Cardfight #137: ZaCaptain’s Zerachiel Angel Feather Standard Deck Profile

Hey, Rear-guards!

Cardfight #137 is a match between the Zerachiel Angel Feather Standard Standard deck, played by ZaCaptain, against the Blond Ezel Gold Paladin deck, played by Brian.

This is the deck profile for the Zerachiel Angel Feather Standard deck. Here is the deck profile for the other in this fight.

(Note: All Standard cards will be denoted with a #V next to its name)

First Vanguard
First Aid Celestial, Peniel #V

Triggers:-
3 Hot Shot Celestial, Samyaza #V (Critical)
3 Critical Hit Angel #V (Critical)
4 Battle Cupid, Nociel #V (Draw/Perfect Guard)
2 Bouquet Toss Messenger #V (Draw)
4 Sunny Smile Angel #V (Heal)

Grade 1s:-
3 Underlay Celestial, Hesediel #V
3 Thousand Ray Pegasus #V
3 Marking Celestial, Arabhaki #V
3 Syringe Lesser #V

Grade 2s:-
4 Rear Impetus Celestial, Armaiti #V
2 Doctroid Eiter #V
3 Wild Shot Celestial, Raguel #V
3 Million Ray Pegasus #V

Grade 3s:-
4 Solidify Celestial, Zerachiel #V
3 Crimson Impact. Metatron #V
2 Mobile Hospital, Feather Palace #V

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #137: ZaCaptain’s Zerachiel Angel Feather Standard Deck Profile

Cardfight #84: ZaCaptain’s Gavrail Angel Feather Deck Profile

Hey, Rear-guards!

Cardfight #84 sees us pit ZaCaptain’s Gavrail Angel Feather deck against Leon’s Vanquisher Narukami deck. You can check the video above to see the bout, but if you’re interested in seeing the Gavrail deck profile, we have it in this post.

If you want to check out what’s in the Vanquisher deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Black Report, Ridwan

Triggers:-
4 Critical Hit Angel (Critical)
4 Black Spark, Munkar (Critical)
4 Surgery Angel (Stand)
4 Sunny Smile Angel (Heal)

Grade 1s:-
3 Drill Motor Nurse
3 Black Bomber, Maalik
4 Black Call, Nakir
4 Doctroid Remnon (Sentinel-PG)

Grade 2s:-
3 Black Relief, Aratoron
2 Black Slice, Harut
2 Black Dream, Zabaniya
4 Nurse of Broken Heart

Grade 3s:-
4 Black Shiver, Gavrail
4 Black Devote, Phaleg

Strides and G Guardians:-
4 Black Seraph, Gavrail
2 Holy Seraph, Altiel
4 Holy Seraph, Raphael
2 Holy Seraph, Zachariel
2 Holy Seraph, Suriel (G-Guardian)
2 Holy Seraph, Oriphiel (G-Guardian)

Notes:-

  • Once again, the one thing that I have to mention is that I am not an expert Angel Feather player, yet. There are things that I’m still learning and things that I am still experimenting with. I prefer not to follow the norms and try and find something more worthwhile, as well as put up certain nerfs (or wear weighted armor, as i call it) in the deck to help me learn better.
    • One of those said nerfs is that I purposely did not play any of the Nociels in this deck. Another reason why I did so is because I want to keep it as pure Gavrail for the video, on top of learning things about my deck without Nociel making things easy for me. Though this build may not look like much for veteran players, this is what I consider an entry-level build for players looking to start playing Gavrail.
    • With all of that out of the way…
  • Gavrail has a very complex playstyle. Angel Feathers generally needs to add the cards in their damage zones into their strategies and calculations, but with the swapping units in and out of the damage zone and certain card skills requiring face up units in the damage zone, there’s a lot to take in. But just like with anything, practice makes perfect, and playing this deck will become second nature.
  • The new boosts given to G-BT09 for Angel Feather provides a different way of playing Gavrail from before. Altiel rescues when she appears in the Vanguard circle, which makes Altiel a perfect stalling stride as you find your Nurse of Broken Hearts for your other strides and defenses.
  • Phaleg is a nice companion grade 3 for Gavrail, thanks to her skill where she can go into the damage zone when you discard her for a Stride cost. And if you need a rear-guard or require a rescue check, she helps greatly in both those roles.
  • Aratoron has an interesting skill that makes reinforcing during either main or battle phase. While I haven’t yet worked out the combo with her, based on what I’ve seen from other players using her, there’s a lot of things that can come from her. I don’t plan on underestimating what she can do.
  • There’s an element of deck-out that this deck has, so I am considering whether a second pair of Altiels is viable. The initial reason why I played two was because having a second pair of Raphaels may come in hand better than Altiel’s rescue checks. Now, as I write this, Zachariel is starting to look like she’s losing her place in the G Zone.
  • Since we’re on Zachariel, she provides an alternative finish that Black Seraph, Gavrail can do. On five damage, she gains 10000 Power, which is nothing to laugh at. And if the cards are right and your rescue checks have been frequent, you can get 4 face up cards in your damage zone, making your front row rear-guards a powerhouse with +12000 Power each.
  • Overall, the complexity of the deck is what makes it fun. While it has been cursed with its own power, it can still be something worthwhile to play and main. Give Gavrail a go and enjoy the unknown elements of rescue checks.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #84: ZaCaptain’s Gavrail Angel Feather Deck Profile

