Cardfight #75 sees us pit Ben’s Rising Nova Spike Brothers deck against ZaCaptain’s Victor Nova Grappler deck. You can check the video above to see the bout, but if you’re interested in seeing the Rising Nova deck profile, we have it in this post.
If you want to check out what’s in the Victor deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
4 Silence Joker (Critical)
4 Liar Lips (Critical)
2 Sonic Breaker (Critical)
2 Devil Watch (Stand)
4 Cheer Girl, Tiara (Heal)
4 Acrobat Verdi
3 Frog Raider
2 Airforce Eliza
1 Fullspeed Specter
4 Kiss-mark, Alma (Sentinel-PG)
Strides and G Guardians:-
4 Great Hero, Rising Supernova
2 Great Villain, Dirty Picaro
2 Shootdown King, Miracle Ace
1 Great Villainess, Dhampir Lily
1 Godly-speed, Flash Bruce
1 Air Element, Sebreeze
2 Excellent Cheer Leader, Aery (G-Guardian)
1 Juggernaut Maximum Maximum (G-Guardian)
1 Dark Element, Dizmel (G-Guardian)
1 Light Element, Agleam (G-Guardian)
- I Initially tested this build with my old G-TCB01 trigger lineup, which was with 6 Criticals, 4 Draws and 2 Stands. However, I later took out all of the Draw Triggers for more push power to force the opponent into Mayhem Tiger’s kill-range. The new build seemed less hand-intensive in comparison to the old build.
- Untouchable, Milly was swapped out in favour of Kiss-mark, Alma as Shootdown King, Miracle Ace isn’t the deck’s main focus anymore, which resulted in never using Milly as an emergency Charge target. That and the fact that Countercharging is helpful for the amount of Counterblasts the deck consumes.
- Devil Watch still plays an important role in making Dirty Picaro and his Counterblast-heavy plays manageable, as well as setting up for Mayhem Tiger. He is in the category of Stand triggers where their respective decks have little synergy with them but are ran mostly for their skills.
- Rising Supernova is a more cost-efficient Super Heavy Chariot, Tiger Centurion, and more. He requires no cost in putting units in charge (other than flipping a G-Unit, whick also sets up for an early Dirty Picaro), as well as the added 10000 Power to the field when the conditions are met. He may not be able to close games in the same fashion as Miracle Ace can, but he is easier to setup.
- Mayhem Tiger is a powerful tool in either easily forcing a PG or G-Guardian out of your opponent, or more ideally, force him to over-guard or take damage. He is one of your key players in your strategy. Despite needing at least 1 in the deck for your plays, it’s not recommended to run him as a 1-off (minimum 3 copies). This is so that you’ll always have 1 available in common scenarios where you lose your other copies via ride, drawing, damage check, KIA, etc.
- Spike Brothers in general have a larger learning curve and are easy to make misplays with. However with enough practice and care, they are a force to be reckoned with.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!