Deck Profile: Chronojetting – Leon’s Gear Chronicle Deck Profile

Hey, fighters!

With JJ’s Gear Chronicle deck finally here, so did Leon’s deck profile as well, that you have seen in Cardfight #37. Here is Leon’s Chronojet Dragon Gear Chronicle Deck Profile

Apologies that it took as long as it did.

Take note that this build is one that Leon built to his style. You are welcome to learn from this deck profile if you are looking to build one, but we highly encourage you to build yours to fit you.

First Vanguard
Chrono Dran

4 Steam Battler, Meshda (Critical)
4 Steam Scara, Ka-lanma (Critical)
4 Steam Scara, Udul (Draw)
4 Steam Maiden, Uluru (Heal)

Grade 1s:-
3 Steam Breath Dragon
3 Timebreak Dragon
3 Steam Maiden, Danish
2 Mist Geyser Dragon
1 Steam Fighter, Ur-ningin
2 Steam Maiden, Sanilar (Sentinel)
1 Withdrawn Gear Raven (Sentinel)

Grade 2s:-
2 Twinmaser Dragon
2 History-maker Dragon
2 Steam Knight, Kalibum
2 Steam Knight, Puzur-Ili
2 Relic Master Dragon

Grade 3s:-
2 Reform-calling Gear Eagle
2 Ruin Disposal Dragon
3 Chronojet Dragon
1 Classicgun Dragon

Grade 4s:-
1 Interdimensional Beast, Upheaval Pegasus
2 Chronodragon Nextage
1 Interdimensional Dragon, Chronoscommand Dragon
2 Interdimensional Dragon, Chronoscommand Revolution
2 Interdimensional Dragon, Ragnaclock Dragon


  • This deck is built for multi-purpose battles and is less reliant on its Generation Break cards to disturb the opponent’s field during early to mid game or when you are unable to stride.
    • For example, my grade 2 lineup consist of most units that’s not bound by the GB1 limitations. It allows me to operate the deck’s basic function without being hindered.
  • When you do enter into GB1, units with the “Time Leap” abilities will be able to help bring out other units that can send cards away, and then return back into the deck at the end of the turn for later use. Their skills can also activate from returning them to the field from the bind zone.
  • Because of their importance, I find that using Sanilar and Gear Raven as my PGs will allow me to protect those key units, when I need to. You can replace a couple of them with Steam Maiden, Arlim, but a later point will elaborate more.
  • The stride setup consists of mostly units that can send units back into the deck, with Chronodragon Nextage and Ragnaclock there to finish my opponent off.
  • However, do note that the deck has very little firepower and even with Ur-ningin’s skill to help you unflip, the deck’s heavy counterblast nature will result in
    a lack of counterblast to pay when not controlled well. I highly recommend learning how to control your counterblasts by knowing when would be the best opportunities to use them
  • As some may have noticed, the deck is played very much like a Kagero deck. So its biggest flaw is shown when my opponent leaves nothing for me to send away. It becomes problematic for the deck to fully function in that regard, but feel free to mod it in a way you think will work for you.

And there we have it! Two different styles of Gear Chronicle, right there for your viewing.

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Deck Profile: Chronojetting – Leon’s Gear Chronicle Deck Profile

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