Booster Pack: G Booster Set 9: Divine Dragon Caper (VG-G-BT09)

Hey, fighters!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets.(BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for the G-BT09: Divine Dragon Caper. You can check the video above to see what we opened up in our box of G-BT09.

Just to update in terms of the discussions. While we would like to try our best in replicating the video experience on this blog, we found that we are not able to consistently deliver on the discussions part of this blog that this Booster Pack has.

Rather than try and deliver what could potentially be sub-par commentary about the clan and deck builds the release has to offer, we find that it will be best that we drop the discussions part entirely until we are able to ensure they are up to our standards and deliver quality commentary as consistently as we want them to be.

With that said, let’s continue.

g-bt09-001-gr_sample
Conquering Supreme Dragon, Dragonic Vanquisher “VMAX”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Generation Break 3 Thunderstrike 5 (This ability is active when your opponent’s bind zone has five or more cards):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if your opponent has no rear-guards, you may pay the cost. If you do, choose one of your opponent’s vanguards, and deal one damage.

[CONT](VC):When this unit attacks a vanguard, choose one of your opponent’s (RC) for each face up card with “Vanquisher” in its card name in your G zone, and this unit battles both the vanguard and the units on the chosen (RC) in one attack.

g-bt09-003-rrr_sample
Holy Seraph, Altiel
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) Generation Break 3:[Counter Blast (1)] All of the units in your front row get [Power]+2000 until end of turn.

Rescue-[AUTO]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, choose up to the same number of cards from your damage zone as the number of face up cards named “Holy Seraph, Altiel” in your G zone, heal them, choose one of your vanguards, and deal one damage for each card healed with this effect. (Perform a damage check. Triggers will also activate)

g-bt09-005-rrr_sample
Dragdriver, Luard
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to the same number of grade 1 cards as the number of face up cards named “Dragdriver, Luard” in your G zone, call them to separate (RC), shuffle your deck, and those units get [Power]+1000 for each grade 1 card in your drop zone until end of turn.

g-bt09-006-rrr_sample
Dragwizard, Morfessa

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and “[AUTO](RC):[Counter Blast (1)] When this unit’s attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.”.

[CONT](Drop Zone) Generation Break 1:This card gets grade-1.

g-bt09-007
True Eradicator, Dragonic Descendant “Zillion”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “True Eradicator, Dragonic Descendant “Zillion”” from your G zone, and turn it face up] If you have a heart card with “Descendant” in its card name, until end of turn, this unit gets “[AUTO](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (2) & Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, [Stand] this unit, and it gets drive -1 until end of turn.”.

g-bt09-008-rrr_sample
Great Hero, Rising Supernova
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up cards named “Great Hero, Rising Supernova” in your G zone, they become charging, and if the number of your rear-guards that are charging is four or more, all of your units get [Power]+10000 until end of turn. (Units without charge can also become charging)

g-bt09-009-rrr_sample
Metapulsar, Split Pegasus
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT](G Zone):During your turn, if this card is face up, all of the <Zodiac Time Beast> units in your front row get [Power]+1000.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a <Zodiac Time Beast> heart card, choose one of your grade 1 or greater rear-guards, return it to your deck, search your deck for up to two <Zodiac Time Beast> with grade -1 than that card, call them to separate (RC), and shuffle your deck.

