Cardfight #56: Josephine’s Shadowstitch Murakumo Deck Profile

Hey, fighters!

Cardfight #56 sees us pit two of Josephine’s decks against each other. Her Shadowstitch Murakumo deck, as played by ZaCaptain, against her Afterimage Nubatama deck, as played by Dempster. You can check the video above to see the bout, but if you’re interested in seeing the Shadowstitch deck profile, we have it in this post.

If you want to check out what’s in the Afterimage deck, click here.

Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Stealth Demon of Crow Feathers, Fugen

Triggers:-
2 Stealth Beast, Cat Devil (Critical)
4 Stealth Rogue of the Fiendish Blade, Masamura (Critical)
3 Stealth Beast, Drench Serpent (Stand)
3 Stealth Dragon, Hiden Scroll (Stand)
4 Stealth Rogue, Hinoekomachi (Heal)

Grade 1s:-
3 Gateway Stealth Rogue, Ataka
4 Stealth Beast, Charcoal Fox
4 Stealth Dragon, Onibayashi
4 Stealth Rogue of Silk Umbrella, Shizune (Sentinel)

Grade 2s:-
4 Stealth Dragon, Dual Weapon
4 Stealth Dragon, Yashabayashi
3 Stealth Fiend, Awakohime

Grade 3s:-
3 Covert Demonic Dragon, Aragoto Spark
4 Stealth Rogue of Revelation, Yasuie

Strides and G Guardians:-
2 Ambush Demon Stealth Dragon, Homura Raider
3 Ambush Demon Stealth Dragon, Onibibu Radar
3 Ambush Demon Stealth Rogue, Kagamijishi
4 Ambush Demon Stealth Rogue, Yasuie Tenma
2 Ambush Demon Stealth Fiend, Hougen Wing (G-Guardian)
2 Ambush Demon Stealth Rogue, Shishiyuzuki (G-Guardian)

Notes:-

  • Compared to this deck’s previous build before Shadowstitch, this deck build offers a lot more with Shadowstitch. With the Shadowstitch ability, it may put your opponent in a dilemma where they need to either take damage or deal with the unit’s Shadowstitch ability, which usually involves recalling the same unit from the deck. The deck is built for pushing your opponent to the edge, and then off.
  • Although, the same weakness a Murakumo deck has previously still applies here. With Yasuie and most of the strides, you do require having a rear guard on the field already before you stride and activate skills. Which means you need to find a way to protect units like Charcoal Fox and Dual Weapon for one turn. Something to keep a note of.
  • But other than that, having copies of them pop up on the field and using their normal and Shadowstitch abilities to repeatedly poke your opponent’s Vanguard will fulfill the deck’s intended functionality.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

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Cardfight #56: Josephine’s Shadowstitch Murakumo Deck Profile

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