Cardfight #80: ZaCaptain’s Enigman Dimension Police Deck Profile

Hey, fighters!

Cardfight #80 sees us pit ZaCaptain’s Enigman Dimension Police deck against Victor’s Zodiac Time Beast Gear Chronicle deck. You can check the video above to see the bout, but if you’re interested in seeing the Enigman deck profile, we have it in this post.

If you want to check out what’s in the Zodiac Time Beast deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Cosmic Hero, Grandseed

4 Enigman Sunset (Critical)
3 Operator Girl, Reika (Stand)
1 Cosmic Hero, Grandscold (Stand)
4 Enigman Mistral (Draw)
4 Enigman Foehn (Heal)

Grade 1s:-
3 Enigman Cloud
3 Cosmic Hero, Grandrope
2 Cosmic Hero, Grandlady
2 Enigman Blanc
4 Enigman Calm (Sentinel-PG)

Grade 2s:-
3 Enigman Night Sky
2 Cosmic Hero, Grandvolver
3 Enigman Crescent
3 Cosmic Hero, Grandsub

Grade 3s:-
4 Enigman Gigastorm
2 Enigman Mega Current
2 Elegance Feather

Strides and G Guardians:-
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-lead
1 Super Cosmic Hero, X-phoenix
2 Great Galactic Governor, Commander Laurel D
3 Super Cosmic Hero, X-gallop
4 Super Cosmic Hero, X-tiger
1 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)
1 Gallant Incarnation, G-O-Five (G-Guardian)


  • Before I talk about the current build of my deck, I must bring up something important, which is the reason why this deck isn’t a full Enigman deck. To put it simply, most of the Enigman units released in the Character Booster were designed to be played with a Burst-based deck build. Not only that, because the new units are all designed with Burst abilities, even if I were to achieve the first part of its skill, most, if not all, of them gives themselves Power first before they give the Vanguard something in the form of Power or a skill. I really tried my best to maintain the deck to be as much Enigman as possible, but with the shortcomings of the new units and the fact that I needed to find ways to power up my Vanguard just so that I can achieve the conditions for Burst, this is the end result of that struggle.
  • Anyways, onto the current deck itself. As I mentioned earlier, the deck does require units that can provide Power to the Vanguard, especially for units with the Burst ability like X-gallop and Commander Laurel D. The optimal amount of Power a Vanguard or the center column will need in this deck is 16000 Power, which translates to 4 units’ skills. Last counted, I have 12 different types of units that can add power, so being short of units to add Power becomes less likely.
  • The deck also needs a healthy amount of hand to achieve this. Reika, Elegance Feather and Grandseed are the units that can help achieve, with Draw triggers being there to make sure that should my opponent choose to guard off the attack with on-hit draws, I am not stuck without a low hand size.
  • On that note, the best time I found that I could activate the on-hit skills of X-lead, Elegence Feather and Grandseed is when my opponent is sitting at 2 damage, which is usually on your first turn. Depending on the deck, they may value their need for Counterblasts more than you drawing extra cards, so they will begrudgingly no guard their opponent. But of course, even with this in mind, you do need to analyse the situation and work your strategy around it.
  • Enigman Crossray was a last minute addition to the deck. The note I made here is that with Reika needing a Vanguard to be 37000 in order to get the auto-draw, Enigman Crossray has a very cheap cost to be able to achieve the number I needed for it, without resorting to wasting an X-tiger for it.
  • The lesson I learnt way too late after editing the video was the following. Enigman Calm needs a Vanguard with the Burst ability to reach 40000 in order to fetch it back from the Drop Zone. That drops the number of units I could use to be able to do that is X-gallop and X-lead. I am currently back to the drawing board on that, but this just reinforces the notion that in a deck like this, you need to be sure of what requires a Burst Vanguard and what doesn’t.
  • But overall, it is a very fun deck to play. During the cycle of building this deck, I had a lot of close matches with my friends with it. If you enjoy heart thumping moments in Vanguard, this deck can definitely provide.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #80: ZaCaptain’s Enigman Dimension Police Deck Profile

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