g-bt09-013-rr_sample
Dark Dragon, Plotmaker Dragon
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[CONT](GC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):This unit gets [Shield]+10000.

g-bt09-014-rr_sample
Dragsaver, Esras
[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[ACT](Drop Zone) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose one of your rear-guards, and retire it & Choose one other card named “Dragsaver, Esras” from your drop zone, and put it on the bottom of your deck] Return this card to your hand.

g-bt09-016
Wyvern Defender, Guld
[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.

[AUTO](RC) Generation Break 1 Thunderstrike 2 (This ability is active when your opponent’s bind zone has two or more cards):[Soul Blast (1) & Choose one of your other rear-guards, and retire it] At the end of the battle that this unit boosted a unit with the thunderstrike ability, you may pay the cost. If you do, return this card to your hand, your opponent chooses one of his or her rear-guards, and retires it.

g-bt09-018
Juggernaut Maximum Maximum
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:When this unit is placed on (GC), choose one of your grade 2 or less rear-guards, and you may have that unit get [Power]+10000 until end of turn. If you do, this unit gets [Shield]+10000 until end of that battle, and at the end of that turn, put that rear-guard on the bottom of your deck.

g-bt09-019
Pulsar Tamer, Lugal-Ure
[AUTO](RC):When this unit attacks a vanguard, if you have a <Zodiac Time Beast> vanguard, this unit gets [Power]+2000 until end of that battle.

Time Leap-[AUTO](RC) Generation Break 1:[Soul Blast (1)] When your drive check reveals a grade 3 <Zodiac Time Beast>, you may pay the cost. If you do, time leap this unit. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)

g-bt09-021-rr_sample
Blue Storm Barrier Dragon, Ice Barrier Dragon
[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO] Wave-1st or 4th time or more (This ability is active during the specified battles of each turn):When this unit is placed on (GC), this unit gets [Shield]+10000

g-bt09-022en-rr_sample

Battle Siren, Janka
(Actual card scan/Japanese sample was not available, as of this post)
[AUTO](RC) Generation Break 1 Wave-3rd time or more (This ability is active during the specified battles of each turn):[Soul Blast (1)] When this unit attacks a vanguard, if you have a vanguard with “Thavas” in its card name, you may pay the cost. If you do, for each of your other units with the wave ability, this unit gets [Power]+4000 until end of that battle.

As we have mentioned in the video, we will update again in regards to the other 4 reprinted cards this set is releasing. We’ve opened a second box from the same carton and got another reprinted card. While it may seem as it may be one of the 5 reprinted cards in each box, we cannot confirm as of this moment.

Here are the other reprinted cards.

g-bt09-re03_sample
Revenger, Raging Form Dragon
[AUTO](VC) Limit Break 4:[Choose three of your rear-guards with “Revenger” in its card name, and retire them] At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one card named “Revenger, Raging Form Dragon” from your hand, ride it as [Stand], and choose your vanguard, and that unit gets [Power]+10000 until end of turn.

[AUTO](VC):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.

[CONT](VC/RC):Lord

g-bt09-re02
Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”” from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC):When this unit’s attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, and you choose up to two cards from your opponent’s drop zone, and bind them face up.” and “[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent’s bind zone.”.

g-bt09-re01
Storm Dominator, Commander Thavas
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named “Storm Dominator, Commander Thavas” from your G zone, and turn it face up] Choose up to one of your rear-guards, until end of turn, it gets [Power]+5000 and “[CONT](RC):This unit can attack from the back row.”, and until end of turn, this unit gets “[AUTO](VC) Generation Break 3 Wave-4th time only (This ability is active during the specified battles of each turn):When your unit attacks a vanguard, choose three of your opponent’s rear-guards, your opponent chooses one rear-guard from among them, and retires it.”.

g-bt09-re05_sample
Blue Storm Supreme Dragon, Glory Maelstrom
[AUTO](VC) Limit Break 5:[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.

