent cannot activate the [AUTO] abilities of cards called due to this effect until end of turn.

G-BT14-012-RRR_(Sample)
One who Hunts Souls, Balaam

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Choose one of your opponent’s rear-guards, this unit gets the [Power] of that unit, and drive+1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone.

[CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).

G-BT14-013-RRR_(Sample)
One who Proceeds Towards Daybreak, Scharhrot

[AUTO](VC):When your G unit Stride, you may Soul Charge (2). If you do, choose a card with the darkness ability from your soul, put it into your hand, choose up to one card from your hand, and put it into your soul.

[AUTO](VC) Darkness (This ability is active if cards have been put into your soul during this turn):[Choose one of your grade 1 or greater rear-guards, and put it into your soul] At the end of your turn, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and if the number of cards in your soul is eight or more, you Counter Charge (1).

G-BT14-017-RR_(Sample)
Slaptail Dragon

[AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, that placed unit and this unit get [Power]+3000 until end of turn.

[CONT](Deck/Drop Zone):If you have a grade 4 vanguard with “Luard” in its card name, this card gets grade -1.

G-BT14-018
Emancipating Revenger, Allyl

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-019-RR_(Sample)
Goddess of Mercy, Inanna

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:Revelation-(VC)

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Soul Charge (3), your opponent chooses one of his or her rear-guards for each card with the revelation ability Soul Charge, and retires them.

[CONT](VC) Generation Break 3:All of your rear-guards get [Power]+2000 for each card in your soul with the revelation ability.

G-BT14-021-RR_(Sample)
Regalia of Frost, Jotun

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with “Regalia” in its card name, and it cannot be hit until end of that battle.

[AUTO] Generation Break 1:[Bind this card face up] When this card is put into your drop zone from your soul during your turn, if you have a vanguard with “Regalia” in its card name, you may pay the cost. If you do, choose a “Regalia of Frost, Jotun” from your drop zone, and you may return it into your hand.

G-BT14-023
Stealth Fiend, Quesera Basara

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-026-RR_(Sample)
Amon’s Follower, Abysm Lust

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

G-BT14-027
Chronomedical Hamster

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).


And here are this set’s reprints!

G-BT14-Re01
Knight of Heavenly Decree, Altmile

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.

[AUTO](VC):When your G unit Stride during your turn, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

[AUTO](VC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.

G-BT14-Re02
Dragwizard, Morfessa

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

Booster Pack: Divine Dragon Apocrypha (VG-G-BT14)

Cardfight #110: JJ’s Scharhrot Dark Irregulars Deck Profile

Hey, Rear-guards!

Cardfight #110 sees us pit JJ’s Scharhrot Dark Irregulars deck against ZaCaptain’s Messiah Link Joker deck.

Click here if you want to check out what’s in the Messiah deck!

First Vanguard:-
Spade Jack of Nightmareland

Triggers:-
4 One-eyed Succubus (Critical)
2 Dark Knight of Nightmareland (Critical)
3 Monochrome of Nightmareland (Stand)
3 Werkatze Rekrut (Stand)
4 Medical Specialist, Vincent (Heal)

Grade 1s:-
3 Edge in the Darkness
2 Succubus of Pure Love
4 Wertiger Jaeger
4 Succubus of Avarice (Sentinel-PG)

Grade 2s:-
4 Tragic Claw
4 Demonted Executioner
4 Doppel Vampir

Grade 3s:-
4 Scharhrot Vampir
4 One who Scatters Sin, Scharhrot

Strides and G-Guardians:-
4 One who Splits Darkness, Bledermaus
2 Abominable One, Gilles de Rais
1 Casket of Absolute Zero, Rutland Betray
1 Love Tempest, Kisskill Lira
1 Sorrowful Slice, Lujairus
1 Mask of Demonic Frenzy, Ericrius
1 Rebellious Retainer of Fresh Blood, Frederick
2 Medical Studies of Extinction, Vincent (G-Guardian)
1 Nighttime Gentlemen, Saint-Germain (G-Guardian)
1 False Dark Wings, Agrat bat Mahlat (G-Guardian)
1 Cryptid Gnaw Liege, Sabnac (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know here, or on our Discord server, which you can find the link here. If you would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. If you like what you see here and want to support us directly, you can do so over at our Patreon.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #110: JJ’s Scharhrot Dark Irregulars Deck Profile

Cardfight #90: JJ’s Amon Dark Irregulars Deck Profile

Hey, Rear-guards!

Cardfight #90 sees us pit JJ’s Amon Dark Irregulars deck, played by ZaCaptain, against Dempster’s Blau Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Amon deck profile, we have it in this post.

