Cardfight #65 sees us pit ZaCaptain’s Enigman Dimension Police deck, played by Leon, against JJ’s Battle Sister Oracle Think Tank deck, played by Dempster. You can check the video above to see the bout, but if you’re interested in seeing the Enigman deck profile, we have it in this post.
If you want to check out what’s in the Battle Sister deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Strides and G Guardians:-
1 Super Cosmic Hero, X-falcon
2 Dark Superhuman, Omega
3 Super Cosmic Hero, X-tiger
1 Super Giant of Light, Enigman Crossray
1 Super Cosmic Hero, X-phoenix
1 Super Cosmic Hero, X-rogue
3 Super Cosmic Hero, X-gallop
2 Enigman Patriot (G-Guardian)
2 Super Cosmic Hero, X-carivou (G-Guardian)
- Before I mention anything about this build, I will want to point out that the reason Grandbeat is in this deck is because Elegence Feather used to be Great Cosmic Hero, Grandgallop. There is a sense of hybridization with Grandgallop in this deck, but to make sure it stays as Enigman as possible for the video, I swapped it out for Elegance Feather, which helps with the power adding for Storm and Tornado.
- In any case, the aim of this deck is to set up your units to power up Tornado and activate his skill to attack your opponent again with Storm. The problem is that Tornado’s skill never really hits as well as you would hope it would. You would have to do things two turns ago in order to catch your opponent off-guard, and even then, you would probably be facing an opponent with a decent sized hand, available to guard it off. So the aim ends up changing to going into your Strides for X-tiger and X-gallop. I’ll talk more about the strides later.
- But for what it has, Enigman has a very good thing going for it, thanks to the boosts in G-BT07. Enigman Squall and Enigman Crescent provide the namesakes of Enigman Ripple and Enigman Wave, letting Enigman Flow and Enigman Storm’s skills to activate, respectively. Should you miss with Enigman Ripple in your hand, Squall can effectively cover for it. And if you miss either, Enigman Crescent is there to help Enigman Storm keep its 1000 power base.
- Staying on Crescent, his skill to provide your Vanguard with a Grade 1 guard restriction makes the attack with Tornado, Storm or X-tiger more effective, forcing your opponent to G-guard or drop his grade 0s and 2s to defend it. However, that same skill can only be activated when you are at 5 damage, which makes it a last-ditch tactic to pull off.
- Going into the strides now, while some of it is just there for situational purposes, Enigman Crossray is a nice first stride to go with before X-tiger and X-gallop. Reika is the ideal unit to use in order to gain the additional 4000 needed to activate Crossray’s skill, who will in turn help activate Reika’s own given skill to draw. The cost to rest a unit won’t be detrimental, as you can use the early turn to build your hand size and plan your defense and next move, especially if you used Reika to power up. Another good choice to power up is Elegance Feather, for the draw on-hit, (which may hit in most situations).
- Grandlady and Grandvolver are primarily to help with X-gallop achieving the numbers he needs to Quadruple drive, given that you don’t have Grandgallop’s stride skill to help out. Just remember that for X-tiger and X-gallop’s skills, the booster also counts, so don’t overpump unnecessarily.
- But for Grandlady and Grandvolver, they do help in an Enigman deck by helping to power up Tornado/Storm and your rear-guards, respectively. Whether you lack Enigman Sunsets in hand to return to the deck through Tornado and Sunset’s skills or not, Grandlady can help power up the Vanguard even further to make that magic number just right. Grandvolver can help make the rear-guards harder to guard off, making the extra Critical or on-hit threat easier to hit. The Counter Charge is also nice, but an Enigman deck does not have a lot of use in the Counterblast department.
- Other than that, I believe that, personally, this deck is in the best shape it can be until the boost in the 2nd Character Booster. If you want to see what I would do with those new Enigman units, check back on this blog for that fight video with the Enigmans again for more sometime in early 2017.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!