[CONT](VC):If you have a card named “Blue Storm Dragon, Maelstrom” in your soul, this unit gets [Power]+2000.

[CONT](VC/RC):Lord

 –

That ends the “Booster Pack” for G-BT09. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Booster Pack: G Booster Set 9: Divine Dragon Caper (VG-G-BT09)

Cardfight #55: John’s Nociel Angel Feather Deck Profile

Hey, fighters!

Cardfight #55 sees us pit John’s Nociel Angel Feather deck against our JJ’s Gaia Emperor Tachikaze deck. You can check the video above to see the bout, but if you’re interested in seeing the Nociel deck profile, we have it in this post.

If you want to check out what’s in the Gaia Emperor deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Hope Child, Turiel

Triggers:-
3 Encourage Celestial, Tamiel (Stand)
1 Doctoroid Refros (Stand)
4 Happy Bell, Nociel (Stand)
4 Surgery Angel (Stand)
4 Sunny Smile Angel (Heal)

Grade 1s:-
4 Battle Cupid, Nociel
3 Black Bomber, Maalik
3 Black Call, Nakir
4 Doctroid Remnon (Sentinel)

Grade 2s:-
4 Black Slice, Harut
3 Love Machine Gun, Nociel
4 Nurse of Broken Heart

Grade 3s:-
4 Black Shiver, Gavrail
4 Love Sniper, Nociel

Strides and G Guardians:-
2 Black Seraph, Gavrail
4 Holy Seraph, Nociel
4 Holy Seraph, Raphael
1 Holy Seraph, Raziel
1 Holy Seraph, Zachariel
1 Holy Seraph, Oriphiel (G-Guardian)
2 Holy Seraph, Suriel (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)

Notes:-

  • In my opinion, Love Sniper, Nociel is currently the strongest Grade 3 Angel Feather unit, being able to fetch back other Nociel units, especially Battle Cupid for later use.
  • Comboing Holy Seraph, Nociel with Black Slice, Harut and Black Bomber, Maalik  is the best way to go, as you can attack with Harut to call a unit from the damage zone, preferably Nurse of Broken Heart. Then use Nociel to send Harut and Maalik to the damage zone and then call them back to make use of Harut’s skill again in the same attack phase.
  • Gavrail is a good Vanguard to fall back on when you are dealing with control style decks like Kagero and Granblue.
  • Overall, I find Angel Feather to be a technical deck , even with the restriction to Doctoroid Refros. It can devastate an opponent, especially against decks that can’t get rid of Nurse of Broken Heart easily.
  • There is a lot of practice required with this kind of build, as you will need the battle experience to learn how to flow your cards into the combo you need to set up, as well as be familiar with what deck you are up against.
  • Because of the new Rescue mechanic, Stand triggers work better in this deck than Critical triggers. When you stride to Black Seraph, Gavrail and use the Rescue ability, checking the Stand trigger would be more beneficial.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #55: John’s Nociel Angel Feather Deck Profile

黒衣無縫 (Kuro’i Muhou) – Josephine’s Angel Feather Gavrail Deck Profile

Hey, fighters!

Youtube handle James Liputra made a request for both deck profiles from our video when we pit Blue Wave Aqua Force against Gavrail Angel Feather. So to start things off, we have Josephine’s Angel Feather build, as featured in the video.

First Vanguard:
Black Candle, Azrail

Triggers:
4 Nurse of Danger Heart (Critical)
4 Critical Hit Angel (Critical)
4 Doctoroid Refros (Stand)
4 Sunny Smile Angel (Heal)

Grade 1s:
4 Black Call, Nakir
3 Thousand Ray Pegasus
3 Battle Cupid, Nociel
4 Black Record, Israfil (Sentinel)

Grade 2s:
4 Black Slice, Harut
4 Nurse of Broken Heart
3 Million Ray Pegasus

Grade 3s:
4 Black Shiver, Gavrail
3 Mobile Ward, Healing Palace
1 The Pheonix, Calamity Flame

Strides:
4 Holy Seraph, Raphael
2 Holy Seraph, Uriel
1 Holy Seraph, Raziel
1 Snow Element, Blizza

