Cardfight #85: ZaCaptain’s Harri Pale Moon Deck Profile

Hey, Rear-guards!

Cardfight #85 sees us pit ZaCaptain’s Harri Pale Moon deck against Dempster’s Nightrose Granblue deck. You can check the video above to see the bout, but if you’re interested in seeing the Harri deck profile, we have it in this post.

If you want to check out what’s in the Nightrose deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard:-
Pleasure Caster

3 Poison Juggler (Critical)
1 Darkside Sword Master (Critical)
4 Prankster Girl of Mirrorland (Stand)
2 Skyhigh Walker (Stand)
2 Kitten Juggler (Draw)
4 Tender Breeder (Heal)

Grade 1s:-
3 Cutie Paratrooper
3 Masquerade Bunny
3 Dagger Magician, Ety
4 Lovely Companion (Sentinel-PG)

Grade 2s:-
2 Darkside Princess
4 Face Magician, Lappin
2 Flying Peryton
3 Redstar Dualhorn
1 Crescent Moon Juggler

Grade 3s:-
4 Masked Phantom, Harri
4 Masked Magician, Harri

Strides and G Guardians:-
1 Crudelis Dragon Master, Janet
4 Jester Demonic Dragon, Lunatec Dragon
2 Parallel Megatrick, Fairfield
2 Carnivorous Megatrick, Prana
3 Dreamiy Axel, Milward
1 Jester Demonic Dragon, Wandering Dragon (G-Guardian)
1 Doting Harlequin, Maja (G-Guardian)
2 Chainsaw Megatrick, Furnival (G-Guardian)


  • The plan with this deck is simple. As you ride up, you set your soul up with units worth calling out from the soul, such as Cutie Paratrooper, Lappin and Darkside Princess, while keeping your hand purely for guarding purposes.
    • The first stride turn is the toughest stride to overcome, as you are, more often than not, still setting your soul up. Cutie Paratrooper, Lappin and Flying Peryton are the most ideal units that can help with setting up your soul and maintaining the soul count by soul charging through their skill. Because the new units from the Character Booster now has their resource changed to Soul Blasts, you will need that soul maintainence, with what I call “Junk Soul” to pay for that cost.
    • While building your deck, it is best to have a solid combo in mind, and add everything that’s part of it and/or supports it. In this case, it s having Cutie Paratrooper in your soul to call another unit like Lappin or Darkside Princess.
  • In terms of mods, I do plan on changing Skyhigh Walker into the other Stand trigger with the Magia ability, so that it will be easier for Lappin to soul charge a unit with the Magia ability for it’s power up. There is some semblance of how this deck used to play, which is having a high powered field. While it is not fully replicated, it does deviate enough to make it just as distinct as the old build I had.
  • Pleasure Caster is a good starting Vanguard to play or have in your deck, as Pleasure Caster can help you fetch back Magia units you believe you need for the next turn, like Lovely Companion, or ones that are stuck outside the calls of Magia, like a Cutie Paratrooper called by using Milward’s on-hit skill.
  • The one thing you have to learn with this deck is that you are on borrowed time. Because of the amount of Soul Charging you do, plus the drawing you want to do to keep your hand healthy for guarding. After the third stride, it is the a turn I dub my peak of deadliness, so chances of opponents winning is at the lowest at that point.
    • If it is an idea you like, it doesn’t matter what your game plan is or who your winning unit will be. With Pale Moon’s deck out chances being more assured as the turn goes on, it is a good concept to adopt when you play your own Pale Moon deck.
  • Another thing you have to learn is to be prepared to guard with a variety of 5000 Shields. A big hand size can fool your opponent, but there’s still an element of bluff you need to maintain in order to throw your opponent off. With Magia, your Vanguard is most likely to be along there on the field, and it is vulnerable to decks that take advantage of it like Diablo Shadow Paladin decks. Know your opponent and be prepared to come up with a new plan on the spot.
  • And one final thing. This deck is reliant on striding, so if you can’t stride, you may end up sitting like a duck during that turn. A large hand size does fix that, but exponentially, you will not want keep on striding with 2 or more cards every turn. Masquerade Bunnies are important.
  • Also, I only own one copy of Crescent Moon Juggler and Darkside Sword Master.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #85: ZaCaptain’s Harri Pale Moon Deck Profile

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