Cardfight #66 sees us pit two of Dempster’s decks against each other. His Fenrir Genesis deck against his Magus Oracle Think Tank deck, played by ZaCaptain. You can check the video above to see the bout, but if you’re interested in seeing the Fenrir deck profile, we have it in this post.
If you want to check out what’s in the Magus deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Fetter Creator, Van
Strides and G Guardians:-
2 Beast-Slayer Military Deity, Tyr
4 Great Angel, Doom Brace
4 Mythical Destroyer Beast, Vanargandr
2 Mythical Hellsky Beast, Fenrir
2 Goddess of Seven Colors, Iris (G-Guardian)
2 Sky-dome Battle Maiden, Hanasatsuki (G-Guardian)
- The Revelation build is a huge step up from the previous Fenrir build, and in a good way too. In the previous build, you’ll find yourself having a lot of cards in the soul to work with, but not a lot of ways of using them. In the Revelation build, however, the balance between Soul Charging and Soul Blasting instantly becomes evident. You’ll find yourself using Dreaming Dragon’s skill more often.
- There is a way for the Revelation build to pull off an infinite combo, but this deck is not built for that. Instead, it’s built for high power beatdown and deck refresh. In short, you do not wanna drag the game on against this deck.
- Shackle Fetter, Gelgja is very helpful in helping you filter your deck via Soul Charging, and also making sure that your entire field is in Stand before your proceed to attack your opponent. It would help greatly to ride up to him to make sure you have at least one of him in your soul to proc his skill.
- Goddess of Sound Sleep, Tahro duoubles up on her status as a Stand trigger from her skill, where when she’s sent to the drop zone from the soul, you can Stand a rear-guard. This can enable you to perform multiple hard-hitting attacks.
- With most of the Soul Blasting coming from the Vanguard, having Gjoll’s on-call skill helps in keeping the multiple attacks consistent, as well as increasing your hand size for better guarding.
- If you want an additional on-hit pressure of being able to re-use Revelation without having to call over your existing rear guards, Battle Maiden, Touka is the card for you.
- Battle Maiden, Kotonoha is a must have in every Revelation build. On top of having Revelation herself, her other skill powers herself up when a card goes into the soul, and even more so if it’s through Revelation. During your turn, her minimum power could potentially be 12000 Power and above on a consistent level.
- Ice Crest Goddess, Svava is a good alternative Vanguard to Fenrir as she is the only card with a Vanguard Circle Revelation skill. Additionaly, with a cost of Soul Blasting 3 normal units, she gets an additional 5000 Power and an additional draw if she’s on the Vanguard Circle.
- Mythical Hellsky Beast, Fenrir is a card that can be very rewarding if you know how to play him right. His second skill (or first, if you don’t count the stride skill text) essentially changes all of your rear-guards’ Revelation skill into a much more beneficial one. His third (or second) skill is spammable, either letting you draw the needed cards or to power up your rear-guards. Do take note that you do not have to put a card from the top card into your soul in order to add 3000 Power to both himself and a rear-guard.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!