Cardfight #81 sees us pit Dempster’s Battle Sister Oracle Think Tank deck against JJ’s Metalborg Dimension Police deck. You can check the video above to see the bout, but if you’re interested in seeing the Battle Sister deck profile, we have it in this post.
If you want to check out what’s in the Metalborg deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Battle Sister, Waffle
Strides and G Guardians:-
4 Dragon Destroyer Battle Deity, Kamususanoo
1 Excite Battle Sister, Gelato
4 Excite Battle Sister, Miroir
1 Spiritual Deity of Benevolence, Ame-no-sagume
2 State Affair Subjugation Deity, Kamususanoo
3 Sun of Eternity, Amaterasu (G-Guardian)
1 Sunrise-on-high Godhawk, Ichibyoshi (G-Guardian)
- Despite other viable First Vanguards, Waffle is still a good starter due to her ability to check the top 3 cards of your deck and call a unit among them, similar to Gold Paladin’s Knight of Early Dawn, Coel. You can choose to use it early to rush your opponent, or save it for when you need to save your hand for other things like maintaining Oracle.
- Rusk is a good alternative 10000 Power attacker to Taffy, with the added bonus of Resist, for whenever you run into decks that target your rear-guards. Just keep count of the number of Soul you have.
- Speaking of the soul, Syrup is great for Soul Charging, but be careful not to spam it too much or you’ll end up decking out through a combination of drawing and Soul Charging.
- The deck is also very Counterblast friendly thanks to Muffin, who provides a good Countercharge engine and deck refreshing and filtering. Being able to send back your criticals always helps.
- Berry-mousse may be situational, but she is a perfect unit to have on the field, once you’re ready to call multiple rear-guards during your turn. With every Battle Sister called, she gains 2000 Power, so even having her there when you stride to Miroir or Gelato is also helpful in letting her hit the Vanguard on her own.
- Since we’re talking about Striding, Madeleine, when combined with Miroir, provides a good win-win situation for you. Miroir’s skill lets you draw a card when an attack hits, or Countercharge when the attack did not hit. In any of those cases, something will happen.
- Mirior is a good late-game unit due to her Oracle skill of adding 1000 Power to all Battle Sisters in the front row for every card in your hand. So that immediately activates when you have 5 cards, so that means an additional 5000 Power on the spot.
- But despite all of this, it can be somewhat cumbersome to have non-Battle Sister units in the deck with it. Some of the units do require Especial costs or only provides benefits to Battle Sister units, so its best to maximise the number of Battle Sisters there is in the deck. That… and I ran out of Lozenge Magus to put in the deck. Hehe.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!