Some points to take note:

  • You may either use Sunny Smile Angel or Black Candle Azrail as your first Vanguard, as Sunny Smile can return to the deck at the end of the turn that she had boosted an attack. Azrail, on the other hand, allows you to put a card from your damage zone into your hand, at the cost of one counterblast and putting her into the soul. If you do not intend to use Azrail, you may switch her out for another copy of Battle Cupid, Nociel.
  • This deck was built as mainly as a defensive deck. Hence, Blizza is there to aid in achieving an early Generation Break 2 which definitely aids in guarding if you combine Black Shiver, Gavrail’s skill with Nurse of Broken Heart’s. I would recommend maintaining the number of cards in your damage zone at two, maximum three, before you stride. This is to allow you to utilise Gavrail’s skill when you stride over her and still leave one for Blizza.
  • In addition, presuming that you would be taking more damage after your first stride, early guarding is recommended.
    • Doctoroid Refros allows you to, as I call it, ‘refresh’ two cards from the damage zone and return it to the deck as well. This is especially useful if you have an unsatisfactory line-up in your damage zone, require more counterblasts or want to stack up power for units like Thousand and Million Ray Pegasus. However, as it require you to draw a card after each time you utilise his skill, you may want to consider how many times you want or are able to use him.
  • Speaking of refreshing damage, Holy Seraph, Raziel allows you to refresh your damage zone, which helps if you have Broken Heart and/or the Pegasi on the field, or if you have completely used up your counterblasts. However, I recommend to use just one copy as you would probably have insufficient soul for two.
  • Healing Palace’s skill activates on hit and allows you to superior call one unit from the damage zone. While there are better alternatives to this unit, I prefer to pressure my opponent to guard especially if it’s during late game.
  • If you feel the need to protect your rear-guards, especially Broken Heart, you may change out Black Record, Israfil to Pure Keeper, Requiel.

Josephine would like to point out that this deck is not complete yet for her. You can play it as it is, but she would not recommend you do that as there are times when she would find herself in a bind without the right cards or with a dwindling deck.

As it is a work in progress, we have to emphasise that you can feel free to build your Angel Feather deck as you like to. There are many ways to build a deck, and doing so to your own style and liking is what makes each build unique and fascinating.

Tune in tomorrow at the same time for Dempster’s Blue Wave deck profile.

In the meantime, if you have any queries, comments or suggestions, feel free to let Dempster, Leon or myself know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page here.

If you have any cardfight or deck profile requests, do leave them on our videos, and we will try our best to bring them to you. Thank you for reading, and we’ll see you soon!

Stand up, my Vanguard!
– Captain

黒衣無縫 (Kuro’i Muhou) – Josephine’s Angel Feather Gavrail Deck Profile

Cardfight!! Online: New Screenshots and Impressions

So, there has been some new screenshots that surfaced in regards to Cardfight!! Online. I happened to visit their website, which you can visit here. And it was vastly different than from what it was before, with the banging header image of Amnesty Messiah, Chronoscommand Dragon and Dragonic Overlord the Ace.

Now I will admit that, in my last post, I was wrong to say that Cardfight!! Online didn’t put out enough to tide fans over the new wait. They still need to put up a gameplay demo to give us a preview of how much they have done as well as show off what it is that people can expect from the game. But with the slew of images that I have found on their website, it seems like I can begin dissecting them and figuring out what we can expect.

This is gonna be a long post, because there is a lot to talk about here. So…

screenshot2.png

So this image has to be the top menu. The menu you see when you first come online to Cardfight!! Online. Quite a lot to take in but let’s break things down here.

At the top, you have a avatar picture and your user name display next to what looks like Gold Coins and CP. Changing your avatar is common place. Nothing special about that. As for the Gold Coins and CP, we know for sure that Gold Coins are the in-game currency, which I will touch upon later.