If you want to check out what’s in the Blau deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

As we announced in the previous deck profile, we will not be linking our cards back to the Wiki, and there may not be any notes on some of our future deck profiles, due to a multitude of reasons.

We hope you guys will let us know if these changes work for you or if you want it back to how we have always done them. We would like to hear your feedback on this. In the meantime, we also hope that you would continue reading and learning from all the deck profiles we have done and posted here on our blog.

Thanks, guys. 🙂

First Vanguard:-
Amon’s Follower, Barmaid Grace

Triggers:-
4 Amon’s Follower, Grausam (Critical)
4 Amon’s Follower, Cruel Hand (Critical)
4 Monochrome of Nightmareland (Stand)
4 Amon’s Follower, Hell’s Trick (Heal)

Grade 0s:-
3 Amon’s Follower, Barmaid Grace

Grade 1s:-
4 Amon’s Follower,  Mad Eye
4 Amon’s Follower, Hell’s Deal
3 Flag Breaker (Sentinel-PG)

Grade 2s:-
4 Demon of Aspiration, Amon
4 Amon’s Follower. Ron Geenlin
3 Amon’s Follower, Hell’s Draw

Grade 3s:-
2 Demon Marquis, Amon “Яeverse”
4 Demon World Marquis, Amon
2 Amon’s Leader, Astaroth

Strides and G Guardians:-|
2 Mask of Demonic Frenzy, Ericrius
2 Rebellious Retainer of Fresh Blood, Frederick
2 Amon’s Talon, Marchocias
4 Abominable One, Gilles de Rais
2 One Steeped in Sin, Scharhrot
2 False Dark Wings, Agrat bat Mahlat (G-Guardian)
2 Nighttime Gentlemen, Saint-Germain (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #90: JJ’s Amon Dark Irregulars Deck Profile

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Hey, fighters.

In this special relay fight, where we pitted Team AL Handsome (JJ’s Amon Dark Irregulars, Ben’s Nightrose Granblue and Jasmine’s Blaster Shadow Paladin deck) against Team Traffic Light (Leon’s Overlord the X Kagero, Brian’s Gurguit Gold Paladin and Josephine’s Ahsha Neo Nectar).

If you’re interested in seeing the deck profiles of Team AL Handsome, we have it in this post.

If you’re curious about Team Traffic Light’s deck profiles, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by their owners. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

<<JJ’s Amon Dark Irregulars Deck Profile>>

First Vanguard
Amon’s Follower, Barmaid Grace

Triggers:-
4 Amon’s Follower, Cruel Hand (Critical)
4 Amon’s Follower, Grausam (Critical)
4 Monochrome of Nightmareland (Stand)
4 Amon’s Follower, Hell’s Trick (Heal)

Grade 0s:-
2 Amon’s Follower, Barmaid Grace

Grade 1s:-
4 Amon’s Follower, Hell’s Deal
4 Amon’s Follower, Mad Eye
3 Flag Breaker (Sentinel)

Grade 2s:-
4 Amon’s Follower, Hell’s Draw
4 Amon’s Follower, Ron Geenlin
4 Demon of Aspiration, Amon

Grade 3s:-
2 Amon’s Leader, Astaroth
2 Demon Marquis, Amon “Яeverse”
4 Demon World Marquis, Amon

Strides and G Guardians:-
2 Abominable One, Gilles de Rais
2 Amon’s Talon, Marchocias
2 Mask of Demonic Frenzy, Ericrius
2 One Steeped in Sin, Scharhrot
2 Rebellious Retainer of Fresh Blood, Frederick
2 Nighttime Gentleman, Saint-Germain (G-Guardian)
4 False Dark Wings, Agrat bat Mahlat (G-Guardian)

Notes:-

  • Not much has changed since the last time we saw our friendly neighbourhood Amon. Besides the strides that is.
  • The general gist of the deck is simple. Deck becomes soul. Proceed to cave the opponent under the friendly might of your soul.
  • One of the key elements of the deck is the lovely Barmaid Grace so keep her alive as much as u can. However, Counterblast is limited so exercise caution.
  • As for the ride up, it is pretty obvious that u want to have the Grade 2 Amon as the Vanguard and depending on who started first you will ride into either Amon “Reverse” or Astaroth.
  • It is alright to ride into the base Amon as well. If nothing else, his innate power is nothing to laugh at late game especially if both players are unable to stride.
  • As always, my strides are catered towards various situations so feel free to use the strides for whatever board state you see fit. No doubt the finishers are pretty obvious.
  • Now go and nourish thy souls. But do not get too greedy.

