Cardfight #78: Victor’s Luard Shadow Paladin Deck Profile.

Hey, fighters!

Cardfight #78 sees us pit Victor’s Luard Shadow Paladin deck, played by ZaCaptain, against Jiraiya’s Altmile Royal Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Luard deck profile, we have it in this post.

If you want to check out what’s in the Altmile deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Dragprince, Rute

Triggers:-
3 Rabidmyu (Critical)
3 Deadcrash Dragon (Critical)
2 Knight of Ironcluster, Craiftine (Stand)
1 Mage of the Rogue Eye, Arsur (Stand)
3 Howl Owl (Draw)
4 Abyss Grail (Heal)

Grade 1s:-
2 Black-winged Swordbreaker
4 Abyssal Owl
1 Dragwizard, Knies
1 Dragwizard, Cian
1 Blezbau
2 Cherishing Knight, Branwen
4 Dragsaver, Esras (Sentinel-PG)

Grade 2s:-
4 Dragwizard, Liafail
1 Dark Night Maiden, Macha
3 Dragwizard, Morfessa
2 Direct Owlner, Debihira
1 Fiercebau

Grade 3s:-
4 Dragheart, Luard
1 Blue Thorn Heavy-slash, Valdemar
2 Mage of Enticement, Ildona

Strides and G Guardians:-
4 Dragdriver, Luard
3 Dark Dragon, Spectral Blaster “Diablo”
4 Dark Dragon, Phantom Blaster “Diablo”
1 Dark Dragon, Carnivore Dragon
2 Dark Knight, Ludvik (G-Guardian)
2 Dark Dragon, Plotmaker Dragon (G-Guardian)

Notes:-

  • As good as Rute is for what he does, more often than not, you wouldn’t want to retire him for Luard’s skill. Calling out Abyssal Owl early would not only help feed for Ritual, but if you chain your skills right, you can activate his skill to make Luard’s skill practically free. The great thing about playing Luard is that, depending on what you call, you can chain your skills together and delay things until you have Ritual 3.
  • The build itself is great for the original player and owner of the deck, but for me, I hoped that there was more Dragwizard, Knies to play with. Having at least 2 means I can do my best to cycle between one and the other and maintain a consistent Knies with 9000 Power.
  • With this deck, the natural soul count is just enough to be able to activate for one Swordbreaker, one Dragdriver, Luard and one Spectral Blaster “Diablo”, but the combo can be messed up very easily if you neglect keeping track of your resources. But if you need for more subsequent Soul Blast costs, Howl Owl is there.
  • As I mentioned, what the Luard deck lacks is a proper finisher, which is why we’re still using the “Diablo” strides. Dragdriver is great as a stride, but unfortunately, even if I have 3 other grade 1s there suped up with Grade 1 power, there still needs to be a fine balance you need to find between offense and defense.
  • Overall, the Luard deck is off to a good start, and we hope that future boosts to the deck will address the parts it’s missing to make it fully complete in its own way.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #78: Victor’s Luard Shadow Paladin Deck Profile.

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