Below that, you have 4 buttons. “Information”, “Inbox”, “DailyQuest” and “Achievement”. “Information” and “Inbox” are inconsequential. Nothing noteworthy. But as I had predicted before, there is a “DailyQuest” system. This is a good step in the right direction, I feel, because in this day and age, daily quest systems is a standard inclusion in most games these days. It makes the game worth coming back everyday to play. But the “Achievement” button is a big surprise. I do realize that it is on Steam and there most likely will be an achievement system, but if completing those achievements allow players to earn rewards, that will be phenomenal. Imagine the rewards you can get for achieving some of the more difficult ones. If they do put a reward system for achievements, this game already blows my expectations sky high.

Moving on now, you’ll see Chronojet Dragon on the front screen, with the “Card of the Day” area and the “Generation Stride” booster pack image. I’m not sure if you can customise your front screen to change Chronojet Dragon to another unit, but one can only hope. The “Card of the Day” is a nice touch, as well as the GBT-01 image. I would gander a guess that they are clickable and you can go to the card information and game shop respectively when you click on them.

At the bottom, we see buttons for “Card Fight” and “Deck Build”. And below them, there’s “Top Page”, “Shop”, “Crafting”, “Profile”, “Community” and “Function”. Self explanatory for each one. But what does “Crafting” mean? Are they implementing a crafting system of some kind? Where you can craft specific cards? Did they actually read my blog post and took my advice in modelling after Hearthstone?! QAQ

Okay, I’ll just put that aside and move on. I can only speculate what “Crafting” could mean, as there is not that much that would lead us to a conclusive answer. Taking it into mind, we can only assume that CP would stand for “Crafting Points”, and if it does, it would play a huge part in “Crafting”.

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Moving on, we have the shop screen. As I said, it is pretty safe to assume that Gold Coins are the currency. One can speculate that you can buy more Gold Coins with real money. It makes the currency system simple, which is good. On the tabs, you see “All”, “Campaign”, “New”, “Pack”, “Pre Built Deck” and “Other”. Now “Other” could mean that purchase of Gold Coins that I mentioned earlier. “Campaign” is hard to guess. One I can think of right now would be limited release packs and/or decks. That raises one of my fears, in the fact that they will sell packs, cards and decks during a certain period of time and if you miss it, you either won’t be able to get it and have to craft it, or have to wait for its next cycle to purchase it. Now that we know that there is a “DailyQuest” system in place, I’m not so fussy about this, but I still wish the “Campaign” tab means something other than that.

Moving on, we see that one of the tabs says “Pre Built Deck” and not “Trial Deck”. I assume it generally means a tab where players can purchase Trial Decks, but it would be interesting to broaden that idea of “Pre Built Deck”, like say being able to buy deck recipes that the anime characters use, from Aichi to Chrono, Kai to Mamoru, Ren to Kanzaki, and so on. It makes the game tie in with the anime nicely, but my guess is that’s not gonna be the case, due to the following…

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Here is the Deck Build screen. Super sleek and neatly designed. It reminds me of the YuGiOh Tag Force games on the Playstation Portable. It does borrow heavily from the 3DS games that are out on Japanese 3DSes, but that’s not a bad thing at all.

We don’t have much of an idea on how many deck recipes we can save, but from what I see here, the UI looks friendly and easy to use to start building your decks from the ground up.

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For this one, I am not too certain what this screen is. Perhaps the “Profile” screen? I’m not certain. The information you see here shows your rank and tournament wins from bronze onwards, your chosen playmat and sleeves, and your fight results, which shows you how many wins you have in specific categories. The self introduction box is unique. I believe that they have that in as a default intro that each player will do once they go into a fight. Which might hint at the notion that there won’t be any sort of chat system, like Hearthstone, where you are limited to certain emotes and such. Perhaps it is limited to the “Community” tab, but like some of the stuff we’ve seen, it’s hard to say.

I find it odd that you can change your “player name”. In this instance, you can change your name from Jaime_Alcaraz to something else with that option. I don’t know the reason as to why they would have that option. Perhaps someone might want their player name to be Soryu_Leon,  but hey, as long as they have their word filter system, the only thing one can be insulted about player names is how uninspired they can be. No offense.

As you can see, there are 4 types of fights you can take part in. “Tournament” and “Rank” as well as two types of “Free Battle”.

