Cardfight #74 sees us pit ZaCaptain’s Detonix Narukami deck against Dempster’s Raindear Bermuda Triangle deck. You can check the video above to see the bout, but if you’re interested in seeing the Detonix deck profile, we have it in this post.
If you want to check out what’s in the Raindear deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
3 Malevolent Djinn (Critical)
2 Yellow Gem Carbuncle (Critical)
2 Djinn of Rainy Duststorm (Stand)
1 Eradicator, Blue Gem Carbuncle (Draw)
1 Brawler, Heavy Trailer Dragon (Draw)
2 Mischievous Girl, Kyon-she (Draw)
3 Demonic Dragon Nymph, Seiobo (Heal)
1 Worm Toxin Eradicator, Seiobo (Heal)
Strides and G Guardians:-
2 Lightning Dragon Knight, Zorras
4 Conquering Supreme Dragon, Conquest Dragon
2 Conquering Supreme Dragon, Voltechzapper Dragon
4 Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE”
2 Lightning King Spirit Emperor, Vritra (G-Guardian)
2 Sky Guardian Supreme Dragon, Bulwark Dragon (G-Guardian)
- This Detonix deck is still in an experimental stage, even for a one-shot one-kill deck. Originally built from any spare parts I had and could get, this deck was then upgraded using, once again, whatever spare parts I could get from G-BT09. While most units are staples in a Narukami deck, some are experimental in nature, but I’ll go through the most important notes of this deck.
- The goal of the deck is to ride up to Detonix Stinger Dragon for its Break Ride ability, ideally with Detonix Drill Dragon, as he can help eliminate your opponent’s back row for the extra critical. But if the situation favors it, you can Break Ride with Armor Break Dragon for a true “all-in” attack.
- Because it is one-shot, this deck can teach you how to hold your bullets and find other means to whittle down your opponent’s hand size before you get him for the killing blow. Think of it as a Instant Kill move in Guilty Gear games, where you lose your entire Tension meter if you miss your Instant Kill.
- The problem with using Narukami is the fact that units such as my G-Guardians require Thunderstrike. So units like Martial Arts Dragon, Djinn of Rainy Duststorm and Wildrun Dragoon are there to at least help me get Vritra or Bulwark Dragon’s skills to activate.
- Hammerknuckle Dragon and Schub are your main front line rear-guards, thanks to their ability to not be retired by Detonix or Armor Break Dragon. Although with the low count of Eradicators that can be in the soul Schub can use for his own ability, as and where you can change a unit to an Eradicator unit, you can do so, and try your utmost to ride up to that unit.
- Even though the deck looks messy in nature, its all about making your Vanguard as powerful as possible, with power and criticals. It’s an early game kind of deck but it is also a one shot deck, because of how little recovery you have after you’ve used your shot. Have fun, Widowmakers.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!