<<Ben’s Nightrose Granblue Deck Profile>>

First Vanguard
Peter the Ghostie

Triggers:-
4 Rough Seas Banshee (Critical)
4 Rampage Shade (Critical)
4 Mick the Ghostie and Family (Stand)
4 Good Luck Charm Banshee (Heal)

Grade 0s:-
1 Undying Departed, Grenache

Grade 1s:-
4 Tommy the Ghostie Brothers
2 Witch Doctor of the Powdered Bone, Negrobone
2 Bale the Ghostie
1 John the Ghostie
4 Waterspout Djinn (Sentinel)

Grade 2s:-
3 Witch Doctor of Languor, Negrolazy
3 Witch Doctor of the Rotten Sea, Negrorook
2 Pirate Swordsman, Colombard
2 Skeleton Cannoneer
1 King Serpent

Grade 3s:-
4 Vampire Princess of Night Fog, Nightrose
2 Mighty Rogue, Nightstorm
2 Ghoul Dragon, Gast Dragon

Strides and G Guardians:-
4 Mist Phantasm Pirate King, Nightrose
4 Tempest-calling Pirate King, Gouache
1 Ghostie Great King, Obadiah
1 Pirate King of the Abyss, Blueheart
1 Air Element, Sebreeze
2 Eclipse Dragonhulk, Deep Corpse Dragon (G-Guardian)
2 Great Witch Doctor of Banquets, Negrolily (G-Guardian)
1 Metal Element, Scryew (G-Guardian)

Notes:-

  • Gouache, the new G Unit Granblue has gotten from GBT08, is a flexible boss for primarily filling the midgame niche while still performing decently in the late game. Functioning very similarly to another Granblue G Unit known as Loved by the Seven Seas, Nightmist, albeit more heavy in cost, Gouache offers the same utility as Nightmist but with more benefits (rear-guards revived via Goauche’s gain power and units without the Hollow mechanic aren’t retired at the end of turn).
  • Gouache’s Soulblast cost (or in general) can be considered an upside as its still filling your toolkit. Just don’t go overboard and completely empty your soul.
  • Like Gouache, Bale the Ghostie is another welcome addition. Due to the timing for Bale’s Countercharge, he gives you the option for resource-heavy plays even when you don’t have much face-up damage. He also has very good interaction with Negrolily.
  • King Serpent is an amazing tech in the deck. It is an overall costless +1 by Nightrose’s on-stride skill while simultaneously supplying soul for Negrolazy and Gouache, alongside Rough Seas Banshee and Rampage Shade. The mediocre base power is no problem as it is mitigated by, again, Nightrose’s on-stride skill.
  • While it may seem strange to run Grenache in the main deck rather than the First Vanguard, tutoring him via Obadiah is one of the more efficient methods of sending him to the drop zone. That is unless you call a new unit over Grenache, immediately activate Hollow upon calling him or use Negrobone’s skill.
  • With the addition of the new G-Guardian, Negrolily, Nightrose now has more opportunities to activate her GB2 on the opponent’s turn, as eliminating Granblue’s rearguards directly during the late game is rare.
  • Pirate King, Nightrose is still the deck’s main finisher. Her steep counterblast cost is understandably off-putting, but her interactions with the rear-guards make up for her shortcomings. Grenache is able to refresh your resources after that so that you don’t run out of steam.
  • It is not difficult to deck out with Nightrose, so it is recommended not to mill and draw en-masse mindlessly.
  • Overall with the new toys that Granblue has gotten, the deck runs more flexibly. Nightrose has more options for strides and strategies, as well as utilising key units she previously couldn’t use properly without burning tons of resources like Cannoneer. While Nightrose isn’t a straightforward deck and requires practice, the returns are rewarding for both practicality and fun.

<<Jasmine’s Blaster Shadow Paladin Deck Profile>>

First Vanguard
Knight of Meditation, Mac Nessa

Triggers:-
4 Revenger, Undead Angel (Critical)
4 Leaping Knight, Ligan Lumna (Critical)
4 Mage of the Rogue Eye, Arsur (Stand)
4 Illegal Alchemist (Heal)

Grade 1s:-
4 Black Chain Spirit Dance Formation, Kahedin
3 Arduous Battle Knight, Claudas
3 Pitch Black Sage, Charon
4 Karma Collector (Sentinel)

Grade 2s:-
4 Black Chain Flame Dance Formation, Hoel
3 Bloodstained Battle Knight, Dorint
3 Dark Night Maiden, Macha
1 Blaster Dark

Grade 3s:-
4 Blaster Dark “Diablo”
4 Whirlwind of Darkness, Vortimer “Diablo”

Strides and G Guardians:-
4 Supremacy Black Dragon, Aurageyser Dragon
2 Supremacy Black Dragon, Aurageyser Doomed
2 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
4 Dark Knight, Ludvik (G-Guardian)

