Cardfight #42 sees us pit my Perfect Raizer Nova Grappler deck against Dempster’s Harmony Bermuda Triangle deck. You can check the video above to see the bout, but if you’re interested in seeing the Raizer deck profile, we have it in this post.
If you want to check out what’s in Dempster’s Bermuda Triangle deck, click here.
Take note that this build is one that is used for this cardfight. Changes may have been already made at this point in time by the owner. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.
- Within Crossbone Vanguards, I am most famous for my Avatar, Perfect Raizer. I’ve been playing him as my Ace Vanguard since it first came out in the first Comic Booster and (pun intended) perfected the way in how to use him. As I had to fizzle out Perfect Raizer out of my main Raizer deck, this deck is my “celebration” deck to commemorate the unit I most identified with in all of Vanguard.
- Perfect Raizer as the main vanguard grants you the following. +3000 power for every Raizer in the soul and +1 critical when you have 4 or more Raizers in the soul. The power down from a lack of other Raizer units should only worry you unless you can defend yourself well, and the units I have in this deck follows this idea of a power centric deck. Nothing is more straightforward than a 31k Perfect Raizer (with Carvingraizer boost) coming at you with stride-like power and double critical.
- This deck comes with a few flaws, which you will need to work around. Its biggest flaw is the hand size as well as the calling power. Because you need to place down one extra unit in your hand to be able to fully power-up on ride to Perfect Raizer, your hand suffers quite a bit. Katanraizer and Draw Triggers do help, but they do need to work, and the more non-Raizer units there are, the less effective Perfect Raizer will be!
- Against any deck that won’t disrupt your field is a small breather for you, but in this era of Vanguard, with the G Guardians and everyone used to guarding 25000 shields for strides, that edge that can instill a bit of fear in your opponent becomes less significant.
- Marineraizer AA is a good sub for Perfect Raizer. While you lose the threat that Perfect Raizer has, that threat is nothing if you can’t get that critical early in the game. With Marineraizer as a first ride, you can get the 4 souls you need along with Battleraizer (if you did not send him back to the deck), your G1 and G2 Raizers. If you happen to ride up to a non-Raizer (say Twin Blader), Marineraizer HT will be your 4th when you go into Legion.
- Unless you know you can take him out, sometimes it is better to keep your field than lose it to increase Perfect Raizer’s power. It’s very risky to do so, and 9 out of 10 times, it’s not worth the risk. All that power and critical means nothing to two words. “Pee Gee” or “No Guard”. Like a nuclear weapon, the decision to go to Perfect Raizer and sacrifice your field to defeat your opponent, but the victory is sweet, if you do knock that fist into his face into his face. (I’m looking at your, Sanctuary Guard Regalie!)
- Why it has never been conceived yet, I have no idea. But there needs to be a Raizer stride, like right now.
As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.
If you have any cardfight requests, do leave them on our videos, and we will try our best to bring them to you. Thank you for reading, and we’ll see you soon!
Stand up, my Vanguard!