Cardfight #82 sees us pit ZaCaptain’s Garmore Royal Paladin deck against Brian’s Garmore Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Royal Paladin Garmore deck profile, we have it in this post.
If you want to check out what’s in the Gold Paladin Garmore deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Strides and G-Guardians:-
2 Holy Dragon, Sanctuary Guard Imperial
2 Holy Dragon, Sanctuary Guard Regalie
4 Aerial Divine Knight, Altmile
2 Golden Knight of Gleaming Fang, Garmore
2 Divine Knight of Lore, Selfes
2 Holy Dragon, Laserguard Dragon (G-Guardian)
2 Vivid Sacred Staff, Andragius (G-Guardian)
- With Royal Paladin, it is a lot more easier to build a full High Beast deck, and not being tied down to a namesake such as Liberators gives players a lot of freedom to build the deck how they want to, but such a thing is a double-edged sword. You do need to make sure you have a focus on what your deck is going to play like. Garmore isn’t an ideal unit to be sitting on, due to his 10000 Power base, so you do need to prepare a plan B in the deck.
- In my case, plan B is Sanctuary Guard Arc. Given that Garmore plays on calling Snogal, Snogal complements the style of Sanctuary Guard Arc, and vice versa. Once you are ready to switch back to plan A, which is Garmore, you should have a strong field that can hit hard and will hit harder after using Gleaming Fang Garmore’s skill.
- Some of the more helpful High Beasts present in Royal Paladin comes with good skills that activate on Brave, such as Sarugal, Scramble Griffin and Shyngal. Again, you can choose your Plan B to be anything from Altmile to Blaster to even Sanctuary of Light, so if you decide to support your High Beasts with Brave abilities, it is just as viable.
- In the case of my deck, the Brave abilities will help out in low hand situations, both offensive and defensive.
- Offensively, with Garmore’s skill of needing to drop a card to call out a Snogal, it helps to bring that hand down to make it easier to activate Brave abilities during your turn, such as with Sarugal or Shyngal.
- Defensively, when you’ve used up your hand to guard your opponent’s attack, Scramble Griffin helps with giving you a strong defense for one attack. With units like that, you definitely want them protected from attacks, so Tamamy helps with making sure that they stay in the back row, while still contributing to the attacking turn.
- Royal Paladin got very lucky that they have a Perfect Guard that is a High Beast, so it’s not impossible to have a full High Beast deck. Just be sure to keep yourself open to adding some important non-High Beast units into the deck, if you really need it, such as Stride fodders or a more useful Perfect Guard. A full count is perfect, but you really can settle for a high count, if needed.
- Overall, the Garmore deck is a super fun deck to play. You will have a ton of fun checking that top 6 for High Beasts, and when it comes down to the wire, where it may be make or break, the suspense is exhilarating, in my opinion. So do give it a chance, if you can or are on the fence about building it.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!