Notes:-

  • I feel that Shadow Paladin has become really self-sustaining, yet be able to maintain pressure, even though they constantly need to retire for their skills. Cards like Kahedin add Power, as well as pressure on the opponent to guard, especially when it is combined with Mac Nessa.
  • Charon is another good card, along with Arsur, as they both count as two units when retired for a cost. This makes the retiring less painful and still maintain field presence.
  • One key combo in this deck utilizes the Dorint/Claudas units. When they’re in the same column, Dorint hits for 22k and I can Countercharge, which helps my deck a lot as Shadow Paladin decks are quite heavy on Counterblast.
  • In addition, there are many combos such as striding a Blaster unit over Blaster Dark “Diablo”, as his skill (retire on stride) can be used in many ways — to retire an interceptor or units that have useful skills, or to get rid of extra units so that they’ll be either vulnerable to Phantom Blaster “Diablo”‘s skill or be pressured to retire them to guard.
  • Spectral Blaster “Diablo” is also very self-sustaining as every Grade 3 in my deck has a “Diablo” in the name, and as such, even though I have to retire a unit for his GB3 skill, if I have a “Diablo” heart, I can superior call a Grade 1 from my deck, which is useful because most of my toolkit cards are Grade 1.
  • Unfortunately, one thing that I’ve noticed is that it cannot last very long, even with Hoel refilling the soul when Kahedin is called to the field. Spectral Blaster “Diablo” requires a Soul Blast 1, and Vortimer’s on ride skill also requires a Soul Blast 1.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #60: Team AL Handsome’s Deck Profiles (Amon Dark Irregulars, Nightrose Granblue, Blaster Shadow Paladin)

Cardfight #50: JJ’s Blade Wing Dark Irregulars Deck Profile

Hey, fighters!

Cardfight #50 sees us pit JJ’s Blade Wing Dark Irregulars deck against Leon’s Cosmic Hero Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Blade Wing deck profile, we have it in this post.

If you want to check out what’s in the Cosmic Hero deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Enigmatic Assassin

Triggers:-
4 Dark Knight of Nightmareland (Critical)
4 Wertigre Fanatica (Critical)
4 Monochrome of Nightmareland (Stand)
4 Alice of Nightmareland (Heal)

Grade 1s:-
4 Dimension Creeper
3 Doreen the Thruster
3 Lunatic Masquerade
2 Blade Wing Tyrwhitt (Sentinel)
1 March Rabbit of Nightmareland (Sentinel)

Grade 2s:-
4 Blade Wing Sykes
4 Dark Soul Conductor
4 Flying Librarian

Grade 3s:-
3 Blade Wing Reijy
2 Blade Wing Sullivan
3 Wings of Recurrence, Blade Wing Reijy

Strides and G Guardians:-
2 Abominable One, Gilles de Rais
1 Air Element, Sebreeze
1 Love Tempest, Kisskill Lira
2 Mask of Demonic Frenzy, Ericrius
1 Rebellious Retainer of Fresh Blood, Frederick
4 Wings of Annihilation, Blade Wing Tibold
4 False Dark Wings, Agrat bat Mahlat
1 Metal Element, Scryew

Notes:-

  • The best units to ride up to on your way to Grade is Dimension Creeper and Blade Wing Sykes. Their skills allows you to increase your soul count, so they are ideal units for riding. Otherwise, having 1 or 2 of them on the rear-guard circles is the next best thing when you ride up to Blade Wing Reijy or Sullivan for deck filtering.
  • This deck has offers very little in terms of offense, so early guarding will help in the long run, especially with cards you don’t like to be in your hand. With Blade Wing Tibold’s skill, all the cards you dropped for guarding will be returned to the deck, including triggers annd units you want to go into the soul. So that makes Tibold a good first stride just for that and his Soul Charge 5. Kisskill Lira and Ericrius are just as good, as they can provide a good amount of pressure to your opponent.
  • Doreen’s skill would make her very ideal to place behind the Vanguard, but Lunatic Masquerade is a good unit to place there too, especially since you have Reijy, who is a 10000 Power unit. Putting Masquerade behind him with 15 souls can easily turn Reijy’s attack into a 21000 with 2 extra criticals.
  • The best way to beat your opponent is to use Wings of Recurrence, Blade Wing Reijy’s skill as a finisher, when you can get your opponent to 3 damage and unable to take that much damage in one shot. It can also be used early to pressure your opponent mid game, but if your opponent doesn’t keep track of what’s in your soul, you can easily catch him off guard.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #50: JJ’s Blade Wing Dark Irregulars Deck Profile