Cardfight #85 sees us pit Dempster’s Nightrose Granblue deck against ZaCaptain’s Harri Pale Moon deck. You can check the video above to see the bout, but if you’re interested in seeing the Nightrose deck profile, we have it in this post.
If you want to check out what’s in the Harri deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
1 Undying Departed, Grenache
Strides and G Guardians:-
4 Diabolist of Corpse, Negrosonger
2 Eclipse Dragonhulk, Jumble Dragon
1 Ghostie Great King, Obadiah
2 Mist Phantasm Pirate King, Nightrose
3 Pirate King of Redemption, Dragut
2 Diabolist of Tombs, Negromode
2 Eclipse Dragonhulk, Deep Corpse Dragon
- Before I start, yes, I do not have Goauche, but that’s okay because that means I have more space for other strides that works with this build better.
- I swapped out Peter the Ghostie for Guile shade because this build got a lot better in terms of sending cards to the drop zone, and even though I lose the extra draw, having a an additional attack as a pressure ensures that my opponent either takes one more hit or throws more cards to guard with.
- Fatal Shade helps in either reinforcing your field or your deck. If she is retired due to her Hollow skill, you can either call out a grade 2 for intercepting during your opponent’s turn, or call Mick the Ghostie & Family for to send to your deck as well as to give your deck a good shuffle. Granted, the latter wastes the 10k, but I’d say it’s a good tradeoff.
- Obadiah has always been known to be very good for sending the cards you need from the deck to the drop zone, but its second half of the skill requires you to call a Ghostie normal unit into the same column as your vanguard, and in this case, Tommy the Ghostie brothers is your only option. Jumble Dragon may not have the search to send to drop zone capability, but it’s a good first stride too as it allows you to send up to 4 cards from the top of your deck to the drop zone, and depending on what they are, you get to do something. Of course, the best combination would be 2 trigger units and 2 normal units to fully maximize its potential.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!