Cardfight #49 sees us pit Dempster’s Maelstrom Aqua Force deck against Leon’s Ezel Gold Paladin deck. You can check the video above to see the bout, but if you’re interested in seeing the Maelstrom deck profile, we have it in this post.
If you want to check out what’s in the Ezel deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile, if you are looking to build one, but we highly encourage you to build yours to fit you.
Blue Storm Cadet, Marios
4 Blue Storm Battleship, “Wadatsumi” (Critical)
4 Blue Storm Marine General, Despina (Critical)
4 Sea Otter Soldier of the Blue Storm Fleet (Draw)
4 Medical Officer of the Blue Storm Fleet (Heal)
4 Blue Storm Battle Princess, Theta
2 Blue Storm Marine General, Hermes
2 Blue Storm Soldier, Tempest Blader
2 Mako Shark Soldier of the Blue Storm Fleet
2 Blue Storm Battle Princess, Electra (Sentinel)
2 Blue Storm Shield, Homerus (Sentinel)
Strides and G Guardians:-
1 Air Element, Sebreeze
4 Blue Storm Marshal Dragon, Admiral Maelstrom
2 Marine General of Heavenly Silk, Aristotle
4 Marine General of Heavenly Silk, Christos
1 Marine General of the Heavenly Scales, Tidal Bore Dragon
2 Guard Leader of Sky and Water, Flotia
1 Dark Element, Dizmel
1 Metal Element, Scryew
- This deck focuses on fast beatdown without giving your opponent a chance to breathe, as well as having both on hit and on miss pressures, similar to what would happen to them if they were to plunge to the bottom of the sea without any oxygen tanks. This is also the reason why this deck doesn’t play any stands, as by the time I hit the 4th wave, a lot of skills would have kicked in.
- Draw triggers are very important to this deck because your extra drawing ability only comes from Maelstrom. Given the fact that it’s all pressure-based, relying on just that for a good hand isn’t always the best thing.
- Theta is a great addition to the deck from G-CB02 as on 2nd wave, she easily hits 12k. It may not seem much at first, but considering this deck focuses on quick pokes, you can force more cards out of your opponent’s hand than you can imagine. Combine this with Rascal Sweeper, and you’ve got a column of death.
- As this deck focuses a lot on Limit Break, it is paramount to have Mako Shark Soldier in your deck as a surefire way of catching your opponent off guard early game. However, as this deck is also very counterblast heavy, sometimes it’s better to reach 4 damage first and pull all of your combos. Adapting to the situation and figuring out what’s the best course of action is important when playing this deck.
- The reason why I play Spyros and not Tidal Assault as the latter suffers from a power drop when he restands, which is the last thing I would want in a Maelstrom deck. With the card releases up till today, you would want to increase your waves AND manage to hit your opponent at the same time.
- The break ride Maelstrom is another great addition as he gives your Vanguard a guaranteed draw, retire and guard restriction. The most feasible but extremely risky combo is to break ride to Glory Maelstrom when you’re at 5 damage, making your Vanguard a 26k powerhouse with complete guard restriction at the 4th wave or more. Remember when I said earlier that I don’t play stands? THIS is the reason why.
- Admiral Maelstrom is a good card that has extremely good on hit pressure, but his reign ends there. Considering how late it’ll be when you stride to him, your opponent would have enough to guard against his attack, and in order to fully utilize his retiring skill, you’ll have to stride to him again later. If you ask me, the GR is a lie.
- Christos is not, I repeat, NOT a good stride to use with the Maelstrom deck. So why do I still play him? First of all, it’s so that I can showcase him in the video. Secondly, he provides a secondary alternative for my field. Since (again) I don’t play stands in this deck, all triggers can be pumped to the side, and especially since Spyros’ skill can kick in on the 2nd wave, restanding him for a potential on-hit pressure on the 3rd wave makes him stand out in this deck, pun not intended.
- Aristotle is like a staple in all my Aqua Force decks thanks to his 3rd wave retiring ability, especially if you feel that you need to wipe out something on your opponent’s field you’re normally not able to. But of course, make sure you have enough counterblasts to pay for his skill.
- Dizmel was thrown in as a last minute attempt to make up for me not finding my second copy of Scryew (lol), but he does have a use in that if your opponent is trying to target any of your important units, he makes sure your opponent doesn’t touch it.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
Stand up, my Vanguard!