Cardfight #62 sees us pit Dempster’s Prana Pale Moon deck against JJ’s Scharhrot Dark Irregulars deck, played by Jasmine. You can check the video above to see the bout, but if you’re interested in seeing the Prana deck profile, we have it in this post.
If you want to check out what’s in the Scharhrot deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Cat Knight in High Boots
- Most of the cards in this deck is the same as the previous Magia build, with the addition of some new cards such as Unicycle Tumbler, Redstar Dualhorn and Praised Evil Tamer, Mireille.
- As mentioned in the video, Carnivorous Megatrick, Prana is a strange case of “one card can make or break the deck”. In this case, she does not work well with the other G units like Curtain Call Announcer, Mephisto and cards like Flying Peryton and Cat Knight in High Boots, as the latter can essentially fill your field with units with just its skill alone. If you want to build a deck that centers around Prana, you will want to use other First Vanguards like Happiness Collector.
- With a deck built around the Magia mechanic, Unicycle Tumbler is one of the key cards you can put in, as her skill provides an extra pressure of letting you Countercharge when the attack hits, but with the cost of a Soulblast. Manage your soul properly, and you’ll manage your field just right.
- The same thing goes with Red Star Dual Horn in that you need to Soulblast 1 for his skill when you call him to the rear-guard circle with Magia. It’s basically a reverse Flying Peryton. Because Flying Peryton Soulcharges whenever you call it to the RC, you will undoubtedly Soulcharge triggers, and with that many triggers in your soul, they would be almost useless in there anyway, so using Red Star Dual Horn to send them to the drop zone would be good. Which brings me to the next point…
- If there are cards that allow you to send back units from the drop zone to the deck, I feel that this deck’s potential would be a lot higher. Granted, you won’t be able to put triggers back because that would just be cheating (I’m looking at you, Gear Chronicle), but at least it’s a step in the right direction.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!