Cardfight #67 sees us pit ZaCaptain’s Revelation Genesis deck against Leon’s Idea-drone Gear Chronicle deck. You can check the video above to see the bout, but if you’re interested in seeing the Revelation deck profile, we have it in this post.
If you want to check out what’s in the Idea-drone deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Fetter Creator, Van
4 Battle Maiden, Kukurihime (Critical)
2 Dreaming Dragon (Stand)
2 Goddess of Sound Sleep, Tahro (Stand)
4 Goddess of Fruition, Carpo (Draw)
2 Goddess of Youth, Hebe (Heal)
2 Regalia of Compassion, Eir (Heal)
Strides and G Guardians:-
4 Great Angel, Doom Brace
4 Beast-slayer Military Deity, Tyr
3 Goddess of the Firmament, Dione
1 Mythical Hellsky Beast, Fenrir
2 Goddess of Seven Colors, Iris (G-Guardian)
2 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)
- First off, this deck is still in an experimental state. While ideally, this deck will greatly benefit with a proper Fenrir build, the experiment is to try and revive the Artemis build introduced back when Genesis was first introduced, using the new boosts such as Revelation to build around it. The fact that, at the time of us building it, the Idea-drones could not face against any other deck because of how slow it was to build up enough to activate Deus Ex Machina, Demiurge, it made sense to us that this experimental deck can fight against it on an even playing field long enough for Demiurge to “emerge”. (ba dum tss)
- In any case, talking more about the deck itself, the deck is focused on building up your hand and soul using a combination of strides, Artemis’s Limit Break and Revelation. For a long time, I have been lost in my balance of grade 3s, until Svava came along. He (or she) helps fill in as a rear-guard, thanks to their ability being able to activate in the Vanguard or rear-guard circles; albeit being better to do so as a Vanguard. Svava does help in filtering your soul out and keeping units like Gelgja and Tahro in your soul to activate their abilities as and when you need them to.
- Tahro is fantastic in achieving a multi-attack during a battle phase. Although she doesn’t give any power, Tahro, combined with Svava’s +5000 Power ability in the main phase, can force your opponent to drop extra cards. But despite that, the deck is still very vulnerable to deckout. Dreaming Dragon is there to counteract it, but that means I lose out in having a strong or at least a significant 4th and 5th attack.
- Revelation is helpful in charging up the soul if you need be, although sometimes it’s best to leave the trigger on top instead of increasing your soul count. Small cost Soul Blasts like Artemis, Tyr and Doom Brace is more than enough to help you last for the long game.
- Going forward, there is a lot that can be done with this build. Perhaps the deck is too spread out to handle as many situations as it can, and it needs to be focused on a singular Vanguard. Strides will always be “eternal”, so it may come down to the choice between keeping Artemis or Iwanagahime. Not only that, it is worth mentioning that at times, it may be worth looking into adding more units with Revelation or more units that have some form of guaranteed Soul Charge. The build isn’t as moronic as I initially thought it would be, but there is a lot of directions that can be taken with this build to improve upon.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!