Clan Fight and Extreme Fight. Personally, I’m not a big fan of Extreme Fight, but it does give players the option to play they way they want to. If you aren’t familiar with Extreme Fight at all, Extreme Fight is where players can build a deck with any units from any clan. Currently the default fight rule is Clan Fight, where you are limited to using the clan you are building for, with some exceptions, such as the case of Majesty Lord Blaster decks allowing up to 4 copies of Blaster Dark. Extreme Fight rules lifts that restriction and you can build and play as and how you like.

I like how aesthetically pleasing these versus screen are, and how it looks like the screens you’d see in fighting games like Street Fighter.

Now these are the in-game fight screens. I don’t have that much to say about them, except for a couple of critiques, which is that the numbers for Damage, Hand, Deck and Drop are too small and/or can’t be seen with the background being the Vanguard circle. While all of the information you want to know are all on screen and you don’t necessary need to look at that in text, it should be information that you should be able to see properly at a glance. It would work better with a solid background, even though I know you are going with the cyber theme in your look of the game.

I noticed that in the second picture, there seems to be a countdown timer. I assume that it’s a timer that will immediate end the phase or step if you let it expire. It is a welcome addition in a way that it avoids “AFKers” from holding up the game on purpose. I hope that they are generous with the time.

There’s only one image left to talk about, and that is this screen.

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A tutorial screen and list, which all games must have. What’s nice about it is that they reward you for completing the tutorials, so that you can get started immediately after learning the game. This is good for people who are curious on how to play Vanguard. They can easily learn from this for free without any commitments at all. And with the reward being a Trial Deck, they feel at ease investing more time into the game.

Okay well, that’s a doosy of a post I have typed out, but being able to talk about it gets me very pumped up to play it, seeing how well designed it looks and some of the features we can expect from it. Amazingly, it’s shaping up better than I ever expected and the direction it is going ticks every box on my list for this game looking good. If there is ever a chance that Dempster, Leon and/or myself can get access to the beta, we will be sure to talk about how the actual game is, if they let us. And be sure to keep up to date with us on our full review of this game.

Also to note, there will be a Cardfight!! Online Twitter Q&A on November 20th, between 11am to 11:30am Japan Standard Time (GMT+9). During that time, you can tweet them your questions @cfvangaurd_en. We’re not certain if we will take part in that Q& A, but we may be able to pick out certain questions from the Q&A and put them here for you.

Cardfight!! Online has been postponed to Early 2016, but after seeing all of this, I don’t mind the wait at all. Take the time to need to shine it up real nice, developers. We’ll be waiting!

Stand up, my Vanguard and Raizer Power!
– Captain

Cardfight!! Online: New Screenshots and Impressions

News Update: Cardfight!! Online postponed to Early 2016

As the headline states, let me post the official statement made on the official Cardfight!! Online Facebook Page.

“Cardfight!! Online will be releasing in 2016 instead of the previously announced late 2015. We’re spending the necessary extra time to ensure that we deliver a quality game to our players and fans. We are terribly sorry for the delay and hope for your support.

We know that you’re excited about the beta, so are we. We’re currently making preparations to launch the beta in early 2016. Selected players will be invited to join us during the beta testing phase to help make the final polish for various aspects of the game before the launch. More information will be available when we are ready to head into beta.”

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A bummer for me, as it was getting super close to the end of the year and they had to postpone it. But they announced a closed beta release, so that’s a good thing to know that you have that coming out.

I’m not too fuzzed about it though. Even triple-A titles gets the occasional date postponement from time to time. If it meant that the game will be released much more polished and complete, then I am all for it. It is all that I ask the developers of Cardfight!! Online to do for this game.

However, developers, would you like a heads up? It will be nice for us fans to get a gameplay demo very soon. I like that your latest picture you posted contains different photos from when you initially announced Cardfight!! Online. But it’s not enough to tide us over until the new release date, so here’s hoping that you will have something like that for us soon. (And here’s hoping me saying that will not kill my chances at getting into the beta.)

Anyways, if you’d like to see my previous posts on Cardfight!! Online, from news to impressions and such, click here for all the posts I’ve made tagged with “Cardfight Online” on this blog. And be sure to look out for my review of Cardfight!! Online when it comes out.

Stand up, my Vanguard!
– Captain

News Update: Cardfight!! Online postponed to Early 2016